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fusionfan
04-04-2006, 10:52 PM
I have just heard some rumors of the next set to come out after enemy of justice to be called Power Of The Duelist. Bless the mole in UDE or who ever is doing our heavy duty spy work. I haven't heard much other than it will have more D and E heros and hopefully some better roids. If any one can confirm this and post card spece please do so.

Draco765
04-06-2006, 05:48 AM
I have some information over in the general area under my upcoming card post.

Syandrious
04-06-2006, 12:42 PM
really? new cards so shortly after a new release is schedualed? thats kinda akward if you ask me.

the#1TCGPlayer
04-10-2006, 03:38 PM
hey Card info's released from DMcomet.net

POTD-JP037
ELemental Hero Aqua Neos
Water/Warrior - Fusion/7/2500/2000
[ELemental Hero Neos] + [Neo Spacian Aqua Dolphin]
This card can only be Fusion summoned by sending the above Fusion Material Monsters from your field to yoyur deck (the Spell card "Polymerization" is not needed). Discard 1 card from your hand to destroy 2 Cards in opponent's hand at random. This effect can only be activate once per turn. Return this card to Fusion deck at End Phase of this Turn.

E-Hero Neos
Light/Warrior/7/2500/2000
No Effect.

Neospacians Aqua Dolphin
Water/Warrior/3/800/800
Discard a card from your hand, After Checking The Contents of your Opponent's hand, select 1 monster in it. Select 1 Monster that is Face-up on your side of the feild, if the selected monster's attack strength is Higher than the Opponent's, destroy it and deal 500 damage to your opponent's Life Points. If The Opponent's Monster has a Higher Attack than your Monster, deal 500 damage to this card's Controller.

POTD-JP034
Chimeratech Over Dragon
Dark/Machine/9/?/?
[Cyber Dragon] + One or more Machine monster(s)
This card can only be Fusion Summon by the above Fusion Monsters. When this card is successfully Fusion Summon, send all cards on your field except this card into Graveyard. This card's original attack and defense strength is equal to number of Fusion materials * 500. this monster can attack equal to the number of monsters used to fusion summon this card.

UPDATE:
Scans can be find here:
http://bbs.newwise.com/viewthread.php?tid=226056&extra=page%3D1 (http://bbs.newwise.com/viewthread.php?tid=226056&extra=page%3D1)
The cover card is [E-Hero Black Neos], and it's confirm this set is Series 5.

here yah go, tis what i found..

JxBlade
04-10-2006, 03:59 PM
cool. so its confirmed that neos and the aqua dolphin are in it.

the#1TCGPlayer
04-10-2006, 05:31 PM
yah and the other Neos monsters are in it too, including Black Panther and Black Neos, so Neos Space and Neos Energy, etc. is in it too..

Verien
04-11-2006, 09:10 AM
shouldn't local card shops have the boosters? the 1 i play at sells lots of japanese stuff, they have EoJ there but i didn't notice PotD.
if i find a link, i'll post it up

the#1TCGPlayer
04-11-2006, 12:26 PM
No, POTD isn't out yet, the only thing we have is Partial spoiler posted by me!

EDIT looked the card effects up on Janime and edited them in!

Draco765
04-11-2006, 01:47 PM
Take a look a the Upcoming Card post over in the General area, I have this info and some more info listed about this set.

Dell19
04-12-2006, 02:37 PM
Click here for more info about SOD
comes out May 18 in japan
http://www.ideal808.com/product.asp?CategoryID=24&ID=16260

It kind of sucks there are only 5 cards per pack, but maybe they will cost only $2.00

Dell19
04-12-2006, 03:12 PM
POSSIBILITIES?

Official Releasing Date: (May 18,2006)

1st booster of 5th series
Total cards: 60
Ultra Rare : 3
Super rare : 5
Rare : 7
Common : 45
Total : 60
5 cards per pack

Contains Yuki Judai's E-Hero Neos Fusions and Neos Spacian of 2nd season of [Yu-Gi-Oh Duel Monster GX] with some more Edo Phoenix's Cards and Marufuji Sho's Cards in this expansion!


Possible cards from Yu-Gi-Oh GX (Season 2) in PoD:

Monsters Cards:


Yuki Judai's:

- Cocoon Dolphina

Attribute/Type: Water
Type/Family: Aqua/Effect
Level: 2
ATK/DEF: 400/600
Effect: While [Neo Space] is on the Field, you can Tribute this card to Special Summon 1 [Neo Spacian Aqua Dolphin] from your hand or Deck.


- Neos Spacian Aqua Dolphin

Attribute/Type: Water
Type/Family: Aqua/Effect
Level: 3
ATK/DEF: 600/800
Effect: Discard 1 card from your hand. Look at your opponent's hand, then select 1 Monster Card in there, then select 1 Monster Card on your side of the Field. If the ATK of your selected Monster is higher than the ATK of your opponent's Monster, send your opponent's Monster to the Graveyard and inflict 500 points of damage to his/her Life Points. If it is not, inflict 500 points of damage to your Life Points.


- Neos Spacian Flare Scarab

Attribute/Type: Fire
Type/Family: Insect/Effect
Level: 3
ATK/DEF: 500/500(?)
Effect: Increase the ATK of this card by 400 points for every Magic or Trap Card on your opponent's side of the Field.


- Neos Spacian Air Hummingbird

Attribute/Type: Wind
Type/Family: Winged Beast
Level: 3
ATK/DEF: 800/800(?)
Effect: While this card is face-up on the Field, you can increase your Life Points by 500 points for every card in your opponent's hand. This effect can only be used once per turn, during your Main Phase.


- Neos Spacian Glan Mole

Attribute/Type: Earth
Type/Family: Beast/Effect
Level: 3
ATK/DEF: 900/300
Effect: After this card battles, return it and the attack target to their owners' hands at the end of the Damage Step. Damage calculation applies normally.


- Neos Spacian Glow Moss

Attribute/Type: Light
Type/Family: Plant/Effect
Level: 3
ATK/DEF: 300/1500
Effect: When this card is in battle, see the top card of your opponent's Deck. Depending on the type of card, activate 1 of the following effects below. Your opponent can draw 1 card from his/her Deck but if he/she cannot, send 2 cards from your Deck to the Graveyard.
-Monster: End the battle involving this card.
-Magic: This card can attack your opponent's Life Points directly.
-Trap: Change the Battle Position of this card from face-up Attack Position to face-up Defense Position.




Edo Phoenix:

- D-Hero Dogmaguy
Attribute/Type: Dark
Type/Family: Warrior/Effect
Level: ?
ATK/DEF: 3400/2400
Effect: This card can only be Normal Summoned by sacrificing 3 monsters on your field with [D-Hero] in their names. During your opponent's Standby Phase, reduce your opponent's Life Points by half.

