TimeKaiser
04-18-2009, 12:54 AM
Hey im back :) time for more cards!
Buster Unit:
Buster Unit Dispenser
**(2) LIGHT
Looks like a soda-like dispenser but its glowing a white color from inside. Has a Machine Head and limbs.
[Machine/Tuner/Effect]
When this card is used to Synchro Summon a Synchro monster, this card's level may become 1.
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): During you opponent's Battle Phase you may Special Summon 1 level 4 or lower "Buster Unit" monster in your hand or your graveyard.
600 ATK/1500 DEF
Buster Unit Fighter
***(3) LIGHT
A man with Robo-right arm and robo left foot that are glowing white while he is punching.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): Whenever a "Buster Unit" monster you control is destroyed by battle, select one monster you control. It deals battle damage to your opponent equal to the ATK of the destroyed monster.
1200 ATK/900 DEF
Buster Unit Storm
***(3) LIGHT
Machine parts together in a tornado, glowing white.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): Whenever a "Buster Unit" monster deals battle damage, you can return 1 card on the field to the owner's hand.
800 ATK/1200 DEF
Buster Unit Lancer
***(3) LIGHT
Mechanic Soldier holding out a lance ready to charge, the lance is glowing white.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): "Buster Unit" monsters you control gain "When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
1000 ATK/1500 DEF
Buster Unit Sentinel
***(3) LIGHT
A mechanic guardian soldier holding up a shield, the shield glows white.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): "Buster Unit" monsters you control cannot be destroyed by battle." and Your opponent cannot select another "Buster Unit" monster on your side of the field as an attack target
600 ATK/1800 DEF
Buster Unit Knight
***(3) LIGHT
Mechanic knight on a horse with a basic sword and shield, both glowing white and his horse charging to the left of the picture.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this face-up card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Buster Unit" monster from your Deck in face-up DEF position. This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): "Buster Unit" cards you control (excluding Buster Unit Knight) cannot be the target of Spells, Traps or Effect Monsters.
800 ATK/1500 DEF
Buster Unit Shield
*****(5) LIGHT
A huge shield glowing a bright white color protecting Lancer and Knight from being destroyed by 2 oncoming creatures.
[Machine/Synchro/Effect]
"Buster Unit Dispenser" + 1 or more Non-Tuner Machine-type monsters.
This card is changed to Defense Position when it is Synchro Summoned. Whenever a "Buster Unit" monster deals battle damage, if that damage is 0, put a Buster Counter on this card. Remove 2 Buster Counters from this card to negate the destruction of a "Unit" card you control. When this card is destroy send this card to your Extra Deck, Special Summon the monsters used to Synchro Summon this card, those card are destroyed during the end phase.
Buster Unit Cannon
*****(5) LIGHT
a giant cannon aimed at 2 creatures, glowing white by charging and shooting out pass the picture to the left, only the shadow of the 2 creatures are seen in the light.
[Machine/Synchro/Effect]
"Buster Unit Dispenser" + 1 or more Non-Tuner Machine-type monsters.
This card is changed to Defense Position when it is Synchro Summoned. Whenever a "Buster Unit" monster deals battle damage, if that damage is 0, put a Buster Counter on this card. Remove 2 Buster Counters from this card, Destroy 1 card on the field. When this card is destroy send this card to your Extra Deck, Special Summon the monsters used to Synchro Summon this card, those card are destroyed during the end phase.
Buster Unit King
*******(7) LIGHT
Mechanic King on a Throne, similar to Machine King but glowing White on his limbs.
[Machine/Synchro/Effect]
"Buster Unit Dispenser" + 1 or more Non-Tuner Machine-type monsters.
This card is changed to Defense Position when it is Synchro Summoned. Whenever a "Buster Unit" monster deals battle damage, if that damage is 0, put a Buster Counter on this card. "Buster Unit" monsters you control gain 400 ATK and 600 DEF for every Buster Counter on this card. When this card is destroy send this card to your Extra Deck, Special Summon the monsters used to Synchro Summon this card, those card are destroyed during the end phase.
