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SquirrelFang
11-29-2010, 09:23 PM
At some point a list called Angelwave made it's way online. I have built it and played it a bit and think it has major potential but just isn't quite there. As such I'm bringing the list here along with a few observations that will hopefully be met with criticism and ideas. Let's see what can be done here.

Angelwave

4x Emeria Angel
4x Baneslayer Angel
4x Admonition Angel
4x Lotus Cobra
4x Overgrown Battlement
4x Wall of Omens

1x Garruk Wildspeaker

4x Khalni Heart Expedition
2x Journey to Nowhere

4x Genesis Wave

4x Razorverge Thicket
3x Sunpetal Grove
3x Tectonic Edge
2x Marsh Flats
2x Verdant Catacombs
4x Plains
7x Forest

The deck basically hopes to ramp quickly into a Genesis Wave for 6 or more. At that point the idea is to reveal into Landfall angels and land creating a mass of birds and removing your opponents board from the game. In the 5 rounds I've played with it the deck seems reasonably consistent and fast with only a few snags I don't much like about this list.

1) I feel it needs more fetch. With a full set of Lotus Cobra only running 4 fetch lands seems subpar.
2) Only having 2 answers to creatures seems to be a problem. When a deck finds itself confused about not being able to kill Kabira Evangel there's a problem.
3) Tectonic Edge proved subpar all day long. The few times it killed a manland it wasn't even remotely relevant. Perhaps this is where we find slots for more fetch.

The sideboard was problematic. I didn't really know which way to go with this as I don't really know what match ups would be a problem when I've only just started looking at this list.

1) Fast creature decks are simple because we run so many walls. The problem comes when a fast creature deck runs removal as well. Mono black is awkward.
2) I haven't played against a control match yet of any form and have no idea what happens here. Can this deck beat Jace? Can it survive and play around counter magic? If not, what board options exist to help us here? What about playing around Day of Judgment? Does that stop us completely or do we hope to Recover after with a second Genesis Wave?
3) Admittedly there isn't much combo floating around in standard but for the full closure of thought, how would this manage against Pyromancer's as our current "top combo"

The board needs a lot of thought and I am definitely open for suggestions. Let's use our awesome magic minds and grind this to a real deck.

Thoughts go below.

Free 7hinker
11-29-2010, 10:00 PM
At some point a list called Angelwave made it's way online. I have built it and played it a bit and think it has major potential but just isn't quite there. As such I'm bringing the list here along with a few observations that will hopefully be met with criticism and ideas. Let's see what can be done here.

Angelwave

4x Emeria Angel
4x Baneslayer Angel
4x Admonition Angel
4x Lotus Cobra
4x Overgrown Battlement
4x Wall of Omens

1x Garruk Wildspeaker

4x Khalni Heart Expedition
2x Journey to Nowhere

4x Genesis Wave

4x Razorverge Thicket
3x Sunpetal Grove
3x Tectonic Edge
2x Marsh Flats
2x Verdant Catacombs
4x Plains
7x Forest

The deck basically hopes to ramp quickly into a Genesis Wave for 6 or more. At that point the idea is to reveal into Landfall angels and land creating a mass of birds and removing your opponents board from the game. In the 5 rounds I've played with it the deck seems reasonably consistent and fast with only a few snags I don't much like about this list.

1) I feel it needs more fetch. With a full set of Lotus Cobra only running 4 fetch lands seems subpar.
2) Only having 2 answers to creatures seems to be a problem. When a deck finds itself confused about not being able to kill Kabira Evangel there's a problem.
3) Tectonic Edge proved subpar all day long. The few times it killed a manland it wasn't even remotely relevant. Perhaps this is where we find slots for more fetch.

The sideboard was problematic. I didn't really know which way to go with this as I don't really know what match ups would be a problem when I've only just started looking at this list.

1) Fast creature decks are simple because we run so many walls. The problem comes when a fast creature deck runs removal as well. Mono black is awkward.
2) I haven't played against a control match yet of any form and have no idea what happens here. Can this deck beat Jace? Can it survive and play around counter magic? If not, what board options exist to help us here? What about playing around Day of Judgment? Does that stop us completely or do we hope to Recover after with a second Genesis Wave?
3) Admittedly there isn't much combo floating around in standard but for the full closure of thought, how would this manage against Pyromancer's as our current "top combo"

The board needs a lot of thought and I am definitely open for suggestions. Let's use our awesome magic minds and grind this to a real deck.

Thoughts go below.