- D-Hero Doubleguy

Attribute/Type: Dark
Type/Family: Warrior/Effect
Level: 3
ATK/DEF: 1000/?
Effect: This monster can attack twice in the same Battle Phase. When this monster is destroyed, during your Standby Phase, Special Summon 2 [Double Guy Tokens] (Dark/Warrior/?/1000/????) to your Field in Attack Mode.

- D-Hero Defendguy

Attribute/Type: Dark
Type/Family: Warrior/Effect
Level: ?
ATK/DEF: 100/2700
Effect: If this card is on the Field in Defence mode, your opponent draws 1 card from their deck during their turns.



Marufuji Sho:

- Submarineroid

Attribute/Type: Water
Type/Family: Machine/Effect
Level: 4
ATK/DEF: 800/1800
Effect: This card can attack the opposing player directly. After this card Monster has done damage to your opponent as a result of battle, switch this Monster into Defence mode.

- Kyukyuroid

Attribute/Type: Earth
Type/Family: Machine/Effect
Level: 3
ATK/DEF: ????/1200
Effect: When a monster is placed from your Cemetery into your hand, you can Special Summon that monster to the field.

- Rescueroid

Attribute/Type: ?
Type/Family: Machine/Effect
Level: ?
ATK/DEF: ????/1800
Effect: When a monster is destroyed as a result of Battle and sent to the Cemetery, place that monster from your Cemetary into your hand

- Decoyroid

Attribute/Type: Wind
Type/Family: Machine/Effect
Level: 2
ATK/DEF: ????/500
Effect: As long as this card is on the field, your opponent cannot declare an attack on any other your monsters on the field except for this one.


Fusion Monsters Cards:


Yuki Judai:

- Elemetal Hero Aqua Neos

Attribute/Type: Water
Type/Family: Warrior/Fusion/Effect
Level: 7
ATK/DEF: 2500/2000
Fusion Material Monsters: "Elemental Hero Neos" + "Neo Spacian Aqua Dolphin"
Effect: Send the above Fusion-Material Monsters from your side of the Field to your Deck in order to Fusion Summon this card. If you use this effect, you do not use "Polymerization". By discarding 1 card from your hand, send 2 random cards from your opponent's hand to his/her Graveyard. At the End Phase of the turn, this card is added to your Fusion Deck.


- Elemental Hero Flare Neos

Attribute/Type: Fire
Type/Family: Warrior/Fusion/Effect
Level: 7
ATK/DEF: 2500/2000
Fusion Material Monsters: "Elemental Hero Neos" + "Neo Spacian Flare Scarab"
Effect: Send the above Fusion-Material Monsters from your side of the Field to your Deck in order to Fusion Summon this card. If you use this effect, you do not use "Polymerization". Increase the ATK of this card by 400 points for every Magic or Trap Card on the Field. At the End Phase of the turn, this card is added to your Fusion Deck.


- Elemental Hero Air Neos
- Elemental Hero Glan Neos
- Elemental Hero Glow Neos


Marufuji Sho:

- Super Vehicroid - Jumbo Drill

Attribute/Type: Earth
Type/Family: Machine/Fusion/Effect
Level: ?
ATK/DEF: 3000/????
Fusion Material Monsters: "Drillroid" + "Submarineroid" + "Steamroid"
Effect: When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

- Reskyukyuroid

Attribute/Type: Fire
Type/Family: Machine/Fusion/Effect
Level: 6
ATK/DEF: 2300/1800
Fusion Material Monsters: "Rescueroid" + "Kyukyuroid"
Effect: When a monster on your field is destroyed as a result of Battle and sent to the Cemetery, you can Special Summon that monster in Defence mode. This effect can only be used once during a Battle Phase.


Magic Cards:


Yuki Judai:

- Contact

Type: Normal Magic Card
Effect: Send 1 Monster on your side of the Field that includes "Cocoon" (except "Cocoon of Evolution") to the Graveyard. Special Summon 1 Monster written in the card text of the sent Monster from your hand or Deck, ignoring summoning requirements.


- Fake Hero

Type: Normal Magic Card
Effect: Special Summon 1 Monster from your hand. If the Special Summoned Monster attacks, it is returned to your hand at the End Phase of the turn.


- Soul Share - Common Soul

Effect: If there is at least 1 other Monster on the Field, Special Summon 1 Monster from your hand that includes [Neo Spacian] in its' card name to the other Monster's controller's side of the Field. The ATK of the other Monster is increased by the ATK of the Special Summoned Monster that includes [Neo Spacian] in its' card name. When this card is removed from the Field, return the Special Summoned Monster to your hand.


- Neos Space

Type: Field Magic Card
Effect: Increase the ATK of [Elemental Hero Neos] by 500 points. Increase the ATK of any Fusion Monster that includes "Elemental Hero" that was Special Summoned by using "Elemental Hero Neos" and 1 Monster that includes "Neo Spacian" in its' card name as the Fusion Material Monsters. As long as this card remains on the Field, at the End Phase of a turn, any Fusion Monster that includes [Elemental Hero] that was Special Summoned by using [Elemental Hero Neos] and 1 Monster that includes [Neo Spacian] in its' card name as the Fusion Material Monsters is not returned to your Fusion Deck.


- Calling Magic

Type: Normal Magic Card
Effect: When this face-down card is destroyed by the effect of a Magic or Trap Card, you can Set 2 Magic Cards from your Deck to the Field.




Edo Phoenix:

- The Mausoleum of the Deceased Emperor

Type: Field Magic Card
Effect: Each player can pay 1000 Life Points during their own turn in order to Special Summon [Imperial Tomb Haniwa's] to your field equal to the sacrifice cost of a monster. Sacrifice those monsters in order to Normal Summon that monster

- Dark City

Type: Field Magic Card
Effect: When a monster that includes [D-Hero] in its card name attacks, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking monster by 1000 points during damage calculation only.


- Heavy-Strom Blade

Type: Equipment Magic Card
Effect: When the monster equiped with this card attacks, destroy all Magic and Trap cards on the field besides this card



Marufuji Sho:

- Vehicroid Conection Zone

Type: Magic Card
Effect: Special Summon 1 [Vehicroid] from your Fusion Deck by sending that Monster's Components from your hand and/or field to the Cemetary. This card cannot be affected by Magic, Trap or Monster card effects.


Trap Cards:


Yuki Judai:

- Disgraceful Charity

Type: Normal Trap Card
Effect: Both players add cards discarded to the Graveyard by the effect of a Magic Card this turn to their hands.

- Kids Guard

Type: Normal Trap Card
Effect: Tribute 1 [Hero Kids] on your side of the Field to negate the attack of 1 of your opponent's Monsters. After this effect resolves, add 1 Monster from your Deck to your hand that includes [Elemental Hero] in its' card name.



Marufuji Sho:

- Entry Forbidden! No entry!

