Drakonis Mage
06-22-2005, 09:38 PM
I like the idea of the game with a set group of people, so I'm going to probe to see if there are any ACTIVE people willing to try again. The -you have a full day to post your turn or it will be skipped- rule will be enforced by me, or if I'm feeling particularly creative, I'll make a variably effective move of my choice.
Post here with the color you want, First come first serve, I'll pick up whatever the fifth is.
Color - Poster
White - DragonAsylum
Blue - Drakonis Mage
Black - Radivel
Red -Chainer9999
Green -g0nz02
Objective: Be the final poster, and eliminate all the other players. Use strategy and skill to set up a victory, or take advantage of other peoples mistakes.
Blatantly stolen rules from Rad
A turn is as follows:
You untap, reset your mana to 10 of your current chosen color to your mana pool, draw your card, and then proceed to play spells and attack as normal if needs be. Your mana does not empty at the end of the phase, or end of the turn at all. Its like Upwelling is in play, except that your mana always resets to 10 at the beginning of YOUR upkeep. Got that?
The good part is when you draw a card at any time, you draw WHATEVER card you want! Your pick, its like a Demonic Tutor for free every turn. Use this to the best of your abilities.
Ok, there are limiting rules, bent on making sure people cannot abuse this free mana / whatever card you want and win the game super easily.
- ONE spell OR activated ability (other than mana abilities) per turn. This includes opponents turns.
- Maximum hand size is ONE. If at ANY time you have more than one card in your hand, you must discard down to ONE.
- Telepathy is in play for ALL players. This means that when you draw your card, you annouce what it is, and play it face up forever. At no point can you hide what it is. You may play morph cards face down, but you still have to tell people what it is you're playing anyway. You cannot destroy this Telepathy, that was a figure of speech describing this rule. Sorry!
- Cards are RESTRICTED in use. That means once a spell has been drawn, it cannot be drawn again. Spells that shuffle themselves back into your library may not be drawn again. Spells in your graveyard may be returned to your hand, or used as though they are in a normal graveyard, but you may not draw the same spell twice. Reason? Its abusive. There is an exception to this rule - spells that are announced as being put back on top of a library are known to be there, and can be drawn again. You can use Reclaim or other effects like that if you desire.
- Triggered effects do not count as activated abilities, regardless of how they are triggered.
- You may not play Artifacts OR Gold cards, only cards of your color may be drawn and cast. You may only have mana of the chosen color in your mana pool at any time - it is against the rules to do so. So even if you use Steal Enchantment on Greens eventual Call of the Wild, you won't be able to use it, so don't bother. You can't get green mana, no matter what.
- Regarding countering spells or playing instants, or instant activated effects! Say the blue mage has a counterspell of some type in his hand - it will be posted that he does, everyone will know - you are free to use it if you like IF you post "I cast Counterspell" (or whatever) before the NEXT player takes his turn. Say the Red mage hits someone with Searing Wind, and you don't want that to happen. If you use the Counter before Green takes its turn, you can use the counter. If green takes its turn, tough luck. You snooze, you lose, buddy. We're not waiting around for people and we're not backing up because someone says they want to counter a spell 3 turns ago, it doesn't work that way.
The turn order will be as follows:
White - Blue - Black - Red - Green
To take a turn, you will post AS FOLLOWS (and this is important, if the game is to run smoothly)
Draw Exalted Angel
Play Exalted Angel - 4 mana left
In hand: Nothing
In Play: Exalted Angel, Island Sanctuary
In Graveyard: Final Judgement, Rout, Disenchant
Life: 20
You must clearly describe what is in your graveyard, in play, and in your hand, as well as mention Life and Mana left.
Banned cards:
Un-Cards
Skill- Testing Cards-Anything variable dependant that isn't chosen by the/A player, ranging from grip of chaos to erratic explosion to anything involving coinflips.
Kaboom!
Shared Fate
Post here with the color you want, First come first serve, I'll pick up whatever the fifth is.
Color - Poster
White - DragonAsylum
Blue - Drakonis Mage
Black - Radivel
Red -Chainer9999
Green -g0nz02
Objective: Be the final poster, and eliminate all the other players. Use strategy and skill to set up a victory, or take advantage of other peoples mistakes.
Blatantly stolen rules from Rad
A turn is as follows:
You untap, reset your mana to 10 of your current chosen color to your mana pool, draw your card, and then proceed to play spells and attack as normal if needs be. Your mana does not empty at the end of the phase, or end of the turn at all. Its like Upwelling is in play, except that your mana always resets to 10 at the beginning of YOUR upkeep. Got that?
The good part is when you draw a card at any time, you draw WHATEVER card you want! Your pick, its like a Demonic Tutor for free every turn. Use this to the best of your abilities.
Ok, there are limiting rules, bent on making sure people cannot abuse this free mana / whatever card you want and win the game super easily.
- ONE spell OR activated ability (other than mana abilities) per turn. This includes opponents turns.
- Maximum hand size is ONE. If at ANY time you have more than one card in your hand, you must discard down to ONE.
- Telepathy is in play for ALL players. This means that when you draw your card, you annouce what it is, and play it face up forever. At no point can you hide what it is. You may play morph cards face down, but you still have to tell people what it is you're playing anyway. You cannot destroy this Telepathy, that was a figure of speech describing this rule. Sorry!
- Cards are RESTRICTED in use. That means once a spell has been drawn, it cannot be drawn again. Spells that shuffle themselves back into your library may not be drawn again. Spells in your graveyard may be returned to your hand, or used as though they are in a normal graveyard, but you may not draw the same spell twice. Reason? Its abusive. There is an exception to this rule - spells that are announced as being put back on top of a library are known to be there, and can be drawn again. You can use Reclaim or other effects like that if you desire.
- Triggered effects do not count as activated abilities, regardless of how they are triggered.
- You may not play Artifacts OR Gold cards, only cards of your color may be drawn and cast. You may only have mana of the chosen color in your mana pool at any time - it is against the rules to do so. So even if you use Steal Enchantment on Greens eventual Call of the Wild, you won't be able to use it, so don't bother. You can't get green mana, no matter what.
- Regarding countering spells or playing instants, or instant activated effects! Say the blue mage has a counterspell of some type in his hand - it will be posted that he does, everyone will know - you are free to use it if you like IF you post "I cast Counterspell" (or whatever) before the NEXT player takes his turn. Say the Red mage hits someone with Searing Wind, and you don't want that to happen. If you use the Counter before Green takes its turn, you can use the counter. If green takes its turn, tough luck. You snooze, you lose, buddy. We're not waiting around for people and we're not backing up because someone says they want to counter a spell 3 turns ago, it doesn't work that way.
The turn order will be as follows:
White - Blue - Black - Red - Green
To take a turn, you will post AS FOLLOWS (and this is important, if the game is to run smoothly)
Draw Exalted Angel
Play Exalted Angel - 4 mana left
In hand: Nothing
In Play: Exalted Angel, Island Sanctuary
In Graveyard: Final Judgement, Rout, Disenchant
Life: 20
You must clearly describe what is in your graveyard, in play, and in your hand, as well as mention Life and Mana left.
Banned cards:
Un-Cards
Skill- Testing Cards-Anything variable dependant that isn't chosen by the/A player, ranging from grip of chaos to erratic explosion to anything involving coinflips.
Kaboom!
Shared Fate