View Full Version : Psychopotence
08-10-2005, 08:12 AM
reveal the top 5 cards of your library, target opponent removes 4 of those cards from the game and puts the remaining card on top of your library: draw a card.
when you have 6 or more cards in hand, sacrifice ~this~.
who is the pilot
08-10-2005, 09:46 AM
blue necropotence, eh? powerful card, even with the huge mill out. . .
08-10-2005, 10:46 AM
I think if the Necro has ever to be blue,
that's the way it should be. Good idea!
I like it!
08-10-2005, 12:27 PM
i made it so that its almost useless aside from the fact that youll have a continuous hand...
maybe its too weak. your probly getting a land or something uncastable every time.
08-10-2005, 01:18 PM
Well, either way, you thread your deck and have a land drop almost every time. Just don't remove your kill condition and then you won't have a problem. I think its pretty good. I llike the fact that you came up with a blue Necro. Good Job.
08-11-2005, 10:37 AM
i dunno. its weak i think. all you're going to get is a land. obviously, it can't be made as good as necro, but perhaps a tad more usable.
but a blue necro is a cool idea.
08-11-2005, 04:35 PM
so should i make it reveal 5 cards?
i dunno, it seems fine... but im not sure -it still seems a bit wanting.
08-13-2005, 08:00 PM
Fooligan: What if you made it too reveal five. An opponent chooses three and those are put in the graveyard.
08-14-2005, 07:12 PM
i talked to some friends and theres a consensus that revealing 5 and removing 4 wouldnt be too powerful.
tho im not sure
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