Type: Normal Trap Card
Effect: Switch a Monster on your opponent's side of the Field into face-up defence mode. Send 1 card from your opponent's hand to the Cemetary.

- Super Charge

Type: Normal Trap Card
Effect: Activate when a monster on your opponent's Field has attacked a Machine-Type Monster on your field. Draw 2 cards from your Deck.

- Cyber Summon Blaster

Type: Continuous Trap Card
Effect: When a Machine Sub-Type monster is Special Summoned to the field, do 300 damage to your opponent's Life Points

- Wonder Garage

Type: Normal Trap Card
Effect: When this card is destroyed and sent to the Cemetery, you can Special Summon 1 Level 4 or less Machine Sub-Type Monster from your hand onto the field.

Dell19
04-12-2006, 03:47 PM
Vehicroid Connection Zone
Spell/Normal/Spell Speed 1
Effect: Special summon 1 "Vehicroid" from your fusion deck by sending that monster's fusion components from your hand and/or field into the graveyard. This card is not affected by spell, trap, or monster card effects.

Entry Forbidden! No Entry!
Trap/Normal/Spell Speed 2
Effect: Switch a monster on your opponent's side of the field into faceup defense mode. Send 1 card from your opponent's hand to the graveyard.

Super Charge
Trap/Normal/Spell Speed 2
Effect: Activate when a monster on your opponent's side of the field has attacked a Machine type monster on your side of the field. Draw 2 cards from your deck.

Cyber Summon Blaster
Trap/Continuous/Spell Speed 2
Effect: When a Machine-type Monster is special summoned to the field, do 300 damage to your opponent's life points.

Wonder Garage
Trap/Normal/Spell Speed 2
Effect: When this card is destroyed and sent to the graveyard, you can special summon 1 Level 4 or less Machine Sub-Type Monster from your hand.

Super Vehicroid - Jumbo Drill
Earth/Machine/Fusion/?/3,000/?
"Drillroid" + "Steamroid" + "Submarineroid"
Effect: When this monster attacks a monster in defense mode with lower defense than this monster's attack strength, do battle damage equal to the difference.

Reskyuukyuuroid
Fire/Machine/Fusion/6/2,300/1,800
"Rescueroid + Kyuukyuuroid"
Effect: When a monster on your side of the field is destroyed as a result of battle and sent to the graveyard, you can special summon that monster in defense mode. This effect can only be used one time in a Battle Phase.

Heavy Storm Blade
Spell/Equip/Spell Speed 1
Effect: When the Monster equipped with this card attacks, destroy all Spell and Trap cards on the Field besides this one.

Dark City
Spell/Field/Spell Speed 1
Effect: Increase the attack strength of all Monsters on the field with "Destiny Hero" in their name by 1,000 points when battling a monster with higher attack strength.

The Mausoleum of the Deceased Emperor
Spell/Field/Spell Speed 1
Effect: Each player can pay 1,000 Life Points during their own turn in order to Special Summon "Imperial Tomb Haniwa's" to your side of the Field equal to the tribute cost of a Monster. Sacrifice those Monsters in order to Normal Summon that Monster.

Calling Magic
Spell/Normal/Spell Speed 1
Effect: When this card is destroyed by a Spell or Trap card effect, you can set 2 Spell cards from your deck to the field.


Climax Hour
Spell/Normal/Spell Speed 1
Effect: {If you draw a Monster card during the third Draw Phase after this card was activated, you can ignore that Monster's summoning requirements and Special Summon it to the Field.}

Contact
Spell/Normal/Spell Speed 1
Effect: Send 1 Monster already on your side of the field with "Co" in its name to the graveyard. Special Summon 1 Monster written on that card from your hand or deck disregarding any summoning requirements it may have.
Note* The card says "Ko" but since "Co" is an English equivalent in this case, it is used instead.

Elemental Sword
Spell/Equip/Spell Speed 1
Effect: This card can only be Equipped to a Monster with "Neo Spacian" in their name. Increase the equipped Monster's attack strength by 800.

Fake Hero
Spell/Normal/Spell Speed 1
Effect: Special Summon 1 Monster in your hand. If that Monster attacks, return it to your hand at the End Phase of this turn.

Instant Fusion
Spell/ Quick Play/Spell Speed 2
Effect: {Choose Monsters on your side of the Field needed as Fusion Components for a Fusion Summoning and remove them from the field to the graveyard. Special Summon the appropriate Fusion monster from your Fusion Deck. At the End Phase of the turn, return that card back to your Fusion Deck.}

Power Charger
Spell/Equip/Spell Speed 1
Effect: {You can only Equip this card to a Warrior Type Monster? When the equipped Monster destroys a monster as a result of battle, increase the attack strength of the Equipped Monster equal to the destroyed Monster's attack strength.}

Disgraceful Charity
Trap/Normal/Spell Speed 2
Effect: Both players can return cards discarded to the Graveyard by a Spell effect in this turn, into their hands.

Hero Call
Trap/Normal/Spell Speed 2
Effect: Choose 1 card from your deck and place it on top of the deck.



sry for the colors, found these like that.
Elemental Hero Neos

Draco's edit: there is a remove text formating button.

Ad-Man
04-13-2006, 09:48 PM
Hero Call and Climax Hour sound like they were made for each other!

the#1TCGPlayer
04-13-2006, 09:52 PM
sure sure, but what i want is Vehicroids, i already have a Deck around Drill, Steam, and gyroid! now with Some King Of The Swamp and cards like Submarineroid and Stealthroid, etc. it will be successful!

AstralFlare...
04-13-2006, 10:09 PM
lol!Dont forget Power Bond!

the#1TCGPlayer
04-13-2006, 10:19 PM
OH yeah~ I wont thanx btw, i will play test!

AstralFlare...
04-13-2006, 10:30 PM
Hey can u help me out with my Thunder deck real fast oh and for those vehicroids why not use Rare metal morph or mechanical platform that Union that equips with machines.-My freinds uses it with some of his vehcroids and they totally dominate!

Dekzter
04-16-2006, 03:15 PM
wow ive heard about these id i really think there takingv these e-heos 2 far i mean its becoming ridiculous like wheres the good stuff

AstralFlare...
04-16-2006, 03:22 PM
Well at least they put a load of support for other stuff in EOJ

Dekzter
04-17-2006, 08:11 AM
like weat else are they supporting in this set

OBELISK628
04-17-2006, 11:23 AM
the only good thing tht will come out of this set is tht UDE has give us a strong normal e-hero for hero flash in stead of sparkman there now Elemental Hero Neos with his 2500 atk i cant wait for the next 2 pack to come EOJ i am get the hero flash combo and POD i am getting Elemental Hero Neos just think about the combo hero flash with Elemental Hero Neos x3 tht would almost game right there 7500 direct

the#1TCGPlayer
04-20-2006, 03:11 PM
NEW CARDS!!!!!!!

