View Full Version : The Official Spellcaster Discussion Thread
RyoAzuro
01-14-2009, 12:26 PM
Hello everybody. I am Ryo Azuro and currently a Spellcaster Mastermind here at TCG Player. I've spent a great deal of time researching Spellcasters and I've used them over the course of my dueling years. Recently, I've been able to get the cards needed to complete my Spellcaster deck. So I've put a lot of time into working it and tweaking fixes where they're needed. With that, I guess why is this thread made?
Well its to discuss past, present, and future potential of Spellcasters. Currently, we have some great support with Secret Village of the Spellcasters, Night's End Sorcerer, and the burn specialist, Tempest Magician. In Crimson Crisis, we will get Arcanite Magician plus his Assault Mode. We can even expect the new Spellcaster Structure Deck soon as well! Its a great time to try Spellcasters!
So go ahead and post your thoughts and opinions of cards or bring up something to discuss to the table. I'll be glad to help whenever possible. I guess I'll start some topics to discuss:
1. Do you think we'll get some of the cards we want from the OCG Spellcaster Structure Deck? This includes Summon Priest and Dark Red Enchanter.
2. Will Spellcaster Spell Counter Burn come with the new Structure Deck?
3. Will Arcanite Magician and his Assault Mode see play?
4. How will Spellcaster's do after Crimson Crisis? How about after the Structure Deck?
Discuss!!!
- Ryo
FallofTroy
01-14-2009, 02:25 PM
Great thread is great :D
Seriously though, I think Spellcasters have what it takes to do well in locals/regionals.
1. I hope it comes with everything the ocg release did, I'd love to finally get Summon Priest.
2. ---
3. I hope it does. It looks pretty cool, and has a nice effect.
4. I think Spellcasters will get a nice boost, Hopefully enough to make them a teir 1 deck.
Kapura13
01-14-2009, 05:17 PM
I see some serious play of the spellcounter spellcasters with arcanite and the new structure deck, plus the spellcaster barrier from Crimson will help out a little as well... Overall i know they got a huge bump with power with tempest and night's end.. though most people i know run Frequency because he can have a spell counter on him... As far as competitvly if it is creative enough it could work... i know some local spellcaster decks that do well... just depends on what march does to the list... cause if plague and e-tele gets limited... the tiers will be shifted a little and spellcasters could be easily tier 2 ir not 1.5...
savnit2
01-14-2009, 05:22 PM
Excellent Thread, I started to think about then too. I want to use Spellcasters after they get more support that is needed. Secret Village got Spellcasters running, but can they make other cards to make it deadly? Maybe if he had Magicians that are dark we could abuse it with Allure. Spellcasters could be a force to be reckon with after then Banlist, it would give them a chance to be " The Deck to Beat". Buts thats all in my head. :D
Give us more spellcaster Support!
RyoAzuro
01-15-2009, 05:32 AM
I hear all of you. I think what Spellcasters truly miss is a good special summonable monster. Sure we can get good ol Dark Magician and few ways, but man it would be nice to have something better. Make it Dark and 8* for abuse with either Allure or Trade-In. I think that a Spell Counter Burn deck will come after the Structure's release. I already have plans to utilize it when I buy a few of them. I really hope to get Summon Priest and at least Dark Red Enchanter.
I think the March banlist will surely see a shift in some decks potential. I do hope Spellcaster's can emerge as one of the Top Tiers and I think they can if people would playtest their decks and prove that Spellcaster's are a force to be reckoned with! Only time will tell I suppose...
- Ryo
prosaic
01-15-2009, 05:47 AM
As for spellcasters emerging as Teir 1, I don't think that'll happen anytime soon, but seriously I hope that we'll be getting more cool splashable spellcasters like Breaker The Magical Warrior.
As for Arcanite Magician, I don't think it will see great play, but we never know, since that Zombie Mill deck xD
The structure deck looks, to me, extremely fun to play with, but not that competitive...
RyoAzuro
01-15-2009, 05:55 AM
You're probably right prosaic. I think people need to use it though to see what Tier it can be in. It would also be nice to have splashable Spellcaster's.
True, true about Arcanite. It'll be interesting to see how or if he is used.
Well I don't think the deck as a whole will be competitive, but I think bits and pieces of it will see play in decks [Especially Summon Priest]. Only time will tell though what we get. Hopefully some cards stay the same...
- Ryo
LIGHTNINGBLITZ
01-15-2009, 01:09 PM
I would lke to input that Necrofear is an EXPERT of old school Spellcasters.
And I am not kidding.
RyoAzuro
01-15-2009, 01:18 PM
His help then would be greatly appreciated for those that might of used Spellcasters back in the day like the Dark Paladin decks of old. I think we can learn what might of made those decks work and possibly adapt them for today's new cardpool and ban list to re-create decks of old, but with a twist.
- Ryo
savnit2
01-15-2009, 05:27 PM
Whats the great kind of engine for a Spellcaster deck if you ever wanted to use one? I am curious about that.
RuneMage
01-15-2009, 05:36 PM
Offhand, I can only think of the Apprentice Engine. Now to properly start this thread we need details about the main deck themes that spellcasters diverge into:
- Dark Paladin Control
- Spellcaster Lockdown
- Dark Magician Abuse
- Spell Counter Control
- Spellcaster Burn
- Spellcaster Aggro
Ideally each of these themes should be provided with a basic structure alongside other support cards that can help the theme.
savnit2
01-15-2009, 05:38 PM
I was thinking of a Reckless Greed/Allure engine. Get some Magicians that are dark to use with Allure to get speed going and Reckless Greed to help it out some more. Maybe a D-hero Engine? Would Spellcasters and D-Hero Engine work?
Aaronix
01-15-2009, 06:09 PM
Ahh I was really looking forward to spellcasters and I cant wait for the structure deck/Crimson Crisis to come out.
It would be nice to have more support but at least they finally have a draw card :]
RuneMage
01-15-2009, 06:17 PM
Given the amount of spells a deck with the D-Hero Engine would use, A Spellcounter Control D-Hero Hybrid would be the most logical solution. Possibly even one that abused the draw cards to fill up Magical Exemplar fast and use constant Synchro Monsters through Night's End Sorcerer + Malicious.
Another idea is to try to go a near-completely DARK attribute Spellcaster Deck to make the best out of Allure without having to ajust for a D-Hero Engine , Possibly something like:
2 Dark Red Enchanter
2 Magical Marrionette
3 Apprentice Magician
3 Skilled Dark Magician
3 Magical Exemplar
2 Old Vindictive Magician
2 Night's End Sorcerer
3 Allure Of Darkness
3 Secret Village Of The Spellcasters
2 Terraforming
Meh its a start not even a skeleton but a small idea as a base to star ideas flowing.
Ansem1013
01-15-2009, 07:26 PM
Spellcasters were my first deck, so I've got a soft spot for them :D
I don't particularly like the idea of Spell Counter-Burn, or Burn in general for that matter. I just think Spell Counters can be used for much greater things...
Arcanite Magician looks cool, but I don't think /Assault modes will be played outside their own deck. To me, it's kinda dumb to dedicate any room in your deck for nomi monsters....
If Spellcasters are gonna be tier 1, it's not gonna be in a pure Spellcaster deck, especially with DMoC being banned ATM. If anything, the overwhelming amount of DARK spellcasters may help them get into some of the top decks. A Spellcaster variant of tele-DAD would be very interesting.
The way I see it, Spellcasters can do a lot. They can be beatdown, control, burn, or Spell Counter manipulation. It doesn't really matter if we get Summon Priest and/or Dark Red Enchanter in the English version of the new deck. IMO, Summon Priest is a bit overhyped, unless your really good at Synchro Summoning. We have Magical Exemplar, after all, and the new deck is giving us a Spell that puts a Spell Counter on a monster and then searches the deck for another copy of itself! That'd give Exemplar 3 Spell Counters a turn from just 1 Spell!
Blah, blah, blah........
savnit2
01-15-2009, 07:44 PM
Given the amount of spells a deck with the D-Hero Engine would use, A Spellcounter Control D-Hero Hybrid would be the most logical solution. Possibly even one that abused the draw cards to fill up Magical Exemplar fast and use constant Synchro Monsters through Night's End Sorcerer + Malicious.
Another idea is to try to go a near-completely DARK attribute Spellcaster Deck to make the best out of Allure without having to ajust for a D-Hero Engine , Possibly something like:
2 Dark Red Enchanter
2 Magical Marrionette
3 Apprentice Magician
3 Skilled Dark Magician
3 Magical Exemplar
2 Old Vindictive Magician
2 Night's End Sorcerer
3 Allure Of Darkness
3 Secret Village Of The Spellcasters
2 Terraforming
Meh its a start not even a skeleton but a small idea as a base to star ideas flowing.Every Magician decks, I seen ever uses Village, is it really needed in all spellcaster decks? :D Because it looks like your going to need Village to win. I am going to try to make a magician deck using Allures. This thread has got me to think about spellcasters a lot.
Kapura13
01-15-2009, 08:30 PM
We'll don't forget Kycoo, since he is one of the best dark spellcasters... and if you make it aggressive style dark then you won't want the OVD at more the 1 since you can't have them face down for SVotS...
RyoAzuro
01-16-2009, 05:37 AM
@savnit - Not all Spellcaster decks need Secret Village. I think its really dependant on your build. I have a Lockdown deck so I'll definitely need Secret Village in mine. I recently gave some suggestions to someone on here who wanted to use a Spellcaster deck, but not use Secret Village. So its up to the deck you decide to build, I believe.
@RuneMage - Thanks for taking this to a good discussion on improving Spellcasters. I think a D-Draw Engine would be interesting in a Spellcaster build. I think an Aggressive build would work. Instead of Apprentice Engine, maybe go with the Gravekeeper's since they have great defense and special summon potential. So maybe something like...
3 Magical Exemplar
3 Night's End Sorcerer
3 Malicious
2 Kycoo
2 Skilled Dark
2 GK Spy
2 GK Guard
1 Dark Red Enchanter
1 Magical Marionette
3 Allure of Darkness
3 Secret Village
2 D-Draw
2 Terraforming
1 Monster Reborn
1 Giant Trunade
1 Brain Control
1 Heavy Storm
2 PWWB
1 TT
That's just a layout I thought of on the fly. Would definitely be interesting to see how this would play out.
- Ryo
Ansem1013
01-16-2009, 07:59 AM
Ryo, what's better:
The Apprentice Engine or a set of GK Spies?
IMO, they both kinda suck ATM, and will only get good again if the format slows down considerably or we get Tsukuyomi(and perhaps MoF) back.
RyoAzuro
01-16-2009, 08:15 AM
If you had to run one, I'd go with GK Spies, but I don't use either because I believe they are too slow this format. That's just from my observation.
- Ryo
Ansem1013
01-16-2009, 08:49 AM
If you had to run one, I'd go with GK Spies, but I don't use either because I believe they are too slow this format. That's just from my observation.
- Ryo
I wanna bring back flip flop control, but DAD and Synchros kill it. Kill it beyond death.....
I wanna make a deck that makes Divine Magician Deity Endymion very useful along with the Magical City and Mana Seize(yay, no more having to use Toon Table of Contents!). Either that, or a Anti-Meta Gravekeeper deck, but that'd be extremely expensive.....
Any ideas on how to slow down the game enough where flip flop could be advantageous again? I can only think of Divine Wrath, Secret Village of the Spellcasters(which won't stop DAD...), and perhaps Royal Oppression(will it stop Apprentice Magician from working?). Book of Moon is also very handy....
RyoAzuro
01-16-2009, 11:38 AM
Unfortunately, I don't think theirs much we can do to slow down the format. I think the March banlist is about the only thing that can slow down the format. The only other way is stall cards. That is wasting space for other cards that might be more beneficial.
About the best thing we have going is Secret Village to help slow down some threats. I do have an idea though for DAD that I'm trying... Jowgen the Spiritualist. Yep, the old forgotten Spellcaster. I got to thinking about it a few days ago and have already set him in my deck, along with a potential tech card. Here's the best case scenario:
Secret Village out
Royal Decree face-up
2 Magician's Valkyria
Jowgen
What does that mean? Your opponent cannot attack, activate spells, activate traps, or special summon. Now the lone Exiled Force could mess it up, but who runs him nowadays? I'm testing out my Lockdown build with Jowgen and should have results up Monday.
I think a Spell Counter build with the new Magical City can be played. I have idea's and can't wait to test them out. Only time will tell how well it will do, but I think it could have potential...
- Ryo
Ansem1013
01-16-2009, 01:26 PM
Unfortunately, I don't think theirs much we can do to slow down the format. I think the March banlist is about the only thing that can slow down the format. The only other way is stall cards. That is wasting space for other cards that might be more beneficial.
About the best thing we have going is Secret Village to help slow down some threats. I do have an idea though for DAD that I'm trying... Jowgen the Spiritualist. Yep, the old forgotten Spellcaster. I got to thinking about it a few days ago and have already set him in my deck, along with a potential tech card. Here's the best case scenario:
Secret Village out
Royal Decree face-up
2 Magician's Valkyria
Jowgen
What does that mean? Your opponent cannot attack, activate spells, activate traps, or special summon. Now the lone Exiled Force could mess it up, but who runs him nowadays? I'm testing out my Lockdown build with Jowgen and should have results up Monday.
I think a Spell Counter build with the new Magical City can be played. I have idea's and can't wait to test them out. Only time iwll tell how well it will do, but I think it could have potential...
- Ryo
Jowgen? Seriously?
While Jowgen has a mind-blowing effect, his stats suck. Which means, after he nukes your opponent's DAD and whatever else they've got that was Special Summoned(Synchros), he's a sitting duck. Al your opponent has to do is Normal Summon a mediocre monster(Armageddon Knight for example) to kill your Jowgen and take a chunk of Life Points. And once Jowgen is gone, your opponent can just get another DAD or Star Dust Dragon out.
The idea of 2 Magician's Valkyria is one of those concepts that's only good on paper. How exactly are you supposed to get out jowgen AND 2 Magician's Valkyria to protect him?! You can't use Magician's Circle or magical Dimension, cause Jowgen will cancel them out. The only way is to either Normal Summon them after Jowgen, which will take to long and leave you open, or get them out before Jowgen, and even then, they both have to be Normal Summoned unless they want to die by Jowgen's hand.
Royal Decree and Secret Village are meh IMO. Royal Decree doesn't help much unless you're going full salvo on your opponent. Control decks can't use it as effectively(IMO). I'd rather run Jinzo, as he at least doubles as a beatstick.
