glassbutterfly
03-31-2009, 11:59 AM
Hi,
I made these last night, but I tried to make sure that they didn't have as many typos as well as balancing the effect and making the text as clear as possible (I hope they aren't too long). This is my first created archetype and I hope you guys would enjoy them [:
Sihlters
Sihlters are a series of Sea Serpent/WATER (mostly) Type monsters that's based on Hindu mythology of the Nagas. Most of these monsters are Union monsters and have the ability to reduce or increase a monster's Level, ATK, DEF or even change its type! Sihlters "suffocate" opposing monsters while granting its user advantage depending on the affected monster's current Level.
So far, I only have monsters and few spells, but I hope add more spell and trap supports soon. Enjoy [:
MONSTERS:
Sihlter Coil
Level: 4
Type: Sea Serpent/Union
Attribute: WATER
Attack: 1300 Defense: 1800
Effect: Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level reduced by 1 (Level 1 being the lowest) and cannot declare an attack if its Level is 4 or lower. (A monster can only be equipped with 1 Union Monster at a time.)
Sihlter Eye, Wisdom of the Temple
Level: 3
Type: Sea Serpent/Union
Attribute: WATER
Attack: 1700 Defense: 1100
Effect: Once per turn, you can equip this card to a face-up Sea Serpent-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level increased by 1. Once per turn, while equipped to a monster, you can reduce the Level of 1 face-up monster on your opponent's side of the field by 3 (Level 1 being the lowest). As long as the monster affected by this effect is remains face-up, its effect is negated if its Level is equal to or less than the number cards in your hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Sihlter Scale, Gift from Kaderu
Level: 2
Type: Sea Serpent/Union/Tuner
Attribute: WATER
Attack: 600 Defense: 200
Effect: If this card is used as a Synchro Material for the Synchro Summon of a 'Sihlter' monster and sent to the Graveyard, you can equip this card to a face-up non-Synchro/Sea Serpent-Type monster you control. (You cannot unequip this card during the turn you equip it to a monster this way). Once per turn, you can equip this card to a face-up Sea Serpent type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level increased by 2. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Sihlter Shed, Carapace of Disguise
Level: 2
Type: Sea Serpent/Union/Tuner
Attribute: WATER
Attack: 1400 Defense: 900
Effect: Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. When this card is equipped, declare a type. The equipped monster's type is treated as the declared type. (A monster can only be equipped with 1 Union Monster at a time.)
Sihlter Viper, Curse of the Decay
Level: 1
Type: Sea Serpent/Union
Attribute: WATER
Attack: 0 Defense: 200
Effect: Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster cannot change its battle position and loses 100 ATK and DEF during each Standby Phase. When this card is sent from the field to the Graveyard, equip it to a face-up non-Sea Serpent type monster. If you cannot, it is removed from play. (A monster can only be equipped with 1 Union Monster at a time.)
Sihlter Wringer, Harbinger of Fear
Level: 5
Type: Sea Serpent/Union
Attribute: WATER
Attack: 2300 Defense: 2000
Effect: When this card is sent to the Graveyard, you can send 1 'Sihlter' monster except 'Sihlter Wringer, Harbinger of Fear' from your hand to equip this card to a face-up non-Sea Serpent-Type monster on the field. (You cannot unequip this card during the turn you equip it to a monster this way). Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level reduced by 4 (Level 1 being the lowest). If the equipped monster's Level is 2 or lower, it cannot be Tributed, used as a Synchro Material monster, or activate its effect(s). (A monster can only by equipped with 1 Union Monster at a time.)
Sihlter Drago, Fangs of the Sihlter
Level: 4
Type: Sea Serpent
Attribute: WATER
Attack: 1800 Defense: 1000
Effect: If this face-up card's Level is 6 or more, it can attack twice during each Battle Phase.
Sihlter Hydra, Beast from theTides
Level: 4
Type: Sea Serpent
Attribute: WATER
Attack: 1700 Defense: 1600
Effect: If your opponent controls a face-up Level 2 or lower monster, increase the Level of all face-up Sea Serpent-Type monsters you control by 2.
Mucilinda, Sheltering King of the Sihlter
Level: 6
Type: Sea Serpent
Attribute: WATER
Attack: 2000 Defense: 3000
Effect: When a monster(s) is Summoned to your opponent's side of the field, select and equip 1 appropriate unequipped Union monster you control to each monster Summoned (if possible). Unequip monsters your opponent controls cannot declare an attack. You can only control 1 face-up Mucilinda, Sheltering King of the Sihlter.
