PDA

View Full Version : Secret Village Casters



olson500
12-23-2009, 10:48 PM
[16]
3 Kycoo the Ghost Destroyer
3 Crusader of Endymion
3 Magical Exemplar
3 Breaker the Magical Warrior
2 Night's End Sorcerer
1 Blackwing - Gale the Whirlwind
1 Chaos Sorcerer

[14]
3 Secret Village of the Spellcasters
3 Book of Moon
2 Terraforming
2 Allure of Darkness
1 Heavy Storm
1 Mystical Space Typhoon
1 Smashing Ground
1 Brain Control

[10]
2 Trap Hole
2 Bottomless Trap Hole
2 Royal Oppression
1 Mirror Force
1 Trap Dustshoot
1 Call of the Haunted
1 Solemn Judgement

Extra Deck [6]
3 Tempest Magician
3 Arcanite Magician

EDIT: Added Oppressions and changed the trap lineup.

olson500
12-24-2009, 08:51 PM
Daily Bump.

cyslim5
12-24-2009, 09:23 PM
No Solemn Judgement? Drop Lightning Vortex for it?

olson500
12-25-2009, 11:53 AM
I just don't like to play Solemn at one. I can try it though.

cyslim5
12-25-2009, 12:14 PM
Even at 1, Solemn is good. It's always nice to have an option to stop your opponent from doing something which ruins your set-up (e.g. Normal Summons which remove your key cards, Heavy Storm, monster removal).

olson500
12-25-2009, 02:03 PM
Alright, I'll try it out. Thanks :)

Does anybody else have any tips?

Shadow Master
12-25-2009, 02:12 PM
Cut the Vortex for a Solemn...

You don't need 2 Sorc with only 3 Lights. Cut a Sorc and an Exemplar for a pair of TKRO's. Beatstick, Light and helps control the opponent down even further.

Trap Hole/D. Prison > CED. Permanent destruction is far better this format.

You could also use a Plaguespreader Zombie and Dark Armed Dragon. The conflict with oppression won't be too much, and Dark Armed is a great beater/field clearer, while Plaguespreader Zombie gives more Synchro options.

olson500
12-25-2009, 05:16 PM
Alright, I took out the CEDs for Trap Holes. I'll try and get my hands on a DaD.

Shadow Master
12-25-2009, 05:35 PM
Looks better, but a Dustshoot or something over the 3rd Trap Hole. :p

I just don't think you need 3. Looks fairly solid otherwise though. Just try to get a few of those cards I mentioned from above.

olson500
12-25-2009, 05:47 PM
Alright, Dustshoot sounds good. Thanks for the help :)

cyslim5
12-26-2009, 06:30 AM
I would drop Call of the Haunted for a Dust Tornado or even a 3rd Oppression. Dust Tornado for more backrow hate, or the 3rd Oppression vs. Zombies and stopping Lumina and Wulf (especially the former, since Lumina will break your Village lock).

olson500
12-27-2009, 10:15 AM
I already have a ton of backfield destruction with Breaker being able to recycle his effect by getting more counters, MST, Heavy, Arcanite, etc. I'm not too keen on running a third Oppression because it can be a dead draw.

cyslim5
12-27-2009, 10:24 AM
I noticed a lack of My Body as a Shield, so perhaps run it in place of CotH? Monster protection is nice.

olson500
12-27-2009, 10:27 AM
I don't think MBaaS is really necessary. The only monster that I would pay to protect is tempest, and the odds of me drawing it at 1 are low.

cyslim5
12-27-2009, 10:34 AM
Protecting Kycoo/Chaos Sorcerer is pretty good IMO. Just that it's too bad you're only running 3 Light monsters so far :/

olson500
12-27-2009, 10:39 AM
I don't know what else to run in terms of light. I don't have any TKRO so I can't run them.

olson500
12-29-2009, 03:06 PM
Bump. I was thinking about running 2 Supervise, and opinions on this?

olson500
12-30-2009, 01:03 PM
Bump......