As for Secret Village, monsters die way to easily in this format for a card like this to be good in top level decks. If you want Spell control, run Horus. Or even get the flaming chicken of Nephthys. Magical Exemplar can summon Hand with just 1 Spell Counter and then you've got instant Phoenix! And as long as Phoenix doesn't die by battle(run Shrink) or get removed from play(run Imperial Iron Wall, which also opens up combos with Quillbolt Hedgehog and Plaguespreader Zombie) it's pretty much everlasting.
that's just my opinion on things, sorry if I come off too condescending, but like I said, I have a soft spot for Spellcasters. I love them as much as my Batteryman and Lightsworn cards.
RyoAzuro
01-16-2009, 01:41 PM
True, true. I mean its just something I'm testing. For my area, control will probably work. In DAD, LS, and GB Tier meta's...I'd get pounced on in a hurry. Honestly, I'd probably make a swarm deck with Spellcaster's or that Destiny Hero stuff if I had them. It'd be quicker for sure!
Well Jowgen is definitely craptacular stat wise. I have a few ways to deal with threats in my deck [Book of Moon, Swords, E-Con]. Who knows what'll happen when I playtest it tomorrow. All I know is that my opponent won't know what hit him...unless they read the forums. It'll be a good test. So for now, Jowgen is tech choice for me.
Yeah the 2 Valkyria's won't happen unless I open with a great hand or work some voodoo magic and get them both out. Very situational, but it fits the theme I'm going for now.
Well I like Royal Decree, but yes, it could be substituted for the beatstick Jinzo or better cards. It just fits my control theme at the moment.
Secret Village not viable...possibly. I mean cards have tons for destroying potential nowadays and Secret Village is prone to that onslaught. I think in a top deck it CAN be ran, but how many (I'd go 2 max) could be beneficial in a Spellcaster heavy deck. If not useful, then use something like PWWB to discard it.
It sounded more like you were slamming Spellcasters there Ansem. lol. You're right though, they have flaws like many other decks. I do think a true dedicated Spellcaster deck can't win outright, but that's why we have discussions like this to come up with new idea's. The Destiny Hero idea was brilliant. I mean, many decks can adapt to it, but why haven't we seen Spellcaster's? No one has tried and someone with all of the cards could try it and we can discuss its pros and cons here. We just need to keep digging at Spellcaster's to find what will unlock that barrier that keeps them from competitive play.
- Ryo
Ansem1013
01-16-2009, 01:54 PM
:D I love discussing YuGiOh like this :D
well, one reason I think Spellcaster always fall from the spotlight is that their best cards always get banned(MoF, Tsukuyomi, Thousand Eyes Restrict, Chaos Sorcerer, DMoC, Witch of the Black Forest, Magical Scientist). But that's really no excuse, now is it?
ummm, hmmm, well, have you ever played Aliens? Ever used them or had them be used against you? Do you know anybody that is an expert on them? It's very crucial that we learn a lot aboot Aliens, if we wanna make Spellcasters top tier. Aliens and Spellcasters are very similar. Very similar indeed........
Darkpaladin752
01-16-2009, 01:58 PM
Okay I haven't read the whole thread yet, but I would like to say one thing.
Spellcasters may not be pure Tier 1, but it is like 1.2. I got a 5-2 at SJC sf, only left early cause of my ride. and seriously, spellcaster burn was definately viable. against teledad, the beatsticks were more than enough, and against everything else.... well tempest burn for 12000 FTW? seriously, spellcasters are SOOO good with exemplar. Only hard part was drawing into her
Darkpaladin752
01-16-2009, 01:58 PM
O and... I went 3-0 against teledad. Every match that day against teledad, I won hands down. Secret village+kycoo/skilled dark FTW
Ansem1013
01-16-2009, 02:12 PM
Couldn't Kycoo easily become side deck tech to stop your opponent's Secret Village?
Darkpaladin752
01-16-2009, 02:20 PM
now I feel like I am spamming replies. I will not deny my deck is no where NEAR an optimized list, but here is what I ran at SJC sf, followed by a short summary of each match
3 Magical Exemplar
3 Night's End Sorcerer
3 Kycoo
2 Skilled Dark
2 apprentice Magician
2 Old Vindictive Magician
2 DD Crow
1 Magical Marionette
3 Allure of Darkness
3 Secret Village
2 Burden of the Mighty
2 Terraforming
2 Foolish Burial
1 Monster Reborn
1 Mystical Space Typhoon
1 Brain Control
1 Heavy Storm
3 Solemn Judgment
1 Bottomless Trap Hole
3 Threatening Roar
1 TT
Round 1: Teledad (won)
Game 1: Play error, Kycoo, and I forogt about my secret village... so OTK'ed.
Game 2: we both drew nothing, so I stalled til 2 exemplar's, burn for 11000 (2 terraformings into 2 secret villages+3 allures + 2 foolish burial with 2 exemplars on the field)
Game 3: Beat sticked to death
Round 2: GB's (lost)
game 1: drew no T roars, laquari was just too big
Game 2: he had 3 solemns, overkill much?
Round 3: Teledad (won)
game 1: opening handed Kycoo, secret village, 2 solemns, an exemplar, and topped into burden. overpowered much?
Game 2: summoned exemplar, then went spell counter crazy. total burn was 12000
Round 4: GB's (lost) [I seemed to have massive bad luck]
Game 1: he got Kycoo out, stopped my lock and then double gyzarous into herkalinos for game
game 2: andal beats.... suicided with skilled dark and I drew nothing
Round 5: Teledad again
I honestly don't remember much about this match, it was basically got village out, and the guy just folded twice.
Round 6: lightsworn (won)
game 1: jdgment dragon on turn 2+swarm=gg
game 2: burden with kycoo, skilled dark, and exemplar beats. He had no spells also and I solemned every lumina/lyla he drew
game 3: brain control on garoth, typhoon my own brain, burn for the last chunk of damage
Round 7: Lightsworn
Game 1: he milled 2 wolf's on turn 1..... no way for me to get back from that, topped into nothing.
Game 2: double solemn with both burdens and all 3 allures= I manage to get everything out. Night's end special summoning to stop him from getting JD out
Game 3: had him locked since turn one for me with double and terraforming for village. Eventually topped into all 3 solemns and T-roar. he somehow got out JD anyway, t-roar to stall+bottomless to get me to the next turn. Exemplar+terraforming+discard 2 for 2 counters on tempest=1500 damage with him at 1450.
dropped after because I had to go home, SJC SF went late.
Hope this helps those who want to run spellcasters at upper levels. It seriously does work, oyu just really need to find a balance between spells and stalling traps.
Darkpaladin752
01-16-2009, 02:27 PM
@ ansem: thats why you side into either bottomless, triple solemn, or book of moon. With those out, the kycoo tech becomes nothing. Basically, you need about 25%-40% of your deck built specifically to counter kycoo and breaker.
Ansem1013
01-16-2009, 02:45 PM
@ ansem: thats why you side into either bottomless, triple solemn, or book of moon. With those out, the kycoo tech becomes nothing. Basically, you need about 25%-40% of your deck built specifically to counter kycoo and breaker.
do you honestly think that wasting that much of your deck to simply focus on countering tech is a good idea?
and how exactly are you dealing burn damage with Exemplar?
savnit2
01-16-2009, 03:23 PM
Best spellcaster deck? Would it be swarm,lockdown or burn?
RyoAzuro
01-16-2009, 05:08 PM
I'm not sure. In this format, I would go with swarm because of how fast this format is. I just use Lockdown since it works in my meta...for the most part. Next format...it'll depend on the banlist, I believe.
- Ryo
Destinyz
01-16-2009, 08:28 PM
lol I'm a Spellcaster fan :)
Spellcaster Beatdown with Kycoos, Skilled DM, Dark Elfs etc, with Skill Drains and Village should work very well.
On the other hand, Light Spellcasters with Honest can be very hard to deal with. Copycat ownz :D There is also Sage Control.
lol I can't wait for the new Structure Deck...
Ansem1013
01-17-2009, 07:52 AM
meh, I dislike beatdown. It's too simplistic and n00bish for me. My decks can't be pure aggro...
Personally, I wanna run Spell Counter control. That's why I wanna learn more aboot Aliens. They're the only other prominent archtype that utilizes some form of counter effectively. Maybe Spellcasters can learn something from their strategies?
Darkpaladin752
01-17-2009, 12:54 PM
@ansem: exemplar: 2 counters for every spell. once you get tempest out(how can be any of a myriad of ways, invent one of your own). , exemplar makes it so every spell card you play can burn for 1000 damage. with more than 1 exemplar, it has massive potential. I went as far one game to do brain control, chain typhoon to brain control targetting brain control just to get 4 counters. As to my counter tech, none of it ONLY works on kycoo. If you look at the report, solemn was used numerous times on everything else, bottomless saved me against jd, book of moon is just handy in general, and T-roar is tech against everything and anything in this format who can put 8000 damage on the field in one turn (almost everything.
@ savnit: for me, I generally do a combination of control and burn, since it gives you a back up plan. Swarm is okay, but if they have a monster that has too much attack, you are kinda screwed. In general, I don't purely believe in just picking one of the three, make your deck tool box style and able to get what you need when you need it.
@ryo: This format may be fast, but there is a fair amount of stuff spell casters can run to slow it down. There is the generic T-roar and solemn stuff, and there is the focused stuff like secret village that slows down every top deck besides GB. Without solar recharge and charge of the light brigade, lightsworn losses a fair chunk of its viability. their best bet would be to keep lyla/lumina on the field. with teledad.... honestly? the whole deck needs spells. without d-draw, allure, and e-teleport, I don't think tele-dad is all that fast. For both decks, short of topping into JD/DAD, they really don't have all that many outs against decent sized attack power with some sort of protection.
Ansem1013
01-17-2009, 04:54 PM
@ryo: This format may be fast, but there is a fair amount of stuff spell casters can run to slow it down. There is the generic T-roar and solemn stuff, and there is the focused stuff like secret village that slows down every top deck besides GB. Without solar recharge and charge of the light brigade, lightsworn losses a fair chunk of its viability. their best bet would be to keep lyla/lumina on the field. with teledad.... honestly? the whole deck needs spells. without d-draw, allure, and e-teleport, I don't think tele-dad is all that fast. For both decks, short of topping into JD/DAD, they really don't have all that many outs against decent sized attack power with some sort of protection.
Lightsworns have Lumina and Lyla, both of which are Spellcasters, so Village won't be hard for LS to get around. and like I said, TeleDAD can just use Kycoo or summon DAD and kill all your Spellcasters. Spells are just a piece of the beast that is TeleDAD. TeleDAD has plenty of heavy hitting monsters: Breaker(another Spellcaster), Dark Grepher, Stratos, etc. And Emergency Teleport can easily be chained to the activation of Secret Village and then they can just Synchro summon a huge monster so they won't even need spells. And Solemn(which everybody runs in triplicate) can protect them as well.
savnit2
01-17-2009, 06:38 PM
I dislike Swarm in Spellcasters because they don't high enough attack to deal with some monsters in this meta. All you need is something with 2000 or higher attack. If your going with Swarm I would try to use Shrinks and Mirror Walls just like GBS.
I dislike Burn with Spellcasters, its going to take something to burn away your opponent.
Darkpaladin752
01-18-2009, 12:52 AM
@ ansem: I specifically named lyla and lumina in my post, and lyla is countered via bottomless while lumina is countered via book of moon. And then there is the all powerful solemn. Lightsworn is the one match up that comes more down to what they sack/draw than pure skill. As to tele-dad.... there is NOTHING let me repeat NOTHING scary abotu that deck once it loses its draw power. most tele-dad's do NOT set teleport, hence preventing the chaining to village. Also, they hit sooo many dead cards just by natural draws. Tele-dad's only threat once you remove spells is dad, and with only 2 copies, kinda hard to draw. Most do not even main breaker anymore. Tele-dad's best play often is summon stratos, d-draw / grepher off of malicious, set solemn, pass. On top of it all teledad runs ONE stratos, one to TWO grepher, and at most ONE breaker. That is all their heavy hitting monsters. The next thing down is Diamond dude if they run it at 1400. How do they get these heavy hitters? RoTA, which is ANOTHER spell they are dependant on. They have none of the base numbers to fight spell casters without synchros or dad. With spellcasters, a skilled dark backed by secret village= you better top into one of your krebons and fast. Even better is secret village backed by tempest after you had nights end remove malicious( exemplar into foolish burial). Albeit this may sound circumstantial, but in playtesting, 4 games out of 5, one turn one, I could get out village in some way (terraforming ro the actual card), either exemplar, kycoo or skilled dark, and some sort of protection (solemn, bottomless, torrential, book of moon etc etc, the list goes on). My only fear when playing tele-dad was if they topped into dad itself. breaker did not even scare me thanks to bottomless and solemn.
@savnit: with spellcasters, you rarely can run JUST swarm or JUST burn or JUST control. You have to use a healthy mix of all 3. Spellcaster's strength in not purely in their stats or power, but in the fact that they are versatile. You can go from control to aggro to burn just by playing the cards slightly differently. Spellcasters play with greatest similarity to warriors. We may not have rota, but if careful playing, we can create a backwards toolbox using foolish burial and exemplar. I tried ot go pure control for the longest time, and it wasn't til I learned to occasionally go for the burn or the swarm that I started winning consistently.
In general, spell casters fit an odd niche, but if you are not too centered around trying to do one thing, they can definately be played with to win using extreme caution and knowing how to adapt. It is because people think OMG tele-dad is too fast, too broken, too overpowered, that we are lacking innovation. The list I posted cost barely 200 dollars, and got me the best record out of my test group (including 3 teledads, 3 GB's, 2 lightsworns, and 2 plant decks). and yes, you read correctly THREE tele-dads. In testing, the village lock was often the fastest and most effective counter. their best bail cards included dad himself, and crush card. gorz was completely ruined by burden. in conclusion, spell casters have very little set in stone. With so much lee way with deck lists, we have more than enough room to fit every piece of anti meta tech as well as some tech that others can not run. Use it to your advantage. just test it out before you bash.
Attentiontodetail
01-18-2009, 04:13 AM
Well, I think spellcasters are already viable. Take a look at this build:
http://shriek.twoday.net/stories/5370060/
When I first saw it I's like... man that's a good Idea so I copied it. Light spellcasters. Its killer. Jowgen has whatever atk your opponents monster has + 200 combined with honest. And don't underestimate white magical hat. With jowgen on the field and secret village out mage power is definitely viable (although I dont play it). What I do do is play extra defensive removal to protect the likes of jowgen and wmh. Kill an opposing monster with widespread or something and you're free to rape your opponents hand next turn. Spellcasters will only get better. I think they could definitely be top tier if given the chance.
Darkpaladin752
01-19-2009, 11:33 AM
it does seem nice. My biggest problem is that it has a serious lack in ways to dig for mroe cards. then again, I refuse to run decks without some sort of deck thinning.