Buster Unit Factory
Field Spell
Factory looking to be making monsters into machines and making new machine monsters. A crane is shown in the middle.
ATK position monsters cannot attack. Monsters can attack while in DEF Position, if a monster attacks while in DEF Position apply the ATK of that card for damage calculation. If 2 DEF position monsters battle, apply the DEF of that card for damage calculation.
Power Unit
Continuous Spell
Fighter "going super saiyan" by glowing bright white from around his body.
Level 4 or lower "Buster Unit" monsters you control gain 200 ATK and 300 DEF for every "Buster Unit" card on your side of the field.
Tactical Unit
Continuous Spell
Knight jumping over Sentinel with his horse to attack a flying creature.
"Buster Unit" monsters you control can attack while in DEF position. If they attack an opponent's monster, increase the ATK of that card by 400 during the damage step.
Flaw-Spotting Unit
Continuous Spell
3 creatures with shields on the left and a Lancer hitting the controller thru the monsters.
"Buster Unit" monsters you control can attack your opponent directly, If they do reduce that damage to half that monster's ATK.
Trap Unit
Normal Trap
A creature attacking falling into a trap of 2 mechanic walls crushing it, and preventing other creatures behind it to get thru.
Activate only during the Battle Phase when a monster is Special Summoned. If that monster is not a "Buster Unit" monster, it is destroyed, and the current Battle Phase ends.
Hate Unit
Normal Trap
A Knight being knocked of his horse but his body crushes the creature that knocked him off.
Activate only when a face-up "Buster Unit" monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, select 1 "Buster Unit" creature you control and that creature inflicts battle damage to your opponent equal to the original ATK of the attacking monster.
Absorb Unit
Continuous Trap
A mechanic orb absorbing the "spirit" of a pile of mechanic parts.
Activate only when a level 4 or lower "Buster Unit" monster you control is destroyed by battle, Remove that "Buster Unit" monster from play to have this card gain the effects that monster.
Buster Unit:
Buster Unit Dispenser
**(2) LIGHT
Looks like a soda-like dispenser but its glowing a white color from inside. Has a Machine Head and limbs.
[Machine/Tuner/Effect]
When this card is used to Synchro Summon a Synchro monster, this card's level may become 1.
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): During you opponent's Battle Phase you may Special Summon 1 level 4 or lower "Buster Unit" monster in your hand or your graveyard.
600 ATK/1500 DEF
Buster Unit Fighter
***(3) LIGHT
A man with Robo-right arm and robo left foot that are glowing white while he is punching.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): Whenever a "Buster Unit" monster you control is destroyed by battle, select one monster you control. It deals battle damage to your opponent equal to the ATK of the destroyed monster.
1200 ATK/900 DEF
Buster Unit Storm
***(3) LIGHT
Machine parts together in a tornado, glowing white.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): Whenever a "Buster Unit" monster deals battle damage, you can return 1 card on the field to the owner's hand.
800 ATK/1200 DEF
Buster Unit Lancer
***(3) LIGHT
Mechanic Soldier holding out a lance ready to charge, the lance is glowing white.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): "Buster Unit" monsters you control gain "When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points."
1000 ATK/1500 DEF
Buster Unit Sentinel
***(3) LIGHT
A mechanic guardian soldier holding up a shield, the shield glows white.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): "Buster Unit" monsters you control cannot be destroyed by battle." and Your opponent cannot select another "Buster Unit" monster on your side of the field as an attack target
600 ATK/1800 DEF
Buster Unit Knight
***(3) LIGHT
Mechanic knight on a horse with a basic sword and shield, both glowing white and his horse charging to the left of the picture.
[Machine/Effect]
This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this face-up card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Buster Unit" monster from your Deck in face-up DEF position. This card is changed to Defense Position when it is Normal Summoned, Flip Summoned, or Special Summoned. When this card inflicts Battle Damage, you may Reduce that damage to 0 to have this monster gain the following effect(s): "Buster Unit" cards you control (excluding Buster Unit Knight) cannot be the target of Spells, Traps or Effect Monsters.
