PDA

View Full Version : Evil Heroes and E-Heroes Combine


fiendofdark2
11-08-2008, 09:49 PM
This is what me and my friend use during a local tourny

Evil Hero Deck
Total: 40

Tribute: 2
Evil Hero Malicious Edge x2

Monsters: 17
Elemental Hero Avian x2
Elemental Hero Burstinatrix x2
Elemental Hero Clayman x2
Elemental Hero Wildheart x2
Elemental Hero Sparkman x2
Elemental Hero Captain Gold
Elemental Hero Stratos
Evil Hero Infernal Gainer
The Earth Hex-Sealed Fusion x2
Evil Hero Infernal Prodigy
Gigantes
Neo Spacian Grand Mole

Spell: 17
Skyscraper x2
Emergency Call x3
Pot Of Avarice
Dark Calling x3
Dark Fusion x3
Reinforcement Of the Army x2
Shrink
Branch
Mystical Space Typhoon
Monster Reborn

Trap: 4
Mirror Force
Torrential Tribute
Widespread Ruin x2

Emergency/Fusion Deck: 13
Evil Hero Infernal Sniper x2
Evil Hero Lightning Golem x3
Evil Hero Wild Cyclone x2
Evil Hero Dark Gaia x2
Evil Hero Inferno Wing x2
Evil Hero Malicious Fiend x2


Elemental Hero Deck
Total: 40

Tribute: 2
Elemental Hero Neos x2

Monsters: 16
Elemental Hero Clayman x2
Elemental Hero Burstinatrix x2
Elemental Hero Sparkman x2
Elemental Hero Avian x2
Elemental Hero Captain Gold x2
Elemental Hero Stratos
Elemental Hero Woodsman
Elemental Hero Prisma
Elemental Hero Neos Alius
King Of The Swamp x2

Spell: 20
Emergency Call x3
Righteous Justice x2
Oversoul
Monster Reborn
Miracle Fusion x2
Polymerization x2
Future Fusion
Skyscraper x2
Pot Of Avarice
Reinforcement Of The Army x2
Fifth Hope
Dark Factory Of Mass Production
Shrink

Trap: 2
Torrential Tribute
Mirror Force

Emergency/Fusion Deck: 13
Elemetnal Hero Thunder Giant x2
Elemental Hero Shining Flare Wingman x2
Elemental Hero Flame Wingman x2
Elemental Hero Rampart Blaster
Elemental Hero Electrum
Elemental Hero Phoenix Enforcer
Elemental Hero Wild Wingman
Elemental Hero Darkbright x2
Elemental Hero Plasma Vice

unstablearchfiend42
11-12-2008, 06:07 AM
pretty good deck all around but its a little unbalanced and you dont have protection for your monster so i suggest you take out like fires of doomsday or some other spell card for compulsory evacuation and prideful roar or waboku just some kind of trap to protect your guys

fiendofdark2
11-13-2008, 05:47 PM
pretty good deck all around but its a little unbalanced and you dont have protection for your monster so i suggest you take out like fires of doomsday or some other spell card for compulsory evacuation and prideful roar or waboku just some kind of trap to protect your guys

For which deck? Both have mirror force and torrential. One has widespread. Maybe the elemental one could have another trap card and fires of doomsday can be another widespread ruin

Cybernetic_Revolution
11-14-2008, 11:48 PM
Hmmm, I think there is one left for elemental heroes, that's "King of Swamp"
Those monster will help you added "Polymerization" from your Deck easily
Futhermore, its help you to fuse elemental heroes as you want
For example, you have elemental hero bustrinatrix, avian, sparkman, 2xpolymerization, and king of swamp
To fuse elemental hero shining flare wingman, you need elemental hero flame wingman and sparkman with totals 2 polymerization, but with king of swamp you can change it into Fusion-material monster instead of elemental hero flare wingman
So king of swamp + sparkman +polymerization = 3 cards, and you still have bustinatrix and avian in your hand
Just waiting for a while also when you use "fusion recovery" which can return your polymerization and 1 fusion material monster that was used to fuse Fusion Monster
That's maybe help

ss4chris
11-15-2008, 12:08 AM
How far did you get? nice build.

SkyReaper
11-16-2008, 01:07 PM
Although for the Evil Hero deck, I'd go for Earth Hex Sealed fusion instead of dark for the simple fact that it'll also be useable for Dark Gaia. Could also put in Grand Mole for that same purpose and my personal favorite in the deck would be Gigantes. easy special summon with a pretty good effect and is pretty darned good fusion fodder for Dark Gaia.