From V-Jump, using http://www.geocities.co.jp/AnimeComic/7202/ocgnew.htm (http://www.geocities.co.jp/AnimeComic/7202/ocgnew.htm)

POTD-JP003
Neospacian Aqua Dolphin
Water/Warrior/3/600/800
Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have a monster on your field with higher attack strength than the chosen monster, destroy the chosen monster and do 500 damages to opponent. When you don't have a monster on your field with attack strength higher than that monster, deal 500 damage to you. This effect can only be activate once per turn.

POTD-JP004
Neospacian Flare Scarab
Fire/Insect/3/500/500
Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.

POTD-JP005
Neospacian Black Panther
Dark/Beast/3/1000/500
You can choose a face-up monster on opponent's field. As long as this card is face-up on your field, this card would be treated as same name as the chosen monster, and get the effect of the chosen monster until End Phase of the turn. This effect can only be activate once per turn.

POTD-JP009
Kyuukyuuroid
Earth/Machine/3/300/1200
When a monster with "Roid" in its name would add to your hand from Graveyard, you can special summon this monster.

POTD-JP010
Decoyroid
Earth/Machine/2/300/500
When this card is face-up on the field, opponent cannot choose another face-up monster as target of attack other than [Decoyroid].

POTD-JP011
Rescueroid
Fire/Machine/6/1600/1800
When this card is face-up on the field, when a mmonster with "Roid" in its name is destroy as result of battle and sent to Graveyard, you may return it to your hand.

POTD-JP012
D-Hero Doubleguy
Dark/Warrior/6/1000/1000
This card cannot be special summon. This card can attack twice in a battle phase. When this card is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token" (Dark/Warrior/4/1000/1000) onto your field.

POTD-JP013
D-Hero Defendguy
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player draw a card.

POTD-JP014
D-Hero Dogmaguy
Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than sacrificing 3 monsters on your field with "D-Hero" in its name. When this card successfully special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.

POTD-JP015
D-Hero Daggarguy
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength of a monster on your field with "D-Hero" in its name by 800. This effect can also be use during opponent's Battle Phase.

POTD-JP018
Dark Ptera
Wind/Dino/3/100/500
When this card is destroy and send to Graveyard from the field outside of result of battle, return this card into owner's hand.

POTD-JP019
Dark Stego
Earth/Dino/4/1200/2000
When this card is chosen as target of attack by opponent's monster, switch this card to defense mode.

POTD-JP020
Ultimate Tyranno
Earth/Dino/8/3000/2200
At the beginning of your Battle Phase when this card is in attack mode, this card must attack each opponent's monster once at the beginning.

POTD-JP021
Baby Ceratosaurus
Earth/Dino/2/500/500
When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less from your deck and special summon it onto your field.

POTD-JP022
Miracle Jurassic Egg
Earth/Dino/4/0/2000
When this card is face-up on your field, this card cannot be from the game. Also, when a Dino sub-type monster is send to Graveyard, put 2 counters on htis card. Sacrifice this card, special summon a Dino sub-type monster with level equal to or less than the number of counters on this card.

POTD-JP024
Alien Grey
Light/Reptile/2/300/800
Reverse: Choose a face-up monster on opponent's field, and put a Alien Counter on it. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it. Also, when this card is destroy in battle while it's reverse, draw a card from your deck.

POTD-JP025
Alien Skull
Wind/Reptile/4/1600/1800
You may sacrifice a monster on opponent's field with level of 3 or less to special summon this card on opponent's field. When this monster is special summon this way, you can't normal summon this turn, and put a Alien Counter on this card when it's special summon. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it.

POTD-JP026
Alien Hunter
Water/Reptile/4/1600/800
When this card destroy a monster with Alien Counter(s) as a result of battle, this card can attack one more time continuously.

POTD-JP027
Alien Warrior
Earth/Reptile/4/1800/1000
When this card is destroy as a result of battle, put 2 Alien Counters on the monster that destroy this card. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it.

POTD-JP028
Alien Mother
Dark/Reptile/6/2300/1500
When this card destroy a monster with Alien Counter(s) as a result of battle, special summon that monster to your field at the end of Battle Phase. All monsters that are special summon this way are destroyed when this card leaves the field.

POTD-JP029
Space Beast Gangil
Light/Reptile/7/2600/2000
If you sacrifice an opponent's monster to sacrifice summon this card, you may only sacrifice 1 monster to summon this card. Once during your turn, you may put an Alien Counter on a monster on opponent's field. When monsters with Alien Counter battle with a monster with [Alien] in its name, the attack and defense strength of that monster is decreased by 300 for each Alien Counter on it.

POTD-JP030
Disk Musuki
Light/Machine/5/1000/2000
When this card is face-up on the field, instead of drawing a card in draw phase, you may select a card with [Alien] in its name from your deck and put it into your hand.

POTD-JP031
E-Hero Aqua Neos
Water/Warrior/7/2500/2000
[E-Hero Neos] + [Neo Spacian Aqua Dolphin]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at End Phase.

POTD-JP032
E-Hero Flare Neos
Fire/Warrior/7/2500/2000
[E-Hero Neos] + [Neo Spacian Flare Scarab]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). The attack strength of this card is increase by the number of Magic and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
POTD-JP033

E-Hero Black Neos
[E-Hero Neos] + [Neo Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card [Fusion] is not required). You may choose a face-up effect monster on the field. As long as this card is face-up on your field, the effect of that monster is negated until it leaves the field (Only 1 monster can be select). Return this card to your Fusion deck at End Phase.

POTD-JP034
Chimeratech Over Dragon
Dark/Machine/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon, send all cards on your field except this card into Graveyard. The original attack and defense strength of this card is equal to the number of monsters you used to Fusion summon this card *800. This card can attack a number of opponent's monsters equal to the number of card you use to Fusion Summon this card.

POTD-JP036
Super Vehicroid - Jumbo Drill
Earth/Machine/8/3000/2000
[Steamroid] + [Submarineroid] + [Drillroid]
You can only use the above monsters when you Fusion Summon this card. When this monster attack a monster in defense mode, and the attack strength of this card is greater than the defense strength of that monster, do battle damage to opponent equal to the difference.

POTD-JP038
Fake Hero
Magic - Normal
Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and return it to your hand at the End Phase of that turn.

POTD-JP041
D-Spirits
Magic - Normal
When there's a monster with [D-Hero] in its name on your field, you may special summon a monster with [D-Hero] in its name from your hand that is level 4 or less.

POTD-JP044
Future Fusion
Magic - Continuous
Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card is activate special summon that Fusion monster onto your field (this special summon is treated as Fusion Summon). When this card is not on the field, destroy that monster. When that monster is destroy, destroy this card.

POTD-JP045
Common Soul
Magic - Continuous
Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian) in its name from your hand to that monster's controller's field. The attack strength of the chosen monster would be increase by the attack strength of that "N" monster. When this card leaves the field, return the monster with "N" in its name special summon by this card into your hand.

