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BigStinkin'Ape
08-17-2009, 09:13 AM
Well this should have been posted long ago.Dark worlds(short DW's) have been around since EEN and have Yet to be replicated in terms of their unique "trademark" effect.This thread is here to try and bring new life into this interesting archtype. Discussions that will occur on this thread are as follows:

Various Deck Styles
Possible Strategies And Combos
Possible hybrids and means of Bringing Dark World to this site on a level it has never reached before.

Well Lets start off with the basics..

1.All dark world monsters have to be DISCARDED by a CARD EFFECT not sent by a card effect.This is a very common mistake people seem to thi1nk these two words are inter-changable when they have two different meanings.

2.Dark Worlds Bypass Skill Drain when summoning so their effects still work.

3. They hardly ever miss timing(Quote:trmp- You happen to be incorrect on the BTH thing of DW's
when a DW is discarded to the graveyard by a card effect, the DW's monster effect is activated, allowing the player to special summon the DW to the field via monster effect. If you knew, a DW cannot be solemed if it is being special summoned by it own effect from the grave, just like how gorz cannot be solemed when it is brought out by its own effect. However, back to the BTH mistiming, when multiple DW's are discarded to the grave via card destruction, either yours or your opponents, the DW's effects trigger simultaneously, but because two effects cannot happen at the same time, AKA mistiming, the DW's effects form a chain. If Your opponent has a BTH down and you activate card Destruction or Cheerful Coffin and discard Goldd, Silva, and Broww, you can chose the order in which the chain goes. Thus if Broww is chain #1, Silva and Goldd chains #2 and #3, here's where the mistimg for BTH comes into play. Both Silva and Goldd are Special summoned to the field via there effect, but because there is one more card in the chain, AKA Broww, BTH as missed its timing and cannot be activated to destroy and remove which ever of the two DW's came out last.
That is also where other players screw up, Because BW's are special summoned as a result of an effect, and form chains if more than one is discarded, Then only the first monster in the chain (the DW also has to be chain #1) of DW's can be BTH because all the other DW's have all ready been successfully summon and on the field for a chain (meaning the next chain had to be the chain to destroy or remove the DW from the field because of its summon), so then the last monster to be special summoned would be destroyed and removed do to BTH.
Take the example from above only substitute Broww for Beiige
chain#1 Beiige, chain #2 and #3 Goldd and Sillva
Goldd and Sillva are Special Summoned, then Beiige is special summoned, BTH is then activated and destroys and removes only Beiige from game because it was the last monster to be special summoned by itself

the only card to get over this mistiming is Torrential tribute, but like up above, torrential cannot chain after {insert DW monster here} because the monsters special summoned previous are already considered to be summoned and torrential has missed its timing.

-trmp) when they are being triggered to activate.

(is their any others to add?)

Anyways on to the cards themselves. here is a diverse list od all the DW monsters/magic/ and trap and som complemnetry cards that trigger the DW effects.


Reign-Beaux,Overlord of Dark World
7 star/DARK/Fiend,stats:2500/1800
Effect:If this card is discarded from the hand to the Graveyard by an opponent's card effect, Special Summon this card. If this card is Special Summoned this way, destroy all monsters OR all Spell and Trap Cards your opponent controls.


Silva,Warlord of Dark World
5 star/DARK/Fiend,stats:2300/1400
Effect:If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand and returns them to the bottom of their Deck in any order.

Goldd,Wu-lord of Dark World
5 star/DARK/Fiend,stats:2300/1400
Effect:If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards your opponent controls and destroy them.

Bronn,Mad King Of Dark World
4 star/DARK/Fiend,stats:1800/400
Effect:When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.

Beiige,Vanguard Of Dark World
4 star/DARK/Fiend,stats:1600/1300
Effect:If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.

Broww,Huntsman of Dark World
3 star/DARK/Fiend,stats:1400/800
Effect:If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.

Scarr,Scout of Dark World
2 star/DARK/Fiend,stats:500/500
Effect:When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower monster that includes "Dark World" in its card name from your Deck to your hand.

Gren Tactitian of Dark World
2 star/DARK/Fiend,stats:300/500
Effect:If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the field.

Kahkki Guerilla of Dark World
2 star/DARK/Fiend,stats:300/500
Effect:If this card is discarded from the hand to the Graveyard by a card effect, destroy 1 monster on the field.

and then there is the non-DW's that can still aid these cards

Raviel, Lord of the Phantasms
10 star/DARK/Fiend,stats:4000/4000
Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type monsters. Each time your opponent Normal Summons a monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000). This token cannot declare an attack. Once per turn, by Tributing 1 monster, this card gains ATK equal to that monster's original ATK, until the End Phase.


Beast King Barbaros
8 star/EARTH/Beast-Warrior,stats:3000/1200
Effect:You can Normal Summon or Set this card without Tributing. If you do, its original ATK becomes 1900. You can Tribute 3 monsters to Tribute Summon this card. When you do, destroy all cards your opponent controls.

Dark Necrofear
8 star/DARK/Fiend,stats:2200/2800
Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed by battle, or by your opponent's card effect while it is a Monster Card, equip it to a monster your opponent controls during the End Phase of this turn. Take control of the equipped monster.

Dark Ruler Ha Des
6 star/DARK/Fiend,stats:2450/1600
Effect:Negate the effects of Effect Monsters destroyed by battle with Fiend-Type monsters you control. This card cannot be Special Summoned from the Graveyard.

Strike Ninja
4 star/DARK/Warrior,stats:1700/1400
Effect:You can remove this card from play until the End Phase of this turn by removing 2 DARK monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.


Morphing Jar #1
2 star/EARTH/Rock,stats:700/800
Effect:FLIP: Both players discard their hands. Then both players draw 5 cards.

Mask of Darkness
2 star/DARK/Fiend,stats:900/400
Effect:FLIP:Select 1 Trap Card from your Graveyard. Add it to your hand.

Rigorous Reaver
3 star/FIRE/Plant,stats:1600/100
Effect:FLIP: Each player discards 1 card. A monster that destroys this card by battle loses 500 ATK and DEF.


Dark World Dealings
Normal Spell
Effect:Each player draws 1 card. Then each player discards 1 card.

Dark World Lightning
Normal Spell
Effect:Select 1 face-down card on the field and destroy it, and after that, select 1 card from your hand and discard it.

Card of Safe Return
Continous Spell
Effect: When a monster is Special Summoned (http://yugioh.wikia.com/wiki/Special_Summon) to the field from your Graveyard (http://yugioh.wikia.com/wiki/Graveyard), you can draw 1 card from your Deck (http://yugioh.wikia.com/wiki/Deck).

Dark World Grimore
Continous Spell
Effect: During your End Phase, if you discard a Monster Card(s) to the Graveyard because you had more than 6 cards in your hand, you can Special Summon 1 of those monsters.

Gateway to a Dark World
Quick-Play Spell
Effect:If you activate this card, you cannot Normal Summon, Flip Summon, or Special Summon during the turn this card is activated. Special Summon from your Graveyard 1 monster that includes "Dark World" in its card name.


Card Destruction
Normal Spell
Effect:Each player discards their hand and draws the same number of cards they discarded.

The Cheerful Coffin
Normal Spell
Effect: Discard up to 3 Monster Cards from your hand to the Graveyard.

Dragged Down to the Grave
Normal Spell
Effect:You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.

Dangerous Machine Type Six
Continous Spell
Effect: During each of your Standby Phases, roll a six-sided die. ? 1: Discard 1 card. ? 2: Your opponent discards 1 card. ? 3: Draw 1 card. ? 4: Your opponent draws 1 card. ? 5: Destroy 1 monster your opponent controls. ? 6: Destroy this card.

Fine
Normal Trap
Effect: Discard 2 cards.("I like it simple ,easy to remember." :cool:)

Deck Devastation Virus
Normal Trap
Effect:Tribute 1 DARK monster with 2000 or more ATK. Check your opponent's hand, all monsters your opponent controls, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or less ATK.

Eradicator Epidemic Virus
Normal Trap
Effect:Tribute 1 DARK monster with 2500 or more ATK, and choose Spell Cards or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all cards of the chosen type.

Crush Card Virus
Normal Trap
Effect:Tribute 1 DARK monster with 1000 or less ATK. Check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation), and destroy all monsters with 1500 or more ATK.

Dark Deal
Normal Trap
Effect:Activate only when your opponent activates a Normal Spell Card. Pay 1000 Life Points. The effect of that Normal Spell Card that your opponent activated becomes "Your opponent discards 1 random card".

The Forces of Darkness
Normal Trap
Effect:Return 2 monsters from your Graveyard to your hand that include "Dark World" in their card names.

Forced Requsition
Continous Trap
Effect:You can activate this card when you discard from your hand. After that, each time you discard from your hand, your opponent must also discard the same number of cards from his/her hand.

Dark Illusion
Counter Trap
Effect:Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that targets a face-up DARK monster, and destroy that card.

here (http://forum.tcgplayer.com/showthread.php?p=607783#post607783) that is the list as of PTDN &GLAS(would love to see it upgraded for RGBT or better.)of any cards hat trigger DW,courtsey of Draco765(one of the greatest members of tcg.) EDIT: also X-saber air triggers DW that is thanks to phantom2250

here (http://www.pojo.biz/board/showthread.php?t=747667)is a link that is a very detailed guide to dark worlds given to us by Dark_World_Overlord(TCG account name) he is rather good with the DW's and a former team mate of mine.

Cyber Kuriboh
08-17-2009, 09:25 AM
They work great with tuners. Before Cat is destroyed it goes well with the Rescue Cat engine. This is what it looks like.
Monsters: 20
3 Golld
3 Silva
3 Broww
2 Summoner Monk
2 Rescue Cat
3 Airbellum
1 Sea Koala
1 Dark Panther
2 GK Guard

Spells: 14
3 Dark World Dealings
2 Allure
1 Card Destruction
2 Dark World Lightning
2 Cold Wave
1 Heavy Storm
1 Giant Trunade
1 Monster Reborn
1 Pot of Avarice

Traps: 6
2 DDV
1 Torrential Tribute
3 Bottomless Trap Hole

Dharcliet
08-17-2009, 09:46 AM
I have a DW Build In my signature, and a few others written somewhere on this forum.. I'll try and post some soon.

I think though if the Sep.1st list is the same as this "official" ocg list, than a Darkworld Synchro, or even just pure darkworld could be amazing.

BigStinkin'Ape
08-17-2009, 11:25 AM
I have a DW Build In my signature, and a few others written somewhere on this forum.. I'll try and post some soon.

I think though if the Sep.1st list is the same as this "official" ocg list, than a Darkworld Synchro, or even just pure darkworld could be amazing.