Virtira, the Asura Sihlter
Level: 8
Type: Sea Serpent
Attribute: Earth
Attack: 2900 Defense: 3300
Effect: You can Special Summon this card from your hand or Deck if you control 3 or more equipped 'Sihlter' Union monsters. While this card is face-up on the field, its Attribute is also treated as DARK. Once per turn, you can return any number of equipped Union monsters you control to its owner's hand to have this card gain 500 attack for each card returned. Destroy it during the End Phase you activate this effect.
Mother of Sihlter - Kaderu
Level: 9
Type: Spellcaster/Synchro/Union
Attribute: Earth
Attack: 2700 Defense: 2100
Effect:
1 Tuner + 2 or more non-Tuner monsters
This card can be equipped to a monster equipped with another Union monster. Once per turn, you can equip this card to a face-up Sea Serpent-Type monster with a Level of 6 or higher you control, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster inflicts Battle Damage to your opponent while failing to reduce their Life Points to 0, toss a coin. If the result is Heads, you win the Duel. If the results is Tails, you skip your next 2 Draw Phases. (If the equipped monster would be destroyed, destroy all equipped Union monster to this monster instead.)
Galda, Sworn Enemy of the Sihlter
Level: 4
Type: Winged Beast
Attribute: Wind
Attack: 1900 Defense: 1000
Effect: This card cannot be equipped while it is face-up on the field and any card(s) equipped to this is immediately destroyed. When this card battles with a 'Sihlter' monster, you can return both monsters to its owner's hand at the start of the Damage Step and inflict damage to your opponent equal to the number of cards on the field x200.
SPELLS:
Invitation to the Kavu
Type: Spell [Normal]
Effect: Return 1 equipped 'Sihlter' monster on your side of the field back to the bottom of your Deck. Draw 2 cards.
Sihlters Revenge
Type: Spell [Equip]
Effect: Your opponent draws 1 card. Gain control of the equipped monster. As long as this card remains face-up on the field, all face-up Equip Spell cards on the field cannot be destroyed by a card effect except 'Sihlters Revenge'.
Voice from an Oracle
Type: Spell [Normal]
Effect: Remove from play 3 'Sihlter' monsters from your Graveyard with different names. Special Summon 1 'Sihlter' Synchro monster from your Extra Deck. It's effect(s) is negated.
I made these last night, but I tried to make sure that they didn't have as many typos as well as balancing the effect and making the text as clear as possible (I hope they aren't too long). This is my first created archetype and I hope you guys would enjoy them [:
Sihlters
Sihlters are a series of Sea Serpent/WATER (mostly) Type monsters that's based on Hindu mythology of the Nagas. Most of these monsters are Union monsters and have the ability to reduce or increase a monster's Level, ATK, DEF or even change its type! Sihlters "suffocate" opposing monsters while granting its user advantage depending on the affected monster's current Level.
So far, I only have monsters and few spells, but I hope add more spell and trap supports soon. Enjoy [:
MONSTERS:
Sihlter Coil
Level: 4
Type: Sea Serpent/Union
Attribute: WATER
Attack: 1300 Defense: 1800
Effect: Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level reduced by 1 (Level 1 being the lowest) and cannot declare an attack if its Level is 4 or lower. (A monster can only be equipped with 1 Union Monster at a time.)
Sihlter Eye, Wisdom of the Temple
Level: 3
Type: Sea Serpent/Union
Attribute: WATER
Attack: 1700 Defense: 1100
Effect: Once per turn, you can equip this card to a face-up Sea Serpent-Type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level increased by 1. Once per turn, while equipped to a monster, you can reduce the Level of 1 face-up monster on your opponent's side of the field by 3 (Level 1 being the lowest). As long as the monster affected by this effect is remains face-up, its effect is negated if its Level is equal to or less than the number cards in your hand. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Sihlter Scale, Gift from Kaderu
Level: 2
Type: Sea Serpent/Union/Tuner
Attribute: WATER
Attack: 600 Defense: 200
Effect: If this card is used as a Synchro Material for the Synchro Summon of a 'Sihlter' monster and sent to the Graveyard, you can equip this card to a face-up non-Synchro/Sea Serpent-Type monster you control. (You cannot unequip this card during the turn you equip it to a monster this way). Once per turn, you can equip this card to a face-up Sea Serpent type monster you control, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level increased by 2. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Sihlter Shed, Carapace of Disguise
Level: 2
Type: Sea Serpent/Union/Tuner
Attribute: WATER
Attack: 1400 Defense: 900
Effect: Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. When this card is equipped, declare a type. The equipped monster's type is treated as the declared type. (A monster can only be equipped with 1 Union Monster at a time.)