I'm actually testing out a G/W Genesis Wave deck with Admonition Angel. It's amazing, especially with Asceticism. I think it's definitely viable, but you still need a way to protect Admonition Angel. I feel like Asceticism has been the best for that.

dlcnate1
11-30-2010, 01:32 AM
id still rather play black for ob nixilis The Fallen and just win outright

siopao
11-30-2010, 06:34 AM
i dont like ob nixilis because of two reasons; he isnt very good without Genesis Wave and black is a bit lacking on good permanents to wave into.

some thoughts on MD card choices:

Is BSA really necessary or is it there just to push the angel subtheme? granted its a great card, but how exactly does it fit into the rest of the deck? im not sure what to suggest in its place, but i think its one of the slots that is very much open for change.

next, is the 4:4 Overgrown Battlement/Wall of Omens thing a good idea? do you really need that many walls? would some other form of permanent based ramp be prefferable? my gut tells me that 4:2 would work just as well and doing so allows you slots to play something like oracle of muldaya which synergizes much better with the landfall subtheme.

the deck seems to be low one of the most resilient and powerful permanent types: planeswalkers. consider Gideon Jura. with all the walls, you can safely force an attack on him. you can then follow it up with something like Sunblast Angel, or just pick stuff off with his -2 (which incidentally helps you with your removal conundrum). a few more copies of garruk wouldnt hurt either. he ramps, he makes tokens, he can turn all your 1/1 birds into beastly 4/4 flying tramplers. i dont think the legend rule would be an issue at all. at worst, you lose a permanent to Genesis Wave.

as for how to balance the numbers, i dont think i can comment since i havent playtested the deck at all yet. same thing with SB slots. i definitely think you should have Luminarch Ascension in there though. maybe some Acidic Slime for utility as well. also, Leyline of Sanctity handles alot of your problems with monoblack, pyro combo, and even RDW to some extent.

benegade
11-30-2010, 07:01 AM
I was also going to suggest Gideon Jura, since he is a wave target and also a beater and solves some removal issues and can clear your path to victory. He's pretty dreamy.

Agentwise
11-30-2010, 08:16 AM
Couple of suggestions:

Avenger of Zendikar - Your a landfall deck and you dont have one of the BEST token generators that come with land fall on it.

Eldrazi Monument - Tokens are now immune to Ratchet Bomb and day of judgement, yes please.

Primeval Titan - Take out the BSA shes good but not what your focusing on, Primeval will speed up your games by hitting more triggers and thinning your deck at the same time.

Garruk is going to slow you down he needs to be dropped, your going as fast as possible and hes dropping for 4 mana and providing 2.

Gideon Jura is almost a must in this deck.

More fetches
-2 Ravorverge Thicket
-1 Sunpedal Grove
+2 Verdant Catacomb
+1 Marsh Flatts

Oaracle of Mul Daya also helps you hit landfall (Cobra) more often and hitting cobra twice a turn not including fetchs is amazing.

Drop the Adomination count to 3 and put in another journey, in the aggro match-up you'll want it. And to be honest if your untapping with Angel on board you've already won.

Side board
3 Acidic Slime (Valakut and Pyro)
3 Leyline of Sanctity (Valakut, Pyro, UB)
4 Summoning Trap (Counter there counter magic)
3 Day of Judgement (Mirror match, monument makes you win this)
2 Terastodon (Give em the 3/3 kill there titans, valakuts, acensions, jaces or lands)

benegade
11-30-2010, 08:24 AM
Avenger is 7 cmc, seems like 6 is a better cap.

Terrapin Guts
11-30-2010, 08:50 AM
6 IS a better cap. Especially with a set of Primevals.

I like the idea of going with Luminarch Ascension SB because copious Walls make it work well, obv best against control.

I've read people have had quite a bit of success running Rampaging Baloth in a deck like this.

Mind Slaver is something else to consider, protects your side of the board from a sweeper after a Wave and can be activated for free assuming a Lotus Cobra.

Nikol
11-30-2010, 09:39 AM
I've done some playtesting on a similar list,icluding Eldrazi Monument,2 garruk and Nest Invader's

kept the 8 walls there

some facts: even without much removals you get to outboard the opponent quite easily

getting a Genesis Wave after another is quite imba, even if you dnt get a monument (win) you built so much board, draw cards, get lands (triggers). The point is to make it ''genesis waveless''.

So I've build a list around tokens+mimic vat

4 Birds of Paradise (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Birds%20of%20Paradise)
2 Garruk Wildspeaker (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Garruk%20Wildspeaker)
4 wall of omens (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Kozilek%27s%20Predator)
4 Nest Invader (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Nest%20Invader)
4 Overgrown Battlement (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Overgrown%20Battlement)
2 Rampaging Baloths (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Rampaging%20Baloths)

1 Conqueror's Pledge (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Conqueror%27s%20Pledge)
2 Eldrazi Monument (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Eldrazi%20Monument)
4 Leyline of Vitality (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Leyline%20of%20Vitality)
4 Mimic Vat (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Mimic%20Vat)
4 Overwhelming Stampede (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Overwhelming%20Stampede)
1 Ratchet Bomb (http://magic.tcgplayer.com/db/magic_single_card.asp?cn=Ratchet%20Bomb)

thank you :) :cool:

jettjj
11-30-2010, 10:09 AM
Avenger is 7 cmc, seems like 6 is a better cap.