RyoAzuro
01-20-2009, 06:02 AM
Agree there Darkpaladin752. They definitely need a "search" card besides Toon Table of Contents which can grab Toon Dark Magician Girl or Toon Masked Sorcerer. I'm currently testing pure Lockdown and its works decently in my meta. Although I think over time, I'm going to lean towards a little bit of everything, by the way I play my cards. Time will tell what we may expect for Spellcasters. Hopefully some nice stuff to help increase their playability.
- Ryo
Ghaleonh41
01-20-2009, 06:54 AM
True, very true. Spellcasters do need a search card aside from Magician's Circle. What we also need is a few good Sacrifice Summon Monsters aside from what we already have: Good stats and a very good effect (LV5 - LV8). It would also be nice if we had a Chaos-like Monster that can only be played within a Spellcaster Deck.
With that, I can hardly wait until Ice Queen comes out. :D
Let's see, we have 3 cards that do Spell recursion...
We have 1 that does revival. We could use a Premature Burial like card...
Anything else we might need that I'm missing?
RyoAzuro
01-20-2009, 09:13 AM
Well I think we're missing some decent effect monsters with good stats. I think we have some great 4* or lower monsters [Kycoo, Magical Exemplar, Night's End Sorcerer, etc], but we really don't have anything good past that. If we could get support in that area, then I could see some nice changes for Spellcaster's.
- Ryo
Ghaleonh41
01-20-2009, 02:20 PM
Yes, indeed we do. I didn't want to say it though.
But we do need better Level 4 Monsters, not to mention the fact that Apprentice needs more targets. There are some Monsters that would be better depending on the Level. For example, Card Ejector. She'd be more viable if she was Level 2...
My one grip about Exemplar is that she should have been Dark instead of Earth...
Plus some of the cards we got are a bit late (I'm looking at you Mei Kou, Hannibal Necromancer and The Tricky.) Stupid Konami and Shueisha! And don't get me started on poor DMoC... :(
Darkpaladin752
01-20-2009, 02:32 PM
Hopefully we will get summon priest, but with the lovely fiasco at konami, I somehow doubt it. Right now spell casters are barely viable, but they are no where near done. For now, magician's circle is honestly more detrimental than it is helpful. And exemplar is impossible to search, which is annoying.
Ghaleonh41
01-20-2009, 02:46 PM
I agree with you. She will be searchable once Summon Priest hits the fray. Constant Synchro Summoning anyone?
Like I said earlier, we need a Searcher for Spellcasters only, like Plants have a Witch only for them, complete with stats and effect...
Darkpaladin752
01-20-2009, 07:32 PM
we do kinda have that: we have sage's stone.
LMAO yes I am joking. What we need is some sort of either lonefire, rota, or e-teleport, however, preferably less splashable than rota and e-teleport, as it jsut means more lovely tele-dad type decks. Something similar to: residual spell calling, normal spell: remove 2 spell counters from your side of the field to search your deck for (blank restriction) spell caster monster and put it in your (hand/field). shuffle your deck
Ghaleonh41
01-20-2009, 09:28 PM
I don't think it would be a good idea to use the Spell Counter mechanic with that...
ss4chris
01-20-2009, 09:39 PM
Maybe a rota for spellcasters would make the deck to a shonen and possibly the unbanning of magician of faith.
Ansem1013
01-21-2009, 04:36 AM
doesn't Apprentice Magician count as their searcher? Magician's Circle can work well too.
But, alas, these aren't as useful as RotA or even Destiny Draw.....
Ghaleonh41
01-21-2009, 05:49 AM
That's the point.
I doubt that Magician of Faith will come off the list... not until Monster Reborn bites the dust.
RyoAzuro
01-21-2009, 06:03 AM
We'll see in with the new ban list I suppose about MoF. Apprentice is a searcher Ansem, but we really do need one for at least a Level 4 Spellcaster. With that, Kycoo, Magical Exemplar, and more will be viable. It would have to be a Spell card to make is viable. Only time will tell if we can get something like that.
- Ryo
Ghaleonh41
01-21-2009, 06:33 AM
Personally, I'd prefer a Monster, but we'll see. Do something right for a change, Konami!
Darkpaladin752
01-21-2009, 12:43 PM
I rather not have a monster since that means we need a way to get that monster out. Which may or may not mean we lose our normal summon for the turn. As to the spell counter mechanic, it is to stop tele -dad number two. Teledad runs all the non restrictive searchers (e-telport and rota), which means we need to prevent them from having even mroe ways to search their deck. Apprentice is too restrictive in its number of targets. Magicians circle is officially the WORST search ever, according to me. Mostly because it needs to be set, and more often than not, you would rather have drawn a different trap.
O and destiny draw is not a searcher in anyway. It is like allure, except more restrictive in what you can discard. Only reason destiny draw is as powerful as it is is thanks to rota into stratos, and malicious/disk commander.
Darkpaladin752
01-21-2009, 12:43 PM
For now, correct me if I am wrong, it seems the best way for spellcasters to search is via backwards toolbox with exemplar and foolish burial.
RyoAzuro
01-21-2009, 01:07 PM
I believe you are correct DarkPaladin752. The best toolbox we currently have would probably be Exemplar + Foolish Burial.
- Ryo
Ghaleonh41
01-21-2009, 02:21 PM
That's interesting.
What I meant Dark Paladin was a searcher only for Spellcasters that will only pull Spellcasters, nothing more, nothing less. But it would be good to get a Spell Card...
Here's a card I came up with a while ago (overboard methinks):
For example:
Dark
Level 8
ATK 3000
DEF 2600
This card cannot be Normal Summoned or Set. This card can only be Summoned by removing 4 Spellcaster-Type Monsters in your Graveyard from play. (Or 2 Light and 2 Dark Spellcasters - Got to make so it's not splashable.)
Once per turn, you can discard one card from your hand to add any card from your Deck or Graveyard to your hand. Whenever this Monster destroys an opponent's Monster in battle, that Monster is removed from play. (I'm thinking about being bounced back to the Deck, but...) When this Monster is removed from the Field, select one Spellcaster in either player's Graveyard or has been removed from play and Special Summon it.
Darkpaladin752
01-21-2009, 11:40 PM
Okay... that affect is WAYYY too overpowered, even for a win condition card. It literally instead of just spellcasters it creates a infinite toolbox of the deck. Sorry I have a serious problem with individually overpowered cards. If spellcasters get a spellcaster only searcher, I would rather it be using the spell counter mechanic that targeted spellcasters (with a certain restriction: 2000 or less attack, lvl 4, whatever) to prvent it being splashed. also, you make it so they can invent fun combos like pitch black power stone to use that searcher. It is jsut enough restriction to make it limiting, it is not tele-dad style splashable, and on top of it all, it is not horribly unplayable either.
Ghaleonh41
01-22-2009, 07:17 AM
Well said, but I did say I made that a long time ago, didn't I?
Let's hope Konami doesn't screw up....
RyoAzuro
01-22-2009, 07:26 AM
Well since it seems we'll be getting some exclusive TCG cards from CRMS...let's hope Spellcaster Support is among them. I wouldn't be surprised to hear of Tempest Magician/Assault Mode. XD
- Ryo
Kapura13
01-22-2009, 08:38 AM
So my buddy runs spellcounter spellcasters and i've wanted to make a different style so here is my control/Aggro spellcasters, if you guys don't mind helping me out with the build, thanks.
Monsters 20
Allure Queen LV3 III
Allure Queen LV5 II
Allure Queen LV7 I
Chaos Command Magician I
Kycoo The Ghost Destroyer III
Gemini Elf III
Magician's Valkyrie III
Skilled Dark Magician III
Old Vindictive Magician II
Spells 14
Secret Village of Spellcasters III
Mystical Space Typhoon I
Fissure I
Lightning Vortex I
Smashing Ground I
Brain Control I
Heavy Storm I
Giant Trunade I
Terraforming I
Monster Reborn I
Magical Dimension II
Traps 6
Royal Decree III
Magician's Circle II
Torrential Tribute I
Thanks, i know that it needs some work, but i do want to include the Allure Queens for monster control and i like this build in theory i haven't gotten to test it since i'm one village short and need an allure queen lv7..
thanks in advanced
RyoAzuro
01-22-2009, 08:52 AM
Interesting concept. Let me see if I can help.
-3 Gemini Elf
-1 Magician's Valkyria
-1 Chaos Command Magician
-1 Fissure
-1 Smashing Ground
-2 Magical Dimension
-2 Magician's Circle
+3 Magical Exemplar [Nice revival potential]
+2 Night's End Sorcerer [Synchro possiblity]
+1 Swords of Revealing Light [Stall potential for Allure Queen's]
+2 Foolish Burial [Can use w/ Magical Exemplar]
+2 Book of Moon [Help against synchro's]
+1 Enemy Controller [Helps in situations]
I wonder why you want monster destroying cards when you need to suck them up for Allure Queen's effect. Hopefully the changes will allow you more chances to get the Allure's out and allow for Night's End to be special summoned and remove 2 cards in opponents grave. Maybe a good synchro could be for Iron Chain Dragon and get some deck milling potential...Good luck with the deck!
- Ryo
Kapura13
01-22-2009, 10:59 AM
Well i thought of synchro but i really don't want to add it, i know it's useful since i run machine and warrior synchro.. I defiantly agree with the Exemplar i just wasn't sure if i should run her or not... and Swords will get some play for sure, and probably more Econ than Book of moon but I'll see how it runs first, and i might keep Chaos Command or put in Cybernetic Magician to make my Allures a little stronger... what are your thoughts on him?
RyoAzuro
01-22-2009, 01:26 PM
Well you're losing your hand advantage for Cybernetic Magician. Chaos Command is decent since he blocks monster effects on him. I think if you truly want to make Allure stronger, than add in some Shrink's or replace your Royal Decree's for Mirror Wall. Just a thought.
- Ryo
Kapura13
01-22-2009, 01:57 PM
I have both i might just do shrinks, since the spells are more important and i like the royal decree/secret village/allure queen lock idea too.. Also side thought is lyla good? I was thinking of teching her in for additional spell and trap destruction..
Darkpaladin752
01-22-2009, 02:46 PM
First thing is first, this is the wrong section to the posting it. You should be posting in the deck help section. that is not here.
Second of all, I have no idea why you would run the allure queen at all. Allure queens seriously suffer from a low attack and can easily be killed via effects, which is how most things attack.
Cybernetic magician is a little limited for my liking, especially when games go to top deck situations. Also, chaos command can be easily run over by most monsters these who do targe, and the ones who don't, well there is no protection. In other words, I would reccoment putting in burden of the mighty, take out all the circumstancial cards and add in things that add more versatility.
Kapura13
01-22-2009, 03:04 PM
well it is in the right section since we are discussing spellcasters and combos involving them, yes it is a full deck but to get the most useful help for a deck type you should suggest it to a bunch of people who know what they are doing with it..
As far as Allure Queen, i like them and want to run them enough reason right there...
A lot of cards are limited and you should never be topdecking anyways cause if you are you've already lost...
I'll consider burden as well, thanks for that
Skooper
01-22-2009, 03:08 PM
I'm a big fan of Spellcasters, from the very beginning. Not from dark Magician, but from Dark Paladin (Buster Blader was my first card and this fusion really got it for me: fusion of Warrior and Spellcaster, and it was pretty epic for me).
When the first Structure Deck was released with Counter Control, I really loved it. It was my favorite deck at that time.
I really hope to see more support for Spellcasters so that they can get back on top.
I feel Spellcasters are all about control, but not really sure in which way.
Could you play Lyla in a Spellcaster deck or is her milling not welcome in there?
Maybe as extra material that Exemplar can revive, with all the milling?
I'm also not a fan of Cybernetic Magician, really bad for the hand and not that great.
Another question out of the blue: Is Magical Dimension really good and a must in Spellcasters?
Sleeping_Lion
01-22-2009, 03:40 PM
i think this deck would be fine but people are forgeting the past of spellcasters and without the past you will never be able to succeed in the future. ive run a spellcaster deck for 6 or more years and as long as ive been around mine has been the best will post it soon. and yes magical dimension is pretty much a must but you will have to be able to take out some destroying monsters and card that state the word destroy for back up against stardust dragon. also i find a new royal decree/secertvillage works. some even throw angel 07 in to this mix! me not so much lol. btw yes there are OTK potentials with the magical city/tempest magician/arcanite magician assault mode. i have a buster deck too and it is very fast.
Darkpaladin752
01-22-2009, 04:01 PM
I honestly believe the allure queen's take away from the deck, but if you really want it, its okay I guess.
Spell casters are most def in their own way about control, but they really need more support. Honestly, their support is kinda toobox style without any easy way to get the toolbox.
Lyla can be played, and does have its own type of spellcaster deck either by doing village lightsworn or with light spellcaster beatdown(still with village).
Honestly, magical dimension in no way is required. It in and of itself is a -1, though it might win you the game. I have often found enemy controller is better than magical dimension. Both are minus ones, but the end result is very different. Plus econ is much more versatile.
Takexhi-kun
01-22-2009, 04:38 PM
Spellcasters have been a favorite ever since Yugi Played his dark magician...
But they lack so much support....
I have been playing Spellcasters ever since i started playing competitively 5 Years ago....
And as i play on Spellcasters have been getting better and better and better...
I like spellcasters they never needed one card to make them BROKEN or RIGGED, they slowly got more competitive though the years...
They do need cards for speed and advantage and its possible in the upcoming formats.....
Either way Spellcasters are versatile as others have said...
They have so many different ideas and strategies that they can be made into any deck...
Even the almighty Exodia is a Spellcaster....
Ill never forget the days when i Summon Dark Magician and saved me the Match...
I hope for spellcasters to be better in the upcoming years...
^_____^
Kapura13
01-22-2009, 06:30 PM
I honestly believe the allure queen's take away from the deck, but if you really want it, its okay I guess.
Spell casters are most def in their own way about control, but they really need more support. Honestly, their support is kinda toobox style without any easy way to get the toolbox.
Lyla can be played, and does have its own type of spellcaster deck either by doing village lightsworn or with light spellcaster beatdown(still with village).
Honestly, magical dimension in no way is required. It in and of itself is a -1, though it might win you the game. I have often found enemy controller is better than magical dimension. Both are minus ones, but the end result is very different. Plus econ is much more versatile.
What would you propose that i run in there place then?
Darkpaladin752
01-23-2009, 02:08 AM
exemplar(3)+night's end sorcorer(3)+foolish(2)
Kapura13
01-23-2009, 06:31 AM
and if i don't want synchro what instead of the Night's End?
chicken_master
01-23-2009, 06:53 AM
i honestly dont think going for the synchro is good with spellcasters. Instead maybe try a beat down variant using shadow imprisoning mirror to shut down other decks
RyoAzuro
01-23-2009, 08:29 AM
Well Night's End isn't just for Synchro. You revive him and BAM! Remove 2 cards that could be threats. As a extra, you can synchro. Still consider keeping him.
