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dacaman12
04-24-2006, 01:44 PM
If I normal summon Blockman, then, on my opponents turn, target him with interdimentional transporter, can I tribute him for 3 tokens on my next turn?

Tkwiget
04-24-2006, 02:02 PM
No, you will not get three Tokens. Blockman only counts the turns of the person that controls it and not the turns of both players.

So once Interdimensional Matter Transporter resolves in the End Phase, you will not have any turns counted for Blockman's effect.

After you're opponent's End Phase ends and you begin your turn, Blockman will not count that turn as it's looking for completed turns.

dacaman12
04-25-2006, 04:16 AM
Now, wait a second. I know that both players' turns count. It works just like final countdown;every turn adds another token.

I need to know if intertdimensional matter transporter erases the counters.

Draco765
04-25-2006, 05:26 AM
1. There is a ruling issue with Blockman, the Japanese version does have "your turns" printed on it, while ours has "turns", and the japanese rulings make it so it only counts the controlers turns while it is on the controlers side of the field. We are still waiting for them to clear this matter up. Untill then you should go by the text of the card, counts both players turns.

2. Blockman does not get counters, it just counts. But leaving the field does reset any conditions it has on the card so the counting will start over counting the turn he leaves and comes back via the transporter as his first turn on the field.

Tkwiget
04-25-2006, 06:01 AM
I was going by the Japanese ruling. <shrugs> Best thing we have right now anyway to go by.

Also, Final Countdown is worded "After 20 turns have passed" which would indicate that it's meaning both players.

Blockman has no indication like that.

Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field.
This is telling you how the Block Tokens will be special summoned and the method in determining how many of them. At first glance it does look like it will count both players turns. Going by the OCG ruling it has (the Japanese ruling) then we have a card that only counts the turns of the person that controls the card.

If you think of it like this, if it counted both player's turns then you'd have a nice target to use for Snatch Steal and Brain Control because if my opponent Snatch Steals my Blockman that I summoned on my turn and then tributes it off, he'll have a Block Token in defense position because Blockman counted my turn instead of ignoring that turn when he took control of it.

From a mechanical point of view, it makes more sense to have the card count the controller's turns.

Btw, Draco is correct that Blockman doesn't recieve counters. It's like Wave-Motion Cannon. Wave-Motion Cannon doesn't recieve counters and only counts the Standby Phases of the person that controls it that it passes through.

<shrugs> Blockman is a little tricky to explain at times.

Also, Draco if this thread gets any larger then I would suggest moving it to the Discussion forum. Most topics about Blockman get pretty large in time. (I've got first hand experience with that.)

masterwoo0
04-25-2006, 06:21 AM
Clearly there is a distincition between "turns" and "your turn".

When Blockman changes control, the count resets to 1 as long as the monster remains on "your side of the field" if it is tributed.

Since this monsters effect is an Ignition Effect, and Ignition Effects primarily are activated in a Main Phase of your turn, it stands to reason that his effect to create Block Tokens would also be tied to "your turn" or "turns", which means, you do not count your opponents turn.

Makeveni
04-25-2006, 06:27 AM
so if the blockman has been faceup 2 turns.... and you book of moon him.... then would you get the 2 tokens that he has been faceup... or would you reset the count?

Tkwiget
04-25-2006, 06:40 AM
so if the blockman has been faceup 2 turns.... and you book of moon him.... then would you get the 2 tokens that he has been faceup... or would you reset the count?
His effect would be reset.

Think of Chaos Sorcerer v.s. Book of Moon in this case.

Makeveni
04-25-2006, 06:58 AM
His effect would be reset.

Think of Chaos Sorcerer v.s. Book of Moon in this case.


so.... the blockman has to be destroyed for the effect to take place???

dacaman12
04-25-2006, 07:05 AM
so.... the blockman has to be destroyed for the effect to take place???

Not destroyed, tributed. There is a difference. Destroying blockman would yield no tokens.

Tkwiget
04-25-2006, 07:08 AM
Blockman will never activate when it's destroyed.

Player A summons Blockman and ends his turn.

Player B sets a monster and ends his turn.

Player A tributes Blockman to the Graveyard to Special Summon 1 Block Token in defense position.

You have to activate Blockman's Ignition Effect manually in order to for you to get the effect. If Blockman is destroyed before you can activate the effect, you don't get the effect.

Tributing Blockman to the Graveyard is a cost to activate Blockman's effect. Compare it to Exiled Force's effect.

By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.

By Tributing this face-up card, destroy 1 monster on the field.

dacaman12
04-25-2006, 07:15 AM
The Blockman review on metagame states that you can tribute him the same turn as he is summoned for 1 block token.what are your thoughts on this?

Mods, this thread might need to be moved to the discussion area. It doesn't look like anyone is positive on the mechanics of blockman(myself included).

Tkwiget
04-25-2006, 07:30 AM
My thought on that is that without any clearification on what Blockman actually does, we can't use that article for much.

You summon Blockman, you have no turns that have passed for it to count. It hasn't been face up on the field for any number of turns when you first immediately summon it.

Keep in mind, Jason isn't always correct. No one is.