Sihlter Viper, Curse of the Decay
Level: 1
Type: Sea Serpent/Union
Attribute: WATER
Attack: 0 Defense: 200
Effect: Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster cannot change its battle position and loses 100 ATK and DEF during each Standby Phase. When this card is sent from the field to the Graveyard, equip it to a face-up non-Sea Serpent type monster. If you cannot, it is removed from play. (A monster can only be equipped with 1 Union Monster at a time.)
Sihlter Wringer, Harbinger of Fear
Level: 5
Type: Sea Serpent/Union
Attribute: WATER
Attack: 2300 Defense: 2000
Effect: When this card is sent to the Graveyard, you can send 1 'Sihlter' monster except 'Sihlter Wringer, Harbinger of Fear' from your hand to equip this card to a face-up non-Sea Serpent-Type monster on the field. (You cannot unequip this card during the turn you equip it to a monster this way). Once per turn, you can equip this card to a face-up non-Sea Serpent-Type monster on the field, OR unequip it to Special Summon this card in face-up Attack Position. The equipped monster has its Level reduced by 4 (Level 1 being the lowest). If the equipped monster's Level is 2 or lower, it cannot be Tributed, used as a Synchro Material monster, or activate its effect(s). (A monster can only by equipped with 1 Union Monster at a time.)
Sihlter Drago, Fangs of the Sihlter
Level: 4
Type: Sea Serpent
Attribute: WATER
Attack: 1800 Defense: 1000
Effect: If this face-up card's Level is 6 or more, it can attack twice during each Battle Phase.
Sihlter Hydra, Beast from theTides
Level: 4
Type: Sea Serpent
Attribute: WATER
Attack: 1700 Defense: 1600
Effect: If your opponent controls a face-up Level 2 or lower monster, increase the Level of all face-up Sea Serpent-Type monsters you control by 2.
Mucilinda, Sheltering King of the Sihlter
Level: 6
Type: Sea Serpent
Attribute: WATER
Attack: 2000 Defense: 3000
Effect: When a monster(s) is Summoned to your opponent's side of the field, select and equip 1 appropriate unequipped Union monster you control to each monster Summoned (if possible). Unequip monsters your opponent controls cannot declare an attack. You can only control 1 face-up Mucilinda, Sheltering King of the Sihlter.
Virtira, the Asura Sihlter
Level: 8
Type: Sea Serpent
Attribute: Earth
Attack: 2900 Defense: 3300
Effect: You can Special Summon this card from your hand or Deck if you control 3 or more equipped 'Sihlter' Union monsters. While this card is face-up on the field, its Attribute is also treated as DARK. Once per turn, you can return any number of equipped Union monsters you control to its owner's hand to have this card gain 500 attack for each card returned. Destroy it during the End Phase you activate this effect.
Mother of Sihlter - Kaderu
Level: 9
Type: Spellcaster/Synchro/Union
Attribute: Earth
Attack: 2700 Defense: 2100
Effect:
1 Tuner + 2 or more non-Tuner monsters
This card can be equipped to a monster equipped with another Union monster. Once per turn, you can equip this card to a face-up Sea Serpent-Type monster with a Level of 6 or higher you control, OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster inflicts Battle Damage to your opponent while failing to reduce their Life Points to 0, toss a coin. If the result is Heads, you win the Duel. If the results is Tails, you skip your next 2 Draw Phases. (If the equipped monster would be destroyed, destroy all equipped Union monster to this monster instead.)
Galda, Sworn Enemy of the Sihlter
Level: 4
Type: Winged Beast
Attribute: Wind
Attack: 1900 Defense: 1000
Effect: This card cannot be equipped while it is face-up on the field and any card(s) equipped to this is immediately destroyed. When this card battles with a 'Sihlter' monster, you can return both monsters to its owner's hand at the start of the Damage Step and inflict damage to your opponent equal to the number of cards on the field x200.
SPELLS:
Invitation to the Kavu
Type: Spell [Normal]
Effect: Return 1 equipped 'Sihlter' monster on your side of the field back to the bottom of your Deck. Draw 2 cards.
Sihlters Revenge
Type: Spell [Equip]
Effect: Your opponent draws 1 card. Gain control of the equipped monster. As long as this card remains face-up on the field, all face-up Equip Spell cards on the field cannot be destroyed by a card effect except 'Sihlters Revenge'.
Voice from an Oracle
Type: Spell [Normal]
Effect: Remove from play 3 'Sihlter' monsters from your Graveyard with different names. Special Summon 1 'Sihlter' Synchro monster from your Extra Deck. It's effect(s) is negated.