A beatdown variant...maybe. Although I don't think they are really made for beatdown. Just me, but I think control is more their playstyle. It could work, but you'd need other types than Spellcasters probably to make a decent deck.
- Ryo
Darkpaladin752
01-23-2009, 10:43 AM
okay beatdown variant works, but the decklist is very different. You run things like familiar possesed (watever), skilled dark, gemini elf and toon gemini elf, and back it up with massive amounts of burden of the mighty, shrink, etc. You still run village however, which means you are not even running pure beatdown. There is also something called light beatdown, where you run jowgen and lyla and white magical hat and back them up with 3 copies of honest and shirnk and what nots.
Night's end was primarily a secondary way to remove in addition to kycoo just to make sure dad does not reach the needed 3 darks, as well as removing threats before they are real threats (troublesome reborn targets, stardust after it negated something... the list goes on).
As to synchro's with spellcasters, I honestly only use 2: Goyo and Tempest. Using a combination of tempest, exemplar, and playing lots of spells as well as discarding monsters, I can OTK many decks with over 12000 damage in one shot. This also gets you around gorz, since at most it will force a draw. With soo many lvl 4 spellcasters, it is not that hard
If you really don't like synchro's, use either the apprentice engine (OVM is very amusing against GB's), or 3 spy's with a gk guard for a bit of defense.
Night's end is also another target with apprentice. Reason I bring this up is it has 1300 attack. No this is not alot, but backed up with a pair of burdens, it is enough to run over most things. It bares remembering since with spellcasters, you really do need to play every single card in your deck to maximum potential.
RyoAzuro
01-23-2009, 01:11 PM
Very true DarkPaladin. I like the concepts. Too bad I own no Honest. XD. So beatdown can work, but with a variety of Spellcasters. Interesting indeedy.
- Ryo
Darkpaladin752
01-23-2009, 04:51 PM
Random idea: lightsworn village? ideas?
Ghaleonh41
01-25-2009, 10:52 PM
Ok, everyone! I made a few changes to Spellcaster Neo Soul! Check it out! (Keep in mind that I am running cards that have not come out yet.)
Zero_Final
01-25-2009, 11:21 PM
wow this is a very great thread to have, spellcastors has been one of my fav. deck to build, im looking forward to making a spellcounter control with cards like mage knight defender, and all sort of cards i find it that after march spellcastors might be a competitive deck to go up against.
RyoAzuro
01-26-2009, 09:31 AM
@DarkPaladin - Lightsworn Village has potential. I think that it could be a nice deck with some tweaks.
@Zero - I think I'm going to go for a Burn build when I finish 1 more test for the Control build. Although whenever we get the Spellcaster Structure, it will increase the potential for Spellcaster Burn immensely.
- Ryo
Darkpaladin752
01-26-2009, 02:25 PM
I am still firmly set in there is no ONE spellcaster burn/beatdown/control. I have yet to see a pure version of any of the above. However, I still definately see potentials in hybrid builds. A deck that is not limited to one trick is usually what wins (warrior toolbox, dad and its millions of synchros, lightsworn and their myriad of affects, the list goes on)
RyoAzuro
01-28-2009, 07:05 AM
True that DarkPaladin. I plan to focus on Burn, but we'll have to see how that fairs. If not, then I can tweak it to lean more towards burn, but then give me other options. Time will tell.
- Ryo
Ghaleonh41
01-28-2009, 07:15 AM
Ryo, I'd like your opinions concerning the changes I made to my Deck. The changes aren't very significant, but it's running far better than before.
http://forum.tcgplayer.com/showthread.php?t=157829
RyoAzuro
01-29-2009, 10:21 AM
I made some suggestions for you Ghaleonh41. Hopefully they help. What what you use to go a little bit more burn? I personally will try:
3 Toon Table of Contents
1 Toon Masked Sorcerer
I chose him since he's Dark and a Toon. I could do with DMG, but this guy can be summoned w/o tribute so he's a little bit better. Any other thoughts?
- Ryo
ss4chris
01-29-2009, 11:07 AM
If ppl ran Beat down spellcasters with lockdown it would have a chance to be top tier.
Skilled Dark Magician with the field spell and a bribe and solemn. What can your opponent do? lol
RyoAzuro
01-29-2009, 11:09 AM
Use effect monsters, lol. That's the problem. I thought Jowgen would be good, but that limits yourself as well. Possibly Royal Oppression instead...
- Ryo
ss4chris
01-29-2009, 11:20 AM
You have a solemn to back you up for what ever they throw at you.
That hand I mentioned can basically like never lose
Ghaleonh41
01-29-2009, 11:25 AM
Could Divine Wrath help?
To me, the best hand for the Village would be the following (for now anyway):
Kycoo
Terraforming/Secret Village
Solemn
Divine Wrath
Dark Bribe
Shrink?
Something along those lines.
ss4chris
01-29-2009, 11:39 AM
Kycco would be ran over easily. It has to be skilled dark or something 18oo that is a spell caster. But everything else is like a God hand.
EDIT: didn't see the shrink. Yeah Kyccco is fine lol
Ghaleonh41
01-29-2009, 11:58 AM
Strangely enough, when I was playtesting the original version of Spellcaster Ultra Soul, this was the hand I would frequently get.
Darkpaladin752
01-30-2009, 08:10 AM
lmao, the best hand I ever got with spellcasters that was invincible was:
Kycoo, burden of the mighty, 2 solemns, and a village. Anything along those lines and I was set for about 3 turns.
RyoAzuro
01-30-2009, 08:11 AM
That is a good hand. I think I'll have to change up my Spellcasters to a more competitive build. The lockdown is good, but I need for it to be faster. Hopefully I can find the right mix of cards.
- Ryo
RyoAzuro
02-02-2009, 06:42 AM
BUMP to the Top!
I'm now looking into making a King Tiger + Burden of the Mighty w/ Spellcaster's deck. I think it could work with the right support. What do others think? Idea's so far:
3 King Tiger
3 Burden
2 - 3 Secret Village [I initially thought 2 since this is just a good thing to have]
2 Royal Oppression [Stop those pesky special summons]
3 Solemn Judgment
Please discuss.
- Ryo
Takexhi-kun
02-03-2009, 07:33 AM
I was thinking about about making a stun spellcasters with:
3 Honest
2 White Magical Hat
3 Lyla
3 Jowgen
2 Thunder King
With Village and other stuff
But i wish i could afford it...
-_____-
RyoAzuro
02-03-2009, 08:05 AM
Aye. No Honest's for me. I like the idea Takexhi. I think that could be a very interesting build. I think Spellcasters can add in some other cards to make it more playable. I plan to try out the King Tiger + Burden to see how well he fits there. I'll post how it does.
- Ryo
ComedyKing16
02-03-2009, 09:32 AM
im currently putting together a Toon-Spellcaster Lock-down deck. it still needs testing, but i hope to get something pretty decent put together.
Darkpaladin752
02-03-2009, 11:39 AM
Light spellcaster stun definately works, though most do not run thunderking. it has been tested and vetted in japan already. The only truly expensive part is the lovely honests.....
As to king tiger+burden, iono up to you.... not sure how well that would fit in.
RyoAzuro
02-03-2009, 12:40 PM
I'll try it Darkpaladin and let everyone know how it runs.
- Ryo
RyoAzuro
02-04-2009, 01:27 PM
BUMP to the Top!
Anything new someone wants to discuss? Mayb ewhat cards they expect will change with the Spellcaster structure?
- Ryo
AntiMeta
02-04-2009, 01:59 PM
it would be great if secret village could get some consistancy, the card is amasing expecialy with skill drain or maybe royal decree to completely shut down an opponents deck.....ive messed with some controll builds like that, but so far consistancy and the lacage of special summoning power is an issue, spellcasters need a searcher or a ROTA to speed em up
RyoAzuro
02-05-2009, 05:44 AM
They truly do. Luckily, we'll be getting Summon Priest in the Spellcaster structure and gcan get out some of those spellcaster's easily. We sacrifice a spell, but that can be easily done with Magical Blast. I think Summon Priest will help some decks, but will be vital to Spellcaster's.
- Ryo
Ghaleonh41
02-06-2009, 07:08 AM
With Summon Priest, the combos are endless. At this moment, I use him to pull off a Synchro first turn. To get him to really shine though, we need Level 4 Tuners like Frembell Magical to be released.
Darkpaladin752
02-06-2009, 09:18 AM
lmao to summon priest: I use him for one primary reason only: instant OTK thanks to magical exemplar. Even without him, it is already pretty nice, but once I add him... it will be BROKEN. (I play tcg, but proxying the priest was interesting)
As to searching, the best thing spellcasters have in TCG is the lovely exemplar foolish burial combo
MissingNo5
02-06-2009, 05:18 PM
With Summon Priest, the combos are endless. At this moment, I use him to pull off a Synchro first turn. To get him to really shine though, we need Level 4 Tuners like Frembell Magical to be released.
*points at Rose, Warrior of Revenge*
*flees*
...
*returns*
Okay, so it's not a spellcaster but it still works.
I finally got together a Spellcaster deck IRL (don't have Sorcerer of Dark Magic like I wanted but eh) and was hoping it would be good for upperdeckday?
Monsters: 14 spellcasters, 18 total
1 Gemini Elf (because I can't find my third Skilled DM)
2 Skilled Dark Magician
2 Night's End Sorcerer
3 Magical Exemplar
1 Gorz (because the deck can get bad hands and this tends to save bad hands a lot of work)
2 Mei-Kou, Master of Barriers (this one I'm debating. It's a decent beatstick and it can clear out any excess S/T's in my zone as I have several continuous ones. But the extra 150 ATK of a Familiar-Possessed would be awesome.)
3 Kycoo (because it's a spellcaster and it's very good antimeta)
1 Morphing Jar (nice synergy with Tempest and good for a hand refresh)
1 Mole (to get rid of annoying monsters and to help lock via the village decree)
1 Breaker (obv.)
1 Jinzo (over 3rd Decree-this is to accommodate my card pool)
Spells: 21
3 Village
2 Terraforming
2 COSR
2 Foolish Burial (I hope I don't have to explain any of those)
2 Burden of the Mighty (in case my opponent has a similar "big level-4's plus lockdown" type of deck)
1 Trunade (SPELL COUNTER ABUSE)
1 Heavy Storm
1 MST
1 Reborn
1 Brain Control (may take this out even though the card is amazing)
1 Smashing Ground
1 United We Stand (because the deck tends to create big fields)
1 SORL (see Brain Control)
2 Shrink
Traps: 2
2 Royal Decree (don't have a third)
The strategy varies based on which of my various trump cards I draw:
Village + Decree, you're getting locked.
COSR + Exemplar + Foolish, expect to get burnt by Tempest. Especially if a Terraforming/Village gets involved.
Burden + beatsticks, it's a caster beatdown.
I don't have DAD. This is real life, and in real life most people don't have DAD. Same with Magician's Circle which I wouldn't mind having.
Extra Deck:
*insert good cards here*
...okay, okay:
1 TRA
2 BRD
2 Gyzarus (though I might take one out for a random normal-rare synchro, IDK)
1 Avenging Knight Parshath (Hm. I can't even summon this. Eh, Reborn a PsyCom and add the below I guess)
1 Magical Android (the updated version of this deck mains that Marshmallon)
2 Colossal Fighter
1 Red Dragon Archfiend
1 Goyo
1 Gaia Knight TFOTE (because I have only one goyo)
1 Tempest Magician (only have one, wish I could use more but W/E)
and of course...
2 Stardust
Side deck: (my locals meta is LS-heavy, Regionals usually have quite a variety of decks)
1 Torrential Tribute
1 Mirror Force
3 Light-Imprisoning Mirror
3 Compulse-Evac
It would be nice if I had spells to do their jobs....
3 Wanghu (I have two burden and a bunch of big monsters, so why not?)
3 Hydrogeddon (goes with Burden/Shrink nicely)
1 Marshmallon
So now that you've ready my commentary--er, decklist...
Any help here?
TOTAL: 41 CARDS
EDIT:
Just realized it would make sense to cut the Plant stuff since the 1/4 chance of drawing Giga before Lonefire is throwing me off.
Oh, and I don't have allures either
RyoAzuro
02-12-2009, 08:11 AM
BUMP to the Top!
Nice deck MissingNo5. How's it fairing for you?
- Ryo
MissingNo5
02-12-2009, 06:11 PM
With a couple of changes (-1 Jinzo -2 Mei-Kou, +Shrinks and +1 Decree) it took me to 4-3 at Upper Deck Day. Which means it'll mostly dominate my local meta (made a few changes after that to deal with the fact that 75% of my locals is LS). Too bad life gets really hectic this time of year, or I'd be getting tons of packs.
RyoAzuro
02-13-2009, 05:52 AM
Bummer, but glad to see its doing well for you. I should be trying out my new Spellcaster deck tonight. I should be able to tell how it fares this upcoming week.
- Ryo
RyoAzuro
02-17-2009, 12:53 PM
BUMP!
What does everything think about the possiblity of Chaos Sorcerer gracing our presence?
I think it will be interesting. Instead of a pure Dark monster build, I can see Frequency Magician [2* Light Tuner] being used as a potential target for Chaos Sorcerer. I doubt we'll see Skilled White Magician play, but what other Light monsters might a Spellcaster build use to be able to summon Chaos Sorcerer?
- Ryo
Ghaleonh41
02-18-2009, 07:28 AM
At first, my first response was "WTF! Why did Konami bring him back?!" After calming down a bit, I realized that perhaps it was his time to come off. So now I'm thinking about how to work him into my Deck...
I have a few options for CS:
Remove a copy of DRE.
Remove Caius.
For Lights, I'm having a hard time figuring out what to take out or keep. Any ideas?
Here's what we've got as far as Light Spellcasters:
Magician's Valkryia (who is now viable because of Summon Priest.)
Toy Magician (can he be run in capacity of one because of this change?)
Lyla (who some of us are already running.)
Herald of Creation (Don't know how this would work, but I have Ice Queen as a viable target in my Deck at this point.)
Miracle Flipper (again, who knows?)
Frequency Magician (who I don't really like but who knows?)
Sage of Silence/Sage of Stillness (I believe these 2 need a Deck to be focused on, but who knows...)
Holy Mage Defender
Skilled White Magician (I wouldn't try him personally.)
Chaos Command Magician
Cybernetic Magician
I'm missing a few but these are what are probably viable at this moment.
RyoAzuro
02-18-2009, 07:32 AM
Very true Ghaleonh41. We'll have to wait and see what people try. I may use Frequency since he can used for a Synchro Summon of Tempest Magician or another 6* Synchro. It'll be very interesting to see what people build.
