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xtianlo
05-15-2005, 07:22 AM
During my past time, I make cards either for fun or for projects. These are my "Original" enchantments:

Vision of Victory
XX
Legendary enchantment- vision
Spend only White mana on X.
Vision of victory comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Victory, If you cant, sacrifice it.
You dont loose the game and opponets dont win the game.
Whenever Vision of Victory leaves play, you loose the game.


Vision of Knowledge
XX
Legendary enchantment- Vision
Spend only Blue mana on X.
Vision of Knowledge comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Knowledge, If you cant, sacrifice it.
At the begining of your precombat main phase, draw 5 cards and discard 2 cards.
Whenever Vision of Knowledge leaves play, You loose the game

Vision of Power
XX
Legendary enchantment- Vision
Spend only Black mana on X.
Vision of Power comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Power, If you cant, sacrifice it.
Pay two life: Draw a card
Whenever Vision of power leaves play, you loose the game

Vision of Rage
XX
Legendary Enchantment- Vision
Spend only Red mana on X.
Vision of rage comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Rage, If you cant, sacrifice it.
Creatures you controll get +2/+0 and have first strike and haste for each vision counter on Vision of Rage
Whenever Vision of Rage leaves play, you loose the game.

Vision Of Vitality
XX
Legendary enchantment- Vision
Spend only Green mana on X.
Vision of Vitality comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Vitality, If you cant, sacrifice it.
Whenever a land you controll is tapped for mana, add a 1/1 green elemental creature token with trample into play.
Whenever Vision of vitality leaves play, you loose the game.

All of these Enchantments have a story behind all of them.
Post yours and maybe We will talk about it.
any violent reactions will be apreciated:eek:

dragon_flip24
05-15-2005, 07:34 AM
Vision of Victory
XX
Legendary enchantment- vision
Spend only White mana on X.
Vision of victory comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Victory, If you cant, sacrifice it.
You dont loose the game and opponets dont win the game.
Whenever Vision of Victory leaves play, you loose the game.

Not losing the game is not white. In fact, it's colorless. I think you know about Platinum Angel.

Vision of Knowledge
XX
Legendary enchantment- Vision
Spend only Blue mana on X.
Vision of Knowledge comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Knowledge, If you cant, sacrifice it.
During your main Phases, you may draw any number of cards.
Whenever Vision of Knowledge leaves play, You loose the game

Too good. You can draw your whole deck in the same turn you play this.

Vision of Power
XX
Legendary enchantment- Vision
Spend only Black mana on X.
Vision of Power comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Power, If you cant, sacrifice it.
Pay one life: Draw a card
Whenever Vision of power leaves play, you loose the game

Weaker Necropotence?

Vision of Rage
XX
Legendary Enchantment- Vision
Spend only Red mana on X.
Vision of rage comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Rage, If you cant, sacrifice it.
Creatures you controll get +X+X/+0 and have haste.
Whenever Vision of Rage leaves play, you loose the game.

+X+X/+0?

Vision Of Vitality
XX
Legendary enchantment- Vision
Spend only Green mana on X.
Vision of Vitality comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Vitality, If you cant, sacrifice it.
You have infinite life.
Whenever Vision of vitality leaves play, you loose the game.

There is no such thing as infinite in Magic. Try arbitrarily large.

Anyway, they'll need some sort of protection. Any of your opponents can Demystify one and then you'll lose the game. The blue one is sick; you can pay :0:, draw your whole deck, and if you don't win by then, I don't know about you.

keldon
05-15-2005, 07:37 AM
Vision of Knowledge
XX
Legendary enchantment- Vision
Spend only Blue mana on X.
Vision of Knowledge comes into play with X vision counters.
At the begining of your upkeep, Remove a vision counter from Vision of Knowledge, If you cant, sacrifice it.
During your main Phases, you may draw any number of cards.
Whenever Vision of Knowledge leaves play, You loose the game

Just to let you know. I play this for :0: (i will lose on the next turn...) draw my whole deck and close with a 1st turn combo...
Maybe this is not that fair?

xtianlo
05-15-2005, 07:56 AM
Hehehe, The reason why i made these cards was to make them super powerful. I think i went a little overboard.

xtianlo
05-15-2005, 08:06 AM
Thx for you Violent reactions. I now edited it. Any more???

keldon
05-15-2005, 08:41 AM
First : During no longer exists... you have to state a timing...
Second : Let's take a look (and a reformat) to the spells...

Vision of Victory
You can't lose the game and opponents can't win the game.

Nearly balanced, though boring...

Vision of Knowledge
At the beginning of your precombat main phase, draw 5 cards.

At least now it's not that absurd, plus now you can't use it to draw the turn it comes into play...

Vision of Power
Pay one life: Draw a card

Yawgmoths Bargain is broken at :4::b::b:... let me say this one is even more at a lower cost...

Vision of Rage
Creatures you control get +2/+0, haste and first strike for each Vision counter on this.

The only one that uses Vision counters for something other than fading. Though risky, it's still a huge finisher...

Vision Of Vitality
Whenever you tap a land for mana, add two mana of that type to his or her mana pool.

Double mana flare... boring...

xtianlo
05-15-2005, 09:06 AM
wow, take it easy, as much as i like reading reactions, I dont really like too much. hehehe Ill check it later and update it

dragon_flip24
05-15-2005, 09:13 AM
Don't take too much offense to the reaction if the reactor is not personally flaming you. Think of keldon's comments as a lesson.

I'd like to see more of your card ideas :P

xtianlo
05-15-2005, 09:16 AM
hehehe, i like reactions because i learn from them. so i changed it again. Hope now its fair and legal.

xtianlo
05-15-2005, 09:37 AM
I know that this should not be here but, I got a Instant card that can do real damage.


Zephyr's Rage
2WWW
Instant
Remove all attacking creatures from the game.

"Having a god as your guardian can be fun. Well, fun for me that is."
-Blitz, Zephyr's Vengeance

here is another

Contradiction
UU
Instant
Counter target spell unless its controller pays UU

"I have been always subjected to contradiction. Even my conscience Contradicts me."
- Novice the Imperial Master

and finally, This card was in my school's project under Aurthurian legends:


King Arthur
4WWW
Legendary Creature- Knight King
First strike
All Knights get +1/+1
Chivalry2 (This creature gets +2/+2 for each other creature that shares a creature type with it.)

"The king who is, and the king who will be"
- Inscription

I hope you will Give me VIOLENT reactions for these cards