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Drakonis Mage
06-22-2005, 09:38 PM
I like the idea of the game with a set group of people, so I'm going to probe to see if there are any ACTIVE people willing to try again. The -you have a full day to post your turn or it will be skipped- rule will be enforced by me, or if I'm feeling particularly creative, I'll make a variably effective move of my choice.

Post here with the color you want, First come first serve, I'll pick up whatever the fifth is.


Color - Poster
White - DragonAsylum
Blue - Drakonis Mage
Black - Radivel
Red -Chainer9999
Green -g0nz02

Objective: Be the final poster, and eliminate all the other players. Use strategy and skill to set up a victory, or take advantage of other peoples mistakes.

Blatantly stolen rules from Rad

A turn is as follows:
You untap, reset your mana to 10 of your current chosen color to your mana pool, draw your card, and then proceed to play spells and attack as normal if needs be. Your mana does not empty at the end of the phase, or end of the turn at all. Its like Upwelling is in play, except that your mana always resets to 10 at the beginning of YOUR upkeep. Got that?

The good part is when you draw a card at any time, you draw WHATEVER card you want! Your pick, its like a Demonic Tutor for free every turn. Use this to the best of your abilities.

Ok, there are limiting rules, bent on making sure people cannot abuse this free mana / whatever card you want and win the game super easily.

- ONE spell OR activated ability (other than mana abilities) per turn. This includes opponents turns.
- Maximum hand size is ONE. If at ANY time you have more than one card in your hand, you must discard down to ONE.
- Telepathy is in play for ALL players. This means that when you draw your card, you annouce what it is, and play it face up forever. At no point can you hide what it is. You may play morph cards face down, but you still have to tell people what it is you're playing anyway. You cannot destroy this Telepathy, that was a figure of speech describing this rule. Sorry!
- Cards are RESTRICTED in use. That means once a spell has been drawn, it cannot be drawn again. Spells that shuffle themselves back into your library may not be drawn again. Spells in your graveyard may be returned to your hand, or used as though they are in a normal graveyard, but you may not draw the same spell twice. Reason? Its abusive. There is an exception to this rule - spells that are announced as being put back on top of a library are known to be there, and can be drawn again. You can use Reclaim or other effects like that if you desire.
- Triggered effects do not count as activated abilities, regardless of how they are triggered.
- You may not play Artifacts OR Gold cards, only cards of your color may be drawn and cast. You may only have mana of the chosen color in your mana pool at any time - it is against the rules to do so. So even if you use Steal Enchantment on Greens eventual Call of the Wild, you won't be able to use it, so don't bother. You can't get green mana, no matter what.
- Regarding countering spells or playing instants, or instant activated effects! Say the blue mage has a counterspell of some type in his hand - it will be posted that he does, everyone will know - you are free to use it if you like IF you post "I cast Counterspell" (or whatever) before the NEXT player takes his turn. Say the Red mage hits someone with Searing Wind, and you don't want that to happen. If you use the Counter before Green takes its turn, you can use the counter. If green takes its turn, tough luck. You snooze, you lose, buddy. We're not waiting around for people and we're not backing up because someone says they want to counter a spell 3 turns ago, it doesn't work that way.


The turn order will be as follows:
White - Blue - Black - Red - Green

To take a turn, you will post AS FOLLOWS (and this is important, if the game is to run smoothly)

Draw Exalted Angel
Play Exalted Angel - 4 mana left
In hand: Nothing
In Play: Exalted Angel, Island Sanctuary
In Graveyard: Final Judgement, Rout, Disenchant
Life: 20


You must clearly describe what is in your graveyard, in play, and in your hand, as well as mention Life and Mana left.

Banned cards:
Un-Cards
Skill- Testing Cards-Anything variable dependant that isn't chosen by the/A player, ranging from grip of chaos to erratic explosion to anything involving coinflips.
Kaboom!
Shared Fate

Radivel
06-22-2005, 11:48 PM
I'll play black, so I can try and do what I was trying to do before, you know back when one of the rules was "No having fun of any kind" :P

Chainer9999
06-23-2005, 02:58 AM
My color! NOOOOOOOOOOOOOOOO!(end of tantrum)

I'll take the role of red.

DragonAsylum
06-23-2005, 07:03 AM
I'll take white!

g0nz02
06-23-2005, 09:13 AM
Sign me up for Green! Also, Drak, in my Original DC thread, there were 5 or 6 banned cards {Mostly Kaboom! that I'm worried about}- please add them too the rules.