800 ATK/1500 DEF
Buster Unit Shield
*****(5) LIGHT
A huge shield glowing a bright white color protecting Lancer and Knight from being destroyed by 2 oncoming creatures.
[Machine/Synchro/Effect]
"Buster Unit Dispenser" + 1 or more Non-Tuner Machine-type monsters.
This card is changed to Defense Position when it is Synchro Summoned. Whenever a "Buster Unit" monster deals battle damage, if that damage is 0, put a Buster Counter on this card. Remove 2 Buster Counters from this card to negate the destruction of a "Unit" card you control. When this card is destroy send this card to your Extra Deck, Special Summon the monsters used to Synchro Summon this card, those card are destroyed during the end phase.
Buster Unit Cannon
*****(5) LIGHT
a giant cannon aimed at 2 creatures, glowing white by charging and shooting out pass the picture to the left, only the shadow of the 2 creatures are seen in the light.
[Machine/Synchro/Effect]
"Buster Unit Dispenser" + 1 or more Non-Tuner Machine-type monsters.
This card is changed to Defense Position when it is Synchro Summoned. Whenever a "Buster Unit" monster deals battle damage, if that damage is 0, put a Buster Counter on this card. Remove 2 Buster Counters from this card, Destroy 1 card on the field. When this card is destroy send this card to your Extra Deck, Special Summon the monsters used to Synchro Summon this card, those card are destroyed during the end phase.
Buster Unit King
*******(7) LIGHT
Mechanic King on a Throne, similar to Machine King but glowing White on his limbs.
[Machine/Synchro/Effect]
"Buster Unit Dispenser" + 1 or more Non-Tuner Machine-type monsters.
This card is changed to Defense Position when it is Synchro Summoned. Whenever a "Buster Unit" monster deals battle damage, if that damage is 0, put a Buster Counter on this card. "Buster Unit" monsters you control gain 400 ATK and 600 DEF for every Buster Counter on this card. When this card is destroy send this card to your Extra Deck, Special Summon the monsters used to Synchro Summon this card, those card are destroyed during the end phase.
Buster Unit Factory
Field Spell
Factory looking to be making monsters into machines and making new machine monsters. A crane is shown in the middle.
ATK position monsters cannot attack. Monsters can attack while in DEF Position, if a monster attacks while in DEF Position apply the ATK of that card for damage calculation. If 2 DEF position monsters battle, apply the DEF of that card for damage calculation.
Power Unit
Continuous Spell
Fighter "going super saiyan" by glowing bright white from around his body.
Level 4 or lower "Buster Unit" monsters you control gain 200 ATK and 300 DEF for every "Buster Unit" card on your side of the field.
Tactical Unit
Continuous Spell
Knight jumping over Sentinel with his horse to attack a flying creature.
"Buster Unit" monsters you control can attack while in DEF position. If they attack an opponent's monster, increase the ATK of that card by 400 during the damage step.
Flaw-Spotting Unit
Continuous Spell
3 creatures with shields on the left and a Lancer hitting the controller thru the monsters.
"Buster Unit" monsters you control can attack your opponent directly, If they do reduce that damage to half that monster's ATK.
Trap Unit
Normal Trap
A creature attacking falling into a trap of 2 mechanic walls crushing it, and preventing other creatures behind it to get thru.
Activate only during the Battle Phase when a monster is Special Summoned. If that monster is not a "Buster Unit" monster, it is destroyed, and the current Battle Phase ends.
Hate Unit
Normal Trap
A Knight being knocked of his horse but his body crushes the creature that knocked him off.
Activate only when a face-up "Buster Unit" monster you control is selected as an attack target. Destroy the attacking monster and the attack target monster, select 1 "Buster Unit" creature you control and that creature inflicts battle damage to your opponent equal to the original ATK of the attacking monster.
Absorb Unit
Continuous Trap
A mechanic orb absorbing the "spirit" of a pile of mechanic parts.
Activate only when a level 4 or lower "Buster Unit" monster you control is destroyed by battle, Remove that "Buster Unit" monster from play to have this card gain the effects that monster.