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GenericKen
05-23-2005, 12:05 AM
Yes, we all know how absurd pithing needle will be, and fork reprints and fixed-ansceteral recall are tempting, but there are very important cards being printed that are being very unappreciated.


*MikoKoro, Center of the Sea - The *real* howling mine reprint, this will see a lot more play than that UU 1/3. Blue is not the color that wants to be giving symetrical turbo. It's difficult to say whether this will work out with an upkeep of 3, though.

Miren, the Moaning Well - Not exactly underappreciated, I feel oblidged to point out ext Life's uses for this.

Tomb of Urami - Before DS rotatoes out, T2 still has access to a vast array of non-land accelerators, and the card-free 5/5 is incredibly powerful in these cases. Unfortunately, it does not help black decks overcome Shackles, so this will fade into obscurity.

O-Naginata - Examining the costs, it becomes apparant that this is 3 power for 3 mana. It's bonesplitter's proper ogre cousin, and will be played as such. The added trample is the deal-breaker that puts this into ogre decks alongside Grafted Wargear.

*Pure Intentions - Foils duress and cabal therapy in ext.

*Glitterfang - For some reason, everyone on these forums focus on how he enables the turn 1 win in Limited, rather than the fact that he's a massive and inexpensive recurring spiritcraft trigger; he's just looking for a deck to fit into.

Manriki-Gusari - An equipment dominance card designed to make Steelshaper's Gift better, it's a little expensive, a little inefficient, a little conditional, and does nothing vs Vedalken Shackles, and will be unimportant in T2.

*Kataki, War's Wage - Too late for Standard, it's still an important replacement for Energy Flux when it rotates out of ext.

*Kiku's Shadow - BB: Destroy target creature with power greater than equal to its toughness. Its sorcery speed hurts, but once DS rotates out, Meloku is one of the few important creatures that this doesn't manage to kill.

*Death Denied - MASSIVE card advantage, at INSTANT SPEED. The only thing that hurts it is a lack of really quality black channel effects.

Freed from the Real - Half combo, half remoal, and as far as blue removal goes, this isn't bad at all.

*Murmurs from Beyond - The replacement for Thirst once it rotates out, it's got a definate anti-synergy w/ Gifts, but it's instant and it's arcane, and I don't think you could ask much more of it.

Deathmask Nezumi - 4 power and fear on turn 3 is handy. If only it were easier.

Pain's Reward - Strangely, the weakness of card drawing in standard makes this card weaker, not stronger, since bids on those four cards will go much higher than they really should. There's enough power in the control and foil cards to make drawing 4 cards often worth the risk of putting yourself on a 1 turn clock.

Captive Flame - Strong in limited, allowing anything to trade with almost anything, and allowing for alpha strikes.

Path of Anger's Flame - Limited's real red finisher, this readily generates 6 to 10 power.

Descendant of Masumaro - Green is really one of the strongest card generators in standard right now, and this is one of the best green wisdom outlets. The lack of evasion hurts it, but it does drop turn 2 or 3. If wisdom does wind up being as unpopular as I suspect it will be, green rouge wisdom has a lot of power in it.

*Elder Pine of Jukai - One of the strongest card generators in standard, often turbo-ing out in an arcane deck (which already has kodama's reach).

Molting Skin - Another limited bomb.

Skull Collector - Not under appreciated per se, I still feel oblidged to point out the combo with cip rats.

Adamaro, First to Desire - Multiplayer bliss, this will almost always be a 5/5 or better for 3.

SecretKeeper - The best 4/4 drawback blue flier for 4 in a long time, it's sadly overshadowed, much like everything else, by Meloku and his flying tokens; honestly, whoever heard of frickin' flying tokens?

*Shifting Borders - So blue gets instant-speed land d, hm? Break-up urzatron, color-hose stalled agressive decks, steal stones, steal blinkmoth, steal genju, and absolutely ruin Boseiju out of the SB? One of the strongest SB blue cards for a while now, alongside spectral shift.

*Seek the Horizon - It does not accelerate, so it won't replace reach, but it's splashable concentrate-3 for 1 card advantage, which is nice in a color that doesn't mind sorcery speed.

*Infernal Kirin - The best Kirin in SoK, if only because the black shoal is the most versitile. Also, 3/3 Flier for 4 is pretty dang efficient for black.

Death of a Thousand Stings(arcane)/Exile into Darkness - What's interesting about these spells aren't their painfully mediocre effects, but their free recurring (they'll even wait around until you find enough cards in black to turn it on). After all, they don't care how they got into your graveyard (Thought Courier, Mask of Memory, Razormane Masticore, Gifts Ungiven, Slumbering Tora).

*Arashi, the Sky Asunder - Not entirely underappreciated, it's excelent for MGA vs WW, perhaps replacing the Sniper, and is an uncounterable wipe vs Meloku. The only really playable channeler.

Ayumi, the Last Visitor - There was a lot of talk about how this card alone will cause people to stop running their automatic 1 legend land, but that won't happen; even if you do run your 1 legend land, you can always just hold onto it if you see him drop, or even if you just see forests. It's nice to have a 3 turn clock for 5, but Titan remains more important that this guy is.

Choice of Damnations - Already very appreciated, but I'm still geekin out about how cool it is.

Meishin, the Mind Cage - If Enduring Ideal is ever going to work in T2, it's going to be using either this or Worship, or maybe both. A handy answer to Troll Ascetic & Jitte for MUC, but probably too unwieldly for maindeck, esp when it neuters your own stones & meloku. Also, it dies to zealot.


Did I miss any?

Savia
05-23-2005, 02:46 AM
Akuta, Born from Ash is amazing. He's a powerful Nether Spirit type fellow with haste and three power, and a Spirit.

dragon_flip24
05-23-2005, 06:54 AM
I never did like Glitterfang. I'd stick with my Viashino Sandstalker.

