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LucidRuin
02-22-2009, 05:03 PM
Note: This is not a real Tournament Pack (or is it...). Just some cards I wanted people to see.

TP9-01 Resistence Line
Counter Trap
When your opponent searches for a card(s) in their Deck, all copies of it are removed from play instead.

TP9-02 Soothing Soul - Temperance
Normal Spell
You can only activate this card if you do not inflict any damage to your opponent this turn. Draw 2 cards from your Deck.

TP9-03 Dark World Terminal
Dark Fiend Effect
LV 3 ATK 1500 DEF 1200
FLIP: Select 1 of the following effects: -You and your opponent both discard 2 cards from your hands. -You and your opponent both draw 1 card.

TP9-04 Defaulter Composite
Dark Sea Serpent Effect
LV 4 ATK 1450 DEF 2200
Any monster that battles with this card becomes a Normal Monster with all of its effects negated until it is removed from the field.

TP9-05 Infra Red Serpent
Fire Sea Serpent Effect
LV 6 ATK 2500 DEF 1500
When this card inflicts Battle Damage to your opponent, you can increase your Life Points by the same amount instead. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

TP9-06 Mutation of the Deepsea
Water Sea Serpent Effect
LV 7 ATK 2700 DEF 3000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Master of the Deepsea" on your side of the field. Once per turn, by sending 1 card from your hand to the Graveyard, you can Special Summon 1 Level 5 or lower WATER monster from your hand or Deck to your field.

TP9-07 Master of the Deepsea
Water Sea Serpent Effect
LV 5 ATK 1900 DEF 2100
If this card is Special Summoned by the effect of "Monster of the Deepsea", you can Special Summon 1 Level 4 or lower WATER monster from your hand or Deck.

TP9-08 Rune Swordsman of the Forest
Wind Warrior Effect
LV 6 ATK 2450 DEF 1550
When you Normal Summon this card, you must discard 1 card from your hand. Once per turn, you can pay 500 Life Points and remove from play 1 monster from your Graveyard to destroy 1 face-up card on your opponent's side of the field. While this card is face-up, you can negate the activation of a card that increases a player's Life Points.

TP9-09 Flowing Current
Quick-Play Spell
Return 1 monster on the field to its owner's hand. Increase the Life Points of the owner by 400 x the Level of the monster.

TP9-10 Teleport Stone
Earth Rock Effect
LV 3 ATK 1350 DEF 1900
When this card is removed from play, you can return it to your Graveyard.

TP9-11 Pillars of Light and Darkness
Remove from play 1 Monster Card from your hand. Increase your Life Points by 400 x the Level of the monster you removed from play. If there are no monsters on your side of the field, draw 1 card.

TP9-12 Defender's Armor - Courage
Equip Spell
The monster equipped with this card gains 300 ATK and DEF for each of the following: -Your opponent has more monsters on the field. -Your opponent has more Spell/Trap Cards on the field. -Your opponent has more Life Points. -When this card battles a monster with a higher ATK or DEF than the original ATK of this card. -When this card battles a monster with a higher level than this card.

TP9-13 Turbulent Realm - Hope
Continuous Spell
All Normal Monsters on the field gain 300 ATK and DEF. All Effect Monsters on the field lose 200 ATK and DEF. This card cannot be destroyed by card effects.

TP9-14 Burning Passion - Love
Ritual Spell
This card can be used to Ritual Summon a Ritual Monster from your hand. Instead of offering monsters you must pay Life Points equal to 200 x the Level of the Ritual Monster.

TP9-15 Call for Higher Order
Ritual Spell
This card can be used to Ritual Summon any Ritual Monster from your hand by sending a monster with the same attribute from your hand or field to the Graveyard.

TP9-16 Dark Assimilator
Dark Fiend Fusion Effect
LV 5 ATK 1800 DEF 1300
"Souls of the Forgotten" + "Dokuroyaiba" When this card is Special Summoned successfully, you can select 1 monster in your opponent's Graveyard or face-up on your opponent's side of the field and place it on top of your Deck. This card can attack directly if there are no face-up monsters on your opponent's side of the field.

TP9-17 Vile Stingray
Water Thunder Fusion Effect
LV 4 ATK 1500 DEF 1500
"Boneheimer" + "Lightning Conger" When this card is Special Summoned successfully, you can select 1 Spell Card from your opponent's Graveyard or face-up on your opponent's side of the field and place it in your hand. This card can attack directly if there are no face-up Spell Cards on your opponent's side of the field.

TP9-18 Charming Flare
Fire Reptile Fusion Effect
LV 3 ATK 1200 DEF 1700
"Flame Dancer" + "Spherous Lady" When this card is Special Summoned successfully, you can select 1 Trap Card from your opponent's Graveyard or face-up on your opponent's side of the field and place it face-down on your side of the field. This card can attack directly if there are no face-up Trap Cards on your opponent's side of the field.

TP9-19 Monster of the Deepsea
Water Sea Serpent Effect
LV 3 ATK 1100 DEF 1200
This card can be Special Summoned from your hand by removing from play 1 "Mystery of the Deepsea" from your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 "Master of the Deepsea" from your hand or Deck.

TP9-20 Mystery of the Deepsea
Water Sea Serpent Normal
LV 1 ATK 300 DEF 300
This creature is not yet identified.

seatleite
02-23-2009, 07:04 PM
You amaze me with your cards every time.

Your fusions can stand to have some more ATK because no one ever runs the fusion-material monsters.
For your 2 ritual spells, make it special summon instead of ritual summon, since most ritual monsters have the effect "This card can only be ritual summoned with ____ "
Flowing current would be wicked in a bad reaction deck. (No fixes)
Add this effect to soothing soul temperance : "Activate only during the end of your turn" and make it a quickplay spell.

These are great. Plz make more!