Dementedlytwisted
12-09-2008, 10:00 PM
So do you want to know what the top tier armies for WoW Minis are?
Lucky that you have found me... for I know them all
My name is Mike Bauman. I was a lead playtester for the WoW Minis game for the last two years, and now I have come to share my knowledge with you...
You will be seeing a lot of armies that use some very unique characters. There are a boat load of new cards and abilities and strategies to work with, but I have seen them all, and today you will see how one of these armies work
OGRE SMASH!
Monster 3v3 army - 19 points
Crushridge Ogre
-Boulder Toss
-Chain Lightning
-Healing Wave
Boulderfist Warrior
-Boulder Toss
-Heroic Strike
-Charge
Boulderfist Warrior
-Boulder Toss
-Heroic Strike
-Charge
This army has the highest life total in the game, and uses it to the fullest. Defense is basically ignored, and therefore at first glance the Ogres seem to be slow and clumsy, but the gameplan with these guys is to take someone out NOW! The Boulder Toss is there to soften up anyone who might be too tough for normal means, and then you smash head first with the 7 dice melee attack. If your opponent is running an armor team, then put in Heroic Strike and with the reroll from the Crushridge Ogre, you should average about 6.5 damage per attack before defense. The crit will also trigger almost every time you attack, so if you are playing on a 2 VP board, you can use the enemy as a ping-pong ball, firing the crit to send an opponent to the other side of the board, where the 2nd Boulderfist can finish the job with another 6-7 damage, leaving you with the victory points.
The clock mechanic created for the World of Warcraft Miniatures game is very interesting, but this army plans to exploit a feature of this system; the death clock. Whenever a character dies, it ticks up two turns from whatever clock it is currently on. While a 5 tick attack seems arthritically slow, it only costs about 3 ticks because whatever you hit with this attack will DIE! Then they tick up two, and by the time they join the fight, Manny and Papi are right on time to swing again. The Crushridge is there for the artillery support. any Warriors or Paladins trying to stay the course and soak damage can eat a nice helping of Chain Lightning before they take the power swing. Having a 4 tick 6 dice Lightning Blast also means that you can keep guys like Gorebelly and Hodoon down and out while the Boulderfist use the cloth wearers as Home Run Derby practice. And don't be afraid to move all in with this army, a 6 tick attack doesn't matter if you finish the game with it.
Mike 'VenoM' Bauman
Note - as a little spoiler for you guys, I'll let you in on some of the lists that I will write up each week on tuesday nights. Here's the lists for the next 4 weeks, see if you can come up with them by the name.
Next Week - Blue Man Group
Two Weeks - Zoom-a-Zomm-Zomm
Three Weeks - Extraordinaire Gentlemen
One Month - Feel the Fear
Lucky that you have found me... for I know them all
My name is Mike Bauman. I was a lead playtester for the WoW Minis game for the last two years, and now I have come to share my knowledge with you...
You will be seeing a lot of armies that use some very unique characters. There are a boat load of new cards and abilities and strategies to work with, but I have seen them all, and today you will see how one of these armies work
OGRE SMASH!
Monster 3v3 army - 19 points
Crushridge Ogre
-Boulder Toss
-Chain Lightning
-Healing Wave
Boulderfist Warrior
-Boulder Toss
-Heroic Strike
-Charge
Boulderfist Warrior
-Boulder Toss
-Heroic Strike
-Charge
This army has the highest life total in the game, and uses it to the fullest. Defense is basically ignored, and therefore at first glance the Ogres seem to be slow and clumsy, but the gameplan with these guys is to take someone out NOW! The Boulder Toss is there to soften up anyone who might be too tough for normal means, and then you smash head first with the 7 dice melee attack. If your opponent is running an armor team, then put in Heroic Strike and with the reroll from the Crushridge Ogre, you should average about 6.5 damage per attack before defense. The crit will also trigger almost every time you attack, so if you are playing on a 2 VP board, you can use the enemy as a ping-pong ball, firing the crit to send an opponent to the other side of the board, where the 2nd Boulderfist can finish the job with another 6-7 damage, leaving you with the victory points.
The clock mechanic created for the World of Warcraft Miniatures game is very interesting, but this army plans to exploit a feature of this system; the death clock. Whenever a character dies, it ticks up two turns from whatever clock it is currently on. While a 5 tick attack seems arthritically slow, it only costs about 3 ticks because whatever you hit with this attack will DIE! Then they tick up two, and by the time they join the fight, Manny and Papi are right on time to swing again. The Crushridge is there for the artillery support. any Warriors or Paladins trying to stay the course and soak damage can eat a nice helping of Chain Lightning before they take the power swing. Having a 4 tick 6 dice Lightning Blast also means that you can keep guys like Gorebelly and Hodoon down and out while the Boulderfist use the cloth wearers as Home Run Derby practice. And don't be afraid to move all in with this army, a 6 tick attack doesn't matter if you finish the game with it.
Mike 'VenoM' Bauman
Note - as a little spoiler for you guys, I'll let you in on some of the lists that I will write up each week on tuesday nights. Here's the lists for the next 4 weeks, see if you can come up with them by the name.
Next Week - Blue Man Group
Two Weeks - Zoom-a-Zomm-Zomm
Three Weeks - Extraordinaire Gentlemen
One Month - Feel the Fear