Savia
05-09-2005, 06:01 AM
Epic (For the rest of the game, you can't play spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
This is a minor keyword ability, seen on only a cycle of five rares (think Offering). But it's a flavourful and fun way of making Legendary spells, in my opinion! I look forward to seeing the other four Epic spells. Hopefully they'll be exciting :)
As a rules thing, it looks like Epic sets up an infinite series of delayed triggers, along with a static ability. This isn't something we've seen before! I think perhaps the Saviours rules update might go into a little more detail on how all of this works exactly.
Incidentally, in case you're wondering why it says 'except Epic', here's how it would work otherwise:
Turn 1: Play Enduring Ideal. One Epic ability sets up.
Turn 2: In Upkeep, Epic puts one copy of Ideal on the stack. Another Epic ability is set up.
Turn 3: Both previous abilities trigger and 2 copies are played, and two more Epic instances are created.
Turn 4: All four previous epics trigger and are played. Four more resolve. Four more add.
Turn 5: All eight previous...
ie, that the number of spells on each turn is 2^(n-2) for n>1. This scenario would get out of hand pretty fast!
This is a minor keyword ability, seen on only a cycle of five rares (think Offering). But it's a flavourful and fun way of making Legendary spells, in my opinion! I look forward to seeing the other four Epic spells. Hopefully they'll be exciting :)
As a rules thing, it looks like Epic sets up an infinite series of delayed triggers, along with a static ability. This isn't something we've seen before! I think perhaps the Saviours rules update might go into a little more detail on how all of this works exactly.
Incidentally, in case you're wondering why it says 'except Epic', here's how it would work otherwise:
Turn 1: Play Enduring Ideal. One Epic ability sets up.
Turn 2: In Upkeep, Epic puts one copy of Ideal on the stack. Another Epic ability is set up.
Turn 3: Both previous abilities trigger and 2 copies are played, and two more Epic instances are created.
Turn 4: All four previous epics trigger and are played. Four more resolve. Four more add.
Turn 5: All eight previous...
ie, that the number of spells on each turn is 2^(n-2) for n>1. This scenario would get out of hand pretty fast!