View Full Version : Soul's Path (Splice race)
Ad Infinitum
05-18-2005, 12:51 AM
Soul's Path
2G
Sorcery - Arcane
Until the end of the turn, spirit and arcane spells you play cost up to two mana of any color less to play.
Splice Onto Arcane: Pay 3 life.
Pity those for whom the kami already know the way.
Mana Geek
05-18-2005, 08:34 AM
You like spiritcraft a lot, I suppose?
With this, you can go five-coloured without a trouble. Also, 3 life is not much of a drawback when you can get creatures down a turn or two faster than normal. The name sounds sort of black to me as well. Still, nice idea.
Cybron
05-18-2005, 04:19 PM
No way. Never. This card is insane.
Turn one: Island, Reach Through Mist spliced with Soul’s Path , Glacial Ray spliced with Soul’s Path (4 less), Stream of Consciousness spliced with Soul’s Path and Vital Surge (6 less), Eerie Procession spliced with Soul’s Path and Vital Surge (8 less) for a Glacial Ray, Psychic Puppetry spliced with Glacial Ray (returning Psychic Puppetry each time) to infinity.
Yeah. Insane.
Ad Infinitum
05-18-2005, 05:08 PM
Ooh, you'll like this one too! It goes, Black Lotus, Mountain, Channel, Fireball! And it's even easier to play!
Cybron
05-18-2005, 06:44 PM
Yes, you're correct. You can do interesting things with a Tolarian Academy as well. I was just under the impression that we were supposed to try to avoid the turn one kill sort of thing.
keldon
05-19-2005, 03:16 AM
Ooh, you'll like this one too! It goes, Black Lotus, Mountain, Channel, Fireball! And it's even easier to play!
His combo may be too complicated, but still it's a T2 possible effect (though as unlikely as City of Traitors, Mox Diamond, Mountain, Seething Song, Sneak Attack, Serra Avatar, an almost impossible 1st turn kill).
However, if it's not done 1st turn, this is more likely done on turn 3-4 which was the time for affinity kill... (and that was too fast for T2)
Childthief101
05-19-2005, 05:05 AM
to be fair it, it is a cool card (if maybe a little overpowered), and it is as as likely to go of turn 1 a the shock horror of blazing shoal combo.
Flash
05-19-2005, 07:05 AM
Anyone ever objected to Blazing Shoal, while you can easilly pop out a turn 1 Raging Goblin, plus two of those with Myojin of Infinite Rage under them for an even easier turn 1 kill.
It just never happens.
Besides, you forgot that Splice onto Arcane still costs mana under this effect.
Infinitum, isn't T1 all about turn 1 kills, or ways to kill them?
Ad Infinitum
05-19-2005, 06:38 PM
No, that's just what most people think T1 is all about. Force of Will does that all on its own.
Besides, you forgot that Splice onto Arcane still costs mana under this effect.
Yep.
I'm not saying that this isn't overpowered. I just get a little annoyed when people throw god hands around as arguments.
keldon
05-20-2005, 01:14 AM
Besides, you forgot that Splice onto Arcane still costs mana under this effect.
Splice costs are additional costs, so something that reduces the spell's cost reduces the whole cost (splice included).
I.e. if i have 2 Sapphire Medallions and pay for a Psychic Puppetry splicing a Glacial Ray , i pay :u::r: ...
Wicked_Mind
05-20-2005, 02:20 AM
so this does nothing to generic mana riiiight?
Anyway paying life and the name it's more black then green for flavorfeeling. the colorpie on the otherhand I don't know...
But since the spirit and arcane stuff are so narrow I think this would just push arcane spells a bit and make them spliceable..
avatara
05-20-2005, 03:48 AM
free zuberas?!?! mine time has come at last
Flash
05-20-2005, 09:14 AM
Splice costs are additional costs, so something that reduces the spell's cost reduces the whole cost (splice included).
I.e. if i have 2 Sapphire Medallions and pay for a Psychic Puppetry splicing a Glacial Ray , i pay :u::r: ...
Splice costs aren't a spell's cost. They are an ability's cost. Splice never plays any spell, it adds effects to spells.
Cards spliced on a card don't have mana cost, and don't increase a spell's mana cost. Just like you can't use medallions to reduce Kicker, Entwine or Buyback costs.
Flameous
05-21-2005, 04:33 AM
Actually, I think Medallion pretty much reduces buyback cost, aswell as kicker and entwine. However I think Splice is exeption to this because you play splice cost when you announce the spell. (atleast if I get splice tect right) Others are added to the cost of the spell but splice is a separate cost. Due it`s not affected by Medallions or alike.
St@rWizard
05-21-2005, 09:38 AM
Anyone ever objected to Blazing Shoal, while you can easilly pop out a turn 1 Raging Goblin, plus two of those with Myojin of Infinite Rage under them for an even easier turn 1 kill.
It just never happens.
Specially because there are the opposing shoals as turn 0 (your opponent's 1st turn) plays, and they all foil this kill. Not to mention it requires multiple copies of 2 different spells to work properly.
The Blazing Shoal combo exists, but is faaaaar clunkier than any combos with Ad's card. Which isn't in flavor for green, imho. Paying life and making spells cheaper? in a spell? Seems far-fetched.
Drakonis Mage
05-22-2005, 10:22 PM
Actually, I think Medallion pretty much reduces buyback cost, aswell as kicker and entwine. However I think Splice is exeption to this because you play splice cost when you announce the spell. (atleast if I get splice tect right) Others are added to the cost of the spell but splice is a separate cost. Due it`s not affected by Medallions or alike.Short answer, you're wrong. Splice is an additional cost which is added on before calculations of total cost.
Long answer: see below.
502.40a Splice is a static ability that functions while a card is in your hand. "Splice onto [type or subtype] [cost]" means "You may reveal this card from your hand as you play a [type or subtype] spell. If you do, copy this card's text box onto that spell and pay [cost] as an additional cost to play that spell." Paying a card's splice cost follows the rules for paying additional costs in rules 409.1b and 409.1f-h.
Example: Since the card with splice remains in the player's hand, it can later be played normally or spliced onto another spell. It can even be discarded to pay a "discard a card" cost of the spell it's spliced onto.
409.1f The player determines the total cost of the spell or ability. Usually this is just the mana cost (for spells) or activation cost (for abilities). Some cards list additional or alternative costs in their text, and some effects may increase or reduce the cost to pay. Costs may include paying mana, tapping permanents, sacrificing permanents, discarding cards, and so on. The total cost is the mana cost, activation cost, or alternative cost, plus all cost increases and minus all cost reductions. Once the total cost is determined, it becomes "locked in." If effects would change the total cost after this time, they have no effect.
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