- Ryo
Ghaleonh41
02-18-2009, 07:36 AM
I'm going to start experimenting today or so...
Any ideas on how I can make CS more viable in Neo Soul?
Takexhi-kun
02-18-2009, 08:03 AM
This all goes back to my idea of light casters...
Hmm
I would mostly go with cybernetic and lyla for beatdown purposes....
I wanted to run toy magicians but as dad limited it might not work as well...
But i cant wait to change my deck around for the new banlist.....
^______^
Ghaleonh41
02-18-2009, 08:07 AM
Feel free to check out Spellcaster Neo Soul in the sig! I'm just thinking about what I can do at the moment....
Darkpaladin752
02-18-2009, 08:14 AM
LMAO to the new ban list. Honestly.... splashing CS is similar to splashing DaD, both are possible now.
However.... the new banlist does hurt us in the limiting of allure. Honestly, only 2 lights I see seeing play will be lyla or frequency... everything else really just doesn't work, barring spellsworn. However, this does make spellsworn and twilight decks more viable.
olson500
02-22-2009, 08:01 PM
Kind of a random question, but is Toy Magician a viable card in a tournament deck? It's light attribute serves as a target for Chaos Sorcerer, and it has the ability to be special summoned after wasting an opponents removal card allowing for a quick synchro summon, making it more versatile.
Destinyz
02-23-2009, 12:58 AM
BUMP!
What does everything think about the possiblity of Chaos Sorcerer gracing our presence?
I think it will be interesting. Instead of a pure Dark monster build, I can see Frequency Magician [2* Light Tuner] being used as a potential target for Chaos Sorcerer. I doubt we'll see Skilled White Magician play, but what other Light monsters might a Spellcaster build use to be able to summon Chaos Sorcerer?
- Ryo
One word: Copycat :D
Kind of a random question, but is Toy Magician a viable card in a tournament deck? It's light attribute serves as a target for Chaos Sorcerer, and it has the ability to be special summoned after wasting an opponents removal card allowing for a quick synchro summon, making it more versatile.
I would say go with it. But I believe it may serve more use in a Light Spellcaster deck.
RyoAzuro
02-23-2009, 05:50 AM
Ah! Good idea Destinyz. Forgot about little ol Copycat. Definitely usable.
@olson - I think it can be playtested in a regular Spellcaster build, but has a ton of potential, like Destinyz said, in a Light Spellcaster build.
- Ryo
olson500
02-23-2009, 05:36 PM
Thanks for your help guys! I may be asking a few more questions over the next few days because I'm trying to make a spellcaster build for the first time.
EDIT: Do you guys think you could look over my deck and make some suggestions?
http://forum.tcgplayer.com/showthread.php?t=164368
Darkpaladin752
02-24-2009, 11:48 PM
my only issue with copycat and toy magician is teh fact that they are not tuners. to me this lower's the viability a bit
RyoAzuro
02-27-2009, 05:47 AM
Well that's true, but some decks won't focus on synchro. I think people will try to get out Tempest Magician and Arcanite Magician in upcoming builds. Arcanite is nice since it can destroy your opponents field. Good times for Spellcasters.
- Ryo
Darkpaladin752
02-27-2009, 10:39 PM
problem is arcanite magician is lvl 7, little hard when our best tuners are lvl 2 with like no good lvl 5 monster
Ghaleonh41
02-28-2009, 05:34 AM
True, very true. We need more Tuners of different Levels in order to make A. Magician more viable.
In any case, I'll be going to the Sneak later. Hopefully I'll pull something good, considering I can't judge today... :( Wish me luck!
Magician_Force
02-28-2009, 10:39 AM
cool, i run a spellcaster deck too, back in the days i use to run a spellcaster deck, thats when dmoc and most of those cards werent band, like envoy and them, it was unbeatable...but now im trying to work my deck around there...
but all i can say is that:
secret village of the spellcaster + Jinzo/royal deree = ownage...
Darkpaladin752
03-02-2009, 12:56 AM
with the new format changes... it might be even more ownage. Purely on the fact that we can use much more qp spells instead of T-roar traps to defend. instead of dependance on lovely stalling past the otk turn, we can now just stop one monster at a time, doing something we have always done best. any of our commonly used lvl 4's are more than enough to brick wall the other lvl 4s, esp backed by something like shrink, book of moon, or even just rush recklessly.
Ghaleonh41
03-02-2009, 05:28 AM
We've always been able to play a lot of Quick Plays, but with Book of Moon unrestricted we have more options, as well as annoyances to deal with... Heh.
RyoAzuro
03-02-2009, 06:24 AM
Very true. It'll take many playtests to make a decent Spellcaster build. We'll be competing soon, I believe.
- Ryo
Magician_Force
03-02-2009, 02:08 PM
so what combos do you guys play with spellcasters...
for me i really dont have any, but once jinzo and secret village is on the field,
its game
Darkpaladin752
03-02-2009, 10:26 PM
Okay first thing I need to bring up is the new metagame. Iono abotu you guys, but what I am facing so far is Sacksworn/chaos sworn, basically a slightsworn build that I call sack sworn because if it sacs what it needs, its gg; Cornarchs, corny monarchs etc, and of course, our resident toolbox, GB's. For me in all honesty, these decks give me the set up time I need, but I usually need at least 1 or more BoM to get thigns running. Otherwises, they have lots of fun. However, be very careful taht the BoM doesn't help them more than it helps you, IE with spies.
And with the new format, I have more or less given up the lock for a simple OTK engine. Basically taking advantage of 2 exemplars, a tempest magician, and chaining things like terraforming etc, I can pull off a very beautiful OTK. The problem lies in the set up time. I am highly considering using a reckless greed engine just to draw into an OTK as fast as possible
RyoAzuro
03-03-2009, 05:27 AM
That might work for you Darkpaladin. I think a build that negate special summons is probably the best build right now. Your OTK will get much better with the release of Magical Citadel. I am holding off of using my Spellcasters until its arrival.
@Magician_Force - Jinzo + Secret Village doesn't = Game. I have seen my Secret Village + Royal Decree build hold up and then here comes my opponents special summons. Lightsworn have Lyla and Lumina. Both are Spellcaster's so that messes up the lock. DAD just needs to get 3 Dark's and its over. Your opponent has a lot of options and definitely doesn't mean game for you. It just improves your chances.
- Ryo
Magician_Force
03-03-2009, 03:15 PM
for my deck i run lylas too, i used to run lumina, but that was once only...but yeah, i have a few back ups in my deck, but never really went against a real dad or jd deck, but i might start a dad deck soon...
That might work for you Darkpaladin. I think a build that negate special summons is probably the best build right now. Your OTK will get much better with the release of Magical Citadel. I am holding off of using my Spellcasters until its arrival.
@Magician_Force - Jinzo + Secret Village doesn't = Game. I have seen my Secret Village + Royal Decree build hold up and then here comes my opponents special summons. Lightsworn have Lyla and Lumina. Both are Spellcaster's so that messes up the lock. DAD just needs to get 3 Dark's and its over. Your opponent has a lot of options and definitely doesn't mean game for you. It just improves your chances.
- Ryo
Ghaleonh41
03-03-2009, 09:00 PM
Quick question: Would it be a good idea to run Holy Mage Endymion without his Field Spell? At first, I didn't think it was a good idea, since one wouldn't be able to use him to his full potential; however, perhaps he can work without it. What say you?
RyoAzuro
03-04-2009, 06:07 AM
Nah. If you want to use him, then it's pretty much needed to have Magical Citadel Endymion. The reason is the easy special summon and a chance to get back that key Spell card (Monster Reborn, Heavy Storm, Brain Control, you name HE can get it!). The other effect is useful w/ Magical Blast, but it's best to get a nice Spell card you may need. Just my thoughts...
- Ryo
ss4chris
03-04-2009, 07:10 AM
Has anyone thought of running honest in spellcasters? Since some of spellcaster or light? hmmm... off to nursing school.
RyoAzuro
03-04-2009, 08:24 AM
People have talked about using a Light Spellcaster build w/ Honest. It can be achieved, but more people seem to only want to use Honest in a LS deck. I think the right build could have a very effect deck (Especially if it was a Secret Village build).
- Ryo
Ghaleonh41
03-04-2009, 02:12 PM
Thanks for the response, Ryo. It helps to stay in perspective. I'm helping someone on another forum and it seemed rather tempting until I remembered that I'm also running Synchros.
I think we're going to see people splash Endymion into different Decks, considering he has no Summoning conditions, unlike DAD and he'd be good for Decks that run a bit more Spells that normal. (DDT if it were still alive is a good example of this.)
Magician_Force
03-04-2009, 03:37 PM
how good is it running tempest magician?
any thoughts
Darkpaladin752
03-04-2009, 11:16 PM
As to light spellcaster, I posted a deck earlier on that is almost completely unaffected by the new banlist changes. It mixes aggro with a bit of hand control and sure as heck was fun to use. If I can I will post the decklist again. Not sure if it was in this forum or another
As to using tempest, there is one thing you want to consider: would it be tempest or goyo who is more useful in a certain situtation. Tempest is a handy 1-2 of either for a potential otk or as teh push for the last bit of damage. However, generally with tempest, the turn you drop her is the turn you want to kill.
Magician_Force
03-05-2009, 06:22 PM
As to light spellcaster, I posted a deck earlier on that is almost completely unaffected by the new banlist changes. It mixes aggro with a bit of hand control and sure as heck was fun to use. If I can I will post the decklist again. Not sure if it was in this forum or another
As to using tempest, there is one thing you want to consider: would it be tempest or goyo who is more useful in a certain situtation. Tempest is a handy 1-2 of either for a potential otk or as teh push for the last bit of damage. However, generally with tempest, the turn you drop her is the turn you want to kill.
thanks, i will look more into that and see if i should play both
Magician_Force
03-07-2009, 09:59 AM
. .
RyoAzuro
03-09-2009, 06:20 AM
It seems the Spellcaster Structure is due out this week. Any particular plans for anyone? For me, I plan to buy like 5 or so and get ready to build my Burn deck and possibly, my Spell Counter build to utilize Arcanite Magician's destroying power.
- Ryo
RuneMage
03-09-2009, 07:07 AM
It seems the Spellcaster Structure is due out this week. Any particular plans for anyone? For me, I plan to buy like 5 or so and get ready to build my Burn deck and possibly, my Spell Counter build to utilize Arcanite Magician's destroying power.
- Ryo
Where did you hear about that? Last I checked it was due to come out at the end of march? :confused:
RyoAzuro
03-09-2009, 07:09 AM
If you trust wikia, which is eh, it says March 13th, but who knows. If its at the end, then I'll wait for it then. If its this week, then better!
- Ryo
RuneMage
03-09-2009, 09:16 AM
If you trust wikia, which is eh, it says March 13th, but who knows. If its at the end, then I'll wait for it then. If its this week, then better!
- Ryo
Tbh Wikia isn't reliable since anyone can edit it. Still post back later if there's any changes to the deck on if you get one. I thought the only release due this week were the DP tins.
On another Topic - thoughts on running Magical Citadel Endymion + Secret Village Of The Spellcasters in the same deck? Possibly even teching in a single Demise Of The Land?
RyoAzuro
03-09-2009, 01:40 PM
I wouldn't do it. I mean it could be interesting for sure, but it might take away from your goal. I think if you go Secret Village, then you want control. If you go Magical Citadel, then you want to possibly burn your opponent or destroy their side of the field. I think it could be interesting to side into either. I feel we'll see more Magical Citadel builds because of Arcanite Magician's effect to destroy any 1 card on the field for the low cost of 1 spell counter per use. You have Magical Citadel + Magical Exemplar and you could have a lot of ammo to use.
So would I run both in the same deck, no, but I might possibly side into it.
- Ryo
P.S. I trust wikia as much as the next guy, but I thought I might bring it up in case its true.
Ansem1013
03-09-2009, 02:22 PM
Anybody have a decent decklist of a consistent Spell counter burn deck?
Darkpaladin752
03-09-2009, 09:15 PM
Atm, not exactly, I am working on an OTK variant using RML. Basically... it is reminiscent of the old diamond dude turbo but spellcaster turbo with OTK built in.
As to running both village and magical city in the same deck, that won't work from what I can tell. However, one siding from one to the other seems easy enough. Though arcanite magician does offer new viability to magical marionette, the only spellcaster at lvl 5 that is really playable.
hyunoo
03-12-2009, 08:49 PM
Thought of a pretty good spellcaster counter deck based on the structure deck
Thanks to RideTheSpeed for this!
http://forum.tcgplayer.com/showthread.php?p=1700311&posted=1#post1700311
LokiSukaido
03-15-2009, 08:08 PM
The only problem I see with using the Citadel with Aracnite is that the citadel states "once per turn". So, you could blow stuff up, without losing attack points ONCE.
Darkpaladin752
03-15-2009, 11:51 PM
It is arcanite magician's affect that matters in this case. it says you can remove 1 counter from any card you control. It means that you don't have to use citadels effect to remove counters from it without losing attack points.
LokiSukaido
03-16-2009, 04:55 PM
Oh...you're right. I've been looking at him all wrong. LOL Any ideas on what the best makeup of tuners/non-tuners for utilizing him?
RuneMage
03-16-2009, 08:01 PM
That's dependant on wherever your using Arcanite Magician/Assault Mode or not. The main problem here is that we are currently reliant on either using a Lv5 non-tuner Material or multiple creatures to fulfil the 7* requirement with Night's End Sorcerer/Frequency Magician/Arcane Apprentice.
For a spellcounter based build (the most likely build for Arcanite) I'd go with Magical Marionette as your non-tuner material of choice. The alternate option is a Lv2 Tuner + Lv4 Spellcaster + Crystal Seer/Copycat. Both the above choices go if your trying to stick to a pure-ish theme.
I'm really hating the fact that spellcasters have no Lv1 of Lv3 tuners to fix this problem and that we are unlikely to get any for a long time.
Darkpaladin752
03-17-2009, 01:04 PM
as to the tuner, there is only 3 choices, night's end sorceror, frequency magician, and arcane apprentice. If you plan to run the assault mode, then run arcane apprentice. otherwise, the other 2 are up to you. as to the non-tuners..... either run marionette, the apprentice engine backed by either injection fairy lily or any other lvl 3 monster, or the tricky. Also, if you happen to be going gravekeepers, gravekeeper's chief is a lvl 5 monster also.
LameoDuelist
03-17-2009, 05:52 PM
you can probably have maybe peten + apprentice + nights end working pretty well for lvl 7.
after that you keep a peten on the field for like magical dimension or something.