Agreed. I hope to see those decks and I also Agree wit CK that DWS-kitty was very good but underplayed IMO.These cards are great with the intro duction of IIw it makes them very tough and gratefully immune to MACRO which was a very sticky deck to get around
also list of cards edited ^.^

Dharcliet
08-17-2009, 11:42 AM
Edit for your first Post: Dark World Monsters also bypass the effects of Necrovalley, and can never miss their timing ever, for any reason. If Dark world Monsters are discarded by an opponents card effect and they have a second effect that activates (Goldd and Sillva) their effects start a chain, and cards that are chained to summons such as Bottomless trap hole, can not be activated, because they miss the timing.

However if your DW monsters are discarded by your card effect, and bottomless trap hole is chained, all of the summoned monsters are destroyed and removed from play, because they special summon simultaneously.

BigStinkin'Ape
08-17-2009, 11:45 AM
I'll ad that "never miss timing as no. 3"

EDITED: Added.

BigStinkin'Ape
08-17-2009, 12:03 PM
I'll ad that "never miss timing as no. 3

BigStinkin'Ape
08-17-2009, 12:17 PM
I'll ad that "never miss timing as no. 3

MODS delete this and the post above it pc probs (damn vista >.<)

Dharcliet
08-17-2009, 12:47 PM
Here's My necro-world. this totally recks DAD Variants, makes necro gardna useless to lightsworn decks, lumina is useless, etc. Any Graveyard dependant decks get crushed, plus Gravekeepers are amazing.

1 Gorz
3 Goldd, Wu-Lord of Dark World
3 Sillva, Warlord of Dark world
2 Broww, Huntsman of Dark World
2 Beiige, Vanguard of Dark World
1 Morphing Jar
1 Sangan
1 Plaguespreader Zombie
1 Blackwing - Gale the Whirlwind
2 Gravekeeper's Assailant
2 Gravekeeper's Guard
2 Gravekeeper's Spy
1 Night Assailant

2 Allure of Darkness
3 Dark World Dealings
3 Necrovalley
1 Monster Reborn
1 Heavy Storm
1 MST
1 Lightning Vortex
1 Brain Control

3 Solemn Judgement
3 Threatening Roar
1 Torrential Tribute

it's really fast, has lots of draw power, and the gravekeeper's are great support for the dark world monsters, who while strong for being so easily special summoned in the deck, still have problems getting around most synchros and any monarchs. (None of them attack over stardust) Gale is also amazing and is a great second tuner.

BigStinkin'Ape
08-17-2009, 03:20 PM
Hmm.. that build looks good Dharcliet, might I suggest Oppression.or can oppression stop DW(unsure...) also Discord from ANPR acts like a SORL for synchros instead of attacking so for 2-3 turns you need not worry about synchros.

BigStinkin'Ape
08-19-2009, 04:32 PM
I shall give a bump to "the dark world".

Nemutai
08-19-2009, 08:17 PM
I'm an avid DW user.
Why no CoSR?
It grants additional draw power to the deck; which has become almost essential against meta. Although it is a dead draw in some situations, its upside in conjunction with the general theme of DW's swarm is worth it being looked at. Even if you are pushing for a more synchro oriented hybrid, CoSR is still worth a spot in a DW deck.

BigStinkin'Ape
08-19-2009, 09:52 PM
I will add it to the list. I hope to see you on here more often.

trmp
08-20-2009, 09:50 AM
Edit for your first Post: Dark World Monsters also bypass the effects of Necrovalley, and can never miss their timing ever, for any reason. If Dark world Monsters are discarded by an opponents card effect and they have a second effect that activates (Goldd and Sillva) their effects start a chain, and cards that are chained to summons such as Bottomless trap hole, can not be activated, because they miss the timing.

However if your DW monsters are discarded by your card effect, and bottomless trap hole is chained, all of the summoned monsters are destroyed and removed from play, because they special summon simultaneously.

You happen to be incorrect on the BTH thing of DW's
when a DW is discarded to the graveyard by a card effect, the DW's monster effect is activated, allowing the player to special summon the DW to the field via monster effect. If you knew, a DW cannot be solemed if it is being special summoned by it own effect from the grave, just like how gorz cannot be solemed when it is brought out by its own effect. However, back to the BTH misstiming, when multiple DW's are discarded to the grave via card destruction, either yours or your opponents, the DW's effects trigger simultaneously, but because two effects cannot happen at the same time, AKA misstiming, the DW's effects form a chain. If Your opponent has a BTH down and you activate card Destruction or Cheerful Coffin and discard Goldd, Silva, and Broww, you can chose the order in which the chain goes. Thus if Broww is chain #1, Silva and Goldd chains #2 and #3, heres where the misstimg for BTH comes into play. Both Silva and Goldd are Special summoned to the field via there effect, but because there is one more card in the chain, AKA Broww, BTH as missed its timing and cannot be activated to destroy and remove which ever of the two DW's came out last.
That is also where other players screw up, Because BW's are special summoned as a result of an effect, and form chains if more than one is discarded, Then only the first monster in the chain (the DW also has to be chain #1) of DW's can be BTH because all the other DW's have all ready been successfully summon and on the field for a chain (meaning the next chain had to be the chain to destroy or remove the DW from the field because of its summon), so then the last monster to be special summoned would be destroyed and removed do to BTH.
Take the example from above only substitute Broww for Beiige
chain#1 Beiige, chain #2 and #3 Goldd and Sillva
Goldd and Sillva are Special Summoned, then Beiige is special summoned, BTH is then activated and destroys and removes only Beiige from game because it was the last monster to be special summoned by itself

the only card to get over this misstiming is Torrential tribute, but like up above, torrential cannot chain after Broww because the monsters special summoned previous are already considered to be summoned and torrential has missed its timing.

trmp

CardMasterC
08-20-2009, 10:45 AM
COSR is gonna be banned in sept so it shouldnt be on the list. the only thing keeping DW decks/hybrids from doing well in major tournaments is because they lose too much hand advantage too fast. all DW players love to card destruction a hand full of sillvas and goldds, but they dont really recover fast enough. i love DW but i dont play them as much anymore b/c it is too easy to overrextend with them

BigStinkin'Ape
08-20-2009, 12:52 PM
Quote:trmp- You happen to be incorrect on the BTH thing of DW's
when a DW is discarded to the graveyard by a card effect, the DW's monster effect is activated, allowing the player to special summon the DW to the field via monster effect. If you knew, a DW cannot be solemed if it is being special summoned by it own effect from the grave, just like how gorz cannot be solemed when it is brought out by its own effect. However, back to the BTH mistiming, when multiple DW's are discarded to the grave via card destruction, either yours or your opponents, the DW's effects trigger simultaneously, but because two effects cannot happen at the same time, AKA mistiming, the DW's effects form a chain. If Your opponent has a BTH down and you activate card Destruction or Cheerful Coffin and discard Goldd, Silva, and Broww, you can chose the order in which the chain goes. Thus if Broww is chain #1, Silva and Goldd chains #2 and #3, here's where the mistimg for BTH comes into play. Both Silva and Goldd are Special summoned to the field via there effect, but because there is one more card in the chain, AKA Broww, BTH as missed its timing and cannot be activated to destroy and remove which ever of the two DW's came out last.
That is also where other players screw up, Because BW's are special summoned as a result of an effect, and form chains if more than one is discarded, Then only the first monster in the chain (the DW also has to be chain #1) of DW's can be BTH because all the other DW's have all ready been successfully summon and on the field for a chain (meaning the next chain had to be the chain to destroy or remove the DW from the field because of its summon), so then the last monster to be special summoned would be destroyed and removed do to BTH.
Take the example from above only substitute Broww for Beiige
chain#1 Beiige, chain #2 and #3 Goldd and Sillva
Goldd and Sillva are Special Summoned, then Beiige is special summoned, BTH is then activated and destroys and removes only Beiige from game because it was the last monster to be special summoned by itself

the only card to get over this mistiming is Torrential tribute, but like up above, torrential cannot chain after {insert DW monster here} because the monsters special summoned previous are already considered to be summoned and torrential has missed its timing.

-trmp

So I think for quick reference I will quote this as it is very discriptive.

xXcLoWnFaCeXx
08-20-2009, 01:19 PM
Drainworld is probably the most competitive darkworld build, and probably the only 1 you could take to regionals and place decent with, not only is it consistent, but it's a mix of control and aggro. this is what it looks like.

monsters:19

oo3 sillva
oo3 goldd
oo3 barbie
oo3 broww
oo2 p-com
oo1 krebs
oo1 psz
oo1 m-jar
oo1 cydra
oo1 gale

spells:14

oo3 book of moon
oo3 dw dealings
oo2 allure
oo2 dw lightning
oo1 mst
oo1 heavy storm
oo1 card destruction
oo1 e-teleport

traps:8

oo3 skill drain
oo2 bth
oo1 TT
oo1 mirror force
oo1 CoTH

i may have missed a few staples this was just off the top of my head.

BigStinkin'Ape
08-20-2009, 01:43 PM
Okay so ATM(this format) there is DWS(synchro),DWdrain,DW control(still or did that die??) and DW but used in combo with stun?Did I miss any deck types?

CardMasterC
08-20-2009, 05:20 PM
Gravekeeper DW builds are great. since necrovalley doesnt effect DW monsters self-recurrsion effects. plus a handful of DW+royal tribute=lots of fun. and GK spy swarms with DW easily

BigStinkin'Ape
08-20-2009, 06:48 PM
Okay so ATM(this format) there is DWS(synchro),DWdrain,DW control(still or did that die??) and DW but used in combo with stun?Did I miss any deck types?

Add GKDW to this and is there anything else that can be done with DW?

Shadow Master
08-21-2009, 01:29 PM
DW's have always been fun, and I think they might see light again with X-Sabers and their broken hand control effects :p thoughts?

BigStinkin'Ape
08-21-2009, 01:36 PM
YES I fully agree shade,DW will see more play cause of X.Their swarm vs.swarm cannot be resisted.

BigStinkin'Ape
08-22-2009, 11:08 PM
To the Top!!!!

BigStinkin'Ape
08-24-2009, 05:14 AM
Bump it up!!!!!!!

trmp
08-24-2009, 05:15 PM
DW's have always been fun, and I think they might see light again with X-Sabers and their broken hand control effects :p thoughts?

i would have to agree, i played against syncro cat this format with my DW Swap deck and i won 3/4th's of the matches i played just because they attcked with airbellum and hit a DW. lol.