I would agree.

I think that Gideon Jura would be a better replacement for the Baneslayer. BSA is awesome, but Gideon gives more to the deck.

I also think you've got a glut at the 2 drop slot. Maybe swap out the Khalni Heart Expeditions for Birds of Paradise. It doesn't help the landfall triggers, but gives you more mana early to get to a Wave quickly.

I like the Garruk's in the deck, as they provide several options. I would think the right number of Garruk and Gideon would be 2:2. More and you might hit multiple in the same wave, which means one will be going to the grave. Less and you might not hit either in your Waves.

Just my thoughts.

Free 7hinker
11-30-2010, 10:41 AM
You guys should also try Admonition Angel and Asceticism. When they both drop, it's pretty much game.

Agentwise
11-30-2010, 10:45 AM
The only problem with Luminarch Ascension is that it is horrible vrs UB. Your walls are niffty until Creeping Tarpit and Abyssal start hammering you. Yes it does destroy UW control. But Rug is gonna bolt you, Bug is gonna tarpit you and ub is taring or abyssaling over.

As for Avenger yes hes 7 cmc but if you think of it like this your realistically hitting him at turn 5 easy. and he is on the perfect curve for primeval. Turn 4 primeval, turn 5 avenger, swing, land for the turn and sac. now your sitting at 6 5/5 tokens on turn 5. "Well that doesnt abuse Genesis Wave so its not in decks theme" Wrong the theme of the deck is essencially token land fall for win, Genesis Wave is ONE engine to get there. I mean counting on one card to win is horrible, having the synergy there to promote multiple win cons (primeval + avenger, Primeval + emeria, Emeria + wave, Avenger + wave and any of above + monument) is what is going to get you there. Also Adomination angel landfalling your avenger away and a primeval is funny, specially if you have Elspeth Tirel to wipe it and get a REDICULOUS amount of token ownage.

CHAP1907
11-30-2010, 01:57 PM
I love this deck and I think that Gideon Jura would make a great addition and also Asceticism. I used Asceticism in my elf wave deck and worked wonders because not only does everything indestructible with Eldrazi Monument but also not targeted with Asceticism. I love your concept by the way. I would consider the following

Leyline Sanctity in the sideboard is a must because valakut is your biggest threat with this deck since that is more hand / land based. which your deck doesn't touch with exception of Tectonic Edge. If you have a lot of valakut in your area then you can keep the tectonic edges at 3 otherwise dropping to 2 will make room for some of the below.

1-2 Eldrazi Monument Mained - this allows your creatures like cobra and angels to stay on the field and the emeria will fuel the cost to keep it on the field.

1-2 Asceticism - this will protect even further and work well with Eldrazi Monument. the pair make it almost impossible to get rid of.

take out Omens and at least 1 Khalni Heart Expedition - with having those 5 out will allow you to add 2 of each Eldrazi Monument and Asceticism as well as leave another opening. With also taking out Tectonic Edge to 2 and that extra you can add in extra fetch lands to make more of your Lotus Cobra

Here is how the deck looks after the changes

Creatures - 20
4x Emeria Angel
4x Baneslayer Angel
4x Admonition Angel
4x Lotus Cobra
4x Overgrown Battlement / Birds of Paradise (whatever you prefer)

Planeswalkers - 1
1x Garruk Wildspeaker

Sorceries / Enchantments - 13
4x Genesis Wave
3x Khalni Heart Expedition
2x Eldrazi Monument
2x Asceticism
2x Journey to Nowhere

Land - 26
4x Razorverge Thicket
3x Sunpetal Grove
3x Marsh Flats
3x Verdant Catacombs
2x Tectonic Edge
4x Plains
7x Forest

Side Deck (removal and self protection)
4x Leyline of Sanctity
4x Day of Judgment (great combo with monument)
3x Ratchet Bomb
2x Acidic Slime
2x Tectonic Edge

Kitai13
11-30-2010, 05:03 PM
I'd go with the following deck list

Creatures: 23
3 Admonition Angel
3 Emeria Angel
4 Primeval Titan
4 Overgrown Battlement
2 Walls of Omen
4 Lotus Cobra
3 Oracle of Mul Daya

Spells: 12
4 Explore
4 Genesis Wave
2 Gideon Jura
2 Asceticism

Lands: 25
8 Forest
8 plains
3 Verdant Catacombs
4 Misty Rainforest
2 Tectonic Edge or Stirring Wildwood

Sideboard
2 Luminarch Ascension
3 Gaea's Revenge
4 Summoning Trap
4 Leyline of Sanctity
2 Acidic Slime

something to that effect maybe.

Kitai13
11-30-2010, 07:53 PM
i can also see Elspeth Tirel make an appearance in the deck as well