RuneMage
03-17-2009, 06:16 PM
you can probably have maybe peten + apprentice + nights end working pretty well for lvl 7.
after that you keep a peten on the field for like magical dimension or something.
Peten is an optional effect so you'll miss the timing If you use it to Synchro Summon Arcanite Magician.
Injection Fairy Lily or Mysterious Guard might be better options. The possibility of using the Charmer monsters is there also for the Lv3 requirement.
LokiSukaido
03-17-2009, 06:47 PM
I love the charmer idea. I've always liked those girls, and I can never think of a worthwhile build for them...which one, though???
RuneMage
03-17-2009, 07:14 PM
I'd go with Dharc The Dark Charmer or Aussa The Earth Charmer.
u already kno
03-17-2009, 07:52 PM
my question is how do you think this will affect gravekeepers? They are amazing and with summon priest you have another search from deck besides spy. With the release of tempest magician and others and gk's being mostly 4 stars they should be pretty good...ya think?
LameoDuelist
03-17-2009, 09:00 PM
a question about the charmers (esp the dark one)
how would they work. it says the effect only stays as long as the card is face up. does that mean you have to set it, have it survive a turn/battle, then you take an opponent's monster?
if it's flipped but destroyed by battle, the control returns to the opponent correct?
that just seems a bit too slow for me.
Darkpaladin752
03-18-2009, 08:45 AM
that is correct, and the speed is partially why most peopel don't run them. You basically need to protect with something like waboku, and then make sure the same monster stays on the field. and it just has to survive a battle.
Darkpaladin752
03-19-2009, 05:33 PM
okay might as well bump this up a bit. and toss an idea out there.....
We all know that exemplar is awesome, and that tempest OTK is possible, has anyone actually tried a deck built around it? Albeit, with Book of moon running rampant, it might be a little less viable, but first turn and usually second turn kills are pretty easy to pull off.
So far I am playing with using Royal magical library, lots and lots of various drawing spells, exemplar to revive nights end, and then synch nights end with library to blow for game.
ComedyKing16
03-19-2009, 06:36 PM
what would be some good light and dark lvl 6 spellcasters?
Dark:
-dark red enchanter
light:
-cybernetic magician
i hope its cool to post decks here too, if not then i apologize.
this is my Toon-Spellcaster Synchro Lockdown deck that i could really use some input on to slim it down a little. anything would be appreciated, thanks.
total: 44 cards
Monsters (23):
x1 marshmallon
x1 morphing jar
x1 chaos sorcerer
x1 night's end sorcerer
x2 krebons
x2 kycoo the ghost destroyer
x2 magical exemplar
x2 dark red enchanter
x2 royal magical library
x3 toon dark magician girl
x3 toon gemini elf
x3 magician's valkyria
Spells (16):
x1 giant trunade
x1 swords of revealing light
x1 emergency teleport
x1 terraforming
x1 monster reborn
x2 toon world
x3 magical dimension
x3 secret village of the spellcasters
x3 toon table of contents
Traps (5):
x2 magician's circle
x3 royal decree
is there anything better than the enchanter for a lvl 6 (so i can still synchro)?
and any other necessary changes for the better?
LameoDuelist
03-19-2009, 07:53 PM
okay might as well bump this up a bit. and toss an idea out there.....
We all know that exemplar is awesome, and that tempest OTK is possible, has anyone actually tried a deck built around it? Albeit, with Book of moon running rampant, it might be a little less viable, but first turn and usually second turn kills are pretty easy to pull off.
So far I am playing with using Royal magical library, lots and lots of various drawing spells, exemplar to revive nights end, and then synch nights end with library to blow for game.
well, one thing i think might work would be magical blasts. if you have 2 or more in the grave, can't you get them all in your hand with their effect? you can probably blast with 2 for at least 400 (exemplar + a tempest on the field at least) and with 3 in the grave that's 6 counters a turn with exemplar on the field.
the drawback probably would be you not being able to draw.
Dragons_Quest
03-19-2009, 11:23 PM
Does anyone know if a lvl 3 spellcaster tuner exist or will we be getting one?
MissingNo5
03-20-2009, 03:29 AM
I thought there was one in the anime..... but other than that, no sign of it.
Chaos Command Magician is a good LIGHT level-6 caster.
BTW, my spellcaster deck runs a copy of Alien Ammonite and a Shocktrooper, someone please slap me....
ComedyKing16
03-20-2009, 04:40 AM
lol. i forgot about command magician, ill check him out. as for the ammonite and shocktrooper, its nice to see some creativity, even though it may not make sense, it still nice to see!
Darkpaladin752
03-21-2009, 12:33 AM
there is a lvl 3 water spellcaster tuner, but I doubt we will be getting anytime soon
Dragons_Quest
03-24-2009, 07:16 AM
yeah it might be while till we get i just found it on wikia. Just looking for ways to get out arcanite faster.
RyoAzuro
03-24-2009, 08:05 AM
It'll be hard, but best way seems to be Psychic Commander + a 4* Spellcaster. Psychic Commander since he can be brought out w/ Emergency Teleport. That looks like the best option thus far.
- Ryo
Darkpaladin752
03-24-2009, 02:03 PM
Iono, I can get it out pretty easily with "the tricky" thanks to his inherent special summon condition. Also, exemplar can special summon lvl 5+ monsters, do you can technically get things that are lvl 5. Though why you would want to I don't know
shonenx
03-24-2009, 11:18 PM
Instant Fusion ;p
Here are my deck lists.
http://forum.tcgplayer.com/showthread.php?t=169576
http://forum.tcgplayer.com/showthread.php?t=169577
I had a hard time finding room for everything and they're not perfect, so I'd like some help, comments and suggestions.
MissingNo5
03-25-2009, 03:38 AM
Also Giant Rat Azuro.
Getting out Arcanite for me generally means Marionette, but Tricky is a good one.
RyoAzuro
03-25-2009, 05:18 AM
Ah yeah. Giant Rat for Magical Marionette. Viable for sure.
- Ryo
Ghaleonh41
03-25-2009, 08:42 PM
Since my Deck runs on a Dark Engine, I'm thinking about using a Dark Level 3 Tuner, like Gale or Dark Resonator. Which do you think is better/more practical?
RyoAzuro
03-26-2009, 05:38 AM
Gale since it also has an awesome effect.
- Ryo
Darkpaladin752
03-26-2009, 12:34 PM
really depends on the deck. Gale is awesome, but if you can't keep him on the field, he is also completely useless as a tuner.
Atems_prodigy
03-28-2009, 03:02 AM
:D I love discussing YuGiOh like this :D
well, one reason I think Spellcaster always fall from the spotlight is that their best cards always get banned(MoF, Tsukuyomi, Thousand Eyes Restrict, Chaos Sorcerer, DMoC, Witch of the Black Forest, Magical Scientist). But that's really no excuse, now is it?
I hope to the dueling Gods Ra, Slifer, and Obelisk you are being sarcastic, because there wouldn't be a single twilight deck if Judgement, Malacious and DAD gets banned don't you think?....Imagine how unfair it is to have plasma thousand eyes restrict, the village and royal decree would be?....and trust me easily attainable in some of the advanced format spellcaster decks that I run.
Atems_prodigy
03-28-2009, 03:08 AM
really depends on the deck. Gale is awesome, but if you can't keep him on the field, he is also completely useless as a tuner.
Your right gale is awesome and possibly great if you wanna hurt someone with the Blackwing armor master. But the thing is grrr...he won't last long spellcasters are subject to full frontal assaults too much, so in a spellcaster deck it should run a burden of the mighty, the 1700 atk Magical exemplar can seem like a beat stick monster for more than 3 turns atleast, and if your good at some vodoo magic, you would have already optimize the effect of hers....
harakirinosaru
04-03-2009, 08:56 PM
Well, what do you think of my IRL deck? No Solemns, cause I don't have 120 dollars, and no Allures.
20
Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
2 Arcane Apprentice
2 Dark Red Enchanter
2 Magical Marionette
3 Crystal Seer
3 Apprentice Magician
3 Magical Exemplar
3 Skilled Dark Magician
12
Monster Reborn
Heavy Storm
Swords of Revealing Light
3 Magical Dimension
3 Book of Moon
3 Magical Citadel of Endymion
9
3 Bottomless Trap Hole
3 Magician's Circle
3 Phoenix Wing Wind Blast
13
1 Goyo Guardian
1 Red Dragon Archfiend
1 Black Rose Dragon
1 Dark Strike Fighter
1 Colossal Fighter
2 Arcanite Magician
2 Gaia Knight, the Force of Earth
2 Iron Chain Dragon
2 Stardust Dragon
Sideboard:
14
Arcane Apprentice
Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
2 Foolish Burial
2 Summon Monk
2 Endymion, Master Magician
3 Spell Power Grasp
3 Pitch-Black Power Stone
LameoDuelist
04-03-2009, 09:17 PM
one method i found to work is nights end + instant for the MUSICIAN KING!
lvl 5 light spellcaster.
also, you can get out chaos sorcerer relatively easily.
harakirinosaru
04-03-2009, 09:18 PM
one method i found to work is nights end + instant for the MUSICIAN KING!
lvl 5 light spellcaster.
also, you can get out chaos sorcerer relatively easily.
Even if we didn't all know about this, it had been stated earlier.
RyoAzuro
04-06-2009, 11:34 AM
@harakirinosaru - Can I ask hara, why you have 2 Assault Mode monsters and no "Assault Mode Activate?" Your deck is honestly, out there with its idea's. You seem to want to go the route of Arcanite Magician/Assault Mode, so let me offer suggestions:
- Stardust Dragon/AM (Nice effect, but it doesn't belong here)
- Dark Red Enchanter (2 is overkill)
- Magical Marionette (Keep one for potential to gain a lot of counters)
- 3 Crystal Seer (Too slow this format)
- 3 Apprentice Magician (Not useful engine this format)
- 2 Magical Dimension (Hurts in hand mangement)
- 3 Magician's Circle (Too slow)
Now I'm factoring in no Allure's and no Solemn's.
+2 Psychic Commander (Best 3* tuner target for ease of getting out)
+2 Summoner Monk (Yep, move from side deck to main)
+2 Kycoo the Ghost Destroyer (Great effect)
+1 Defender, The Mage Knight (Good effect and decent stats)
+1 The Tricky (Can be useful)
+1 Brain Control (Useful)
+1 MST (Useful to stop stuff)
+1 Terraforming (Searches for Magical Citadel)
+1 Pot of Avarice (Since you can discard easily w/ Tricky and 3 PWWB...)
+1 Lightning Vortex (Can help destroy a swarm)
This makes the deck 40 cards and lays out your cards a bit better. Good luck.
On topic, how's the new Spellcaster's Command affecting people's Spellcaster and non-Spellcaster decks?
- Ryo
harakirinosaru
04-06-2009, 01:07 PM
@harakirinosaru - Can I ask hara, why you have 2 Assault Mode monsters and no "Assault Mode Activate?" Your deck is honestly, out there with its idea's. You seem to want to go the route of Arcanite Magician/Assault Mode, so let me offer suggestions:
- Stardust Dragon/AM (Nice effect, but it doesn't belong here)
- Dark Red Enchanter (2 is overkill)
- Magical Marionette (Keep one for potential to gain a lot of counters)
- 3 Crystal Seer (Too slow this format)
- 3 Apprentice Magician (Not useful engine this format)
- 2 Magical Dimension (Hurts in hand mangement)
- 3 Magician's Circle (Too slow)
Now I'm factoring in no Allure's and no Solemn's.
+2 Psychic Commander (Best 3* tuner target for ease of getting out)
+2 Summoner Monk (Yep, move from side deck to main)
+2 Kycoo the Ghost Destroyer (Great effect)
+1 Defender, The Mage Knight (Good effect and decent stats)
+1 The Tricky (Can be useful)
+1 Brain Control (Useful)
+1 MST (Useful to stop stuff)
+1 Terraforming (Searches for Magical Citadel)
+1 Pot of Avarice (Since you can discard easily w/ Tricky and 3 PWWB...)
+1 Lightning Vortex (Can help destroy a swarm)
This makes the deck 40 cards and lays out your cards a bit better. Good luck.
On topic, how's the new Spellcaster's Command affecting people's Spellcaster and non-Spellcaster decks?
- Ryo
Completely forgot about Assault Mode. I have them, just forgot them in the deck.
RyoAzuro
04-06-2009, 01:45 PM
Well then if you want Assault Mode Activate then either add the 2 for a 42 card deck or maybe - Brain Control and put in the 2 AMA's.
- Ryo
LivingShadow
04-06-2009, 06:03 PM
Here's my current Spellcaster deck
Monsters:
2x Endymion, the Master Magician
2x Dark Red Enchanter
2x Magical Marionette
2x Magical Exemplar
2x Defender the Magical Knight
3x Royal Magical Library
3x Skilled Dark Magician
3x Apprentice Magician
1x Breaker, the Magical Warrior
Spells:
2x Spell Power Grasp
2x Book of Moon
2x Enemy Controller
3x Magical Dimension
2x Terraforming
2x Magical Citadel of Endymion
1x Swords of Revealing Light
1x Giant Trunade
Traps:
3x Pitch Black Power Stone
1x Magic Cylinder
2x Magician's Circle
So far It's worked out rather well, I'm working on getting another Spell Power Grasp and I may add another Terraforming. Defender has saved me more times than I can count.
RyoAzuro
04-07-2009, 05:59 AM
Looks interesting LivingShadow. I take it you gain massive counters to use DRE's effect and also power up Magical Marionette, huh? Well here's some suggestions:
-2 Magical Dimension (I don't know, this card bugs me a bit maxed. I feel 1 is needed)
-1 Giant Trunade (This can mess up your Spell Counters on Magical Citadel)
+1 Book of Moon (More protection)
+1 Heavy Storm (If Magical already has more than 1 counter, its safe!)
+1 Threatening Roar (Stops a massive swarm)
Just some thoughts. Good luck w/ it!
- Ryo
harakirinosaru
04-07-2009, 06:48 AM
Can spellcasters become a combo deck?
Dump hand for Tempest
Blow up field with AM/AM Assault
SS Endymion with Citadel
Move on to next round.
LivingShadow
04-07-2009, 07:30 AM
Looks interesting LivingShadow. I take it you gain massive counters to use DRE's effect and also power up Magical Marionette, huh? Well here's some suggestions:
-2 Magical Dimension (I don't know, this card bugs me a bit maxed. I feel 1 is needed)
-1 Giant Trunade (This can mess up your Spell Counters on Magical Citadel)
+1 Book of Moon (More protection)
+1 Heavy Storm (If Magical already has more than 1 counter, its safe!)
+1 Threatening Roar (Stops a massive swarm)
Just some thoughts. Good luck w/ it!