BigStinkin'Ape
08-24-2009, 05:18 PM
Mmm that's what were gonna have to look foward to this format for DW's to work.

trmp
08-25-2009, 10:08 AM
i am gonna have to disagree with you on that
with COSAR banned, DW deck have lost some draw power and need to start focusing on the cards that will hit your opponent hard and combos
like
Dark Deal with a sillva or goldd left in your hand
morphing/rigorous reaver with swap to get the secondary effects
Necro valley with royal tribute
DW players need to start thinking of advantage and not swarm

trmp

BigStinkin'Ape
08-25-2009, 11:26 AM
i am gonna have to disagree with you on that
with COSAR banned, DW deck have lost some draw power and need to start focusing on the cards that will hit your opponent hard and combos
like
Dark Deal with a sillva or goldd left in your hand
morphing/rigorous reaver with swap to get the secondary effects
Necro valley with royal tribute
DW players need to start thinking of advantage and not swarm

trmp
Also true wbut Draw Power in DW decks usually leads to swarm and can give advantage cause of that. Hmm Is there any way to couple these with say a respite indominable glads engine?

trmp
08-25-2009, 11:41 PM
Also true wbut Draw Power in DW decks usually leads to swarm and can give advantage cause of that. Hmm Is there any way to couple these with say a respite indominable glads engine?

what is the respite indominable glads engine????
i need to know before i can comment

trmp

BigStinkin'Ape
08-26-2009, 05:36 AM
GB respite:return 2 GB cards in hand to deck,shuffle,draw 3 cards
indominable GB: target GB gains 500 atk until the end phase,you can return 2 GB cards from grave to deck to add this card to hand
+GB Equeste(wind ,1600,1200 4*) and another random GB

how it works is you respite till you no longer have 2 GB cards(this is assuming you draw multiple respites) then you play a gb monster (normal summon) and set a indominable glads.they attack you or you attack them,does not matter what matters is if you'll survive withg a 500 point boost if so flip indominable glads kill their monster and tag out, then on your turn return as many glad pairs of cards as you can to get indominable back and use it as much as you can.When you cant get 2 GB in grave equest rescues 1 card with GB in name from grave upon tag summon so hes your plan B. Get it now?

Kapura13
08-26-2009, 07:26 AM
DW-Drain should work well next format, since you can replenish your hand with multitude of cards

DW just takes a level of skill to know when not to over swarm, or have back up/protection to the swarm.

trmp
08-26-2009, 09:19 AM
GB respite:return 2 GB cards in hand to deck,shuffle,draw 3 cards
indominable GB: target GB gains 500 atk until the end phase,you can return 2 GB cards from grave to deck to add this card to hand
+GB Equeste(wind ,1600,1200 4*) and another random GB

how it works is you respite till you no longer have 2 GB cards(this is assuming you draw multiple respites) then you play a gb monster (normal summon) and set a indominable glads.they attack you or you attack them,does not matter what matters is if you'll survive withg a 500 point boost if so flip indominable glads kill their monster and tag out, then on your turn return as many glad pairs of cards as you can to get indominable back and use it as much as you can.When you cant get 2 GB in grave equest rescues 1 card with GB in name from grave upon tag summon so hes your plan B. Get it now?

in a dark world deck!??!...
have you lost your mind ... idk have you tried this engine
does it work, consistently. are we even talking DW's in this deck
how about you show the deck list for it, that might clear some things up.

trmp

Jtk|Yata|
08-26-2009, 09:52 AM
Have you guys thought of a Lightsworn / Dark world build using 3 Becks and Golds and Silivas

BigStinkin'Ape
08-26-2009, 12:35 PM
-kapura: it could work but over extention is the worry there for me , have any consept decks or ideas for a good DW drain?

off topic:how is the old team going or did it die?

-TMP it is a theory ,it can work consistantly and no I havent tried it in a DW, I was mearly spitballing.

JtK- have a deck list we could see? I cant see how it could work as DW need to be discarded from hand not as a cost.

Jtk|Yata|
08-26-2009, 12:58 PM
Use Beckoning Light to Dump your hand and get jd

Tcg rulings for Beckoning Light state
Discarding is not a cost

Nemutai
08-26-2009, 01:14 PM
DW should receive a significant bump with Fiend's Roar Deity Raven.
It could possibly enhance the swarm; while giving you a control/synchro presence.
Just running it on Stardust accelerator, it feels amazing... but if one were to decide to concentrate more on the control aspect, they would probably have to actually use the widely unloved 'FoD' (Which I still don't understand why people turn down), and also incorporate the frowned upon presence of gren and kahkki...
...but before I get into that.
Anybody know when the card will be in english? :c

BigStinkin'Ape
08-26-2009, 02:11 PM
JTK-Interesting....I'll see what I can cook up...
Nemutai-I want that card english but its a DT card so likely not for 2 more years will we see it english.

EDIT:JtK your wrong thats a cost.

Kapura13
08-26-2009, 02:55 PM
it died and i have a dw-drain in my deck thread, it's a work in progress but i like it.

BigStinkin'Ape
08-26-2009, 03:05 PM
I See to bad... and cool LUK when it is completed were always looking for a new spin on DW'S.

D_DASHER
08-26-2009, 03:20 PM
jtk's right. Beckoning light doesn't have a cost. But it's not very good in DW considering you'll need to run quite a few light monsters to pull it off in DW.

Kapura13
08-26-2009, 03:27 PM
yeah but it could be pulled off since d.d. warrior lady is back and some of the light fiends and other good light staples could fit in.

here is my build

Dark World Drain:

Monsters
3 Sillva, Warlord of Dark World 3
2 Goldd, Wu-Lord of Dark World 2
3 Beast King Barbaros 3
2 Bronn, Mad King of Dark World 2
3 Broww, Huntsman of Dark World 3
1 Snipe Hunter 1
1 Sangan 1
1 Morphing Jar 1
1 Night Assailant 1
2 Breaker the Magical Warrior 2

Spells
3 DWD 3
2 DWL 2
2 Allure 2
1 MST 1
1 Fissure 1
1 Gateway to The Dark World 1
1 My Body As A Shield 1
1 Giant Trunade/Heavy Storm 1
1 Lightning Vortex 1
1 Card Destruction 1
1 Brain Control 1

Traps
3 Skill Drain 3
1 Call of the Haunted 1
1 Torrential tribute 1
1 Force of Darkness 1

D_DASHER
08-26-2009, 03:31 PM
yeah but it could be pulled off since d.d. warrior lady is back and some of the light fiends and other good light staples could fit in.

I still don't see Beckoning being at all consistant.

Your build is nice though. I like the added s/t removal.

Kapura13
08-26-2009, 03:39 PM
i agree it would be akward to handle but a build could be made if we had fiend diety, and we could even run chaos sorcerer in there as well..

thanks

Jtk|Yata|
08-26-2009, 05:16 PM
jtk's right. Beckoning light doesn't have a cost. But it's not very good in DW considering you'll need to run quite a few light monsters to pull it off in DW.

Thats why is was talking about a dw lightsworn mix

BigStinkin'Ape
08-26-2009, 05:36 PM
Really I checked it out and It came up listed as a cost but its not like I got a rulings judge to check it.I like that Deck Kapura but What is your answer to synchros\big monsters and would swords of concealing be good(DW lightning)?

Nemutai
08-26-2009, 06:04 PM
@ Kapura.
It appears that a few of your monster effects conflict with Skill Drain... I never really understood why people recommended snipe hunter, bronn, or breaker in a skill drain deck. If you are concentrating on skill drain, I think that it would be smarter to concentrate on the effects that activate in the graveyard... but that could just be my necrovalley preference... DW Drain is awesome IMO, but it leads to useless draws... which give it a bit less consistency than say... a Necro DW or maybe even a full fledged DW. I would personally take out snipe hunter/breaker for a gren/kahkki. If all else fails... you could still use them as allure food and not be hindering yourself at all.
That is just my two cents though, I am still a nooblet on this forum.

@ Ape.
SoCL seems like it would be a good tech card. Kudos.
If not mained, it would most definitely be a good side decker.
Helps against the annoyance of synchros.

BigStinkin'Ape
08-26-2009, 06:31 PM
Nemutai we were all "nooblets" once so dont feel your opinion is lessened by it :) you have a good point about Kapura's(can I still call ya Kappy?) monster line up but he runs those for when skill is not active and snipe I dislike as his effect is a cost where he discards.I just see SoCL as a good way to deal with a swarm of synchros same with book of ecplise.

Kapura13
08-26-2009, 06:46 PM
@Nemutai
Skill drain won't always be up, so thus there isn't a fear if 3 or 4 of my monsters are restricted by it. And Necro builds dead draw a whole lot more... Fields decks are just too slow. I have kahkki and grenn sided.

@bsa
yeah it's fine, and i know snipe it's a cost but it can turn the tides since stardust can't stop it

Nemutai
08-26-2009, 07:01 PM
When I ran DW Drain, I always had Skill Drain within the first 8 cards... I ran it for a couple of months, but a few people told me that it was still blind luck... that is why I don't really agree with the monsters... but maybe I am just lucky. I'm not fond of Necro DW; I opt for the Synchro DW approach... Stardust protects my swarm... and with a 3 star tuner and the swarm speed of DW, it is pretty easy to get out while clearing essential components of the opponent's strategy.

Book of Eclipse + Red Dragon Archfiend = Amazing.
Only got that off once though, lol. It was funny when it happened.

BigStinkin'Ape
08-26-2009, 07:26 PM
Getting skill in your first eight isn't that big of a stretch(40 card deck 8 cards=1\5th of the deck) and I like DW synch but drain ncan be more consistant I find. BoE+RDA is so win(do it alot in my empty jar deck,yes empty jar can synch)

D_DASHER
08-26-2009, 07:54 PM
Roughly speaking, you have about a 40% chance of pulling drain in your first 8 cards....

...and only a 50% chance of that.

Kapura13
08-26-2009, 08:48 PM
usually i wait for the right moment for me to play skill drain, but yeah i know what your saying. If anything i would just add necro gardnas over snipe and breakers

Irrelevant
08-26-2009, 09:19 PM
So here's a revision I'm working on for after the new banlist goes into effect.

Monster:
3x Goldd Warlord of Dark World
3x Sillva Wu-Lord of Dark World
2x Broww Huntsman of Dark World
1x Sangan
1x Morphing Jar
1x Spirit Reaper
2x Psychic Commander
2x Krebons
1x Gorz, Emissary of Darkness
1x Neo-Spacian Grand Mole
2x Breaker The Magical Warrior

Spells:
1x Giant Trunade
1x Book of Moon
1x Brain Control
1x Enemy Controler
2x Dark World Lightning
3x Dark World Dealings
1x Gateway to Dark World
1x Mystical Space Typhoon
1x Cheerful Coffin
2x Allure of Darkness
1x Pot of Avarice
1x Lightning Vortex
1x Heavy Storm
1x Emergency Teleport
1x Card Destruction

Traps:
2x Bottomless Trap Hole
1x Call of The Haunted
1x Torrential Tribute

Extra Deck: 12
1x Goyo Guardian
1x Black Rose Dragon
1x Stardust Dragon
1x Red Archfiend Dragon
3x Colossal Fighter
3x Gaia Knight, The Force of Earth

Side Deck: 15
3x Skill-Drain
1x Threatening Roar
2x D.D. Crow
1x Pot of Avarice
1x Nobleman of Extermination
3x Royal Decree
2x Mind Crush
2x Deck Devastation Virus

OddCrow
08-27-2009, 01:01 AM
I do believe veil of darkness works with them.
not 100%, but 95%

Kapura13
08-27-2009, 02:31 AM
oddcrow

no it doesn't because you send it to the grave, not discard it...

chaosrider1
08-27-2009, 02:39 AM
Dark worlds and infernity would work nicely with each other if they came out with dark synchros and more support for infernity

BigStinkin'Ape
08-27-2009, 07:15 AM
Dark worlds and infernity would work nicely with each other if they came out with dark synchros and more support for infernity
Actually its funny you bring this up chaosrider, I was thinking of teching infernity beast into my DW synchro yesterday, but I could only proxy it for now so I chose not too but I completely see what your saying.I once tried 2x cybernetic cylopean during the Reign of monarchs and they worked out well, I figure beast(and maybe the others) could do well in here. Thoughts?