POTD-JP046
Neospace
Magic - Field
Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back into deck at End Phase.
POTD-JP047

Mausoleum of Deceased Emperor
Magic - Field
Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000, and Normal Summon that monster without sacrificing.
POTD-JP051

Mystery Circle
Trap - Normal
Send any number of monsters on your field to Graveyard to activate. Choose a monster with "Alien" in its name with level total equal to the levels of the monsters send to Graveyard from your deck and special summon it. If you fail to summon, you lose 2000 lifepoints.

POTD-JP054
Artificial Angels
Trap - Continuous
Whenever you activate a Counter Trap, special summon a [Artificial Angel Token] (Light/Angel/1/300/300).
POTD-JP057

Cyber Summon Blaster
Trap - Continuous
Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.

POTD-JP058
Fossil Excavation
Trap - Continuous
Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special summon it. The effects of the monster special summon this way would be negate. When this card is not on the field, destroy that monster. When that monster is destroy destroy this card.

POTD-JP060
Brainwash Ray
Trap - Continuous
Choose a monster on opponent's field with Alien counter on it and gain control of it. During each of your End Phase, remove an Alien counter from that monster. If all Alien counters on that controlled monster are remove or when that monster is destroy, destroy this card.

what are your thought, DINO'S NOW PLAYABLE!!!!!!!!!!!!!!!!!!! ALIENS!

The Dark World
04-20-2006, 04:54 PM
oh man
i cant wait until Chimeratech Over Dragon is out
so its x500 or x800 for each monster used for the summon?

JxBlade
04-21-2006, 07:05 PM
I want the aliens and the new dinos and the neospacien cards and that dragon. Cant wait for it. When does it come out.

the#1TCGPlayer
04-21-2006, 07:36 PM
dunno fer shure, but all the cards so far seem solid enough, the Alien could be support for dino's with UEP and a viable deck type as well i want Draco to update the list for POTD, can some1 have him see this!

AstralFlare...
04-21-2006, 08:44 PM
:p I hope those Aliens look funy!lol:p

Sirsoosage 234
04-21-2006, 10:23 PM
Aliens are FREAKING SWEET!!!!!!! I already have tested a Gangil deck, and it is awesome!
P.S. Does the ATK and DEF of the monster stay decreased or is it just during damage?

AstralFlare...
04-21-2006, 10:46 PM
how did you do with it?

ulevo
04-21-2006, 11:29 PM
Wow. EOJ isnt even out yet and we're already previewing POD. Anybody know what is after POD, lol. Anyway, I cant wait for the new Cyber Dragon fusion. It looks sweet.

the#1TCGPlayer
04-21-2006, 11:35 PM
hey,

Astral: proxied..

Sirsoosage: end of the Damage Step! only when the opponent's monster (battles)..

cyberendtamer
04-21-2006, 11:35 PM
chimera over dragon is like powerful i looked it up i wa like omg...

AstralFlare...
04-21-2006, 11:36 PM
Stronger then Cyber End,I WANT TO SEE THOSE ALIENS. I HOPE THEY LOOK FUNNY!!!

the#1TCGPlayer
04-21-2006, 11:56 PM
yah, card pics would be nice, officially i can have taken over the thread with info and all, i shall go get Draco for an update, and also, Chimeratech is even more powerful than in anime, it's effect can be pulled off with Future Fusion, just load your deck with a couple of them, then add like 20 Machine type monsters, actiavet and you have an OTK practically..

AstralFlare...
04-22-2006, 12:22 AM
ya if u notice these like newer sets have more skilled and versitle cards.Also the sets get more hightech and futuristic looking as more sets come and go.

Sirsoosage 234
04-22-2006, 02:04 AM
Thnx for the Alien tip #1TCGPlayer! Are you sure on Gangil? This translation seems way too strong of a card!

Jon Hayes
04-22-2006, 09:29 AM
Y'all lucky you guys made proxies.

Who is that monster on the front of the pack? (I'm sort of late)

Sirsoosage you are gone most of the time from testing out stuff for the metagame with combos and stuff.

itsy spider
04-22-2006, 10:38 AM
Some of these cards look broken...sort of

the#1TCGPlayer
04-22-2006, 12:56 PM
sirsoosage: yes it says "when a monster with an "Alien Counter" attacks a monster with "Alien" in its name.." only when it battles so, logically it must be till the end Phase..

Astralflare: yup (all i gotta say)

Jon: is there something wrong with it, all you gotta do is take slips of paper and write the names???

Itsy spider: why is that bad???

well anyway, i am looking for pics and more cards to post.. :)

EDIT Jon, the pic on from is the Elemental Hero Black Neos..will post soon..

the#1TCGPlayer
04-22-2006, 01:03 PM
Ok so i found a link, not the best, but still pic's, an here is the link:here (http://theriversidegym.com/YUGIOH/YCARDS/POD/PICTURES.html)

and fyi, need any info on what pics are which, PM me, these pics also make me think they will include Neos in this pack, maybe Dandelion, or Cacoon Dolphin???

Jon Hayes
04-22-2006, 01:12 PM
I just don't feel like making them, Lol.

The art on cards in this game is getting better and better!

the#1TCGPlayer
04-22-2006, 02:15 PM
Agreed on the art, disagreed on the Proxied part it is always fun to do so!

Shadow Lord X
05-05-2006, 08:34 AM
When does this come out in the U.S. Cuase I know EOJ is coming out in a couple weeks here or is this the same set?

JxBlade
05-05-2006, 01:06 PM
POTD comes out in july i think.

Neo-Hero
05-10-2006, 06:29 AM
Ultimate Tyranno looks so cool!!!!!!! What rarity is it?

Draco765
05-10-2006, 12:13 PM
Due out 05/18/2006 in Japan, August will be the Pre-release for everywhere else.

JxBlade
05-10-2006, 12:30 PM
ignore what i said about it coming out in july. Like draco said it comes out in august.

Ichi
05-13-2006, 02:44 PM
Chimeratech is even more powerful than in anime, it's effect can be pulled off with Future Fusion, just load your deck with a couple of them, then add like 20 Machine type monsters, actiavet and you have an OTK practically..

I wish! Unfortunately, Chimeratech destroys everything on your field when he comes out, so, as future fusion is a continuous, it would destroy itself before it could attack. One way of doing this though is using future fusion, sending every machine in your deck to the graveyard. Then, destroy future fusion and play Overload fusion to remove those monsters from play, and bring out Chimeratech immediately, whose attack would be somewhere near 10,000 at least. This is counted as normal summon, not a special summon, and therefore can be done on COD. Just watch out for traps, and BANG, you've got a OTK.

robbodopolis
05-14-2006, 01:09 PM
some pretty good cards in this set and some pretty interestiong deck types can be made. the alien cards for example are strange but im sure someone could make a powerful deck with them.

oh btw heres the decklist with a pic of every card and translation (i noticed that we havent had a picture list yet):

http://forum.tcgs.de/showthread.php?t=64658

the#1TCGPlayer
05-14-2006, 08:20 PM
well, it is here!

