View Full Version : The Solstice Fliplands
Silverdawn Banisher
03-22-2009, 03:33 AM
For Solstice, the third set of the Glitterdune Mega Block.
Ekordan Wharf
Land
:t:: Add :1: to your mana pool, then put two charge counters on Ekordan Wharf. If you do, you may flip it.
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FLIP
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Silverdawn Harbor
Land
:t:: Add :w: or :u: to your mana pool. Then Silverdawn Harbor deals 1 damage to you unless you remove a charge counter from it.
Ekordan Alleys
Land
:t:: Add :1: to your mana pool, then put two charge counters on Ekordan Alleys. If you do, you may flip it.
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FLIP
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Silverdawn Sewers
Land
:t:: Add :w: or :b: to your mana pool. Then Silverdawn Sewers deals 1 damage to you unless you remove a charge counter from it.
Silverdawn Banisher
03-22-2009, 03:37 AM
Sanova Marshes
Land
:t:: Add :1: to your mana pool, then put two charge counters on Sanova Marshes. If you do, you may flip it.
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FLIP
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Cyanbay Delta
Land
:t:: Add :u: or :b: to your mana pool. Then Cyanbay Delta deals 1 damage to you unless you remove a charge counter from it.
Sanova Cliffs
Land
:t:: Add :1: to your mana pool, then put two charge counters on Sanova Cliffs. If you do, you may flip it.
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FLIP
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Cyanbay Ridges
Land
:t:: Add :u: or :r: to your mana pool. Then Cyanbay Ridges deals 1 damage to you unless you remove a charge counter from it.
Silverdawn Banisher
03-22-2009, 03:40 AM
Syk-Ehor Trail
Land
:t:: Add :1: to your mana pool, then put two charge counters on Syk-Ehor Trail. If you do, you may flip it.
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FLIP
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Greymist Crags
Land
:t:: Add :b: or :r: to your mana pool. Then Greymist Crags deals 1 damage to you unless you remove a charge counter from it.
Syk-Ehor Patch
Land
:t:: Add :1: to your mana pool, then put two charge counters on Syk-Ehor Patch. If you do, you may flip it.
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FLIP
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Greymist Grotto
Land
:t:: Add :b: or :g: to your mana pool. Then Greymist Grotto deals 1 damage to you unless you remove a charge counter from it.
Silverdawn Banisher
03-22-2009, 03:43 AM
Yawpak Brush
Land
:t:: Add :1: to your mana pool, then put two charge counters on Yawpak Brush. If you do, you may flip it.
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FLIP
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Crimsonpeak Valley
Land
:t:: Add :r: or :g: to your mana pool. Then Crimsonpeak Valley deals 1 damage to you unless you remove a charge counter from it.
Yawpak Altar
Land
:t:: Add :1: to your mana pool, then put two charge counters on Yawpak Altar. If you do, you may flip it.
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FLIP
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Crimsonpeak Shrine
Land
:t:: Add :r: or :w: to your mana pool. Then Crimsonpeak Shrine deals 1 damage to you unless you remove a charge counter from it.
Silverdawn Banisher
03-22-2009, 03:47 AM
Taznavo Field
Land
:t:: Add :1: to your mana pool, then put two charge counters on Taznavo Field. If you do, you may flip it.
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FLIP
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Jadeleaf Prairie
Land
:t:: Add :g: or :w: to your mana pool. Then Jadeleaf Prairie deals 1 damage to you unless you remove a charge counter from it.
Taznavo River
Land
:t:: Add :1: to your mana pool, then put two charge counters on Taznavo River. If you do, you may flip it.
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FLIP
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Jadeleaf Falls
Land
:t:: Add :g: or :u: to your mana pool. Then Jadeleaf Falls deals 1 damage to you unless you remove a charge counter from it.
Silverdawn Banisher
05-12-2009, 10:52 PM
Tweaked the wording on the upper half of the card to make it more concise.
keldon
05-18-2009, 07:12 AM
For Solstice, the third set of the Glitterdune Mega Block.
Ekordan Wharf
Land
:t:: Add :1: to your mana pool, then put two charge counters on Ekordan Wharf. If you do, you may flip it.
--------------------
FLIP
--------------------
Silverdawn Harbor
Land
:t:: Add :w: or :u: to your mana pool. Then Silverdawn Harbor deals 1 damage to you unless you remove a charge counter from it.
Rather weak when compared to painlands (it cannot tap for colored the turn it comes into play) and even to lands that come into play tapped, IMO. However not all blocks get efficient duals, so...
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