Avalancer
06-23-2005, 09:26 AM
I'll take Blue.

EDIT: FROWNS! :(

Hyram
06-23-2005, 10:45 AM
damn too late.
Should Erratic Explosion be banned? Or other topdeck dependent cards? Of course you don't have draco to abuse them. But other things can.

Drakonis Mage
06-23-2005, 08:22 PM
Apologies to Avalancer, but you were the fifth. Sorry bud, maybe next time. :)

g0nz02/Hyram-Added some banned cards.

DragonAsylum- You are up.

DragonAsylum
06-23-2005, 08:29 PM
Draw Akroma, Angel of Wrath
Play Akroma, Angel of Wrath- 2 mana left
In hand: Nothing
In Play: Akroma, Angel of Wrath
In Graveyard: Nothing
Life: 20

Attack Blue with Akroma

Drakonis Mage
06-23-2005, 08:37 PM
Ouch
Draw treasure trove
Play treasure trove

In hand: Nothing
In Play: Treasure trove
In Graveyard: Nothing
Life: 14

Radivel
06-24-2005, 12:24 AM
turn 3: black

draw: Grave Pact
play: Grave Pact

In Hand: Nothing
In Play: Grave Pact
In Graveyard: Nothing

Life: 20
Mana: 6

Next: RED

Radivel
06-24-2005, 12:25 AM
btw of course Mindslaver is banned, noone can play any artifacts :D

Chainer9999
06-24-2005, 07:47 AM
Hmmm...

Draw Ashen Monstrosity
Play Ashen Monstrosity

Attack black for 7

Hand: Nothing
In Play: Ashen Monstrosity
Life 20
Yard: Nada

Next: Green

g0nz02
06-25-2005, 09:12 AM
Draw and play Call of the Wild
End turn
Mana left: 6
In play: CotW
Hand: -
Yard: -

DragonAsylum
06-25-2005, 03:43 PM
Draw Aura Blast
Cast Aura Blast targetting Grave Pact - 8 mana left
Draw Disenchant

Attack Black with Akroma, Angel of Wrath

In hand: Disenchant
In Play: Akroma, Angel of Wrath.
In Graveyard: Aura Blast
Life: 20


----


you're absolutely right radivel, Pardon me. Edited to fixed version :D

Radivel
06-25-2005, 04:17 PM
Back Up
DragonAsylum -
- ONE spell OR activated ability (other than mana abilities) per turn. This includes opponents turns.

thats from the rules
also, Carrier Pidgeons only draws the card on the next turns upkeep.

Drakonis Mage
06-25-2005, 05:29 PM
draw Evacuation

End turn.

In hand: Evacuation
In Play: Treasure trove
In Graveyard: Nothing
Life: 14
Mana 10

DragonAsylum
06-25-2005, 05:32 PM
At the end of Blue's turn, I cast Disenchant targetting Treasure Trove - 6 mana left
In hand: None
In Play: Akroma, Angel of Wrath.
In Graveyard: Aura Blast, Disenchant
Life: 20

Drakonis Mage
06-27-2005, 09:34 AM
Ok.

In hand: Evacuation
In Play: nothing
In Graveyard: Treasure trove
Life: 14
Mana 10

Radivel
06-27-2005, 01:04 PM
oh wait, that means its my turn
whoops

life: 7 (attacked by Ashen Monstrosity and Akroma)
Draw Swallowing Plague
Play Swalowing Plague, targetting Ashen Monstrosity, for 8.

In play: nothing
In graveyard: Swallowing Plague
In hand: nothin
Life: 15

next: RED

maybe someone else will be able to kill Akroma :P

Chainer9999
06-27-2005, 06:07 PM
I wonder how people are going to react to this...

Draw Breaking Point
Play Breaking Point and wait

Hand: Nothing
In play: Nothing
On the stack: Breaking Point
Graveyard:: Ashen Monstrosity
Life 20.

g0nz02
06-27-2005, 06:36 PM
End of red's turn, I activate Call of the Wild, flipping up Silvos, Rogue Elemental
My turn:
Draw [/card]Beast Attack[/card]
Play Beast Attack
End turn
In play: Call of the Wild, Silvos, 4/4 Token
Yard: Beast Attack
Mana in Pool: 5

Radivel
06-28-2005, 02:35 AM
I declare myself half-governer of this game and say that since White was the only player with a creature in play (Akroma), we have to decide if we want to keep the Akroma before white takes his turn.

