View Full Version : Timely Aid
bwlfro5
06-12-2005, 06:11 PM
Timely Aid 1GG
Instant
Target creature gets +3/+3 until end of turn.
At the beggining of your next upkeep put three 1/1 green squirrel tokens into play.
edit- I made it so you get the tokens yoru next upkeep, to prevent hasty tokens.
semioldguy
06-13-2005, 05:43 PM
I like the idea that after a temporary boost you are left with something permanent, but I think making three 1/1 tokens is already a pretty good deal at three mana and adding +3/+3 and trample may put it just a little bit over the power curve. If you look at the token generators from Odyssey this is probably better than those.
I think that at four mana this would be a little more balanced, or if you wanted to keep it at three mana changing it to +2/+2 and trample and putting two 1/1 tokens into play.
IL_Nosferatu
06-14-2005, 06:09 AM
Just remove the trample, and this will be a fine uncommon. I like the symmetry of the card, so trample is the only thing I could see changing.
Flash
06-14-2005, 07:22 AM
Three tokens for three mana is big. See Acorn HArvest.
bwlfro5
06-14-2005, 09:00 PM
edit- lol, I swear I went to kindergarden!
I'll cut the trample.
Koldd0
06-14-2005, 09:34 PM
Acorn Harvest is 4, not 6. I would think of this as the green way of putting 3 Raging Goblins into play with one card. Worse than Call of the Herd in enough ways. I'd make it :g::g::g: instead of :1::g::g: though, first because that limits it to stompy-type decks, and second because it's a little more flavorful (if that matters). I think trample should be safe though.
IL_Nosferatu
06-15-2005, 01:59 AM
I agree. :g::g::g: seems like it would take it to the level it belongs.
who is the pilot
06-15-2005, 12:55 PM
these tokens do have a time delay on them, though. . .personally, i'd leave it as is, and make it sorcery speed. . .
GenericKen
06-16-2005, 12:58 AM
Three tokens for 3 is still pretty broken, though I suppose they did print beacon of creation (along with witness and zealot, they're the only things keeping monogreen decks mostly green).
IL_Nosferatu
06-16-2005, 03:36 AM
I whish people would stop using the word "broken" whenever they see something remotely good. Yeah, 3 tokens for 3 mana is somewhat powerful, but this requires that there's a creature in play already. I know that's not usually a big issue, but just once in a while, you'd really want 3 tokens right now, but there just isn't any creatures in play, except the opponents Troll Ascetic. Also, compare to Raise the Alarm. 2 Tokens for 2 mana, right here, right now. This is 3 tokens for 3 mana at end of turn, but with a temporary bonus to p/t. I think this is a reasonable card.
Altorin
06-16-2005, 03:27 PM
this card is actually quite well costed. Elephant Guide was a permanent +3/+3 followed by 1 3/3 for :2::g:...
This is a temporary +3/+3 followed by 3 1/1s for :1::g::g:... I think it seems pretty cool.
Avalancer
06-16-2005, 07:30 PM
This is solid. There's really no other way to describe it. Good in both Limited and Constructed, and not overpowered in either.
shadowsword
06-17-2005, 02:07 PM
As it stands right now, this is a good balanced card. Its not broken
avatara
06-18-2005, 09:34 AM
quite powerful i say up by at least 1
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