I have been using Netbattle for a while now, and like any programme it allows essentially anyone to exploit everything about it, whats new eh... The thing that always bugs me however is that I look at some of the movesets and think to myself, "would anyone actually use that in the games"
The biggest "problem" in my eyes is hidden power, granted they allow you to choose your hidden power on there, but by doing that it really does allow for some pokémon to become practically invinsible, I know thats a bit of an overstatement, but it can happen... And I can't see more than 1 or 2 people breeding a team purposely just to get the right Hidden Power
Essentially I want to know if the Net Battle Movesets that you have, or have heard of, you are likely to use in game?
Linkachu
04-16-2005, 10:57 AM
Actually, my main Net Battle team is completely based on the team I used to win Colosseum's L.50 Battle Mode challenges. All of the movesets are pretty much exactly the same save a few changes like Mirror Coat on my Swampert and Thunder Punch on my Sceptile (I'm breeding a new Swampert for Mirror Coat, tho). I tweeked a few of their Natures/Stats, too, but let's not speak about that ;)
That said, though, I can't speak for most of the standard Net Battle movesets because my team wasn't based on them. What I can say is that any Net Battle team that uses multiples of TMs/Moves you normally only get one of per game or specific Hidden Powers IS farfetched gamewise. Of course you could do all these things through the games, but the amount of time it would take would deter many players from doing so (unless they AR'd for the TMs). Plus, I'm sure there's some movesets made of two or more egg moves that a Pokemon normally couldn't have due to breeding partners.
Pikachu
04-16-2005, 11:49 AM
It doesn't allow impossible egg move combos I tried it once :P. I think that if I could I would use most of the NetBattle movesets I have. In game they would own because there made for battling real people who obviously are a lot harder to defeat than the A.I of the trainers you battle in the games.
Linkachu
04-16-2005, 12:03 PM
It doesn't allow impossible egg move combos I tried it once :P.
I did not know that. It's more clever than I thought :D
Net Battle movesets do tend to be better than game ones. Against the CPU you don't really have to worry about them switching out. They may do it once or twice, but not the way a human player would.
Mawile
04-16-2005, 01:39 PM
For the most part, non-damaging moves like Taunt, Light Screen, Leech Seed, etc. are almost completely useless in-game since the opponents can be beaten so easily. And you don't need to think about what they'll do; you'll surely win anyway. A further advantage is being able to use stuff like Full Heal and Full Restore that you can't use in link battles.
Stonewall
04-16-2005, 08:25 PM
WARNING!! LONG POST AHEAD! iF YOU JUST WANT MY ANSWER, SCROLL TO THE VERY BOTTOM TO READ THE VERY LAST, BOLD SENTENCE!
I did not know that. It's more clever than I thought :D
Net Battle movesets do tend to be better than game ones. Against the CPU you don't really have to worry about them switching out. They may do it once or twice, but not the way a human player would.
that's true, in the GBA games anyway, but once you get to the level 100s in Battle mode in Colosseum, WOW those guys are hard! honestly, if you can make a team that can whip the lv 100s (both in Tower and Orre Coloseums) the human opponents on Netbattle are easy in comparison! (Don't know about the bots in Netbattle, I never battle bots, because it defeats the whole purpose of netbattle, you know, battle REAL people and all) It's like the creators of Pokemon used their best move sets (sometimes. Sometimes the level 100s are blindingly easy. It depends on if you just started teh challenge or are at the last four challenges. Those are hard) and put them into the game. I remember I was battling once opponent in single mode and every other turn was a switch. The enemies did nothing but status ailements and switches and These were slow enemies that had high Defenses because I couldn't take them out in one hit so they were always able to inflict me with ailments (confuse, poison, paralyse, attract, etc, etc and in many cases multiple efects on one pokemon, and when your pokemon is paralysed, Cofnused AND attracted, you might as well just throw in the towel then!) and if you yourself switched, it was almost like the game knew that you were gonna switch and what you were gonna switch to, because WITHOUT FAIL the move a pokemon used against the pokemon switching in was ALWAYS Super Effective against whatever I switched in. It was crazy.
And then there was the double battle (that will live onin infamy for me!) Where one partner would use protect, and the other would use Explosion (with quick claw, mind you!) killing both my team mates, then when my two new pokemon came in, the one that used protect the first turn used Explosion and the SECOND pokemon that was switched in used protect Decimating both of my newly switched in pokemon.
So, I went BACK into that battle, and the same thing as before happened, (first pokemon enemy used Explosion and the second use protect) so I figured the same strategy as before would happen, (the pokemon left would use explosion and the newly switched in pokemon would use protect) so since it was Registeel (? one of the regis, anyway) I knew nothing I had would take it out in one hit (since I wasn't using Legendaries) so I used BOTH my team mates to take out the pokemon left in battle (thinking it woudl use explosion and the OTHER one would use Protect, like the last time) but nope, Registeel(?) used protect AGAIN and the newly switched in pokemon used explosion. I tried AGAIN by always having one pokemon attack the other (never two on one) but even THAT flopped ebcause there was one turn where BOTH the enemies used protect.