I'd -1 Infernal Gainer, -1 Infernal Prodigy and -2 Dark Hex Sealed Fusion to +2 Earth Hex, +1 Grand Mole and +1 Gigantes.

Infernal Prodigy is nice and all, but he's sorta situational don't you think? He often times ended up as a dead draw when I ran 2. Gigantes won't make you draw at the end, but he does get points for easy setup and extra durability.

Grand mole is self explanatory. Sure, it won't make your fiend attack twice in a row, but it's nice to get rid of those pesky tribute monsters. And you still have the added bonus that it can be used as fusion fodder since it's also a rock monster. Albeit it's low attack bonus might not seem all that apealing, it's still nice to have the option.

Hey, if you'd really want to go crazy, you could both add Elemental Hero Grand Neos to both your fusion decks for a "LOL CONTACT FUSE NEOS ALIUS w GRAND MOLE!!!" moment, though I woudn't actually recomend resorting to that. <.<

On the subject of possible fusions, I was wondering... How did you intend to bring out either of your 2 Dark Gaias in the first place? You don't seem to even have one rock type in either decks. Can't use the Dark Hex Sealed Fusion or King of the Swamp to replace type requirements. Or atleast, that's what I've been told time and time again. And earth attribute monsters are not rock types by default, so Clayman, being a warrior, not rock, is out of the question aswell.

Anyway. I wish you guys success in your endeavors and I hope you have fun with your team dueling!

fiendofdark2
11-17-2008, 05:05 PM
We won the local tourny, but there was not too many team dueling teams at that time.

Thanks for the suggetions skyreaper It makes sense to add them to the evil hero deck. I have always been confused on the hex sealed fusions effects. lol. Since the Earth hex-sealed specifically says to use for an earth fusion monster, I will put them in for the dark hex sealed.

SkyReaper
11-18-2008, 10:01 AM
Congrats on the win!

Nah, the hex's attribute specific part is only used for when you bring out a fusion monster with the Hex's effect. You can use it to sub anything in the same way you would with King of the Swamp when used with Polimerisation, Dark Fusion, etc.

It's confusing since they have two seperate effects and there's not much to show they actually are seperate.

First one says you can special summon a fusion monster of the same attribute as the Hex by using it as one of the fusion material monsters. No spell needed, no hastle. Ofcourse, this isn't considered a Fusion Summon so it's hardly ever used except in those decks that actually run fusions that don't nessessarily need to be fusion summoned.

The second effect is simply that the hex monster can be used to sub for one monster in the fusion requirements.

The simple fact they are seperated by a period pretty much indicates they are seperate effects, meaning they have no relation to each other besides that the sub effect would be needed for the first effect to work. Now why it can't be used to sub types, I forgot.

So in the end, The Earth Hex Sealed Fusion could also be used to sub for the fusion summon of a fire attribute monster like Evil Hero Infernal Sniper since you aren't relying on the first effect. Same thing with The Dark Hex.

Only reason I'd put The Earth over The Dark is for Dark Gaia demanding a Fiend and a Rock type monster. You have plenty of fiends in here, so an extra rock makes sense. Also, it can be removed to special summon Gigantes since it's also an earth attribute.

exodiasezwhat
11-18-2008, 03:00 PM
Hmm...for a team deck, I would have assumed that you'd want to bring out Super Polymerization, which is ideally the best team strategy out there for E-Heroes. You can fuse any Hero monster on the field to bring out big hitters like Shining Flare Wingman or Wildedge. You can also use it for tech strategy like Wild Wingman or Thunder Giant for removal power. Super Polymerization will generally help the person who is playing the E-Hero deck, but it also might help the Evil Hero person to slip in Wild Wingman or Necroid Shaman in case you can't draw out Dark Fusion/Calling. This means that the E-Hero player can play any Wildheart Fusion Monster (Wildedge/Wild Wingman) without taking up another slot in their deck, not to mention saving King of the Swamp cards for other uses.

As for a quick/minor fix for your Evil Hero deck, I would cut 1x Infernal Sniper and 1x Skyscaper. Evil Heroes don't benefit from Skyscraper; your Stratos needs Skyscraper 2: Hero City to keep returning for some searching. Add Skyscraper 2 and add another Lightning Golem. You'll be surprised by how easy it is to get Lightning Golem out, especially since Sparkman and Clayman are both better than the Fusion Material Monsters that make up Inferno Wing.

fiendofdark2
11-18-2008, 07:17 PM
Thanks for the suggestions exodiasezwhat. I do want to add another lightning golem, but only have two at the time. I am on the verge on getting a third one. So I will add the change on that one. As for Skyscraper 2, it is helpful, especially for stratos. The only reason I did not put it is because I like Skyscraper to help my weak attacking monsters (26 elemental heroes in total between both decks) to beat many monsters that most duelers use (1800 or above attacking monsters). Maybe I can side deck when its more beneficial for certain decks, but I still got to work on side decks for these two main decks.