GH05T
06-07-2005, 06:59 AM
hmm.. thief of hope and glitterfang... 4 each anyone?

Pawn907
06-08-2005, 07:11 AM
does shifting borders take 2 lands or switch your 1 for their 1? if first then it's amazing

avery61
06-08-2005, 11:47 AM
Briarknit Kami is great in limited.

I never did like Glitterfang. I'd stick with my Viashino Sandstalker.

Combo the Glitterfang with Briarknit Kami or Elder Pine of Jukai and he turns out as a pretty good one drop in limited.

does shifting borders take 2 lands or switch your 1 for their 1? if first then it's amazing

Shifting Borders will shift your one land for their one land. It's not a "bad" card against T&N or 5CG but I don't think it's going to see a lot of action. There are better SB picks than Borders.

Axey
06-08-2005, 02:11 PM
Nice write-up GenericKen-

I do agree with Savia Akuta is good, and amazing in the right match. I played vs WW, and a recurring 3/2 hasted creature is just pure field advantage that wins the game.
Haven't tested against other decks yet, but Akuta is serious advantage in aggro matchups, since you can usually trade 1 for 1, and bring Akuta back. I wans't to sure about the recursion cost, but if the deck is built right, that is actually dirt cheap

Additonally...omgoodness...not sure about the name anymore- Shape Stealer?
The UU creature. Anyway Maybe not gambreaking in all games, but it gives Blue what it does best: Tempo and Time control. Essentially good removal in many cases for low cost or at least protection of life points. And the card is so flavor-loaded.

Tangman4433
06-10-2005, 11:43 PM
I love the imposter. Sakashima. I don't know why. I just think it's cool. A good MUC answer to DSC, but I think it's just fun! I likes!

fooligan
06-11-2005, 10:41 AM
so when i return my 4/3 fang to owner hand i dont sac anything? wow he just keeps getting better and better...
if only i had more room in my sligh decks.
oh well hell just make my threatening bandit all the better, when did i become a aggro player?

g0nz02
06-11-2005, 03:05 PM
I think that Miren, the Moaning Well is underapprieciated- it's great in Rock, Tooth- anything with big beats, especially ones with leaves play effects (I'm looking at you Kokusho...).

Rhino408
06-12-2005, 08:10 AM
I don't see many cards you pointed for constructed, mostly limited. Molting Skin is not a bomb, just a neat combat trick. Death Denied is not under-appreciated in anyway here. Choice of Damnations is pretty cool in limited, but has almost no chance for constructed. Tomb of Urami is excellent in Agro Rat in T2 as is Skull Collector.

I think maybe you missed Sakura-Tribe Scout. I mean sure it's like a 1 turn late Exploration, but there's no Exploration in T2, so I can see this card possibly see play.

Galvatron
06-12-2005, 07:16 PM
all i gotto say is kage maro is amzing for black might even replace yukora

apcalkins
06-17-2005, 08:40 AM
I haven't seen Errayo mentioned yet. People are druling over this card for type one. I actually saw a fish player go mox, lotus, volcanic island, Errayo, challace for zero (flipping errayo) on turn one.

GenericKen
06-17-2005, 03:37 PM
It's worth noting that the degenerate part of that combo was mox->lotus->challice for 0, not Erayo.

And this thread was namely for *under*appreciated SoK cards, not cards people are already going nuts over. =O)

Ajora
06-18-2005, 03:39 AM
Michiko Konda I feel is pretty good.

DragonAsylum
06-18-2005, 07:59 AM
Michiko is good, yes. She stems the tide until the other person knows that he can kill you in one fell swoop. Either that, or use kiki tokens to hurt you. Or just poke you with a simulacrum. or... well, it all depends. It can be a double edged sword. I just don't like the card compared to the flavour from the book, especially Guardian. OMG Kyodai is ubercool :D They should have made a Kyodai card...

GenericKen
06-18-2005, 04:18 PM
Actually no. Michiko is pretty bad.

Fire of Filth
07-06-2005, 12:09 PM
Brairknit Kami is awesome. Sakashima the Imposter is also pretty amazing. For a common card try Kagemaro's Clutch, it's an enchant creature, not an instant!!!
Adamaro's terrifying for the first few turns after he's been played, he can dish out a lot of damage in the early game. Hidetsugu's Second Rite can be a nice surprise, and a quick way to end a game. What about Twincast? It's awesome! Maybe Wine of Blood and Iron? Though the latter is debatable...

:r: of :b:

?¿?
07-07-2005, 04:33 PM
Rally teh Horde!

?¿?
07-08-2005, 01:22 PM
I think maybe you missed Sakura-Tribe Scout. I mean sure it's like a 1 turn late Exploration, but there's no Exploration in T2, so I can see this card possibly see play.[/QUOTE]


I've gotten out a turn two adamaro out ith scout.

GenericKen
07-08-2005, 04:43 PM
Scout's only place is in snakes or shamen. It's early game explosiveness is tempered by its late-game uselessness (at least birds/llanowar elves tap for mana as a source; scout does not; birds are a superior target for pumping w/ equipment/blanchwood as well). This needs to be offset by sachi or Seshiro making him a worthwhile body.


Exploration was a mediocre combo piece to begin with, and making it more vulnerable to disruption doesn't help. Besides, Azusa is legal and tutor-able.

ADrawathian
07-20-2005, 06:12 AM
Rally the Horde is cool. Combine it with In the Web of War and swing for victory!

Bagel_Man
07-22-2005, 02:08 PM
Well, I really dont think any of the cards you mentioned are underappreciated. I've been seeing some of them in realy top 8 decks.