Rarity List for this set:
Ultimate Rare (11):
Neospacian Aqua Dolphin (003)
Neospacian Flare Scarab (004)
Neospacian Black Panther (005)
D-Hero Doubleguy (012)
D-Hero Dogmaguy (014)
Ultimate Tyranno (020)
E-Hero Aqua Neos (031)
E-Hero Flare Neos (032)
E-Hero Black Neos (033)
Chimeratech Over Dragon (034)
Super Vehicroid - Jumbo Drill (036)

Ultra Rare (4):
E-Hero Aqua Neos (031)
E-Hero Flare Neos (032)
E-Hero Black Neos (033)
Chimeratech Over Dragon (034)

Super Rare (7):
Neospacian Aqua Dolphin (003)
Neospacian Flare Scarab (004)
Neospacian Black Panther (005)
D-Hero Doubleguy (012)
D-Hero Dogmaguy (014)
Ultimate Tyranno (020)
Super Vehicroid - Jumbo Drill (036)

Rare (14):
Submarineroid (008)
D-Hero Dashguy (017)
Alien Warrior (027)
Alien Mother (028)
Space Beast Gangil (029)
Calling Magic (039)
Overload Fusion (042)
Cyclone Blade (043)
Future Fusion (044)
Neospace (046)
Dark City (048)
D-Chain (050)
Super Charge (056)
Cyber Summon Blaster (057)
------------------------------------------------------
POTD-JP001
E-Hero Neos
Light/Warrior/7/2500/2000
Normal Monster

POTD-JP002
Sabersaurus
Earth/Dino/4/1900/500
Normal Monster

POTD-JP003
Neospacian Aqua Dolphin
Water/Warrior/3/600/800
Discard a card from hand. Look at opponent's hand and choose a monster card from it. When you have
a monster on your field with higher attack strength than the chosen monster, destroy the chosen
monster and do 500 damages to opponent. When you don't have a monster on your field with attack
strength higher than that monster, you receive 500 damages. This effect can only be activate once
per turn.
Super Rare

POTD-JP004
Neospacian Flare Scarab
Fire/Insect/3/500/500
Increase this card's attack strength equal to number of Magic/Trap cards on opponent's field x400.
Super Rare

POTD-JP005
Neospacian Black Panther
Dark/Beast/3/1000/500
You can choose a face-up monster on opponent's field. As long as this card is face-up on your
field, this card would be treated as same name as the chosen monster, and get the effect of the
chosen monster until End Phase of the turn. This effect can only be activate once per turn.
Super Rare

POTD-JP006
C Dolphina (Cacoon Dolphina)
Water/Fish/2/400/600
When [Neospace] is one the field, you may sacrifice this card to special summon a [Neospacian
Aqua Dolphin] from your hand or deck.

POTD-JP007
Stargazer Bird - Laris
Wind/Bird/3/800/800
This card's attack strength is increase by the level of opponent's monster battling with this card
* 200 during damage step. When this card attack at the end of Damage Step remove this card from
the game, and put it to your field in face-up attack mode at the beginning of battle phase of
your next turn.

POTD-JP008
Submarineroid
Water/Machine/4/800/1800
This card can attack opponent directly. If so, the battle damages done to opponent would equal to
this card's original attack strength. Also, you may switch this card's mode to defense mode at
the end of Damage Step.
Rare

POTD-JP009
Kyuukyuuroid
Earth/Machine/3/300/1200
When a monster with [Roid] in its name would add to your hand from Graveyard, you may special
summon that monster.

POTD-JP010
Decoyroid
Wind/Machine/2/300/500
When this card is face-up on the field, opponent cannot choose another face-up monster as target
of attack other than [Decoyroid].

POTD-JP011
Rescueroid
Fire/Machine/6/1600/1800
When this card is face-up on the field, when a monster with [Roid] in its name on your field is
destroy as result of battle and sent to Graveyard, you may return it to your hand.

POTD-JP012
D-Hero Doubleguy
Dark/Warrior/6/1000/1000
This card cannot be special summon. This card can attack twice in a battle phase. When this card
is destroy, at your next Standby Phase, you may special summon 2 "Doubleguy Token"
(Dark/Warrior/4/1000/1000) onto your field.
Super/Ultimate Rare

POTD-JP013
D-Hero Defendguy
Dark/Warrior/4/100/2700
When this card is in face-up defense mode during Standby Phase of opponent's turn, opponent player
draw a card.

POTD-JP014
D-Hero Dogmaguy
Dark/Warrior/8/3400/2400
This card cannot be Normal Summon. This card cannot be special summon other than by sacrificing
3 monsters on your field including one with [D-Hero] in its name. When this card successfully
special summon, during the standby phase of opponent's next turn, half opponent's lifepoints.
Super/Ultimate Rare

POTD-JP015
D-Hero Daggarguy
Dark/Warrior/3/300/600
Discard this card from your hand. Until the end phase of this turn, increase the attack strength
of a monster on your field with [D-Hero] in its name by 800. This effect can also be use during
opponent's Battle Phase.

POTD-JP016
D-Hero Doomguy
Dark/Warrior/4/1000/1000
When this card is destroy as result of battle and sent to Graveyard, at your next Standby Phase,
special summon a monster with [D-Hero] in its name from your Graveyard other than [D-Hero Doomguy].

POTD-JP017
D-Hero Dashguy
Dark/Warrior/6/2100/1000
Sacrifice a monster from your field, increase this card's attack strength by 1000 until end phase
of the turn. This effect can only be used once per turn. When this card attack, switch it to
defense mode at the end of battle phase. When this card is in Graveyard, during draw phase
only once you can reveal a monster card you draw and special summon it.
Rare

POTD-JP018
Dark Ptera
Wind/Dino/3/1000/500
When this card is send to Graveyard from the field outside of destroy as result of battle, return
this card into owner's hand.

POTD-JP019
Dark Stego
Earth/Dino/4/1200/2000
When this card is chosen as target of attack by opponent's monster, switch this card to defense
mode.

POTD-JP020
Ultimate Tyranno
Earth/Dino/8/3000/2200
At the beginning of your Battle Phase when this card is in attack mode, this card must attack each
opponent's monster once at the beginning.
Super Rare

POTD-JP021
Miracle Jurassic Egg
Earth/Dino/4/0/2000
When this card is face-up on your field, this card cannot be remove from the game. Also, when a Dino
sub-type monster is send to Graveyard, put 2 counters on this card. Sacrifice this card, special
summon a Dino sub-type monster with level equal to or less than the number of counters on this card
from your deck.