I guess we need everyone to reply.
Black chooses not to pay 6 life.

Drakonis Mage
06-28-2005, 10:07 AM
Blue abstains from payment as well.

Drakonis Mage
06-29-2005, 06:47 PM
Alrighty, since white has not responded. Akroma is toast and the game proceeds.

White has 1 day to take his turn.

DragonAsylum
06-30-2005, 04:45 AM
In hand: None
In Play: None.
In Graveyard: Aura Blast, Disenchant, Akroma
Life: 20

Draw Resurrection
Play Resurrection on Akroma - 6 mana left
Attack Blue with Akroma

In hand: None
In Play: Akroma, Angel of Wrath.
In Graveyard: Aura Blast, Disenchant, Resurrection
Life: 20

Drakonis Mage
06-30-2005, 09:51 PM
Yeah.
Blue plays Evacuation after attackers are declared, before damage yadda yadda.

Blue's Turn.
Draw dismiss

Hand: dismiss
In Play: nothing
In Graveyard: Treasure trove, Evacuation
Life: 14
Mana 10

Radivel
07-01-2005, 01:24 AM
Wait a minute, I just remembered something. Green had creatures in play when Breaking Point was played too. Maybe he wanted to pay 6 life to save them? Regardless, I guess this sort of counts as him taking way too long and having his Beast token die to Breaking Point. He has 5 mana from casting Beast Attack the first time, which means I suppose he could regenerate Sylvos?

Thats up to him, I guess.
Either way, he has a choice of going down to 4 mana to regenerate Sylvos, and then having Sylvos get returned to his hand, or just having Sylvos die. I'll let him decide that.

Onto my turn...

Blacks turn:

Draw: Phyrexian Plaguelord
Cast: Phyrexian Plaguelord
In Play: Phyrexian Plaguelord
In Graveyard: Swallowing Plague, Grave Pact
In Hand: Nothing
Life: 15

Next Turn: Red

Chainer9999
07-01-2005, 04:18 AM
Actually, Silvos can't be regenerated. Breaking Point's text dictates that.

Any rate:
Draw Ghitu Fire

In play: Nothing
Yard: Ashen Monstrosity
Life: 20
Hand: Ghitu Fire
Mana: 10

Next: Green

Drakonis Mage
07-02-2005, 07:19 PM
Green passes.
White's turn.

DragonAsylum
07-03-2005, 07:23 AM
Draw Boseiju, Who Shelters All, Discard Akroma
Play Boseiju, Who Shelters All (comes into play tapped)


In hand: None
In Play: Boseiju (tapped)
In Graveyard: Aura Blast, Disenchant, Resurrection, Akroma, Angel of Wrath
Life: 20

Drakonis Mage
07-03-2005, 03:42 PM
Ok. Fixed I guess.

Blue
Draw and discard fervent denial

Hand: dismiss
In Play: nothing
In Graveyard: Treasure trove, Evacuation, fervent denial.
Life: 14
Mana 10

g0nz02
07-03-2005, 06:49 PM
Woah... I was gone for too long. Can I take my turn now, or is it too late?

Chainer9999
07-03-2005, 07:58 PM
I think you can have your next turn, that is, after I post.

Drakonis Mage
07-04-2005, 08:18 AM
Yeah. You kind of missed your turn. No biggie though, nothing interesting happened really.

Radivel
07-05-2005, 07:02 AM
oh crap
its my turn
I was sitting here waiting for Blue :P
uhh... hmmmmm...
oh yeah
Draw Infernal Tribute
Play Infernal Tribute

Attack White for 4 with the Plaguelord. Whack.

In hand: nothing
In play: Infernal Tribute, Phyrexian Plaguelord
In graveyard: Swallowing Plague, Grave Pact

mana left: 7
life: 15

Next turn: Red

Chainer9999
07-05-2005, 07:27 AM
At the end of black's turn, Ghitu Fire white for 7.

Draw Searing Wind
Pass turn

Hand: Searing Wind
In play: Nothing
Graveyard: Ashen Monstrosity, Breaking Point, Ghitu Fire
Life: 20

Next turn: green

Drakonis Mage
07-06-2005, 09:13 PM
Green passes again.

