View Full Version : Final Assault
Wicked_Mind
06-06-2005, 07:26 AM
Final Assault :1::r::r::r:
sorcery
All creatures gain "T: this creature deals damage equal to its power to target opponent." until end of turn.
"We got nothing to lose we out number them my many" - Goblin nabob
IL_Nosferatu
06-08-2005, 06:05 AM
Why not just call this card "Draw"? In a creature stalemate, this will almost always just create a draw. Perhaps it should be made a little more tactical? Like
"Each player Removes all tapped creatures from the game. At end of turn, each player returns to play all cards he or she owns removed from the game with Final Assault.
All creatures gain "T: this creature deals damage equal to its power to target opponent." until end of turn.".
This way, it won't create a draw, but will actually favor the player with the most creatures, as was intended. Also, I think this is the more correct wording.
Wicked_Mind
06-08-2005, 06:09 AM
hmm.. you are correct this also gets around playing some cheap creatures without haste that can attack.. I like it...
*edit* it up... Also because I have priority (because this is a sorcery I will most likely be playing this in MY turn) will I kill my opponent before he kills me of due to responding time?
IL_Nosferatu
06-08-2005, 06:30 AM
*edit* it up... Also because I have priority (because this is a sorcery I will most likely be playing this in MY turn) will I kill my opponent before he kills me of due to responding time?
Depends solely on the board situation (how many creatures do you have compared to your opponent, how many lives, how big are your creatures, etc...). If, say, you're both at 1 life, and one taps a creature, the other player responds by tapping a creature of his own, and then it comes down to who has the most creatures. But having both players at 1 in a creature stalemate is very rare, so it'll often be a very skill dependant card. The more I look at it, the more I like it.
Wicked_Mind
06-08-2005, 06:44 AM
stated like that I like it alot too... And I made it.. I really like it :D
who is the pilot
06-08-2005, 08:27 AM
Final Assault :1::r::r:
sorcery
Each player Removes all tapped creatures from the game. At end of turn, each player returns to play tapped all cards he or she owns removed from the game with Final Assault. All creatures gain "T: this creature deals damage equal to its power to target opponent." until end of turn.
"We got nothing to lose we out number them my many" - Goblin nabob
so you remove all tapped creatures from the game, then return those creatures to play tapped? what's the point of that?
keldon
06-09-2005, 11:29 AM
Final Assault :1::r::r:
sorcery
Each player Removes all tapped creatures from the game. At end of turn, each player returns to play tapped all cards he or she owns removed from the game with Final Assault. All creatures gain "T: this creature deals damage equal to its power to target opponent." until end of turn.
What's the point with removing-returning to play? Why red should do that?
Wicked_Mind
06-09-2005, 12:16 PM
Hehe well with the old lay out it didn't work with the tapping I should remove it.. let me tinker a bit!
the opponent part is just to avoid mindslaver problems :)
avatara
06-09-2005, 04:30 PM
well this would be a stalemate of who goes first when it comes to tapping the first creature
GenericKen
06-09-2005, 11:15 PM
Final Assault :1::r::r:
sorcery
All creatures gain "T: this creature deals damage equal to its power to target opponent." until end of turn.
"We got nothing to lose we out number them my many" - Goblin nabob
This is much better than the RFG version.
This only results in a stalemate if neither player has board advantage. If it does result in a stalemate, then the stalemate will end at the eot.
Initially, I thought it was broken because tapped creatures didn't get to use it, but if an opponent's creatures are tapped, then you could've just attacked anyway. It may have to cost 2BB or 1RRR or more, though, since it's effecitvely a mass-evasion game-ender (likely the best one ever printed).
Wicked_Mind
06-10-2005, 12:26 AM
You think? hm.. It is a powerfull game finisher vs chumpblocking army.. or vs a Ghostly Prison.. I guess.. I'll raise the cost a bit..
Jimmy_Groove
06-12-2005, 07:36 PM
The current version, though rules-easy and elegant, can cause some serious brain-scratching. Say you have 5 life, 2 1/1s and 2 2/2s, and your opponent has 6 life, a 3/3 and a 4/4. Neither of you can hope to beat the other intentionally, because whoever taps out their creatures to kill the other first will have his opponent respond, putting the damage higher on the stack.
It's a good card that forces everyone to consider tons and tons of nuances when it hits the table.
Drakonis Mage
06-12-2005, 11:14 PM
What a pain. :p I agree with J_G in this case.
Wicked_Mind
06-13-2005, 04:08 AM
ARG that's why I forced the creature to tap in the first place :/
Ofcourse this could create stalemates (spelling?) but then again you wouldn't want to play this when facing a big army right?
You just have to be careful when playing this card :P but this might force draws indeed :/
damnit.. I might just have to add.. each player life total is 5 remove all creature from the game.. each player puts 5 1/1tokens into play with :t:: tim :P
Pigmy wurm
06-13-2005, 06:39 AM
I can hear the people calling "judge" already.
Wicked_Mind
06-14-2005, 08:24 AM
It's a stack intensive card.. how do we solve this?
limdulsAura
06-14-2005, 08:37 AM
why solve it, its fun!
Flash
06-14-2005, 10:52 AM
Indeed, it really askes out the skills in a man's heart. Could turn it up more by getting them to target creatures or players: Finish him of? Or kill his creatures so they can't finish me of? Would require an extra wording on the ability, "T: this creature deals damage equal to its power to target creature or player if this creature is still in play."
But maybe it's just better to keep it elegant yet strong and tactical as it is.
Xaxyx
06-14-2005, 12:34 PM
Every set always has that one hideously complex, head-scratching, eyeballs-bulging red sorcery that makes no sense the first seven times you read it, and even less sense the next twelve. This particular card, I daresay, is less complex than the usual sort, and more subtle and intriguing. I think the current version is fine as is.
- Xaxyx
Altorin
06-14-2005, 03:40 PM
you get to tap your creature... which in this case is not a good thing. The way the stack works, the first person to act on this would lose the most... Because of that, its not a very good card... Sorry Wicked.
Wicked_Mind
06-15-2005, 01:08 AM
well that was the point problem I had to altorin.. and this at instant speed would be extremly powerfull and would require an upping of the cost which would remove the power and I would have to rename the card: Alpha Ambush or something like that.
On the otherhand this gets sided in when you play vs control with gobos... then they you say does this resolve? urm.. yes... Then you die :D
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