View Full Version : Secret Village Casters
12-23-2009, 10:48 PM
3 Kycoo the Ghost Destroyer
3 Crusader of Endymion
3 Magical Exemplar
3 Breaker the Magical Warrior
2 Night's End Sorcerer
1 Blackwing - Gale the Whirlwind
1 Chaos Sorcerer
3 Secret Village of the Spellcasters
3 Book of Moon
2 Allure of Darkness
1 Heavy Storm
1 Mystical Space Typhoon
1 Smashing Ground
1 Brain Control
2 Trap Hole
2 Bottomless Trap Hole
2 Royal Oppression
1 Mirror Force
1 Trap Dustshoot
1 Call of the Haunted
1 Solemn Judgement
Extra Deck 
3 Tempest Magician
3 Arcanite Magician
EDIT: Added Oppressions and changed the trap lineup.
12-24-2009, 08:51 PM
12-24-2009, 09:23 PM
No Solemn Judgement? Drop Lightning Vortex for it?
12-25-2009, 11:53 AM
I just don't like to play Solemn at one. I can try it though.
12-25-2009, 12:14 PM
Even at 1, Solemn is good. It's always nice to have an option to stop your opponent from doing something which ruins your set-up (e.g. Normal Summons which remove your key cards, Heavy Storm, monster removal).
12-25-2009, 02:03 PM
Alright, I'll try it out. Thanks :)
Does anybody else have any tips?
12-25-2009, 02:12 PM
Cut the Vortex for a Solemn...
You don't need 2 Sorc with only 3 Lights. Cut a Sorc and an Exemplar for a pair of TKRO's. Beatstick, Light and helps control the opponent down even further.
Trap Hole/D. Prison > CED. Permanent destruction is far better this format.
You could also use a Plaguespreader Zombie and Dark Armed Dragon. The conflict with oppression won't be too much, and Dark Armed is a great beater/field clearer, while Plaguespreader Zombie gives more Synchro options.
12-25-2009, 05:16 PM
Alright, I took out the CEDs for Trap Holes. I'll try and get my hands on a DaD.
12-25-2009, 05:35 PM
Looks better, but a Dustshoot or something over the 3rd Trap Hole. :p
I just don't think you need 3. Looks fairly solid otherwise though. Just try to get a few of those cards I mentioned from above.
12-25-2009, 05:47 PM
Alright, Dustshoot sounds good. Thanks for the help :)
12-26-2009, 06:30 AM
I would drop Call of the Haunted for a Dust Tornado or even a 3rd Oppression. Dust Tornado for more backrow hate, or the 3rd Oppression vs. Zombies and stopping Lumina and Wulf (especially the former, since Lumina will break your Village lock).
12-27-2009, 10:15 AM
I already have a ton of backfield destruction with Breaker being able to recycle his effect by getting more counters, MST, Heavy, Arcanite, etc. I'm not too keen on running a third Oppression because it can be a dead draw.
12-27-2009, 10:24 AM
I noticed a lack of My Body as a Shield, so perhaps run it in place of CotH? Monster protection is nice.
12-27-2009, 10:27 AM
I don't think MBaaS is really necessary. The only monster that I would pay to protect is tempest, and the odds of me drawing it at 1 are low.
12-27-2009, 10:34 AM
Protecting Kycoo/Chaos Sorcerer is pretty good IMO. Just that it's too bad you're only running 3 Light monsters so far :/
12-27-2009, 10:39 AM
I don't know what else to run in terms of light. I don't have any TKRO so I can't run them.
12-29-2009, 03:06 PM
Bump. I was thinking about running 2 Supervise, and opinions on this?
12-30-2009, 01:03 PM
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