DragonAsylum
07-07-2005, 08:39 AM
draw Blessed Wind
(Tap Boseiju, pay two life) Play Blessed Wind - 2 mana left

In hand: None
In Play: Boseiju (tapped)
In Graveyard: Aura Blast, Disenchant, Resurrection, Akroma, Angel of Wrath
Life: 20

Drakonis Mage
07-07-2005, 06:17 PM
Blue

Draw and discard wonder
Hand: dismiss
In Play: nothing
In Graveyard: Treasure trove, Evacuation, fervent denial, wonder.
Life: 14
Mana 10

Radivel
07-08-2005, 01:37 AM
I'll draw Syphon Soul
Play Syphon Soul - deal 2 damage to everyone, and gain 8 life

No attackers

In hand - nothing
In play - Phyrexian Plaguelord, Infernal Tribute
In graveyard - Swallowing Plague, Grave Pact, Syphon Soul
Life: 23
Mana: 7

next: red

Drakonis Mage
07-08-2005, 06:38 AM
I'll dismiss that and draw desertion

Chainer9999
07-08-2005, 08:53 AM
You Dismissed the Syphon, right Drak? I need a reply to this before I take my turn.

Radivel
07-08-2005, 04:39 PM
yes he did
gonna kill me?

Chainer9999
07-08-2005, 07:30 PM
Well, I'll kill somebody...

At end of black's turn, Searing Wind white.
Draw Hidetsugu's Second Rite
Play Hidetsugu's Second Rite, targeting white.

Hand: Nothing
In play: Nothing
Graveyard: Ashen Monstrosity, Breaking Point, Ghitu Fire, Searing Wind, Hidetsugu's Second Rite
Life: 20

Next: green

Drakonis Mage
07-10-2005, 03:42 PM
Apparently Green passes again. =/

I'll draw and discard leviathan.

Hand: desertion.
In Play: nothing
In Graveyard: Treasure trove, Evacuation, fervent denial, wonder, dismiss, leviathan
Life: 14
Mana 10

Radivel
07-11-2005, 01:47 AM
I'll draw Honden of Night's Reach
and play Honden of Night's Reach

I'll swing at blue with the Plaguelord for 4.

In play: Phyrexian Plaguelord, Honden of Night's Reach, Infernal Tribute
In graveyard: Swallowing Plague, Grave Pact, Syphon Soul
In hand: nothing
life: 15
mana: 6

next: red

Drakonis Mage
07-11-2005, 07:46 AM
I'll have to flashback fervent denial and stop the Honden.

Then I take 4.

life 10
Mana 3

Chainer9999
07-11-2005, 05:09 PM
Draw Crater Hellion
Play Crater Hellion

In play: Crater Hellion
Yard: Ashen Monstrosity, Breaking Point, Ghitu Fire, Searing Wind, Hidetsugu's Second Rite
Hand: Nothing
Life: 20

Next: green

Radivel
07-12-2005, 12:01 AM
in response I pay 2 mana, activate Infernal Tribute, and sac the Plaguelord to draw a card, unless blue counters the hellion, but I don't think he can.

I'll draw Funeral Charm.

Drakonis Mage
07-12-2005, 09:52 PM
Nope. I can't.

Drakonis Mage
07-15-2005, 06:02 AM
And again...

Draw and discard alter reality.

Hand: desertion.
In Play: nothing
In Graveyard: Treasure trove, Evacuation, fervent denial, wonder, dismiss, leviathan, alter reality
Life: 14
Mana 10

Radivel
07-15-2005, 11:05 PM
EOT
Funeral Charm on Drakonis, discard a card

Drakonis Mage
07-19-2005, 08:21 PM
Alright.
I have to discard desertion.

Radivel
07-19-2005, 09:28 PM
ok
I'll draw Myojin of Night's Reach
play Myojin of Night's Reach

in play Myojin of Nights Reach, Infernal Tribute
in graveyard: Honden of Nights Reach, Syphon Soul, Funeral Charm, Phyrexian Plaguelord, Swallowing Plague, Grave Pact

life: 15
mana: 2

next: red

Chainer9999
07-19-2005, 10:44 PM
Pay Crater Hellion's echo cost
Draw Thunderbolt
Attack blue with Crater Hellion
Pass

In play: Crater Hellion(tapped)
Yard: Ashen Monstrosity, Breaking Point, Ghitu Fire, Searing Wind, Hidetsugu's Second Rite
Mana: 4
Life: 20
Hand: Thunderbolt

Next: green

Drakonis Mage
07-20-2005, 06:28 PM
Just for updated reference.

In Play: nothing
In Graveyard: Treasure trove, Evacuation, wonder, dismiss, leviathan, alter reality, desertion
Life: 8
Mana 10