Kapura13
08-27-2009, 10:11 AM
I could see archfiend working well since him and guardian are also fiend and can help out some with amazing top decks of archfiend. Beast just seems too weak, he is just pitch black warwolf with a condition, sure he stops spells as well, but there are better monsters to run, unless the deck is all about the hybrid build, they don't forget cyber archfiend.

trmp
08-27-2009, 11:21 AM
I dont think that using the Infernity monsters would be a good idea
reason #1 their effects are not that great
reason #2 its a waste of a normal summon
reason #3 their effects have a stipulation that is pretty hard to get to

this is just my oppinion, but their are better monsters to fit into a DW deck

trmp

anduril38
08-27-2009, 11:26 AM
trmps right; Infernity monsters aren't good.

BigStinkin'Ape
08-27-2009, 05:29 PM
Any suggestions for Better Monsters to add then Anduril,trmp ?

Dark_World_Overlord
08-27-2009, 05:50 PM
Wow, it's been a long time. Ah, I see you have your own guide now. Very interesting. Looks good though. Needs more stuff though. ;);) I updated my guide today actually. It's on Pojo though. If you guys wanna look let me know.

BigStinkin'Ape
08-27-2009, 06:23 PM
I have been looking for you, wondered where ya went off to.Long time no see ^.^ mind giving some sort of link or even thoughts on deck ideas and suggestions?

Dark_World_Overlord
08-27-2009, 06:48 PM
I have been looking for you, wondered where ya went off to.Long time no see ^.^ mind giving some sort of link or even thoughts on deck ideas and suggestions?

I've been on Pojo and Dark World Society like usual. :D Sure, I'll help you out. I'm pretty much making Dark World come back again. I miss Card of Safe Return. However, we are working on Future World.

http://www.pojo.biz/board/showthread.php?t=747667

BigStinkin'Ape
08-27-2009, 07:24 PM
Mind if I Add your link to the front DWO?If nothing else it can show people some of thew right ideas :).

Dark_World_Overlord
08-27-2009, 07:39 PM
Mind if I Add your link to the front DWO?If nothing else it can show people some of thew right ideas :).

Sure, that's fine. What do you think of it? It was a ***** to get it to look like that.

BigStinkin'Ape
08-27-2009, 08:13 PM
It is rather good , I will give props for the link, thanks .Drop by more often as I am not as good as you with DW and it does help to have a "expert" around.

EDIT: link added.Thanks again DWO.

trmp
08-27-2009, 09:30 PM
I've been on Pojo and Dark World Society like usual. :D Sure, I'll help you out. I'm pretty much making Dark World come back again. I miss Card of Safe Return. However, we are working on Future World.

http://www.pojo.biz/board/showthread.php?t=747667

nice DW Guide!
I am currently typing my own guide and deck lists.
Could I possibly use a couple of the deck ideas in your guide,
some of which i have never thought of but are interesting at that and should be used in casual play.

and where did you get this
Dark World Introduction: Before the Existence of Light
and its following story, did you make it up, i loved it.
could i possibly use it, it is amazing!!

BigStinkin'Ape
08-27-2009, 09:50 PM
This is why I was hoping DWO would come lumbering out of the shadows, cause he has rather "unique"(in a good way) Ideas about DW and how to run them.

BigStinkin'Ape
08-29-2009, 03:28 PM
Daily Bump to the top!

BigStinkin'Ape
08-30-2009, 03:45 PM
Bump of a Dark World(lol)

BigStinkin'Ape
08-31-2009, 08:06 PM
Must...Bump...The Dark..World...

BigStinkin'Ape
09-02-2009, 06:09 AM
Any Dark World ideas for this format?

BigStinkin'Ape
09-03-2009, 09:08 AM
One Day bump...........

BigStinkin'Ape
09-04-2009, 12:33 PM
Testing a DW GB hybrid(ya I know odd) it is test drawing well and the hands are not wack ether.Thoughts?

Irrelevant
09-04-2009, 01:27 PM
Ordering a set of Depth Amulets, I wanna try them out with a forced requisition build. Really missing COSR this format.

BigStinkin'Ape
09-04-2009, 01:43 PM
Ya Depth Amluet will be just pwn I am considering trying that in a LS DW hybrid with beckoning.

WightK-OS
09-04-2009, 02:08 PM
Iv built an honest / beckoning of light hybrid. dark world monsters also gain their effects from beckoning of light. the deck basicaly uses its light monsters to force the apponent to run their plays out then reusing the light monsters in the graveyard while getting a mass summon onto the feild. dark world has been one of my favorites

BigStinkin'Ape
09-04-2009, 05:19 PM
Mind Posting it up K-OS?I'd love to see it(I get how it works but this LS+DW thing is really screwing with my head atm :s)

WightK-OS
09-04-2009, 06:48 PM
Its got nothing to do with light sworn. its a difficult build, i know it can work but i just need to crack it. im a little behind on the sets right now but i will post my old deck.

3 goldd
3 sillva
3 honest
3 alius
3 thunder king
1 morphing jar
1 breaker
1 gale
1 cydra
1 choas sorc

3 dark world dealing
3 book of moon
2 dark world lightning
1 card destruction
1 mst
1 heavy
2 allure of darkness

3 bottomless
2 beckoning of light
1 torrentail
1 call of the haunted

side
3 creature swap
3 rigerous reaver
2 deck dev
3 beige
1 kakki
3 imperial iron wall

this is off the top of my head right now of what i can remember. i dont have time to track down my old deck. i needs alot of work, but to flood the feild and refill your hand was to hard to pass up. i just need to figure this out

BigStinkin'Ape
09-04-2009, 06:56 PM
I see how it should work and now I am getting ideas ahoy, thanks K-OS.

WightK-OS
09-04-2009, 09:32 PM
what are your ideas on this. do u think its a doomed notion?

BigStinkin'Ape
09-04-2009, 09:41 PM
Quite the contrary I think it could work rather well but as I am still a bit new to DW I am going to need time to put this idea into a deck that is viable.

WightK-OS
09-05-2009, 06:58 AM
this was my most sucessful build
3 goldd
3 sillva
3 necro gardna
1 dandylion
1 cydra
1 sangan
1 morphing jar
1 breaker
1 gale
2 beast king
2 fusilier

1 mind control
1 brain
3 book of moon
3 dark world dealing
1 mst
1 heavy strorm
1 card destruction
2 allure of darkness

3 skill drain
1 call of the haunted
1 torentail tribute
3 bottomless

side
3 imperial iron wall
3 light imp. mirror
3 intercept( works great with skill drain on the feild)
2 des wombat
3 threatning roar

placed second at a local, havnt seen a dark world deck do that in a couple of years

BigStinkin'Ape
09-05-2009, 11:26 AM
Congrats and interesting build.I'll hopefully be posting up a deck list soon of my LS,DW hybrid(gonna take some time to get it right) and maybe even my DW GB hybrid(its still rather wonky atm)

BigStinkin'Ape
09-06-2009, 12:22 PM
Here is what I have got So far on a LS DW hybrid thoughts?(I know its rough but as I said this is gonna take work to "perfect")

3x Silva
3x Goldd
2x Broww
2x Celestia
3x Honest
2x DDWL
1x Jain
2x Lyla
1x JD
2x Arkus
1x ryko

3x DW Dealings
1x Card Destrction
2x POA
2x Solar Recharge
1x Monster Reincarnation
1x Heavy
1x Smashing
2x Fissure

2x Beconing light
2x BTH
1x Mirror Force
1x Transmigration Prophecy
1x Torrential

jakelukis45
09-06-2009, 03:46 PM
Dark World Drain? eh?

BigStinkin'Ape
09-06-2009, 04:00 PM
Well thats hardly a question but I think I see what your getting at, DW drain runs skill drain(DW get around that) and beats up on other decks using Beast King barbaros and your Special Summoned DW monsters cause BKB gets his attack reverted back to normal and the DW's add much needed speed to the onslught.

BigStinkin'Ape
09-07-2009, 04:31 PM
A Bump for the Dark Worlds....

Kapura13
09-07-2009, 05:44 PM
Here is what I have got So far on a LS DW hybrid thoughts?(I know its rough but as I said this is gonna take work to "perfect")

3x Silva
3x Goldd
2x Broww
2x Celestia
3x Honest
2x DDWL
1x Jain
2x Lyla
1x JD
2x Arkus
1x ryko

3x DW Dealings
1x Card Destruction
2x POA
2x Solar Recharge
1x Monster Reincarnation
1x Heavy
1x Smashing
2x Fissure

2x Beconing light
2x BTH
1x Mirror Force
1x Transmigration Prophecy
1x Torrential

-2 Celestia (just figures your either going to just use her for solar recharge or have to offer dw instead of a ls)
+1 Garoth
+1 Ehren
and maybe either
-1 POA/Fissure
+1 ROTA/CHARGE

This should help with consistency and flow of the deck, and since i'm taking away one name and giving back 2, jd will be easier, and garoth adds some needed draw power, and ehren is for tech, you could use another ryko or lumina or w/e floats your boat.

BigStinkin'Ape
09-07-2009, 05:52 PM
-2 Celestia (just figures your either going to just use her for solar recharge or have to offer dw instead of a ls)
+1 Garoth
+1 Ehren
and maybe either
-1 POA/Fissure
+1 ROTA/CHARGE

This should help with consistency and flow of the deck, and since i'm taking away one name and giving back 2, jd will be easier, and garoth adds some needed draw power, and ehren is for tech, you could use another ryko or lumina or w/e floats your boat.
Seeing as I was stuck atm on what to do with this deck I'll try that, thanks Kapura :)

boneclub24
09-07-2009, 05:59 PM
:)hello! I <3 me some DW's

should i go synch or swarm?

w00t! posting from Wii :3

BigStinkin'Ape
09-07-2009, 06:15 PM
I think synchro DW is better of the Two but this format is DW drain IMO.

