View Full Version : the game.deck
spmandmtgr
10-12-2005, 05:26 PM
hi all there is this deck call the game and it use this card call the Gamekeeper to put in to play a big guy kind of like oath.deck but just a slight more slower anyway I Was just fooling around on apprentice with it and though it should go 3 color not the 2 colors it was just so I could make it faster now I do not know if it is playable so here is the deck list any and all help is wanted bye.
//NAME:the game
2 Regrowth
1 The Abyss
4 Night's Whisper
3 Pernicious Deed
3 Cabal Therapy
4 Dark Ritual
3 Duress
4 Diabolic Edict
4 Hymn to Tourach
1 Darksteel Colossus
4 Gamekeeper
3 Windswept Heath
3 Forest
2 Bayou
4 Polluted Delta
3 Armageddon
3 Exalted Angel
3 Enlightened Tutor
1 Akroma, Angel of Wrath
4 Plains
11 Swamp
// Sideboard:
SB: 3 Choke
SB: 4 Smother
SB: 4 Engineered Plague
SB: 4 Naturalize
TrainedChicken
10-12-2005, 07:02 PM
Not only strong (and it is), but also a good answer to the Rock, which you will see dfrom time to time in Legacy. Gameskeeper is an ideal replacement for Oath of Druids, and even though it doesn't work as easily, it works as well when you need it to.
Prometheus
10-12-2005, 08:41 PM
To begin, your opening was a run-on sentence that was somewhat difficult to decipher, but beyond that I have a few things about the deck.
I am not sure why you think that three colors is better than two. Playing two straight colors increases consistency. Eliminating white would really help. Take the following addendums for example.
-1 The Abyss
-1 Cabal Therapy
-1 Exalted Angel
-3 Armageddon
-3 Enlightened Tutor
-3 Windswept Heath
-4 Swamp
+1 Krosan Cloudscraper, +1 Symbiotic Wurm :
Cloudscraper is huge and the Wurm makes smaller Wurms plus can combo great with Husk/Ghould. They also stick to the green theme and can be hardcast if necessary.
+1 Duress :
Duress is a solid card, it is much better than Cabal Therapy in game one. Plus it gives you a stronger insight and advantage on your opponents hand.
+1 Pernicious Deed :
Why weren't you running four?
+2 Forest; +2 Bayou :
You need more sources of green to really make this deck run smooth. Bayou is fetchable so two more would help smooth out the mana curve.
+4 Nantuko Husk / Phyrexian Ghoul :
From your original design, you only had four outlets for getting rid of your gamekeeper. Husk or Ghoul (they do the same thing) are a great way to send Keeper to the grave and find a fattie.
+4 Birds of Paradise :
You have no accelerants save Dark Ritual, and that doesn't have a very permanent effect. Birds are great for supplying black or green to your pool and really help with putting your opponent on a faster clock.
This deck looks very similar to Sexy Rector, so I must inquire why you aren't playing that?
spmandmtgr
10-12-2005, 10:25 PM
ok first off I was play the 3 color so I Could get out the The Abyss or the Pernicious Deed faster plus I wanted to take there land and kill it I Know Armageddon might of been the wrong one to do something like that but I just wanted to have a big land killing spell. why it had some things in there that I would of cut it is because it was form magic-league and I did not rebuild it seeing as I kill my apprentice then redownload it again. now on to the cards you listed no to the Krosan Cloudscraper because you have to pay the gg on up keep and it has no trample on it maybe to the Symbiotic Wurm I will up add +1 Duress +1 Pernicious Deed I Will add that +2 Forest; +2 Bayou :
that I will do +4 Nantuko Husk / Phyrexian Ghoul I might go for it but you have the deed so if I just play with it is that a fast way to sac it and get it out quick? +4 Birds of Paradise OK. I have forgotten what is in there but if it will speed up the deck any-faster I will try to play with it.
Prometheus
10-13-2005, 11:49 AM
The reason that I suggested Husk was so that you would have 8 outlets for Gamekeeper. If you want more speed, you could cut a few lands and put in Land Grant and find a way to slip in Chrome Mox. Perhaps cutting Edict for Chrome Mox and 4 Lands for Land Grant would work. Back to the 'Geddon topic; why would you want to blow up lands unless you were playing against Landstill? Unless you already had a fattie on the board it wouldn't do too much good without Crucible. Plus, this deck is focused on one thing and playing with a third color doesn't help its consistency. You have a much better chance of coming into the lands that you need with two colors.
spmandmtgr
10-13-2005, 12:40 PM
OK I will go back to 2 colors but is the 2x Exalted Angel sill needed in there? no to cutting the Edict when I was securing around with apprentice I fond that I wanted edict some times more then what I was drawing. maybe some Land Grant seeing as I have 3 spots in the deck I can add to. should I add Swords to Plowshares or Seal of Cleansing seeing as there is sill some white mana in the deck? is there anything that is need in the sideboard?
Son of Satan
10-13-2005, 02:43 PM
Isnt regrowth banned in Legacy??
spmandmtgr
10-13-2005, 03:44 PM
I think so but I do not know it say it is ok for oct 20 and I just fond it on my apprentice when I redownload it.
Prometheus
10-13-2005, 08:14 PM
StP and Seal are completely unecessary in my opinion. I'd be more worried about getting Gamekeeper Swordsed by Landstill; but that is also why we're packing discard. I think that is the one thing that keeps this deck safe is the hand disruption. That should be all that it really needs at that.
TrainedChicken
10-13-2005, 08:16 PM
Legacy hand destruction is super-strong; by itself, it makes Pox viable (and I should know, I play with that super crappy rare in my locals).
spmandmtgr
10-14-2005, 12:11 PM
ok thinks guys
spmandmtgr
10-16-2005, 02:56 PM
hi guys I need to know if any of thes cards can go in here.
1x Rorix Bladewing
1x Akroma, Angel of Wrath
1x Spirit of the Night
2x Phantom Nishoba
1x Silvos, Rogue Elemental
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