If anyone got ideas for side decks, please post. thanks

exodiasezwhat
11-18-2008, 08:32 PM
Thanks for the suggestions exodiasezwhat. I do want to add another lightning golem, but only have two at the time. I am on the verge on getting a third one. So I will add the change on that one. As for Skyscraper 2, it is helpful, especially for stratos. The only reason I did not put it is because I like Skyscraper to help my weak attacking monsters (26 elemental heroes in total between both decks) to beat many monsters that most duelers use (1800 or above attacking monsters). Maybe I can side deck when its more beneficial for certain decks, but I still got to work on side decks for these two main decks.

If anyone got ideas for side decks, please post. thanks

Yeah, I would have personally gone the same way if I playing E-Heroes. However, I've found most opponents will MST or Heavy Storm Skyscraper pretty quickly, so E-Heroes never get the benefit of Skyscraper in an aggro-strategy. If I was playing a D-Hero deck, I'd probably want to use Dark City, but no opponent will let the wimpy Heroes get a chance to beat up a Cyber Dragon or Monarch so easily.

Side deck-wise, you got a pretty wide array of options. It has to equal 15, so it might be tempting to throw in cards that don't work well with your team strategy.

For your E-Hero side deck, I propose:

1x Card Destruction (When carefully timed, it'll help you and your partner)
1x Chiron the Mage (Useful for your dead draw Spell cards)
1x Elemental Hero - Neo Alius (Aggro-beatdown, great with Oversoul)
1x Enemy Controller (Tribute your E-Heroes to steal Jinzos)
1x Fake Hero (Combo with Stratos)
1x Fifth Hope (Great with Fake Hero/Prisma)
1x H - Heated Heart
1x Hero's Bond (Great with your Emergency Call/Stratos)
1x HERO Flash (Why not? You could always dream!)
2x Hero Mask (For faster milling for Miracle Fusion)
1x Justi-Break (Necessary as a second Mirror Force)
1x Return from the Different Dimension (Miracle Fusion combo)
1x R - Righteous Justice
1x The Warrior Returning Alive


Side deck's not very remarkable. You can just tweek it as you go depending on what your opponents are doing. Having lots of Spells as support isn't a bad thing when they might speed up your deck, which is great if you end up drawing the same E-Heroes as your partner. HERO Flash is just in their for laughs, but you never know...

For your Evil Hero side deck, it's all about changing monsters if your Evil Heroes can't beat out on power:

1x Belial the Marquis of Darkness (Great if you use RftDD)
1x Caius the Shadow Monarch (Optional burn/M. Fiend & D. Gaia fodder)
1x Card Destruction (Fill up that graveyard!)
2x Doom Shaman (Great for M. Edge, Yubel, etc)
1x Granmarg the Rock Monarch (Removal/D. Gaia fodder)
1x Elemental Hero - Prisma (In case you need more speed)
1x Fires of Doomsday (Great for tribute bait)
1x Mausoleum of the Emperor (Tributes)
1 Return from the Different Dimension (Absolutely necessary with Dark Calling)
2x Swing of Memories (For Doom Shaman)
1x Valkyrion the Magna-Warrior (For milling & Dark Calling)
1x Yubel (Fusion for M. Fiend and combo with Doom Shaman)
1x Yubel, the Terror Incarnate (Massive field destruction)


Evil Heroes definitely need a good side deck. Even though E-Heroes can be great Fusion Material Monsters, Inferno Wing and Lightning Golem usually can't cut it in the ATK department. If you find that your opponent is playing super high ATK monsters, such as DAD or Judgment Dragon, you'll find the side decked Fiends are a great way to max out Dark Gaia's ATK. The benefit of Dark Gaia is that your opponent's face-down flip monsters can't activate their effects. This is great against Ryko, Morphing Jar-type monsters, and even Apprentice.

I am suggesting Yubel since it's an easy dump for Malicious Fiend and she's definitely handy in case you run into cookie cutter DAD decks. Yubel's second form can be another fodder for Malicious Fiend, but it gives you time for you and your partner to gather the correct cards before launching an all-out attack.