BigStinkin'Ape
09-08-2009, 06:37 PM
A Bump for a Dark world...........

WightK-OS
09-09-2009, 02:28 AM
:)hello! I <3 me some DW's

should i go synch or swarm?

w00t! posting from Wii :3

go with drain, i tried sync dark world builds and its just not as good

BigStinkin'Ape
09-09-2009, 01:37 PM
go with drain, i tried sync dark world builds and its just not as good
Really that's odd, My DW synchs worked well but that's was a very complex build and last format.

WightK-OS
09-09-2009, 06:52 PM
my first sync build was when e-tele was at three. it ran the hand down quick.
iv tried forced req. build
-sync build
-drain build
-tribute build(with gren maju gaza. i think thats what its name was, it gains the atk of the monsters used as tribute, i last used it 2 years ago)
Drain worked the best, probably better now that forbidden chalice is out.

Dharcliet
09-10-2009, 01:41 PM
New Dark World Control Build I was working on. it's actually really good. Its a Darkworld/vayu Hybrid.


3 Goldd
3 Sillva
2 Broww
2 Sirocco
3 Vayu
3 Armageddon Knight
3 Necro Gardna
1 Dark Grepher
1 Morphing Jar
1 Plaguespreader

2 Allure
2 Dark World Dealings
2 Book of Moon
1 Heavy Storm
1 Mystical Space Typhoon
3 Burial from a Different Dimension
1 My Body as a Shield
1 Brain Control

2 Dark Deal
1 Mirror Force
2 Bottomless
1 Torrential
1 Solemn Judgment


Extra:
3 Armed Wing
3 Armor Master
1 Stardust Dragon
1 Black Rose Dragon
1 Thought Ruler Archfiend
1 Goyo Guardian
1 Arcanite Magician
etc etc

Side Deck:
3 Dark world Lightning (Vs Gladiator Beast. hit chariot/D-Prison etc)
3 threatening Roar (Glads)
2 kycoo (Other Vayu builds/Zombies/Lightsworn)
1 Dark Deal (third one for Lightsworn match ups)
3 Dragged Down to the Grave (for attacking their hand)
3 Breaker the Magical warrior (why not? :D)


This deck Basically stops them from attacking, using Necros to stall while you either set up back row cards or manipulate your graveyard to your liking, dropping Goldd or Sillva every once in a while to keep em in check.

BigStinkin'Ape
09-10-2009, 04:17 PM
New Dark World Control Build I was working on. it's actually really good. Its a Darkworld/vayu Hybrid.


3 Goldd
3 Sillva
2 Broww
2 Sirocco
3 Vayu
3 Armageddon Knight
3 Necro Gardna
1 Dark Grepher
1 Morphing Jar
1 Plaguespreader

2 Allure
2 Dark World Dealings
2 Book of Moon
1 Heavy Storm
1 Mystical Space Typhoon
3 Burial from a Different Dimension
1 My Body as a Shield
1 Brain Control

2 Dark Deal
1 Mirror Force
2 Bottomless
1 Torrential
1 Solemn Judgment


Extra:
3 Armed Wing
3 Armor Master
1 Stardust Dragon
1 Black Rose Dragon
1 Thought Ruler Archfiend
1 Goyo Guardian
1 Arcanite Magician
etc etc

Side Deck:
3 Dark world Lightning (Vs Gladiator Beast. hit chariot/D-Prison etc)
3 threatening Roar (Glads)
2 kycoo (Other Vayu builds/Zombies/Lightsworn)
1 Dark Deal (third one for Lightsworn match ups)
3 Dragged Down to the Grave (for attacking their hand)
3 Breaker the Magical warrior (why not? :D)


This deck Basically stops them from attacking, using Necros to stall while you either set up back row cards or manipulate your graveyard to your liking, dropping Goldd or Sillva every once in a while to keep em in check.
Have you tested this as ?I am unsure of its consistency

Dharcliet
09-10-2009, 05:04 PM
It's consistent enough, It always gives me manageable hands. I still need to perfect it, but the two themes work well together. You can dump necros with armageddon and vayu/sirocco with DWD or vice versa.

I'm trying to find a good mix of magic and traps, I want more traps to add more control, after all with two dark deal you can afford to risk the heavy storm play.

BigStinkin'Ape
09-10-2009, 06:09 PM
It's consistent enough, It always gives me manageable hands. I still need to perfect it, but the two themes work well together. You can dump necros with armageddon and vayu/sirocco with DWD or vice versa.

I'm trying to find a good mix of magic and traps, I want more traps to add more control, after all with two dark deal you can afford to risk the heavy storm play.
lol good point.

Hmm I want to fix this but atm I will have to test it and "see what I see" in the deck.

BigStinkin'Ape
09-12-2009, 08:40 AM
Must...Bump...The Dark..World...

BigStinkin'Ape
09-13-2009, 09:54 AM
Must...Bump...The Dark..World...

BigStinkin'Ape
09-14-2009, 02:49 PM
Must...Bump...The Dark..World...

BigStinkin'Ape
09-15-2009, 03:33 PM
Does anyone think a dark world garden build could work?Discuss

Dark_World_Overlord
09-16-2009, 04:30 PM
Not Dark World Garden but maybe Future World of course. What's up?

BigStinkin'Ape
09-16-2009, 06:12 PM
Not Dark World Garden but maybe Future World of course. What's up?
I know future World had potential but I also see potential in blocking the crap out of their field via counters then hitting them with just deserts ect and even using cards like book of eclipse(x3) and needle celing(x2) to destroy pesky big monsters.but atm this idea of mine is still experamental.

Also off topic: to all who read through this deck thread.the Masterminds are beginning to become more focused on the Deck sections.If you want help on a deck please,unless you think you can wait for an answer, post any decks in the deck section if you are looking for help.The MM's will be concentrating heavier on there as will I.You can still post decks in the deck discussions for help but if you want a quick reply ,post it in deck creation first ,then hyperlink it to the discussion your asking for help in.

BigStinkin'Ape
09-17-2009, 06:39 PM
Must...Bump...The Dark..World...

WightK-OS
09-17-2009, 07:09 PM
im in the dark, whats future world?

iv never even thought of black World before. Hey i kind of like that

Black World
3 silva
3 goldd
3 beige
3 breaker
1 dandilion
2 lonfire blossom
3 botanical
1 morphing jar
1 summoner of illusions(splash!)

3 black garden
1 terraforming
3 book of eclypse
2 allure
1 mirracle fertilizer
3 dark world dealing
1 card d

3 pollinosis
3 just deserts
1 cease fire

i did this list in the spur of the moment after reading the black garden concept. i have no idea how this would play test and i have no idea what to switch in or out.

BigStinkin'Ape
09-17-2009, 08:24 PM
Future world is used to summon DW and BKB via future visions, this is basically (IMO) a glorified skill drain DW. Ya that deck looks something like I pictured Garden world to look like.

WightK-OS
09-18-2009, 03:37 AM
iv built future world when BKB first came out. i didnt know that it had a universal name.

BigStinkin'Ape
09-18-2009, 06:36 AM
Ya it does.Also Kos,Whats your thoughts on a Archfiend+Darkworld Combination?(dump imprisioned to grave use kind and skull for assault and battery, they usually perfer a normal summon ,General is dark 2100 and a field searcher.Its all wins IMO)

WightK-OS
09-18-2009, 02:08 PM
BSA, iv been out of the loop for awhile, in going to need a full name of the cards you are asking about so i can look them up, then i can give proper imput on it. i wish dark world can make top tier again, i always thought i would have a hand in its return. dark world support is cheap so i was thinking of buying a bunch of dark world crap and make a deck, its been along time.

BigStinkin'Ape
09-18-2009, 03:03 PM
Sorry,I tend to ramble in acronyms a lot on here.
imprisoned=Imprisoned Queen archfiend
King=terror King Archfiend
Skull=Summoned Skull OR Skull archfiend of lightning(both are Archfiends)
General=Archfined general(hes like E hero captain gold)
I recommend buying Dark world if you want to try for fun at a real tourny(locals if its REALLY meta but otherwise regs or better).

WightK-OS
09-18-2009, 08:31 PM
3 pandamodium
1 terraforming
2 allure
3 dark world dealing
1 Rota
1 card -d
3 book of moon

3 trap hole
1 torrentail
1 mirror force
1 call of the haunted

3 mazera deville
3 warrior of zera
3 archfiend general
3 terror king archfeind
3 goldd
3 sillva
1 morphing jar
1 breaker
1 gale

i would side deck 3 deck devs 4sure
3 power filters for those morphatronics and ojamas
3 t roar for glads

3 big burn
1 return from dd
3 ddr
this suit would kill light sworn

3 imperial iron wall

i dont have a clue how this would work but a -3 to your apponents hand first turn , i think would be an auto win. what do you think?

BigStinkin'Ape
09-18-2009, 10:01 PM
Eww.Warrior of Zera and mazera devil are bad.I'll edit into this post or a new one my deck fixes in a few.

WightK-OS
09-19-2009, 05:02 AM
why is it so bad? i would be easy to pull off first turn and with dark world support to back up the mid game.

BigStinkin'Ape
09-20-2009, 09:56 AM
why is it so bad? i would be easy to pull off first turn and with dark world support to back up the mid game.
From past experiences with Zera,you'll NEVER draw him.I hate deville for the sole reason of never drawing Zera.Good cards but they never see play.

BigStinkin'Ape
09-21-2009, 12:50 PM
Must...Bump...The Dark..World...

BigStinkin'Ape
09-22-2009, 01:25 PM
Must...Bump...The Dark..World...

WightK-OS
09-22-2009, 03:25 PM
From past experiences with Zera,you'll NEVER draw him.I hate deville for the sole reason of never drawing Zera.Good cards but they never see play.

maining rota is like having 4 zeras man

BigStinkin'Ape
09-22-2009, 04:08 PM
4/40 is still only 1/10 and with the hare line +/- ratio of DW I find Zera(nowadays) to be to much of a - card. Unless you run some serious advantage gaining cards he's gonna be to much of a drag IMO.If you can make it work then by all means, don't let me rain on your parade but that's just my opinion.

WightK-OS
09-22-2009, 06:44 PM
i think you just flooded out my parade. you are correct. i think a deck like that would need serious support with armagedon knights and warrior retutning alive.

BigStinkin'Ape
09-22-2009, 07:46 PM
i think you just flooded out my parade. you are correct. i think a deck like that would need serious support with armagedon knights and warrior retutning alive.
And then you'd be constantly compensating for the decks short falls.DW+Infernity cards .Good Combination or no?