I finally won (after going through the whole first four or five battles again) by bringing in a pokemon that knew Protect itself and a pokemon that knew Fly (getting one out of the way and protecting the other so that my team was protected) and eventualyl I was able to simply wait one out (to Explode itself) while attacking the other. Basically illustrating that there's no "right" way to battle (there's plenty of wrong ways though! :D ) but that the game is set up so that if you're creative enough and put enough thought into your strategies just about anything can win against just about anything else. There's no such thing as an unbeatable pokemon.
It was crazy, and actually a lot more fun than Netbattle, because the Colosseum trainers (and real people) dont' use the "standard movesets" over and over again, but actually use really inventive and creative movesets and you've gotta use equal creativity to beat them. I find rela people and Colosseum a LOT more fun than Netbattle, of which I found I got bored of it fairly quickly when I think about the last time I actually played it. There's really onyl two types of battlers on there anymore, and that's the "standard Battlers" all of which have the same move sets over and over again, and the ones that load up their pokemon with only the strongest moves (Hyper Beam, Sky Attack, etc) which honestly can be kinda fun in certain circumstances. (in the populated rooms. In the sparce rooms with onyl 3 or 4 people you still find creativity)
But anyway, getting back to the point, if you only have one or two pokemon you want to have certain hidden Power types, I can see people actualyl going to the trouble of breeding for it (or catching for it, if Hidden power is the only thing you're going for and not breeding moves) but if you're putting hidden power on a couple dozen pokemon, no, I don't see how that is feesable. It's definitely possible, but I dont' see how anyone would take the time to brred hundreds of pokemon to get a dozen or so with the proper hidden power types. Especially if even if you DO get the right hidden power, it could be (because of your IVs/DVs whatever they're called this week) the weakest form of hidden power, OR your pokemon could have weaker stats because it has terrible IVs/DVs.
Also there are some combos (that while they work) I dont' see myself ever using in game. There's the "standard" movesets I tend not to use, because using the "Standard" movesets you reduce 212 lines of pokemon to the same 6 pokemon over and over again, and not onyl do I find that EXTREMELY boring, but it also negates one of the purposes for training: to train all your pokemon, not the same six ones over and over again with different appearances. That's why you will not find a single one of my pokemon that has the same move set as any other pokemon. Each one is different and each one has different strategies, so when I'm choosing a team, I choose based on what they can do. Heck, if I'm up against someone that chooses speed over power, I know I won't be able to outspeed them, so I just have to take pokemon in with hgih defenses and attacks and whatever they throw against me will not last long because if they favor speed, their attack is gonna be lower then it has to be, so if my defenses are raised to counter their lower attacks I will prevail even if I am slower. And if someone uses my strategy of favoring power over speed, then I have other fast pokemon that can incapaciate those pokemon and if I am fighting against tanks, I simply take in pokemon with that battle with status ailments and can heal themselves so rather than having the standard movesets in the same six arrangments over and over again, I've got 212 specialized pokemon that, when I decide on a strategy, can take on just about any other pokemon I come across.
So really, there's very few netbattle strategies I would use because the "standards" are boring, and the hidden powers take far too long on many pokemon (although I would try it on one or two though but that'd be it I think) and I would also never use a pokemon as a pure supporter (like I have seen others do both in colosseum and netbattle) because any pokemon that cannot cause ANY damage whatsoever is a HUGE liability, because say your enemy gets knocked down to 3 hp, and then it knocks your pokemon out and the last one you have left, even though is faster then your opponent, has NO attacks at all because it is a strict supporter pokemon. no, I would never do that. ALL my pokemon have at least one attack, (except for Wobbuffet) and no matter what my strategy calls for, that's one thing I will never budge on, because of the situation I've described above.
also, on double battles where I did use legendaries, my duo of choice was Mewtwo and Deoxys, and MAN deoxys was useless. First off, becuase even though it is faster than Mewtwo, it's not as strong (even when they both have a Modest nature) so if Deoxys can score a hit, the enemy has a higher chance of living than if Mewtwo had attacked. On top of that, without a single exception, ALL enemies ALWAYS attacked Deoxys first. It was almost like Deoxys has some sort of "Auto follow Me" ability or something, because no matter what I sent out with it, the enemies ALWAYS attacked Deoxys first, and since Deoxys cannot take more than one hit from anything at all it seems, it always got KO'd the after the first turn, whereas mewtwo could take up to three earthquakes from a ground type before it go KOed.
and another reason I won't use netbattle strategies is because a LOT of the people on netbattle compain about pokemon like Wobbuffet and Skarmory and Blissey being too hard to defeat, and there's GOTTA be something in teh way I choose to train my pokemon because none of these guys have ever been a problem for me. in fact, I breath a sigh of releif when Wobbuffet comes into play because then I get time to think. But the people that rely heavily on the "standard" movesets always seem to have trouble with these guys, which I guess is an indicator of how "good" the "Standard" movesets realyl are.
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LONG STORY SHORT; NO, I TEND NOT TO USE NETBATTLE STRATEGIES BECAUSE THE "STANDARD" MOVESETS ARE BORING, AND THE HIDDEN POWERS WOULD TAKE WAY TOO LONG TO BREED ONTO MANY POKEMON. I MIGHT DO IT ON ONE OR TWO POKEMON, BUT THAT'D BE IT.
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