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phantom2250
10-12-2009, 11:08 AM
Rules for the Entire War Section

Creating a Clan:

Requirements:

3-9 members (all must have TCGplayer accounts)
All members are only on 1 clan.
Combined Post total of 500 posts.
1 team leader (counts towards the 3-9 members)
Members cannot change clans more than once a month.


Approval:

Once all requirements are met a group of members may apply to become an official clan.
After acquiring approval, a clan may create a thread in the Clan Section.


Clan leaders:

A clan must have a leader at all times.
If a clan leader leaves then a new leader must be chosen by the clan in a timely manner or the clan will cease to exist.

Wars:

Beginning a War:

Two clans must agree upon a set of rules for the war.
The rules for a war may not be changed once a war has begun.
A war can be negotiated on a clan’s thread or a war can be requested in the challenge section.


War Types:Elimination

Any member from one clan may duel someone on the opposing clan.
Once a player loses a duel they are eliminated.
Once all the members on a clan or eliminated that team loses the war.

Goal

The two clans must agree upon a set number of wins.
Any member from one clan may duel someone on the opposing clan.
If a player loses a duel they are NOT eliminated.
The first clan to reach the goal is the winner.

Other

Other war types may be organized, but a moderator MUST approve the war type before the war begins.

Records:

War records must be kept accurately on the Clan thread and on the war thread for each individual war. That means both wins AND losses must be kept track of.
If a clan does not keep accurate track of their record they will be penalized.


Activity:

At least 1 duel must take place every week for a war.
If a duel does not take place in a week’s time then a moderator will decide the winner.


Replacements:

If a member from one clan leaves during a war then the member should be replaced immediately.
If a member is not replaced immediately the other team gets a win for that duel (NOT for the entire war).
No more than 2 replacements can be made for a clan during a single war.


Problems:

If there are any problems they should be brought up on the moderator assistance thread or the complaint thread.
In order to get the most help take screenshots and keep logs of the duel if a dispute arises.
The decision of a moderator is final.

Dueling Software:

YVD:

Yu-gi-oh! Virtual Desktop 9.0 (YVD) will be the primary method of dueling.
If a clan accepts a war and the majority of that clan’s members do not have YVD, that clan will receive a loss.
Logs and screenshots should be taken to solve disputes easily.
See the YVD Guide and Help thread (http://forum.tcgplayer.com/showthread.php?t=177668) for assistance setting up YVD.


DMU:

This program may be used IF AND ONLY IF both clans consent to the program’s use.

Assistance:
Any problems, complaints, requests, etc. that deals with any War Section should be brought up with:

phantom2550
Marzbar
JerkJerk

Attentiontodetail
02-05-2010, 07:44 PM
Reverse the no 1 on 1 wars rule. Call it a champion duel or something. Please :D.

phantom2250
02-05-2010, 07:55 PM
No. You can do that through PMs.

Attentiontodetail
02-05-2010, 11:26 PM
Yeah but you can't record those as clan wins and they're much easier, in terms of time, points to obtain. It is also gives people some incentive to initiate and accept games since unlike wars they don't take very long and unlike normal games they fuel your clan's reputation if you win.

phantom2250
02-06-2010, 06:28 PM
No .

Attentiontodetail
02-06-2010, 08:12 PM
How about we play best out of 5 and if I win we do it my way.

Leeskiowns
02-06-2010, 08:15 PM
Your way? You sound a bit cocky there. How about you stick with the rules just like everyone else has been doing for the past 5 months?

Attentiontodetail
02-06-2010, 11:09 PM
No need to bare your fangs at me, lee. To me cocky is shutting down my well reasoned suggestions without so much as any real explanation. The war section is a bit wilted and I'm just trying to give it a bit of a watering.

phantom2250
02-07-2010, 11:43 AM
No. This isn't the place to settle personal vendetta's against others. You can do that in private instead of doing it on the forums. A 1 on 1 isn't a war.

Attentiontodetail
02-07-2010, 07:15 PM
Personal vendetta? Wtf? Against who? And a 1 on 1 isn't a war because you have arbitrarily decided it isn't. A lot of wars are 1 on 1 between each side. And in comparison to an actual war or battle, which is what you seem to be referencing as your definition of a war, how is 1 person different to 3?

I'm saying it should be considered as such for the reasons I stated above. And I was basing it on how in a few historical and or mythological examples both sides would agree to send in a champion to fight in order to reduce needless bloodshed, however in this case it just saves time.

phantom2250
02-07-2010, 07:24 PM
One person beating just one other person, doesn't mean a clan is better than another clan (which is what the purpose of all this is supposed to be). It leaves the purpose of clans completely aside and makes it more of a "who's the best individually" contest. Play in the tournaments if you want that.

It's just one match and thus not a war. One battle does not make a war.

I will, however, try to find effective ranking system so that people can play 1 on 1 outside of clan wars.

Attentiontodetail
02-07-2010, 10:34 PM
I will, however, try to find effective ranking system so that people can play 1 on 1 outside of clan wars.

Well I still maintain what I said but if you're willing to do that then I'd be happy with it. (Perhaps a similar system to Demokratia's (Afro Samurai's) ranking system?)

Plus that way it will increase the likelyhood of people who for some reason or another disliked the idea of making/ participating in clans themselves to be included in the rankings.

phantom2250
02-08-2010, 06:20 AM
The ranking system would have to be more complex than that. It would have to take into account inactivity and such.

Attentiontodetail
02-08-2010, 07:30 PM
That was only a suggestion added as an afterthought. But when you're thinking up a system I suggest don't try to make it too complex or anything. It'd be better to just launch with a solid system and fix problems as they arise than make a seemingly perfect system at the cost of taking ages to get the project off the ground.

Maybe similar to the hunter x hunter floor system. As in everyone is placed in a level (a b c, alpha, beta, gamma, w/e) with a level boss and in order to advance you need to beat the person higher than you. Once you defeat the floor boss you become the floor boss.

Then maybe just have an attendance call every so often with people failing to meet role call being chucked out or people failing to rise to a challenge after a time period receiving an auto loss.

(Once again this is just something I regurgitated from a manga so disregard it and I don't mind.)

(Afterthoughts, again) Probably an even easier way would just be use a system similar to irl that is each time you win a duel report it and gain points. But then that would probably be better just as implimentation into the tcg tournaments since you wouldn't need to update it so much.

phantom2250
02-08-2010, 07:34 PM
Something a little complex would be needed, but obviously nothing too complex.

Gaining points wouldn't work because that's pretty much just going to make it difficult for lower level people to level up and higher level people can just sit on their points.

The level system works alright, but inactivity is a big problem in such a system. I would like to avoid "attendance calls" also.