WightK-OS
09-23-2009, 02:42 AM
Infernity cards are a little wierd if i know what you are talking about. they gain effects when you have no cards in your hand right? i dont think that would work to well

BigStinkin'Ape
09-23-2009, 01:49 PM
I suppose thats true.Hmm I'll come back to that combination later(when I solve for that prob).What about Dark Hours and DW? could there be a deck in that?

WightK-OS
09-23-2009, 06:39 PM
man , their must be more dark world builders out thier. i was thinking gadget world.

2 green
2 yellow
2 red
2 sillva
3 goldd
3 thunder king
1 cydra
1 morphing jar
1 chaos sorc

3 dark world dealing
3 dark world lightning
3 book of moon
1 card d
1 mst
1 heavy
3 fissure
3 shrink

1 call of the haunted
2 trap hole
1 torrentail
1 mirror

side
3 light imprisoning mirror
3 imperial iron wall
3 radiant mirror force
3 breaker
3 trap eater

BigStinkin'Ape
09-24-2009, 08:38 AM
man , their must be more dark world builders out thier. i was thinking gadget world.

2 green
2 yellow
2 red
2 sillva
2 goldd
3 Boww/Beiige
3 thunder king
1 cydra
1 morphing jar
2 Rigorous Reaver(bomb digity card with DW)

3 dark world dealing
3 dark world lightning
3 book of moon
1 card d
1 mst
1 heavy
2 fissure

1 call of the haunted
2 trap hole/Ultimate offering
2 Bottomless trap hole
1 torrentail
1 mirror

Fixes are in bold.Under your traps, why trap hole and not bottomless?Can this be edited to have shrink in?K-OS,Have you played this or is it a concept?I find 3x gadget set to be a bit much and hard to draw well.Interesting mix of themes.Would Caius the shadow Monarch be good in here?I want to try a line up similar but using a more gadget based setup(ya know anti-metaish and less DW/anit XX ish).Smashing ground is not in.Why is that?I know I am asking alot of questions about the build but I am intrigued by it.Now I need to find my spare gadgets -_-.

WightK-OS
09-24-2009, 07:15 PM
oops, i meant 2 of each gadget. it is only a concept but i do plan on putting it to use. shadow master sent me a deck list for a gadget removal deck. im going to try and play this weekend and i plan on buying the cards for the deck. once i do that, i will just need to buy dark world monsters and support to build the deck that i posted. gadgets give hand advantage so i can discard for dw lightning. the trap holes take care of some light sworn / glad stuff that i dont like.with rigerous, id like to run 3 creature swaps and 3 reavers.i cant find the room. i had a different deck useing the reavers. devestating that card is. i will edit this deck

BigStinkin'Ape
09-24-2009, 08:14 PM
Well,when its edited, post it.

Dexprozius
09-24-2009, 09:05 PM
Guys whats your opinion on this deck:

Koa'ki World

Monster (19):
Koa'ki Meiru Ice x3 (ill drop my dark worlds to kill anything you special summon hehehe...)
Goldd, Wu-Lord of the Dark World x3
Silvaa, Warlord of the Dark World x3
Broww, Huntsman of the Dark World x2
Morphing Jar x1
Legendary Jujitsu Master x2
Koa'ki Meiru Guardian x2
Koa'ki Meiru Boulder x2
Neo-Spacian Grand Mole x1

Magic (16):
Iron Core of Koa'ki Meiru x2
Dark World Dealings x3
Dark World Lightning x2
Card Trader x2
Burden of the Mighty x3
Dangerous Machine Type-6 x1
Brain Control x1
Giant Trunade x1
Mystical Space Typhoon x1

Trap (5):
Mirror Force x1
Torrential Tribute x1
Bottomless Trap Hole x2
Solemn Judgement x1

...

EDIT FUUUUUUUUUUUU%@.. APPARANTLY ice doesnt work with dark worlds.... would have been a great idea ya?

D_DASHER
09-24-2009, 10:29 PM
Even though Ice's effect doesn't work since it's a send, Pot of Avarice may make up for this in the long run. The deck isn't a total loss.

I'd drop the Dangerous machine for a card destruction. Cut Ice down to 2 or 1.

Pot of Avarice or Forces of Darkness can be possibly used to have Ice endless effect cost fodder to an extent.

WightK-OS
09-25-2009, 03:24 AM
ditch the card trader for a hand destruction and a brain control

Dangerous machine could be fun in this deck.

BigStinkin'Ape
09-25-2009, 07:03 AM
Guys whats your opinion on this deck:

Koa'ki World

Monster (19):
Koa'ki Meiru Ice x3
Goldd, Wu-Lord of the Dark World x3
Silvaa, Warlord of the Dark World x3
Broww, Huntsman of the Dark World x2
Morphing Jar x1
Legendary Jujitsu Master x2
Koa'ki Meiru Guardian x2
Koa'ki Meiru Boulder x2
Neo-Spacian Grand Mole x1

Magic (16):
Iron Core of Koa'ki Meiru x2
Dark World Dealings x3
Dark World Lightning x2
Dark World Grimore x2(since you need continuous spells)
Burden of the Mighty x3
Dangerous Machine Type-6 x1(I like the idea but it wont work like you need it to)
Brain Control x1
Giant Trunade x1
Mystical Space Typhoon x1

Trap (5):
Mirror Force x1
Torrential Tribute x1
Bottomless Trap Hole x2
Solemn Judgement x1

...

EDIT FUUUUUUUUUUUU%@.. APPARANTLY ice doesnt work with dark worlds.... would have been a great idea ya?

I knew I didn't miss that ,Gezuz you scared me...I like the idea but ATM this is my fix(I have to think about this one to add to it)glad to see you around here Dexprozius.Also D-D's fix is a good idea but IDK how to add poa to it(forces is meh unless you have a really good discarding engine.)

BigStinkin'Ape
09-26-2009, 12:27 PM
Any thoughts on a "clear World"dark world deck?

psihicboy
09-26-2009, 12:57 PM
Any thoughts on a "clear World"dark world deck?

lol if you don't wanna attack then run them :D

also I love Dark World deck but they banned COSR I relly hate this god I wish we could use them rely sad :S

WightK-OS
09-27-2009, 01:07 PM
COSR was completly broken in tunningware ftw. whats clear world?

BigStinkin'Ape
09-27-2009, 01:31 PM
COSR was completly broken in tunningware ftw. whats clear world?
Clear world is a new field spell card being released.Here is the wikia description of its effect.

"Pay 500 Life Points (http://yugioh.wikia.com/wiki/Life_Points) during each of your End Phases (http://yugioh.wikia.com/wiki/End_Phase). If you do not, destroy this card. Apply the following effects to both players depending on the Attribute(s) of the monster(s) they control:
●LIGHT (http://yugioh.wikia.com/wiki/LIGHT): Play with your hand revealed.
●DARK (http://yugioh.wikia.com/wiki/DARK): If you control 2 or more monsters, you cannot declare an attack.
●EARTH (http://yugioh.wikia.com/wiki/EARTH): Destroy 1 face-up Defense Position (http://yugioh.wikia.com/wiki/Defense_Position) monster you control during each of your Standby Phases (http://yugioh.wikia.com/wiki/Standby_Phase).
●WATER (http://yugioh.wikia.com/wiki/WATER): Discard (http://yugioh.wikia.com/wiki/Discard) 1 card during each of your End Phases (http://yugioh.wikia.com/wiki/End_Phase).
●FIRE (http://yugioh.wikia.com/wiki/FIRE): Take 1000 damage during each of your End Phases (http://yugioh.wikia.com/wiki/End_Phase).
●WIND (http://yugioh.wikia.com/wiki/WIND): You must pay 500 Life Points (http://yugioh.wikia.com/wiki/Life_Points) to activate a Spell Card (http://yugioh.wikia.com/wiki/Spell_Card)."

Pretty devastating and it allows for more control based DW play to work well.

WightK-OS
09-27-2009, 08:31 PM
oh yes, i remember now,

psihicboy
09-28-2009, 04:16 AM
so what's good in Clear world in Dark World deck

BigStinkin'Ape
09-28-2009, 01:21 PM
I only thought they COULD work.I don't have a set idea or skeleton.

Lightswarm
09-28-2009, 01:41 PM
Full Salvo Would let the Dark world effects work when sent to the graveyard from hand right?
If it is that would be awsome, Burn damage then you got monsters with special summon and other effects :)>

BigStinkin'Ape
09-28-2009, 02:04 PM
Full Salvo Would let the Dark world effects work when sent to the graveyard from hand right?
If it is that would be awsome, Burn damage then you got monsters with special summon and other effects :)>
I would think full salvo is a cost but considering beckoning light works I will have to go and ask to be sure.

BigStinkin'Ape
09-29-2009, 02:49 PM
I would think full salvo is a cost but considering beckoning light works I will have to go and ask to be sure.
Found out Full Salvo DOES NOT work with DW.Shoot I seen potential in that.

BigStinkin'Ape
09-30-2009, 02:56 PM
Daily Bump.Any new DW strategies?

BigStinkin'Ape
10-01-2009, 06:44 PM
Daily Bump.Any new DW strategies?

BigStinkin'Ape
10-02-2009, 07:13 PM
Daily Bump.Any new DW strategies?

ALCHEMIST
10-04-2009, 05:43 PM
Does anyone here think using monsters like Tragoedia or Darkness Neosphere would be a viable option in Dark World decks, or would that just slow them down...? (Sorry if that is a very noobish question. I've been out of the loop for a while...)

BigStinkin'Ape
10-04-2009, 07:39 PM
Neosphere may be a good tech, trads personally haven't worked.Thats not to say they could not work for you though.Welcome back to the game.

ALCHEMIST
10-04-2009, 08:54 PM
Thank you for your opinion. My friends have been giving me mixed opinions on the matter of teching them in DW's. One more question, do you happen to know if having to send a fiend from your hand and field is considered a cost, like The Tricky for example, to summon Darkness Neosphere (can't find that ruling anywhere!)

Also, is Mind Crush a good choice to side/ main in DW's in todays meta? (mainly BW's and LS's [Kalut and Honest] in my area)

BigStinkin'Ape
10-04-2009, 09:03 PM
Send does not ALWAYS equal a cost BUT DW monsters need to be DISCARDED not sent and they cant be DISCARDED for a cost.

Well Crush isn't bad as your almost always going to get something useful out of it solong as your getting 2-3 DW in hand most turns.That way even if your crush fails your still getting a DW effect(most likely).

ALCHEMIST
10-04-2009, 09:21 PM
Thanks for clearing that up for me.

Would it be worth it to put a copy or two of Allure of Darkness in a DW deck, or do DW's already have enough draw power to support themselves (in an average drain build, I mean).

Sorry if the questions I'm asking are annoying. I figured that I should start back again with DW's because they seemed like a pretty simple way to break back into the game.