POTD-JP022
Baby Ceratosaurus
Earth/Dino/2/500/500
When this card is sent to Graveyard by effect, choose a Dino sub-type monster with level 4 or less
from your deck and special summon it onto your field.

POTD-JP023
Baytron
Water/Reptile/6/2400/1000
Whent this card attack a monster in defense mode, and the attack strength is higher than that
defense strength, do battle damages to opponent equal to the difference.

POTD-JP024
Alien Grey
Light/Reptile/2/300/800
Reverse: Choose a face-up monster on opponent's field, and put a "A Counter" on it. When
monsters with "A Counter" battle with a monster with [Alien] in its name, the attack and
defense strength of that monster is decreased by 300 for each "A Counter" on it. Also, when
this card is destroy in battle while it's reverse, draw a card from your deck.

POTD-JP025
Alien Skull
Wind/Reptile/4/1600/1800
You may sacrifice a monster on opponent's field with level of 3 or less to special summon this
card on opponent's field. When this monster is special summon this way, you can't normal summon
this turn, and put a "A Counter" on this card when it's special summon. When monsters with "A Counter"
battle with a monster with [Alien] in its name, the attack and defense strength of that
monster is decreased by 300 for each Alien Counter on it.

POTD-JP026
Alien Hunter
Water/Reptile/4/1600/800
When this card destroy a monster with "A Counter(s)" as a result of battle, this card can attack
one more time continuously.

POTD-JP027
Alien Warrior
Earth/Reptile/4/1800/1000
When this card is destroy as a result of battle, put 2 "A Counters" on the monster that destroy
this card. When monsters with "A Counter" battle with a monster with [Alien] in its name, the
attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
Rare

POTD-JP028
Alien Mother
Dark/Reptile/6/2300/1500
When this card destroy a monster with "A Counter(s)" as a result of battle, special summon that
monster to your field at the end of Battle Phase. All monsters that are special summon this way
are destroyed when this card leaves the field.
Rare

POTD-JP029
Space Beast Gangil
Light/Reptile/7/2600/2000
If you sacrifice monster originally owned by opponent on your field, you can only sacrifice
one monster to summon this card. Once during your turn, you may put an "A Counter" on a monster on
opponent's field. When monsters with "A Counter" battle with a monster with [Alien] in its name,
the attack and defense strength of that monster is decreased by 300 for each "A Counter" on it.
Rare

POTD-JP030
Disk Musuki
Light/Machine/5/1000/2000
When this card is face-up on the field, instead of drawing a card in draw phase, you may select a
card with [Alien] in its name from your deck and put it into your hand.
==================================
DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or
gaining my permission
THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-*** SITES!!!!

DO NOT COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or
gaining my permission
THAT MEANS YOU SPIDER-FOOT, AND RIVERSIDE GYM, AND THE NUMEROUS INVISIONFREE BOARDS/CRAP-*** SITES!!!!
==================================
POTD-JP031
E-Hero Aqua Neos
Water/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Aqua Dolphin]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). Discard a card from your hand to destroy a card on opponent's hand
randomly. This effect can only be used once per turn. Return this card to your Fusion Deck at
End Phase.
Ultra/Parallel Rare

POTD-JP032
E-Hero Flare Neos
Fire/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Flare Scarab]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). The attack strength of this card is increase by the number of Magic
and/or Trap card on the field *400. Return this card to your Fusion deck at End Phase.
Ultra/Parallel Rare

POTD-JP033
E-Hero Black Neos
Dark/Warrior - Fusion/7/2500/2000
[E-Hero Neos] + [Neo Spacian Black Panther]
This card is special summon by returning the above monsters on your field to deck (The card
[Fusion] is not required). You may choose a face-up effect monster on the field. As long as this
card is face-up on your field, the effect of that monster is negated until it leaves the field
(Only 1 monster can be select). Return this card to your Fusion deck at End Phase.
Ultra/Parallel Rare

POTD-JP034
Chimeratech Over Dragon
Dark/Machine - Fusion/9/?/?
[Cyber Dragon] + One of more Machine sub-type monster(s)
This card can only be special summon by Fusion summon. When this card is successfully Fusion Summon,
send all cards on your field except this card into Graveyard. The original attack and defense
strength of this card is equal to the number of monsters you used to Fusion summon this card *800.
This card can attack a number of opponent's monsters equal to the number of card you use to Fusion
Summon this card.
Ultra/Parallel Rare

POTD-JP035
Reskyuukyuuroid
Fire/Machine - Fusion/6/2300/1800
[Rescueroid] + [Kyuukyuuroid]
This card cannot be Special Summon outside of Fusion Summon. When a monster on your field is
destroy as result of battle and send to Graveyard, you may special summon that monster to your
field in defense mode. This effect can only be used once per turn.

POTD-JP036
Super Vehicroid - Jumbo Drill
Earth/Machine - Fusion/8/3000/2000
[Steamroid] + [Submarineroid] + [Drillroid]
You can only use the above monsters when you Fusion Summon this card. When this monster attack a
monster in defense mode, and the attack strength of this card is greater than the defense strength
of that monster, do battle damage to opponent equal to the difference.

POTD-JP037
Contact
Magic - Normal
Send all monster cards with [C] (Cacoon) in its name to Graveyard, special summon a monster card that
is mention in those card(s) from your hand or deck.

POTD-JP038
Fake Hero
Magic - Normal
Special Summon a monster with [E-Hero] in its name from your hand. That monster cannot attack, and
return it to your hand at the End Phase of that turn.

POTD-JP039
Calling Magic
Magic - Normal
When this card is destroy by opponent's Magic/Trap card effect while set and sent to Graveyard,
choose a Quickplay Magic card from your deck, reveal it, and set it onto your field.
Rare

POTD-JP040
Vehicroid Connection Zone
Magic - Normal
Send from your hand and/or field all monster cards requied for a Fusion monster to Graveyard, and
special summon a Fusion monster with [Vehicroid] in its name from your Fusion deck. The monster
card special summon by this card cannot be be destroy by effect of Magic, Trap, and effect monster,
and its effect cannot be negate.
(This special summon is treated as Fusion Summon)

POTD-JP041
D-Spirit
Magic - Normal
When there's no monster with [D-Hero] in its name on your field, you may special summon a monster
with [D-Hero] in its name from your hand that is level 4 or less.

