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t569ssgoku
11-10-2008, 06:30 PM
I would love for players to post their squads on this forum! I need ideas for deck fix blog/column I might be doing on this site so if anyone wants a squad looked at in the next months post it up and I will see if I can get it in a blog.


Looking for
3v3 (9 Action Bars)
and
5v5 (15 Action Bars) squad builds

FantomKoala
11-11-2008, 08:34 PM
Frostmane Troll x3

Action Bars: 3x Grounding, 3x Stoneclaw, 2x Chain Lighting, 1x Healing wave

@ 15 honor this team gets a quick win, while the opponent's turns are spent wasting vaulable ticks taking out your totems.

Happyrock
11-12-2008, 11:59 PM
I have been playing this and it seems really good. Counters other Caster builds with counterspell and earthshock. Graccus tanks, heals, and controls turns. Irana and phadalus have great dps. Irana has good mobility to protect herself also.

Let me know what you guys think.

Graccus 7pts
-Flash of Light
-hammer of Justice
-hammer of wrath

Phadalus 6pts
-Earthshock
-Stoneclaw totem
-Healing wave

Irana 7pts
-Counterspell
-Fireblast
-Blink

boydidifallout
11-14-2008, 11:05 AM
These are my alliance 3v3 teams. I played about 8 games with this first team and went 6-2.

Highlord Bolvar Fordragon
-Bolvar's Retribution
-Hammer of Wrath

Vindicator Hodoon
-Hammer of Justice
-Flash of Light

Timmo Shadestep
-Evasion
-Distract

The pallies absorb so much melee it's ridiculous while using heals to make up any magic damage. At ticks 5 and 10, if Timmo still has distract readied, I pull him out from behind the pallies and distract all enemies away from VP areas. Having evasion on Timmo keeps him alive because he has crap for resists, but the chance for him to crit more often and the crit on his normal weapon attack is just insane. I realize that they all have base melee attacks, but action bar cards and "ranged" heals seem to make up for it when you can zerg the casters and pretty much destroy them instantly. I tried to use Moonshadow, but the only action bar cards I have for her are cat form and rejuv... they're nice, but she seems more suited for 5v5.

My other team consisted of:

Highlord Bolvar Fordragon
-Bolvar's Retribution
-Hammer of Justice

Nathressa Darstrider
-Sprint
-Sap

Litori Frostburn
-Ice Barrier
-Frost Nova

Basically I just do my best to control how many turns their characters take each round. Nathressa's shadowstep ability is just awesome with sap. I wait until they spawn their biggest threat and then shadowstep, sap, add Bolvar to the mix and HoJ. While their big guys are doing nothing I focus on their other characters for some decent kill VP's, after slowing them down with Litori.

Xander99
11-14-2008, 07:55 PM
This is a team that has been very strong for me

Ta'zo with Flamestrike and Fire Blast

Aleyah with Flash of Light and Hammer of Wrath

Haruka Skycaller with Earth Shock and stoneclaw totem

This is a 22 point team but has no problem getting that many kills. With blessing of sacrifice keeping aleyah with tazo is huge. Basically my last fight I did 30 points of dmg before they could even do anything.

t569ssgoku
11-18-2008, 09:30 AM
What opponent squad let you do 30 points of damage before they responded? Keep in mind you can bend Aleyah by attacking Ta'zo with a melee attacker. But then again I know that since I wrote up a squad with her...

Boomking
11-18-2008, 10:06 AM
hey all, BOOMKING here.

i live in the portland Oregon area. this is my 3v3.

this is a Horde team.

TANK

Wilton Thorne - Forsaken Warrior - Prot.
4 honor.
for four honor this guy is a beatstick!
Action bar cards are Revenge/Charge/Intervene

HEALS

Mojo Shaper Ojo'mon - Troll Shaman - Resto.
4 Honor.

another STEAL for four honor! a 6 dice attack for 4 ticks? and it heals on crits? sign me up!
Action bar cards are Earthshock/Healing Wave/Chain Lightning

DPS

Celenias Firemane - Blood Elf Hunter - Mark.
4 Honor.

WOOT, yet another 4 honor mini, are we seeing a pattern?
Action bar cards are Call Bloodclaw/Serpents Sting/ Dodge


TOTAL TEAM VALUE = 12 Honor.
VP it takes to win = 12vp

yes this means all i need are three kills, or if my opponent cant help themselves and HAS to field thier coolest Epic, i can then sit back by a VP area and wait till i have 4 VP, then focus all attacks on the EPIC for a win. either stratagey works great. i am a firm beliver in undercosted minis. if you dont know how to figure out how a mini is undercosted, or under valued...... look at the armour and resists....add both those values, if they are = too or greater then the honor value, then chances are you have a underdog on your hands....another value to look at is the health, if you can divide the value of your minis health by 2 and still get a number that is = to or greater then the honor value, the chances are you have a cheap BEATSTICK!

these lil lightweights are very surprising in thier ability to swing the game into your favor. i also see teams that will have more minis that are in the 4-5 honor range, any thing higher puts you at a risk of not winning the honor race, and in tournoment play, there are two types...... the quick and the dead.

FlashFreeze
11-19-2008, 09:00 PM
try mine :
http://wowminis.tcgplayer.com/games/303/party.asp?Party_ID=41

it's a basic Night elf only rush plan. elendril + swiftness potion is a bit OP IMO, lol

Epyc
12-02-2008, 04:22 PM
Irana
-Flamestrike
-Counterspell
-Ice Barrier

Nathressa
-Sap
-Gouge
-Ambush

Phadalus
-Stoneclaw Totem
-Grounding Totem
-Earth Shock

Phadalus' goal is usually to get the the center of the board. Set a Totem. Give off some attacks. Then start to Earth Shock everything it can. After turn 5, Irana will ready the Earth Shock allowing him to keep control of the board.