Dharcliet
10-04-2009, 10:19 PM
This is my new Darkworld Variant, and it is wrecking Face. It beats everything I throw at it, aside from macro decks ofc. I need a side deck for it though, I have yet to construct one.

"Darkness Approaches"

Monsters: 20
1 Gorz the Emissary of Darkness
2 Tragoedia
2 Darkness Neosphere
3 Goldd, Wu-Lord of Darkworld
3 Sillva, Warlord of Darkworld
2 Broww, Huntsman of Darkworld
1 Sangan
1 Morphing Jar
1 Night Assailant
1 Blackwing - Gale the Whirlwind
1 Dark Resonator
2 Mystic Tomato

Spells:10
2 Allure of Darkness
3 Dark World Dealings
2 Dark World Lightning
1 Mystical Space Typhoon
1 Heavy Storm
1 My Body as a shield

Traps:11
2 Dark Deal
2 The Forces of Darkness
1 Mirror Force
2 Bottomless Trap Hole
2 Dimensional Prison
1 Call of the Haunted
1 Torrential Tribute

Extra Deck: Standard

Side Deck: Pending

D_DASHER
10-04-2009, 10:40 PM
That is a great build dharcliet.

I would consider siding Dust Tornado's, Fairy Wind or Gren, for extra spell and trap removal.

DW decks biggest weaknesses are Macro, D. Fissure, Shadow Mirror's and Royal Oppression. Fairy Wind is a safe bet.

BigStinkin'Ape
10-05-2009, 02:47 AM
D_D's right thats rather good but I have a few Qquestions dharcliet

1. Isn't 1 gorz,2tragodia and 2 neosphere a bit much?(never tried somethng that heavy on big monsters who need certain requirements)
2. How has forces of darkness been playing for you?
3.Other than its effect(s) and its possible interaction with neosphere,what is the point of Night Assailant?
4.Do you know "darkness approaches" is an actual card :D (more of a joke)

D_DASHER
10-05-2009, 08:42 AM
I also run Forces of Darkness in my DW's. It can make a huge Morphing Jar or Card Destruction Rush, also can get you a free Draw with Broww again if nescessary.

My biggest problem with Neosphere is that if it has its summon negated by Royal Oppression, your basically out 3 cards. I can see how a DW deck can get Neosphere out quick enough, possibly getting out before Oppression is even available though.

BigStinkin'Ape
10-05-2009, 02:48 PM
I also run Forces of Darkness in my DW's. It can make a huge Morphing Jar or Card Destruction Rush, also can get you a free Draw with Broww again if nescessary.

My biggest problem with Neosphere is that if it has its summon negated by Royal Oppression, your basically out 3 cards. I can see how a DW deck can get Neosphere out quick enough, possibly getting out before Oppression is even available though.

I never liked Forces of DW but thats just preferance.I see what you mean about Neosphere, he could prove a risky play.Hmm any suggestions how to quell this matter?

robb
10-06-2009, 05:00 AM
This is my dark world deck any suggestions to improve the deck ?
I also need a side for it.

Monsters (21) :

3x goldd
3x sillva
2x brron
2x broww
3x D.D. warrior lady
1x cyber dragon
1x chaos sorcerer
1x DAD
1x krebons
1x sangan
1x bw-gale
1x morphing jar
1x gorz

Spell (14) :

3x dark world dealings
3x book of moon
2x allure of darkness
2x dark world lightning
1x card destruction
1x lightning vortex
1x brain control
1x MST

Trap (6) :

2x bottomless trap hole
2x compulsory evacuation device
1x call of the haunted
1x torrential tribute

Dexprozius
10-06-2009, 06:37 AM
u only have 4 lights.. is that enough for CS? 16 darks 4 lights 1 CS

robb
10-06-2009, 09:55 AM
yes , because dark world have many draw power i have almost evry time i draw a choas sorcerer a light monster in my grave.

BigStinkin'Ape
10-06-2009, 01:35 PM
Robb: Your deck looks pretty standard(not that its not good its just "normal/one of many look alikes").Why only one krebons?

Dharcliet
10-06-2009, 05:03 PM
D_D's right thats rather good but I have a few Qquestions dharcliet

1. Isn't 1 gorz,2tragodia and 2 neosphere a bit much?(never tried somethng that heavy on big monsters who need certain requirements)
2. How has forces of darkness been playing for you?
3.Other than its effect(s) and its possible interaction with neosphere,what is the point of Night Assailant?
4.Do you know "darkness approaches" is an actual card :D (more of a joke)

Neosphere, Gorz, and Tragoedia are amazing together in the same DW deck. In fact I may change the build up and make another variant to add Dark Necrofear as well. This card is good tech.

Forces of Darkness is a must if you only run Goldd Sillva and Broww. It's almost always a live card for me.

Night assailant is a good card, aside from Returning Morphing Jar to your hand, it is a good one for one. It was either run Assailant or GK guard,a nd I chose Assailant because it does more than it's initial flip effect.

Darkness approaches was in my first ever Themed Archetype specific Deck, which happened to be darkworld. Back then, me and my friends didn't know the difference between Discarding for costs and discarding for effects. :rolleyes: so I was abusing Darkness Approaches XD.

BigStinkin'Ape
10-06-2009, 06:12 PM
LMAO at ur firends firstly.Second fine but I was unsure since thats a LOT of situational trubutes.

Dharcliet
10-06-2009, 11:46 PM
Well In a Darkworld Deck, It's QUITE easy to deplete your resources, as you know. The reality of the thing, however, is that Gorz and Tragoedia are not very situational at all with that in mind. I tend to have a field with only a monster or Two, and like to keep cards in my hand, so the most you'll see out of me is a Goldd and a Neosphere or A synchro monster, unless I have stardust out and feel comfortable swarming 3+ monsters. So, Gorz comes out often and doesn't sit in my hand unless i'm really dominating. tragoedia is easy because, you always take damage. And neosphere is even easier because, if that Gorz is just sitting there in your hand, you can get rid of it with Neosphere and tribute that Goldd their attacking. Attacking is something all meta decks do. If nothing else, they're all food for Allure.

rnz
10-07-2009, 01:17 AM
i was looking at the 2 decks on the previous page, and i have to ask...is gateway to the darkworld not a good card anymore?...this is my first time on this thread, so i may not know wat is wrong with this card...

Dharcliet
10-07-2009, 09:15 AM
It's a good card, but CoTH is just better.

BigStinkin'Ape
10-07-2009, 03:54 PM
Its a so-so card, coth is much better.

BigStinkin'Ape
10-08-2009, 04:11 PM
Daily Bump

BigStinkin'Ape
10-09-2009, 07:04 PM
Daily Bump

BigStinkin'Ape
10-12-2009, 05:32 AM
I think this deserves another bump.

BigStinkin'Ape
10-14-2009, 07:03 AM
I think this deserves another bump.

Nemutai
10-18-2009, 12:38 AM
As much as I hate to say it, I doubt DW will be getting any more help -- aside from the fiend's roar tuners that won't be coming out for a while. With a sufficient tuner or monster with higher than 2,300 attack... DW is doomed to stay in the nether regions of our minds as one of those Konami ideas that they just didn't see all the way through. I still run DW at my locals and it only consistently loses to LS; for obvious reasons. As of right now, I think I am going to concentrate on my Insect Drain deck -- it seems to be competing very well, even against LS.

MeddlingMage
10-20-2009, 07:34 AM
Here's my version of a Dark World deck:

DAD's World:

MONSTERS: 20
03 Goldd, Wu-Lord of Dark World
03 Sillva, Warlord of Dark World
01 Dark Armed Dragon
01 Gorz the Emissary of Darkness
03 Brron, Mad King of Dark World
03 Necro Gardna
02 Broww, Huntsman of Dark World
02 Armageddon Knight
01 Sangan
01 Morphing Jar

SPELLS: 13
03 Dark World Dealings
02 Allure of Darkness
02 Book of Moon
02 Gateway to Dark World
01 Heavy Storm
01 Card Destruction
01 Mystical Space Typhoon
01 Lightning Vortex

TRAPS: 07
02 Bottomless Trap Hole
02 Widespread Ruin
01 Call of the Haunted
01 Mirror Force
01 Torrential Tribute

Let me know what you think. All suggestions are wanted.

Dexprozius
10-20-2009, 01:13 PM
Would worm hope be good in dark worlds? Possibly even make a dark world chaos deck w/ 2-3 hopes?

FLIP (http://yugioh.wikia.com/wiki/Flip_Effect_Monsters): If this card is flipped (http://yugioh.wikia.com/wiki/Flip) face-up (http://yugioh.wikia.com/wiki/Face-up) at the start of the Damage Step (http://yugioh.wikia.com/wiki/Damage_Step), draw (http://yugioh.wikia.com/wiki/Draw_a_Card) 1 card. When this card is sent from the field (http://yugioh.wikia.com/wiki/Playing_Field) to the Graveyard (http://yugioh.wikia.com/wiki/Graveyard), send 1 card in your hand (http://yugioh.wikia.com/wiki/Hand) to the Graveyard (http://yugioh.wikia.com/wiki/Graveyard).

Aside from glads and trample monsters this is a win win. Draw power when attacked face down + you can drop a dark world for effect. (or even dietys which are also light) Thoughts? Its from an early Duel Terminal and may be released in hidden arsenal.

D_DASHER
10-20-2009, 01:40 PM
Would worm hope be good in dark worlds? Possibly even make a dark world chaos deck w/ 2-3 hopes?



Aside from glads and trample monsters this is a win win. Draw power when attacked face down + you can drop a dark world for effect. (or even dietys which are also light) Thoughts? Its from an early Duel Terminal and may be released in hidden arsenal.

To bad Worm Hope has a "send" effect and not a "discard" effect, or 1-2 copies might work great.

Thier are some Fiend Roar Deities that work off of send effects, but none are mandatory and would miss the timing if sent by Hope's effect.

Thier are only 4 Fiend Roar Deities that have mandatory effects when they are discarded that would activate, but not if they were sent.

WightK-OS
10-31-2009, 09:29 PM
@ M.MAGE: gateways would only help a dark world syncro build IMO. i would take them out and add another book of moon and another lightning v.