POTD-JP042
Overload Fusion
Magic - Normal
From your field and/or Graveyard, remove from game all monster cards required for a Fusion monster
card, and special summon a Dark main-type, Machine sub-type Fusion monster from your Fusion deck.
(This special summon is treated as Fusion Summon)
Rare

POTD-JP043
Cyclone Blade
Magic - Equipment
This card can only be equipped on a monster with [D-Hero] in its name. When the equipped monster
attack, at the end of Damage Step destroy a Magic/Trap card on the field.
Rare

POTD-JP044
Future Fusion
Magic - Continuous
Choose Fusion materials from your deck for a Fusion monsters and send them to Graveyard, and
choose a Fusion monster from your Fusion deck. At the 2nd of your Standby Phase after this card
is activate special summon that Fusion monster onto your field (this special summon is treated as
Fusion Summon). When this card is not on the field, destroy that monster. When that monster is
destroy, destroy this card.
Rare

POTD-JP045
Common Soul
Magic - Continuous
Choose a face-up monster on the field to activate. special summon a monster with "N" (Neospacian)
in its name from your hand to that monster's controller's field. The attack strength of the chosen
monster would be increase by the attack strength of that "N" monster. When this card leaves the
field, return the monster with "N" (Neospacian) in its name special summon by this card into your hand.

POTD-JP046
Neospace
Magic - Field
Increase the attack strength of [E-Hero Neos] and Fusion monsters with [E-Hero Neos] as Fusion
material by 500. The Fusion monsters with [E-Hero Neos] as Fusion material can be not put back
into deck at End Phase.
Rare

POTD-JP047
Mausoleum of Deceased Emperor
Magic - Field
Both players can pay lifepoints equal to the number of monsters need for sacrifice summon *1000,
and Normal Summon that monster without sacrificing.

POTD-JP048
Dark City
Magic - Field
When monsters with [D-Hero] in its name attack and the attack strength of the attacking monster
is less than the attack strength of the attacking target monster, the attack strength of the
attacking monster is increase by 1000 during Damage Calculation.
Rare

POTD-JP049
Destiny Mirage
Trap - Normal
This card can be acitvate when a monster with [D-Hero] in its name on your field is destroy
by opponent's card effect and sent to Graveyard. Special Summon to your field all monster
with [D-Hero] in its name that are destroyed and sent to Graveyard during this turn.

POTD-JP050
D - Chain
Trap - Normal
This card would become an equipment card with that increase the attack strength by 500, and
equipped on a monster with [D-Hero] in its name on your field. When the eqiupped monster destroy
an opponent's monster as result of battle, do 500 damage to opponent.

POTD-JP051
Mystery Circle
Trap - Normal
Send any number of monsters on your field to Graveyard to activate. Choose a monster with [Alien]
in its name with level total equal to the levels of the monsters send to Graveyard from your deck
and special summon it. If you fail to summon, you lose 2000 lifepoints.

POTD-JP052
Dividing Path of Destiny
Trap - Normal
Both player flip a coin, when its head increase the lifepoint by 2000, when its tail decrease the
lifepoint by 2000.

POTD-JP053
Shot from beyond Atmosphere
Trap - Normal
Send a monster with [Alien] in its name on your field to Graveyard. Destroy a Magic/Trap card on
the field.

POTD-JP054
Imperial Overtax
Trap - Normal
This card can be activate during opponent's Standby Phase. Randomly choose a card in opponent's
hand and confirmed it. When a card with same name as the chosen card is summon or activate
before the End Phase of your next turn, do 1000 damages to opponent. If didn't summon or
activate, you receive 1000 damages.

POTD-JP055
Wonder Garage
Trap - Normal
When this card is destroy and send to Graveyard while set, you may special summon a monster with
[Roid] in its name with level 4 or less from hand.

POTD-JP056
Super Charge
Trap - Normal
This card can only be activate when one of your Machine sub-type monster with [Roid] in its name
is attacked by opponent's monster. Draw 2 card.
Rare

POTD-JP057
Cyber Summon Blaster
Trap - Continuous
Whenever you successfully special summon a Machine sub-type monster, deal 300 damages to opponent.

POTD-JP058
Fossil Excavation
Trap - Continuous
Discard a card from your hand. Choose a Dino sub-type monster from your Graveyard and special
summon it. The effects of the monster special summon this way would be negate. When this card is
not on the field, destroy that monster. When that monster is destroy destroy this card.

POTD-JP059
Synthetic Angel
Trap - Continuous
Whenever you activate a Counter Trap, special summon a [Synthetic Angel Token]
(Light/Angel/1/300/300).

POTD-JP060
Brainwash Ray
Trap - Continuous
Choose a monster on opponent's field with "A Counter" on it and gain control of it. During each
of your End Phase, remove an Alien counter from that monster. If all Alien counters on that
controlled monster are remove or when that monster is destroy, destroy this card.

END.

poo-gi-oh
05-15-2006, 12:34 AM
Still no Saiou cards...*sigh* The Chimaratech dragon will be the most wanted card obviously. My favorite Neo Spacian card is coming out too (The panther). I thought in the show that the neo spacian cards were kind of broken, what do you guys thinks? It's also wierd that all the Ultra Rares are fusion monsters.

Neo-Hero
05-15-2006, 06:33 AM
I thought the Neo Spacians were Rares, and Neo isn't atleast a rare on there? I think someone screwed up.

I want the D-Hero support!

poo-gi-oh
05-15-2006, 03:24 PM
There's a ton of D-hero support in this set. 2 d-heros are super rares, which is cool. For once though, I hope they don't keep the Japanese name for D-Hero Defendguy.

poo-gi-oh
05-16-2006, 11:53 PM
Sorry for the double post.

One thing makes me uneasy about the picture link given before. The card's set is POTD-JP000. It has 4 letters in it instead of the always 3. Is this something their changing that I didn't know about?

Also Neo-hero, it makes sense they made Neos a common because it's stats suck, no matter how many fusions it makes.

I just noticed that Future Fusion wil be in there. That's sort of exciting.

Neo-Hero
05-17-2006, 05:33 PM
Sorry for the double post.

One thing makes me uneasy about the picture link given before. The card's set is POTD-JP000. It has 4 letters in it instead of the always 3. Is this something their changing that I didn't know about?

Also Neo-hero, it makes sense they made Neos a common because it's stats suck, no matter how many fusions it makes.

I just noticed that Future Fusion wil be in there. That's sort of exciting.

You misunderstand my confusion about Neos. I thought that due to every little kids "E-Hero Mania" that they would make Neos a Super Rare or something to make more money.

I agree with you about Future Fusion!!! That equals major chaos!!!!!!!!!

poo-gi-oh
05-17-2006, 07:58 PM
You misunderstand my confusion about Neos. I thought that due to every little kids "E-Hero Mania" that they would make Neos a Super Rare or something to make more money.

I agree with you about Future Fusion!!! That equals major chaos!!!!!!!!!

Yeah but they really didn't have any room in this set to make him a super rare, I mean, look at the ones they give you now! Dogmaguy should be the one that's the ultra rare and they made him a super.

The thing I want to say is in Japan they already released neos as a holographic promo along with Dandelion. And Konami is known for making holographic cards into worthless commons. As if they haven't slaughtered Breaker enough already... i fI find a cool pic of Dark Panther it's going to be my new avatar, and will stay that way for a long time.