- Ryo
Thanks, and you've got the strategy right. It really helps Defender too because he can negate Mirror Force and such.
I think I'll reduce Magical Dimension at 2 because it's a good way to bring Marionette and DRE out but I'll replace Giant Trunade with Heavy Storm. Book of moon at 3 is an interesting option but I don't know if it would fit that well. Threatening Roar or something similar would be a good addition. (I might have to settle on Waboku because I don't have any roars.)
Killer2401
04-07-2009, 07:49 AM
Can spellcasters become a combo deck?
Dump hand for Tempest
Blow up field with AM/AM Assault
SS Endymion with Citadel
Move on to next round.
Pure. Twisted. Evil.....I like it.
That's a great combo there, makes it worth the while to build a spellcaster Assault Mode deck, I might try it (if I can ever pull an Assault Mode monster besides Doomkaiser.)
RyoAzuro
04-07-2009, 08:24 AM
@LivingShadow - Good to hear. I'd like to hear how the changes pan out for you.
@harakirinosaru - It can be, but its a bit situational. I would say make the build to the main objective. That might either be Control (Secret Village build) or Spell Counter Abuse (Magical Citadel build). It can get out the combo you mentioned, but its takes time. Hopefully you'll factor that in with the build. Still, it can be done, but it'll take time to pull off. Work your deck on helping that (Swords of Revealing Light, Threatening Roar, etc).
- Ryo
hyunoo
04-07-2009, 09:12 AM
this is my deck any rates? fixes?
thanks!
Lvl 5 or higher (5)
Endymion, the master magician x2
Dark red enchanter x2
Dark magician
Lvl 4 or lower (13)
Magical exemplar x2
Apprentice magician x2
Old vindictive magician
Dark Grepher
skilled dark magician
Defender, the magical knight x2 (breaker's brother!)
summoner monk x2
breaker the magical warrior
snipe hunter
Spell cards (17)
Magical citadel of endymionx2
terraforming x2
spell power grasp x3
magical dimensionx2
mystical space typhoon
bait doll
monster reborn
magical mallet
swords of revealing light
lightning vortex
Allure of darkness
Heavy storm
Trap cards (5)
Magician's circle x2
pitch-black power of stone
The transmigration prophecy
mirror force
Total: 40
NEW:
The transmigration prophecy x1
heavy storm x1
magical exemplar x2
allure of darkness x1
TOOK OUT:
-crystal seer x1
-hidden book of spell x1
-fissure
-pot of avarice
-arcane barrier
-pitch-black power of stone
SIDE DECK:
Tempest magician
Arcanite magician
dark resonator
night's end sorcerer x2
junk warrior
Based on my opponent, I use synchros
for example: gladiator decks, tempest magician
Hiku-Magician
04-07-2009, 10:11 AM
I need help utilizing the new spellcasters command deck. I would like to make a spellcounter/burn deck using my new deck. any tips???
LivingShadow
04-07-2009, 10:17 AM
Magical exemplar is probably the fastest card to accumulate Spell counters so max it out. Triple Spell power grasp is recommended (maybe gather your mind if you don't have enough spell power grasp). Triple Pitch Black power stone is a good idea so you can more counters to the field.
That's all that I can think of for the moment.
RuneMage
04-07-2009, 11:05 AM
Magical exemplar is probably the fastest card to accumulate Spell counters so max it out. Triple Spell power grasp is recommended (maybe gather your mind if you don't have enough spell power grasp). Triple Pitch Black power stone is a good idea so you can more counters to the field.
That's all that I can think of for the moment.
I agree with your points but I would rather use Toon Table Of Contents before Gather Your Mind as you can use all 3 TToC in the same turn then search out either a beatstick (Toon Gemini Elf) or an Allure target (Toon Masked Sorcerer).
Hiku-Magician
04-07-2009, 11:43 AM
hmmm i think i'll try that. wut are good spellcaster burn cards
Hiku-Magician
04-07-2009, 12:57 PM
I have 2 Spellcaster decks.
1. Old Spellcaster Deck
Monsters
DARK MAGICIAN X3
DARK MAGICIAN GIRL X2
SKILLED DARK MAGICIAN X2
MAGICIAN VALKYRIA
SKELENGEL X3
MAGICAL EXAMPLAR X2
CHAOS SOERCERER
GEMINI ELF
MAIDEN OF MACABRE X3
SHADOWPRIESTESS OF OHM
BREAKER THE MAGICAL WARRIOR
MORPHING JAR
Spells
MONSTER REBORN
BRAIN CONTROL
LIGHTNING VORTEX
MAGICAL DIMENSION X2
SWORDS OF REVEALING LIGHT
DARK MAGIC ATTACK
MAGICAL BLAST
ANCIENT RULINGS
SUMMONER'S ART
MONSTER REINCARNATION
MYSTICAL SPACE TYPHOON
Traps
MAGICIAN'S CIRCLE X2
MAGIC CYLNDER
DRAINING SHIELD
TORRENTIAL TRIBUTE
WABAKU
SAKURETSU ARMOR.
2.Deck
Monsters
ENDYMION, THE MASTER MAGICIAN X2
SKILLED DARK MAGICIAN X2
APPRENTICE MAGICIAN X3
DEFENDER, THE MAGICAL KNIGHT X2
MAGICAL MARRIONETTE X2
OLD VINDICTIVE MAGICIAN X2
BREAKER THE MAGICAL WARRIOR
ROYAL MAGICAL LIBRARY X2
DARK RED ENCHANTER X2
MAGICAL EXEMPLAR X2
SILENT MAGICIAN LV4
SILENT MAGICIAN LV8
Spells
MONSTER REBORN
SWORDS OF REVEALING LIGHT
SPELL POWER GRASP X2
LIGHTING VORTEX
TERRAFORMING X2
ENEMY CONTROLLER
MAGICAL DIMENSION X2
MAGICAL CITADEL OF ENDYMION X2
MYSTICAL SPACE TYPHOON
Traps
PITCH POWER BLACK STONE X3
MAGIC CYLINDER
MAGICIAN CIRCLE
WABOKU
Any tips or advice would be nice
harakirinosaru
04-07-2009, 01:25 PM
this is my deck any rates? fixes?
thanks!
Lvl 5 or higher (5)
Endymion, the master magician x2
Dark red enchanter x2
Dark magician
Lvl 4 or lower (13)
Magical exemplar x2
Apprentice magician x2
Old vindictive magician
Dark Grepher
skilled dark magician
Defender, the magical knight x2 (breaker's brother!)
summoner monk x2
breaker the magical warrior
snipe hunter
Spell cards (17)
Magical citadel of endymionx2
terraforming x2
spell power grasp x3
magical dimensionx2
mystical space typhoon
bait doll
monster reborn
magical mallet
swords of revealing light
lightning vortex
Allure of darkness
Heavy storm
Trap cards (5)
Magician's circle x2
pitch-black power of stone
The transmigration prophecy
mirror force
Total: 40
NEW:
The transmigration prophecy x1
heavy storm x1
magical exemplar x2
allure of darkness x1
TOOK OUT:
-crystal seer x1
-hidden book of spell x1
-fissure
-pot of avarice
-arcane barrier
-pitch-black power of stone
SIDE DECK:
Tempest magician
Arcanite magician
dark resonator
night's end sorcerer x2
junk warrior
Based on my opponent, I use synchros
for example: gladiator decks, tempest magician
Can't put synchros in the side. Shame on those who didn't catch this.
RyoAzuro
04-07-2009, 01:38 PM
@Hiku-Magician - Let me see about Deck #2 for now. It seems you want a counter build, so let me try here:
- Silent LV4
- Silent LV8
- Endymion
- 2 Old Vindictive
- Apprentice
+ Chaos Sorcerer
+ 2 Summoner Monk
- Magical Dimension
- Enemy Controller
+ 2 Book of Moon
+ Heavy Storm
+ Brain Control
- Magician's Circle
- Waboku
- Pitch
+ 2 Threatening Roar
+ Torrential Tribute / Mirror Force
First, you had too many monsters. I lowered it down to 19 which is a good number. 22 seems high in a Spellcaster build. I left the Apprentice build for possible Spell Counter abuse. I got rid of the really out of place Silent Magician's and gave you Chaos Sorcerer for big threats and 2 Summoner Monk's for increased speed.
The spells I sort of left as they were, but I added BoM to counter a GB threat, Heavy Storm for destruction, and Brain Control for possibly a nice bit of damage.
I changed up the traps to deal with LS, GB, and other quick, hard hitters. I also gave you a mass destroyer in either Torrential Tribute or Mirror Force.
Hopefully these change to Deck #2 helped make it better. Good luck!
- Ryo
hyunoo
04-07-2009, 07:35 PM
sorry fixed
this is my deck any rates? fixes?
thanks!
Lvl 5 or higher (5)
Endymion, the master magician x2
Dark red enchanter x2
Dark magician
Lvl 4 or lower (13)
Magical exemplar x2
Apprentice magician x2
Old vindictive magician
Dark Grepher
skilled dark magician
Defender, the magical knight x2 (breaker's brother!)
summoner monk x2
breaker the magical warrior
snipe hunter
Spell cards (17)
Magical citadel of endymionx2
terraforming x2
spell power grasp x3
magical dimensionx2
mystical space typhoon
bait doll
monster reborn
magical mallet
swords of revealing light
lightning vortex
Allure of darkness
Heavy storm
Trap cards (5)
Magician's circle x2
pitch-black power of stone
The transmigration prophecy
mirror force
Total: 40
Extra Deck:
Tempest magician
Arcanite magician
Side Deck:
dark resonator
night's end sorcerer x2
junk warrior
NEW:
The transmigration prophecy x1
heavy storm x1
magical exemplar x2
allure of darkness x1
REMOVED:
-crystal seer x1
-hidden book of spell x1
-fissure
-pot of avarice
-arcane barrier
-pitch-black power of stone
Based on my opponent, I use synchros
for example: gladiator decks, tempest magician
Hiku-Magician
04-07-2009, 10:49 PM
Thanx Ryo I'll give that a shot.
RyoAzuro
04-08-2009, 06:13 AM
sorry fixed
this is my deck any rates? fixes?
thanks!
Lvl 5 or higher (5)
Endymion, the master magician x2
Dark red enchanter x2
Dark magician
I'd lose the Dark Magician and a DRE. I would then add a possible Magical Marionette.
Lvl 4 or lower (13)
Magical exemplar x2
Apprentice magician x2
Old vindictive magician
Dark Grepher
skilled dark magician
Defender, the magical knight x2 (breaker's brother!)
summoner monk x2
breaker the magical warrior
snipe hunter
You don't have a way to get out either Tempest or Arcanite here. So fixes are in order. Minus Dark Grepher, Snipe Hunter, 2 Apprentice, OVM. Add in 2 Psychic Commander / Blackwing - Gale, 2 Night's End Sorcerer, Skilled Dark Magician, and 2 Kycoo's.
Spell cards (17)
Magical citadel of endymionx2
terraforming x2
spell power grasp x3
magical dimensionx2
mystical space typhoon
bait doll
monster reborn
magical mallet
swords of revealing light
lightning vortex
Allure of darkness
Heavy storm
I'm going on the assumption that you can get another Allure. So minus Bait Doll, Magical Mallet, Spell Power Grasp. I'd add in 2 Book of Moon.
Trap cards (5)
Magician's circle x2
pitch-black power of stone
The transmigration prophecy
mirror force
I personally see Magician's Circle as way to slow. So I'd try and help you out by taking away the 2 Magician's Circle and add in 2 Threatening Roar against LS and GB's.
Total: 40
Extra Deck:
Tempest magician
Arcanite magician
Side Deck:
dark resonator
night's end sorcerer x2
junk warrior
Definitely change for what other decks you'll face. LS, GB's, etc have different cards that help against certain decks. So whatever you mainly face, counter those cards.
NEW:
The transmigration prophecy x1
heavy storm x1
magical exemplar x2
allure of darkness x1
REMOVED:
-crystal seer x1
-hidden book of spell x1
-fissure
-pot of avarice
-arcane barrier
-pitch-black power of stone
Based on my opponent, I use synchros
for example: gladiator decks, tempest magician
I bolded and italicized the parts I needed to emphasize. Hopefully the changes are beneficial. Your deck had no way to synchro in the main deck so I addressed that and tried to address other threats by adding the T-Roar's. I also tried to speed the deck up with an additional Allure of Darkness. Good luck!
- Ryo
ComedyKing16
04-08-2009, 10:11 AM
cant u get infinite spell counter with magical exemplar and disenchanter? or would that be considered an illegal loop that cannot be played at all?
RyoAzuro
04-08-2009, 10:28 AM
I would say it depends if it goes anywhere. I mean if you're doing to get Spell Counters, then I would think its illegal, but if you state something like: "I will get rid of SoRL and add 2 counters to Exemplar. I will then activate Disenchanter's effect to return SoRL to my hand. I use this effect x number of times so that I can special summon a monster from my graveyard with the total number of counters needed"
Granted, that's long winded, but once you show them first and ask if they'd like to negate any of it, then you can just state how many times you are using the effect. I guess this is useful if you had Magical Citadel on the field and possibly Arcanite Magician or Tempest Magician for massive fun. Good job in finding that possibility, ComedyKing16.
- Ryo
phantom2250
04-08-2009, 10:31 AM
That is a legal play. But the combo seems too situational since Disenchanter is a level 5. It's a controlled loop so it's not illegal unless you keep doing it to waste time or are doing it with no purpose.
harakirinosaru
04-08-2009, 12:34 PM
Disenchanter says once per turn. Konami's coming with torches.
RuneMage
04-08-2009, 12:39 PM
cant u get infinite spell counter with magical exemplar and disenchanter? or would that be considered an illegal loop that cannot be played at all?
It's not actually a loop due to the fact that both Disenchanter and Magical Exemplar are both once per-turn effects meaning. Still it's an interesting way to get infinite stall via Swords Of Revealing Light/Nightmare Steelcage.
reaperfan
04-08-2009, 12:48 PM
I want to see Spellcasters move away from just having Dark Magician, and am glad to see that the new deck is heading that way. I feel that DM's popularity from the show meant to Konami that they could make more money if they made DM cards, but all the DM-specific stuff meant that there was less room to make general Spellcaster support, centralizing Spellcaster gameplay around DM. As long as its been since the end of the original series, I think DM's popularity has gone down and it makes me glad that Konami seems to have started making Spellcaster stuff that isn't DM-specific.
I have mixed feelings about the new Spell Counter-oriented strategies though. I like how the Spell Counters make it seem as if the Spellcaster's themselves are casting spells with their own magical enegy and feel that it will be a powerful strategy-base for them, but if they make the new Spellcasters too heavily counter-based, what makes Spellcasters different from Aliens or Cloudians? I don't want Spellcasters to lose a strong new strategy base with Spell Counters, but I want them to be a unique experience to use.