Here's the link for anyone that wants to check it out.

http://www.metagame.com/yugioh.aspx?tabid=33&ArticleId=4963

masterwoo0
04-25-2006, 07:47 AM
Blockman counts "turns". Not when a turn is passed.

Turn Player summons Blockman on his "turn". His turn hasnt passed so the "turn" that Blockman is summoned is a turn that Blockman is on the field.

It doesnt need to be on the field for more than one turn to be Tributed. If you summon Blockman on the first turn of the Duel as the first player to take their turn after deciding who goes first, you have only one opportunity to use his Ignition Effect because you do not have a Main Phase 2 on the very first turn of any Duel.

It's not turns passed, it's turns "period" of the Turn Player.

Tkwiget
04-25-2006, 07:55 AM
Blockman counts "turns". Not when a turn is passed.

Turn Player summons Blockman on his "turn". His turn hasnt passed so the "turn" that Blockman is summoned is a turn that Blockman is on the field.

It doesnt need to be on the field for more than one turn to be Tributed. If you summon Blockman on the first turn of the Duel as the first player to take their turn after deciding who goes first, you have only one opportunity to use his Ignition Effect because you do not have a Main Phase 2 on the very first turn of any Duel.

It's not turns passed, it's turns "period" of the Turn Player.
And this is what I was getting at when I said no one is always right. -_^

I agree with you Masterwoo0. However, so far every card that has required to count something such as turns or game phases have specifically stated that they count after the turn or phase has passed. Examples of this are Final Countdown and Wave-Motion Cannon.

So who's to say that Blockman doesn't count the turns that have passed of the Turn Player controlling Blockman after it has been summoned?

Fun times. Right Masterwoo0?

<('<) <(' ')> (>')>

masterwoo0
04-25-2006, 08:11 AM
Final Countdown has to give you a "Start Point" because it has a "End Point".

If it only told you to "count 20 Turns", where do you start counting those turns from?

a) Your initial activation turn
b) Your opponents turn
c) Your next turn after activation

As you can see, from knowing the correct turn to start, if you waited for your next turn, you would have missed 2 turn counts, so you MUST have a start point.

If I tell you to walk 20 miles, do you walk 1 mile, then start counting, or do you start counting from your first step?

Your first turn Blockman is summoned starts the count as "1 Block Token" should you tribute Blockman during that turn.

Wave-Motion Cannon counts Standby Phases that have passed since activation, so that isnt relevant to the discussion, as you will not have a Standby Phase the turn it is activated to count.

Dead Driver
04-28-2006, 01:07 AM
From what I've understood, by the English rulings, once you play it you are able to tribute it off for tokens since it says turns and not turns pass, just like the users here mentioned.

So by the rulings mentioned, here is my questions: if I summon Blockman and is destoyed by Trap Hole, Chain Dissappearance, etc., I am allowed to active its effect and get a token out if it? I know it may sound simple, I just want to be sure. Also, would that work with Time Wizard also?

masterwoo0
04-28-2006, 06:26 AM
From what I've understood, by the English rulings, once you play it you are able to tribute it off for tokens since it says turns and not turns pass, just like the users here mentioned.

So by the rulings mentioned, here is my questions: if I summon Blockman and is destoyed by Trap Hole, Chain Dissappearance, etc., I am allowed to active its effect and get a token out if it? I know it may sound simple, I just want to be sure. Also, would that work with Time Wizard also?Blockman AND Time Wizard are both Ignition Effects with Blockman behaving much like Exiled Force.

If you summon Blockman, your opponent should ask if you are going to use your priority to tribute him for a Block Token before he activates Trap Hole.

Time Wizard, when summoned, can "activate" his effect during Main Phase 1 or 2 (realizing of course, that the "Controller" must activate his effect...). The resolution still occurs after any chain to his effect.

John Danker
05-01-2006, 03:19 PM
Might be helpful to see the judge's list for this recent ruling.....

Blockman

By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of YOUR TURNS this card has been face-up on your side of the field. These tokens cannot declare an attack.



1. Poor “Blockman”. Nerfed.

chaos ruler 1
05-01-2006, 03:37 PM
who uses blockman, he is stupid!!

masterwoo0
05-01-2006, 03:52 PM
who uses blockman, he is stupid!!That might be true if this were a topic on "Combo's & Strategies", but this is actually Rules Q & A, so your opinion is somewhat misplaced.

Digital Jedi
05-02-2006, 01:51 AM
who uses blockman, he is stupid!!
I use Blockman. Or will, when I get three of him.

But this is a rules discussion area. The playability of cards is not the issue here. The understanding of effect interaction and rulings is. Just because you think Blockman is "stupid" does not mean that a judge will not encounter it in tournament situation. It does not mean that you'll never see someone play it, as I pointed out, I'll build a deck around him. I'm sure lots of people will. In either event, a player/judge would need to know the correct way to play the card.

Honestly, I don't usually respond to posts like this. But it should be pointed out that if you wish to contribute to the discussion, it would be preferred if you stated something more meaningful. This section is designed for players to learn. "Blocman is stupid" is a comment that does not accomplish this goal.