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Powerslave1123
12-02-2008, 06:35 PM
Lurida Dusk :b::b::b::b::b:
Planeswalker - Lurida
{+1}: Each opponent loses 1 Life. You gain life equal to the total amount of life each opponent lost this turn.
{-2}: Target player sacrifices a creature.
{-10}: Each player sacrifices all permanents he or she controls. Search your library for three black creatures and put them into play, then shuffle your library.
{6}
"She no longer fears death. Now, death fears her."

guyarney
12-02-2008, 07:17 PM
Luridis Dusk :b::b::b::b:
Planeswalker - Luridis
{+1}: Each opponent loses 3 Life. You gain life equal to the total amount of life each opponent lost this turn.
{-1}: Target player sacrifices a creature.
{-9}: Each player sacrifices all permanents he or she controls. Search your library for three black creatures and put them into play. For the rest of the game, creatures you control have fear.
{6}
"She no longer fears death. Now, death fears her."

Right off the top, giving yer creatures fear for rest of game is superfluous.

Powerslave1123
12-02-2008, 07:35 PM
It may be pretty overpowered as a whole, well it probably is, but the fear isn't too unreasonable. Just look at Sarkhan Vol, he gives you 20 power with of evasive dudes. Well, in black the only 3 creatures that might add up to 20 power is... not much, maybe really big mortivores. The point of the ultimate ability in my opinion is to make you have an extremely good chance of winning, and that's what her's does. I know it is too good as it is, but I don't think cutting fear out is the answer. What else do you suggest?

Drakonis Mage
12-02-2008, 08:07 PM
Right off the top, the +1 ability makes Chandra look like a sissy. There's no need to play any of her other abilities.

Monochrome_Lotus
12-03-2008, 12:40 AM
Luridis Dusk :b::b::b::b:
Planeswalker - Luridis
{+1}: Each opponent loses 3 Life. You gain life equal to the total amount of life each opponent lost this turn.
{-1}: Target player sacrifices a creature.
{-9}: Each player sacrifices all permanents he or she controls. Search your library for three black creatures and put them into play. For the rest of the game, creatures you control have fear.
{6}
"She no longer fears death. Now, death fears her."

I know it is too good as it is, but I don't think cutting fear out is the answer. What else do you suggest?

So, just for the record, you've cast this, you've protected yourself and your planeswalker for a miminum of 3 turns, you've gotten rid of all permanents both players control and replaced them with the 3 biggest, fattest creatures black has to offer, and you think FEAR is gonna be the dealbreaker?

guyarney
12-03-2008, 04:02 AM
So, just for the record, you've cast this, you've protected yourself and your planeswalker for a miminum of 3 turns, you've gotten rid of all permanents both players control and replaced them with the 3 biggest, fattest creatures black has to offer, and you think FEAR is gonna be the dealbreaker?

My point exactly.

keldon
12-03-2008, 07:04 AM
Luridis Dusk :b::b::b::b:
Planeswalker - Luridis
{+1}: Each opponent loses 3 Life. You gain life equal to the total amount of life each opponent lost this turn.
{-1}: Target player sacrifices a creature.
{-9}: Each player sacrifices all permanents he or she controls. Search your library for three black creatures and put them into play. For the rest of the game, creatures you control have fear.
{6}
"She no longer fears death. Now, death fears her."

I will just play as a full set of 6 edicts for 4 mana (and it can recharge itself becoming a win condition too!).

The last ability means game over, but still needs to shuffle... though the opponent will just scoop...

GoblinToken
12-03-2008, 08:27 AM
No need to use the ultimate ability. This planeswalker is the most overpowered one I've seen so far. 6 Point life swings every turn?! The same-ish ability costs you 2 loyalty counters on Ajani Vengeant, the most popular Planeswalker in standard magic right now.

I dunno, maybe if this Planeswalker costed 6 mana or started play with 3 loyalty counters it would be closer to balanced... but still the easiest to win the game with if not stopped.

jodokast34
12-03-2008, 10:30 AM
I'm gonna take a page out of my own book and remind you that a planeswalker should cost more than a sorcery with the same effect as one of its immediately activateable abilities would. So BBBB might be okay for a one-shot sorcery that drained 3 life, but this needs to cost more.

And with a starting loyalty of (effectively) 7, this guy/gal will probably get at least one more shot at it. So you're looking at a 12 point life swing at the very least for BBBB. Compare to Subversion, which might have been a little underpowered, but wasn't close to this nuts.

And the repeated, neverending edicting is very harsh.

Powerslave1123
12-03-2008, 02:58 PM
Okay I nerfed it quite a bit, but still probably not enough. It was like 3 in the morning when I made this, I guess I wasn't thinking straight. Before it was WAY too good. I made it cost one more :b: to play, nerfed the first ability to 1 life instead of 3, and increased the final ability's cost from nine to ten. What do you think, now? Keep in mind that this can really only be played in mono-black or a deck that is extremely close to mono-black.

Uyo
12-04-2008, 07:31 AM
{-10}: Each player sacrifices all permanents he or she controls. Search your library for three black creatures and put them into play, then shuffle your library. For the rest of the game, creatures you control have fear.


Why do you still overcomplicate and overclutter this ability with an absolutely moot durationless continuous effect that grants creatures fear?

Drakonis Mage
12-04-2008, 09:23 AM
Not to mention 6 edicts is still in play.

guyarney
12-04-2008, 11:59 AM
Maybe the Diabolic Edict ability would be acceptable as Innocent Blood instead?

Uyo
12-04-2008, 12:53 PM
Maybe the Diabolic Edict ability would be acceptable as Innocent Blood instead?

That would work for me, really fit in black's flavor, and be great with black's new Unearth mechanic!

Powerslave1123
12-04-2008, 04:06 PM
Keep in mind that MBC is a deck with very few creatures, which you will want to be keeping on the board in order to protect your planeswalker, so i think sacrificing them to your own planeswalker is not the answer. How about if I increase the starting loyalty to 7 (and the ultimate to 11 respectively), and make the edict -2 instead of
-1? I'll give that a try. Now it's just 3 and a half edicts...

elementalmike
12-05-2008, 11:49 PM
Now that the second ability's cost has gone up and the first ability's life loss gone down, I think the only thing that remains is the loyalty counters. I'd put the starting loyalty way way down, say at 4 so that the player can't edict 3 times. There's no point in having the starting loyalty that high. Move it down and then lower the final ability's cost by an equal number.

Powerslave1123
12-06-2008, 12:08 AM
Okay I think it is finally good, I made the loyalty 6 again, and I took out fear, because you are going to win probably, anyway, so it was kind of pointless. Now I need to convince Wizards to print it :D