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sagus
02-25-2009, 01:30 AM
Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

Any ideas on how this stacks up against cards like Wrath?

jigsalonzo
03-04-2009, 12:29 AM
if you play the coup in response to wrath, then you just wasted seven or more mana. when the coup resolves and you already have the 5 or more tokens on your side of the field, the wrath will then resolve. thus, your 1/1 white Soldier creature tokens are history as the wrath clears the field once again.

but if you spent mana such that there will be 4 or less soldier tokens on your side of the field and the other creeatures on the field will not be destroyed, they're still history since the wrath will then resolve and destroy all creatures on the field.

tanfew
03-10-2009, 05:54 PM
Martial Coup
XWW
Sorcery
Put X 1/1 white Soldier creature tokens into play. If X is 5 or more, destroy all other creatures.

Any ideas on how this stacks up against cards like Wrath?

I don't think he means "Stack" as in the stack, i think he means relates. I think seven is pretty hefty in any account, so you'll need some good lockdown/control or ramp to run it well. stll, five soldier generator is v. nice.

Daxter
03-10-2009, 07:38 PM
if you play the coup in response to wrath, then you just wasted seven or more mana. when the coup resolves and you already have the 5 or more tokens on your side of the field, the wrath will then resolve. thus, your 1/1 white Soldier creature tokens are history as the wrath clears the field once again.

but if you spent mana such that there will be 4 or less soldier tokens on your side of the field and the other creeatures on the field will not be destroyed, they're still history since the wrath will then resolve and destroy all creatures on the field.

that doesnt make sense at all and is very confusing. Coup is a sorcery, so you cant play it in response to anything (obviously ignoring thiings like quicken).


But to comment on the original post; I think in a aggro-control deck that can get to 7 mana by turn 5-6 consistently this is a good WoG variant as it allows you to clear the board against faster aggro and rebuild your men at the same time. I don tthink it will ever replace WoG in std but it is a nice supplement. all in all, i feels like an "almost got there" card that just isnt quite good enough to see play outside of block