Also:
cant u get infinite spell counter with magical exemplar and disenchanter? or would that be considered an illegal loop that cannot be played at all?
It would be legal if Disnechanter didn't specify that its effect can only be used once per turn.
RyoAzuro
04-08-2009, 01:12 PM
Well their ya go with Disenchanter. Guess I should of read it more closely...anywho, to address what reaperfan talked about...
I see your points. I mean, Spellcaster's have always been a great archtype, but missed out on some good Spellcaster's getting the ban hammer (Dark Magician of Chaos, Magician of Faith...). So they gave them something unique to themselves, Spell Counters. Granted, no one really paid attention to them, but now we have cards like Tempest Magician that can burn your opponent to death or Arcanite Magician who can pop off your opponents field. It definitely gives it a lure of using some sort of "Mana" source to activate their "Powers."
Was it a good idea? I guess time will tell since we have all of this support. Other types have counters of some kind (Aliens, Cloudians, etc) and it doesn't really make the Spellcaster's "Spell Counters" seem unique, but that's what we'll have to deal with. I think if Konami can incorporate cards that use Spell Counters in a new way besides burn or destruction, it could definitely give Spellcaster's that unique edge w/ their Spell Counters. We'll just have to wait and see what's in store for the Spellcaster's. Hopefully, good things on the horizon...
- Ryo
LivingShadow
04-08-2009, 01:59 PM
The most obvious difference I can see between spell-counters and say venom-counters is that spell-counters are placed on your own cards. Thus instead of being a corruption of some sort it's a powerup.
hyunoo
04-08-2009, 04:38 PM
I have 3 questions:
1. Which decks are the top tier decks that I should watch out for? (i know that GB and LS are. Others?)
2. Which kind of cards help out against these popular/strong decks? (aka some cards help out against certain decks)
3. Which card is good in mirror matches for spellcaster decks? (or any kind of mirror matches in general)
Thanks!
LivingShadow
04-08-2009, 04:48 PM
1: Off hand Glads, LS, Neutered Plaguesworn and TeleDAD, STUN. There's probably more than that but I haven't been to a tournament in a while.
2: Royal Oppression for any deck that special summons, Skull invitation for Lightsworn (Some people would suggest coffin seller but I feel that Skull invitation has a better risk/reward ratio). Summon Limit against Glads.
3: Mirror against Spell counter abusing spellcasters would be Tempest Magician because it's effect counts the spell counters on both sides of the field. For mirror matches in general it varies depending on the deck. Mostly just skill.
ComedyKing16
04-08-2009, 07:53 PM
yeah, my bad, i kinda missed the once per turn on disenchanter (i just ran upstairs to read it again). and i know the effct to SS with exemplar is once per turn, but had we been able to produce infinite counters, we could have just loaded exemplar with x amount of counters to use for other cards like arcanite magician.
well, that sux, but anyways, yeah, its good with swords and other stall, that u can continue to return them to the hand.
also, now that they have produced actual token cards representing some of the more common cards that produce tokens, what if they produced actual counters too?
it'd be quite interesting to have actual cloudian counters, wedge counters, venom, spell and so on.
Darkpaladin752
04-09-2009, 02:51 AM
Okay I just got back a read alot of your comments regarding spellcaster burn. Here is a glimmer at what I am working with so far
3x magical exemplar
3x nights end sorceror
3x royal magical library
3x broww huntsman of the darkworld
1x toon cannon soldier/toon gemini elf
3x dark world dealings
3x toon table of contents
1x toon world
3x upstart goblin
1x card destruction
2x double summon
2x allure of darkness
1x giant trunade
1x mystical space typhoon
3x broken bamboo sword
3x golden bamboo sword
2x foolish burial
1x mind/brain control (have yet to decide which one)
1x monster reborn
I don;t think I really need to explain the goal of this deck. and yes, it does blow up very consistently.... if you really don;t follow here is my last hint
Extra deck:
3x TEMPEST MAGICIAN
RyoAzuro
04-09-2009, 05:37 AM
Yikes! I actually like the build. Although, I'd suggest that you try to incorporate 1 Magical Citadel. If you have that out, then extra counters galore! Just a suggestion.
- Ryo
mage's gambit
04-09-2009, 07:02 AM
wow dark paladin that is a nice build.
I'd take out royal magical library but that's just a preference.
anyone mind looking at my counter burn r/f's are welcome and apreciated
http://forum.tcgplayer.com/showthread.php?t=172416
Destinyz
04-09-2009, 07:06 AM
I got a deck idea...
19
1 Endymion, the Master Magician
3 Lyla, Lightsworn Sorceress
3 Lumina, Lightsworn Summoner
2 Garoth, Lightsworn Warrior
1 Breaker the Magical Warrior
2 Defender, the Magical Knight
3 Magical Exemplar
1 Copycat
3 Honest
18
3 Magical Citadel of Endymion
1 Card of Safe Return
3 Charge of the Light Brigade
2 Solar Recharge
3 Spell Power Grasp
1 Terraforming
1 Card Destruction
1 Heavy Storm
1 Giant Trunade
1 Monster Reborn
1 Brain Control
4
2 Threatening Roar
2 Beckoning Light
Still iffy on a lot of things. But do you think it will work fine?
mage's gambit
04-09-2009, 07:29 AM
well it looks really great. only fixes I would offer are:
-1 breaker
-1 copy cat
-1 lyla (milling doesn't work well with spellcounter build)
-1 lumina (see above)
+2 tuner magican of choice night's end/arcanite magician/frequencey magician
mainly because arcanite and tempest are too good of cards to pass up.
+2 tricky (access to arcanite magician and a ss of a spellcaster)
-1 citadel (I feel 3 is overkill)
-1 heavy storm (manly for space,and trunade+arcanite is enough removal IMO)
+1 terraforming (2 seems to work well)
+1 secret village (control as a back-up strategy is nice)
it's all about preference
RyoAzuro
04-09-2009, 07:31 AM
@mage's gambit - He actually needs the library's since when they get 3 counters, then its a free draw.
@Destinyz - I can see you milling key cards in your current build with that. Being 41 cards is nice, but if you wanted to keep it, then I'd probably add more cards. Maybe like another T-Roar for possible GB's, possibly a Pot of Avarice for getting back cards in the deck, Mirror Force and Torrential Tribute for mass destruction. Hopefully if you get it around 45 cards or so (Like a standard LS build) then this Light Spellcaster build could be fun. Maybe side something like Jowgen if you don't plan to special summon a lot. I'd like to hear how it fairs.
- Ryo
Destinyz
04-09-2009, 08:50 PM
Yeah it just sucks to have Citadel milled off >_> And I can't depend on Endymion to retrieve Citadel...
But as long as I can get Citadel onto the field, I can win pretty easily ;)
I think I'll add a 2nd Terraforming, 3rd Roar and PoA like you said.
I'm thinking about siding Jowgen and SDM together with Chaos Sorcerer. Maybe even Village...
---
mage's gambit: Though I will not do the fixes for the main, they seem to be solid side deck options. Will consider.
---
Something I would like to ask, is 1 Endymion the Master Magician enough for most builds? I see people having more than 1, and I dunno why :/
LameoDuelist
04-09-2009, 11:48 PM
it's ok to have just 1 since you can reborn it onto the field with it's own effect by removing 6 from citadel. u can foolish it in to the grave then get it back, that's not a bad combo.
i personally thing 1's too few since there's possibility of failing to summon or even drawing it in the first place. 3 seems overkill so i'll generally run with 2.
well, that is if i ever get a spellcaster's command deck.
impossible to find in my little area.
Darkpaladin752
04-10-2009, 01:29 AM
Ryo-
citadel is out because more often than not, when I have the counters to add to it, I already have game, and other times it is a dead card. I need cards to draw more cards
Gambit-
RML is in there for draw power. Its primary purpose is to smooth out dead hands or hands that are lacking... something.
LivingShadow
04-10-2009, 04:57 AM
Something I would like to ask, is 1 Endymion the Master Magician enough for most builds? I see people having more than 1, and I dunno why :/
I use 2 because I'm running more copies of Magical Dimension. I've also found that dispite the huge amount of counters that my deck can produce there's never enough on the citadel to summon him out.
RyoAzuro
04-10-2009, 05:46 AM
@Darkpaladin752 - Well I also suggested Magical Citadel since you could use it as an alternative for the Spell Counter use on Royal Magical Library. Granted its a 1 per turn gig, but might help out if you just have 2 counters on RML and at least 3 on Magical Citadel. Still, good build nonetheless. :)
@Destinyz - I guess it can be useful to run 2 if you have cards like Foolish Burial and Magical Dimension's to bring him out. I agree with LivingShadow though in that I usually never get the counters necessary to summon him out so I don't even run him. I would use 1 in some builds and 2 if you have ways to dump him in the graveyard or ways to summon him quickly (Magical Dimension).
- Ryo
Darkpaladin752
04-10-2009, 10:09 AM
With regards to endymion, I run him in pure spell counter decks, or aggro spellcasters that use him as a back-up. Thanks to summoner monk, the backwards toolbox is no longer as important but still handy enough that running a pair of foolish isn't too bad. honestly though, I would never run more than 1 copy since 7 stars is severely restrictive but the bringing back of a spell card is the only effect of its type. I do wonder if it is possible to break him.... I will see what happens when I put him in something like my counter abuse deck that I posted not too long ago.
RyoAzuro
04-16-2009, 05:48 AM
Bump to the Top. Anything new to discuss?
- Ryo
LivingShadow
04-16-2009, 10:01 AM
How about the viability of a Curran deck?
RyoAzuro
04-16-2009, 11:04 AM
Well it would be a decent deck, but probably more casual than anything else. I mean its easy to use Ojama Trio for a quick 900 LP burn, but I think your opponent will work quickly to remove the threat. It might be viable in a Burn deck, but a deck around either Curran's would probably not be advisable since the attack of Ebon is 1200 and if you manage to get Princess she's only at 2000. So probably a decent casual deck, but I highly doubt anything more.
- Ryo
harakirinosaru
04-16-2009, 11:40 AM
How about the viability of a Curran deck?
Curran stun. That would be kinda fun. And how about a Dark Armed Dragon? (http://www.youfail.org/)
Note: I'm not saying you fail, I'm saying the splashing of Dark Armed by everyone and their mother is fail. The Curran stun deck would be kind of fun. Try it. I know I will.
LivingShadow
04-16-2009, 12:01 PM
I don't know if I have the cards for it. Curran is searchable with Apprentice Magicain and similar cards. Maybe add in Shrink to make it easier to trigger the Trial of the Princesses.
As for Dark Armed, I don't think it would fit in a Curran Deck.
Darkpaladin752
04-17-2009, 12:12 AM
I honestly do not know anything about Curran decks, so would anyone like to elaborate a bit?
LivingShadow
04-17-2009, 04:30 AM
A Curran deck is a deck based on the card Ebon Magician Curran and its support.
RyoAzuro
04-17-2009, 06:00 AM
Would still be hard to pull off and I still think it'd be best a casual deck. The support to get her up and running would be easily destroyed by the usual top decks in people's meta's (DAD variant, GB, LS, Monarchs). Sad, but it would still be a fun build, I think.
- Ryo
Darkpaladin752
04-17-2009, 09:04 AM
Okay so from what I have seen, curran deck is a stall burn/life gain deck? seems interesting and all, but I think it will fail for the same reason burn doesn't work as well. Too much stalling, and by the time you get your lock, they have a way to get rid of your lock
LivingShadow
04-17-2009, 09:50 AM
That's about right, it's a little more than that because Princess Curran has decent (but not really that good) stats.
SazukeEX
04-17-2009, 12:12 PM
If Spellcasters can get the duel to stall than they could reach the top. However, some decks are simply too fast. There just are not that many options to completely halt things, like say Tele-DaD, to the point where you can burn them away for the win.
LivingShadow
04-17-2009, 02:02 PM
Secret Village of the Spellcasters might provide a spell-lock to reduce other deck's speed. Then if you run a stun variant you might be able to slow them down even further.
SazukeEX
04-17-2009, 04:24 PM
By stun you mean like using Secret Village, Skill Drain, and/or Royal Decree?
Darkpaladin752
04-17-2009, 06:21 PM
Don't talk about curran deck as the norm for spellcasters. The metagame is not near as fast anymore and I did relatively decent with just secret village lock deck. Against most fast decks, their draw power is spells. against monarchs, just go aggro and hope they dont get too much advantage. good luck with GB's, aggro usually works best as well. Honestly, spellcasters do not need to slow the game down per se, just adapt the deck and your playstyle for the match up
SazukeEX
04-17-2009, 06:33 PM
Spellcasters dominate though as the game gets longer.
Darkpaladin752
04-19-2009, 04:50 PM
Not necessarily. Lots of spellcaster variants not only work best in early game, but are built specifically avoid late game.
SazukeEX
04-19-2009, 04:53 PM
Do you have speedy build in mind? Mine seems to be about blocking out the enemies chances or coming back. Like the Secret Village with Decree or Skill Drain.
Darkpaladin752
04-20-2009, 12:03 AM
If you look back a few posts, I posted a FTK deck. Aslo, there is aggro decks taht work, and my build from SJC sf is a mix of strong early game wiht a mid game kill, not really late game.
Darkpaladin752
04-20-2009, 07:03 PM
I sorry I totally forgot to mention the Japanese metagame deck that no one here plays, a light beatdown variant using jowgen and white magical hat with honest, shrink etc.
harakirinosaru
04-21-2009, 01:07 PM
I sorry I totally forgot to mention the Japanese metagame deck that no one here plays, a light beatdown variant using jowgen and white magical hat with honest, shrink etc.
I actually saw that deck on the forum somewhere. I have no idea where, though.
Double post FTL. Better hope a mod doesn't notice.
LivingShadow
04-22-2009, 04:21 AM
I can already guess how it works. Quite devilish actually.
RyoAzuro
04-22-2009, 05:40 AM
It would be very destructive. Honest will make up for Jowgen's pitiful attack power. As long as you can maintain field presence, you should do well with a build like that.
- Ryo
Destinyz
04-22-2009, 06:57 AM
I've seen the deck around here a few times before. It's pretty much Light Spellcasters.
Copycat, Cerberus, WMH, Jowgen, Rai-Oh, Honest etc. Pretty nice actually.
Been toying around with Skill Drain Beatdown + Oppression again. Will it be worth it?
harakirinosaru
04-22-2009, 09:45 AM
Village of Virtue (http://http://forums.tcgplayer.com/showthread.php?t=173736&highlight=honest+village)
Light Spellcaster build. I looked on Shriek, but considering there are only 4 major decks in Japan currently, I didn't really expect to find anything.
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