MasterStarks
11-01-2009, 06:44 AM
this my dark world deck
monsters:20
3xGoldd, Wu-Lord of Dark World
2xSillva, Warlord of Dark World
2xBroww, Huntsman of Dark World
2xDark resnotor
2xMystic Tomato
2xNecro Gardna
1xBlackwing Gale the Whirlwind
1xSangan
1xDark Armed Dragon
1xCyber Dragon
1xGorz the Emissary of Darkness
1xMorphing Jar
1xCaius

Spells
3xDark World Dealings
2xDark World Lightning
2xAllure of Darkness
1xCard Destruction
1xHeavy Storm
1xMystical Space Typhoon
1xBrain Control
1xSmashing ground
2xbook of moon

Traps:10
2xBottomless Trap Hole
1xNon Aggression area ( this card is awsome)
1xCall of the Haunted
1xSolemn Judgement
1xTorrential Tribute
1xMirror Force


sidedeck
2xD.D crow
2xKycoo
2xLight imprisoning mirror
1xSoul Relesse

extra deck
1x Ancient Fairy Dragon
2x Stardust Dragon
2x Thought Ruler Archfiend
1x Goyo Guardian
2x Psychic Lifetrancer
2x Iron Chain Dragon
1x Blackwing Armed Wing
1x Magical Android
1x Black Rose Dragon
1x Red Dragon Archfiend
1x Colossal Fighter

tell me what u guys think

WightK-OS
11-01-2009, 09:11 AM
- solemn judgement
- non agression area
+1 book of moon
+1 mind control
it looks like your going for the syncro. mind control will help increase the possibility of a syncro.
dark world lightning at 2 , book of moon should be at three. solemn is just going to kill u. necros are great in dark world builds. would u consider siding dark coffins? dark coffin with dark world lightning is awsome

KFaction
11-01-2009, 05:56 PM
I've been running darkworlds for about a year now. I went from a pure darkworld build to a e-tele darkworld synchro and then went to a darkworld synchro that ran three gales. Then i tried to go back to a e-tele darkworld deck again when gale got hit by the banlist, but it wasn't as fast as before. I then went to skill drain darkworld for a little bit and it did good. But i wanted to go back to synchro darkworld so i tried to look for a fast synchro engine for darkworld and i found it. Here's my deck:

Monsters: 20
3x Goldd
3x Sillva
1x Gorz
1x Dark Armed Dragon
1x Cyber Dragon
1x Summoner monk
1x Rescue cat
3x xx saber airbellum
1x neo-spacian dark panther
1x sangan
1x gale
1x plaguespreader
1x snipe hunter
1x morphing jar

13 spells:
3x darkworld dealings
2x allure of darkness
1x gold sarcophagus
2x book of moon
1x my body as a shield
1x card destruction
1x brain control
1x heavy storm
1x giant trunade

traps: 7
3x reckless greed
2x bottomless trap hole
1x mirror force
1x torrential

extra deck: 15
3x stardust
1x red dragon archfiend
1x colossal fighter
1x thought ruler archfiend
1x arcanite magician
1x blackrose dragon
1x psychic life trancer
1x goyo guardian
1x iron chain dragon
1x magical android
1x chimeratech fortress dragon

side deck: 15
3x skill drain
3x beast king barbaros
2x malevolent catastrophe
2x deck devastation
2x mirror of oath
1x breaker
1x mystical space typhoon
1x lightning vortex

As you can see i incorporated the rescue cat synchro engine. This deck does really well and works really fast. Gold sarcophagus to get fast access to summoner monk, rescue cat, or DAD. DWD draw and discard goldd or sillva, special summon it, normal summon summoner monk, pitch one of my many spells in the deck, special summon rescue cat, tribute for 2 airbellums. Synch for arcanite and 8 star synchro or just pure out attack and discard opponent's hand with the 2 airbellums. This is just one of the many combos this deck has to offer. The deck is really fast and has been doing very well against the decks I fought with so far. Since card of safe return got hit by the list ive been trying to find some replacement draw power and i thought of reckless greed. Reckless greed works perfect with darkworlds especially since it has potential in otk.

Suggestions/rate/fix would be much appreciative. Thanks and let's make DW tier 1!

BigStinkin'Ape
11-01-2009, 06:37 PM
I've been running darkworlds for about a year now. I went from a pure darkworld build to a e-tele darkworld synchro and then went to a darkworld synchro that ran three gales. Then i tried to go back to a e-tele darkworld deck again when gale got hit by the banlist, but it wasn't as fast as before. I then went to skill drain darkworld for a little bit and it did good. But i wanted to go back to synchro darkworld so i tried to look for a fast synchro engine for darkworld and i found it. Here's my deck:

Monsters: 20
3x Goldd
3x Sillva
1x Gorz
1x Dark Armed Dragon
1x Cyber Dragon(this could be another Dekochi or chaser)
1x Summoner monk
1x Rescue cat(this could be a Mechanicalchaser/dekochi)
3x xx saber airbellum(I think Diva's or even black slavo would be better here)
1x neo-spacian dark panther(this could be barbaros or a krebons)
1x sangan(again barbaros or krebons or darkness neosphere)
1x gale
1x plaguespreader
1x snipe hunter(3rd barbaros or darkness neosphere)
1x morphing jar

13 spells:
3x darkworld dealings
2x allure of darkness
1x gold sarcophagus
2x book of moon
1x my body as a shield
1x card destruction
1x brain control
1x heavy storm
1x giant trunade(E-tele if krebons ,COTH if neosphere)

traps: 7
3x reckless greed(if barbaros are in skilldrain, if neosphere is in then depth amulet as it works for him and DW)
2x bottomless trap hole
1x mirror force
1x torrential

extra deck: 15
3x stardust
1x red dragon archfiend
1x colossal fighter
1x thought ruler archfiend
1x arcanite magician
1x blackrose dragon
1x psychic life trancer
1x goyo guardian
1x iron chain dragon
1x magical android
1x chimeratech fortress dragon

side deck: 15
3x skill drain(these become Mirror Walls if drains go in)
3x beast king barbaros(if its in 2 airbelluim and a kitty)
2x malevolent catastrophe
2x deck devastation
2x mirror of oath
1x breaker
1x mystical space typhoon
1x lightning vortex

As you can see i incorporated the rescue cat synchro engine. This deck does really well and works really fast. Gold sarcophagus to get fast access to summoner monk, rescue cat, or DAD. DWD draw and discard goldd or sillva, special summon it, normal summon summoner monk, pitch one of my many spells in the deck, special summon rescue cat, tribute for 2 airbellums. Synch for arcanite and 8 star synchro or just pure out attack and discard opponent's hand with the 2 airbellums. This is just one of the many combos this deck has to offer. The deck is really fast and has been doing very well against the decks I fought with so far. Since card of safe return got hit by the list ive been trying to find some replacement draw power and i thought of reckless greed. Reckless greed works perfect with darkworlds especially since it has potential in otk.

Suggestions/rate/fix would be much appreciative. Thanks and let's make DW tier 1!


Thats what I can see for your deck, it should give it more oomph

KFaction
11-05-2009, 04:13 PM
thanks for the suggestions but the changes to me made the deck more slower and less effective. The black salvo engine would probably be a lot better if dark strike fighter wasn't banned, but since it is it makes it a lot less effective. Summoner monk with rescue cat would be better since i can synch for arcanite magician. Also deep sea divas aren't that great for this deck either because they're only lvl two and since i mostly sync with lvl 5 monsters it makes them kinda useless. deepsea diva are only good in divadad because of malicious. I also don't run enough fiends to run darkness neosphere. it is a great beatstick but the cost to summon it out is too much and it's prone to bottomless. i think siding barbaros and skill drain is best because i can confuse the opponents when i side against them second round. Thanks for the suggestions! Any more comments/suggestions, rate/fixes?

Dark_World_Overlord
01-29-2010, 06:06 PM
Checking in again. :) The Dark World Society has been doing well. Let me know if any of you want to join.

BigStinkin'Ape
01-29-2010, 06:17 PM
My god another blast form the past,WELCOME BACK!!!I havent kept this active,as I am by no means a master at this archetype but I try to help those whom I can with this deck style. PM me when you get a chance.

decjmasteryue
01-29-2010, 06:24 PM
A while ag I came up with a funny idea to Kind of Norleas the field, while still getting Dark Worlds effect.

The idea is to use Destiny Hero Diamond Dude and then use its effect. The top card will be Law of the Normal. Next turn activate the effect of Law of The Normal, then nuke the fiekd and hands of both players. But if a player had Dark World monsters they would still summon. Therefore you would have clear advantage over the opponent for the rest of the game.

The only problem was when the effect would go off I would only have one Dark World monsters to gain the advantage, but maybe someone eles could have better luck.

HansDavis
02-05-2010, 08:12 AM
r/f this DW deck.

|-18-|
|3|DW-Goldd
|3|DW-Sillva
|3|DW-Broww
|2|Mystic Tomato
|1|Sangan
|1|Morphing Jar
|1|BW-Gale
|1|Plaguespreader Zombie
|1|Dark Armed Dragon
|1|Gorz
|1|Spirit Reaper

|-12-|
|3|Dark World Dealings
|2|Dark World Lightining
|2|Gateway To Dark World
|2|Allure of Darkness
|1|MST
|1|Heavy Storm
|1|Card Destruction

|-10-|
|2|The forces of Darkness
|2|BTH
|2|Dark Deal
|1|Torrential Tribute
|1|Solemn
|1|Mirror Force
|1|Fine

blitzzer25
02-13-2010, 02:59 PM
Hey has anyone seen the "Nihilistic Purgatory" that's coming out in the shining darkness?

"Activate (http://yugioh.wikia.com/wiki/Activate) only if you have 3 or more cards in your hand (http://yugioh.wikia.com/wiki/Hand). Draw (http://yugioh.wikia.com/wiki/Draw_a_card) 1 card and discard your entire hand (http://yugioh.wikia.com/wiki/Hand) during your End Phase (http://yugioh.wikia.com/wiki/End_Phase)."

Shenanigans. dark world dealings > discard broww > draw into sillva > set some face downs > discard hand = lot's of special summons, and it's during the end phase =O

BigStinkin'Ape
02-14-2010, 08:37 AM
Hey has anyone seen the "Nihilistic Purgatory" that's coming out in the shining darkness?

"Activate (http://yugioh.wikia.com/wiki/Activate) only if you have 3 or more cards in your hand (http://yugioh.wikia.com/wiki/Hand). Draw (http://yugioh.wikia.com/wiki/Draw_a_card) 1 card and discard your entire hand (http://yugioh.wikia.com/wiki/Hand) during your End Phase (http://yugioh.wikia.com/wiki/End_Phase)."

Shenanigans. dark world dealings > discard broww > draw into sillva > set some face downs > discard hand = lot's of special summons, and it's during the end phase =O
I know,its gonna be evil.I for one cannot wait till we get it.I have BIG plans for that card.....:cool:

BigStinkin'Ape
02-15-2010, 03:17 AM
Anyone see any synergy with inferinity upon the release of handless fake and nihilistic purgatory?

WightK-OS
02-15-2010, 04:06 PM
No but im always looking for more darkworld support, about frcken time

BigStinkin'Ape
02-15-2010, 05:32 PM
No but im always looking for more darkworld support, about frcken time
Indeed for too long have DW waited to flourish again.

WightK-OS
02-16-2010, 04:52 AM
futureworld was the best so far. it sucks that goldd and sillva are at 23. has anyone tried a necrovalley build?