View Full Version : Latios/Latias Battling Duo
Lugiasian
04-14-2005, 02:42 PM
I'm currently training two Pokemon for use in two-vs-two, two-Pokemon-only battles. They are: Latios and Latias. Only problem is, I dunno what moves to teach.
Here are the current stats:
Stephanie(Latias)
Lvl. 53
Item: Soul Dew
Relaxed
Thunder
Recover
Mist Ball
Psychic
Elliot(Latios)
Lvl. 58
Item: Shell Bell
Brave
Luster Purge
Psychic
Recover
Dragon Claw
Yes...I called the two Stephanie and Elliot, in honor of the whole sister-brother-like friendship thing. -^^- So....is it ok or do I need to make some adjustments? =\
Stonewall
04-14-2005, 03:23 PM
They seem fine, although I would take off psychic from both of them because you already have Mist ball/Luster Purge on them, so they don't need two attacks of the same type. On mine I put
Latias @ Soul Dew
Dragon Claw (Dragon Breath if you only have one TM. It learns Dragon Breath)
Recover
Mist Ball
Ice Beam
Latios @ Soul Dew (Lum Berry if can't have Sould Dew)
Dragon Claw (Dragon Breath if you only have one TM. It learns Dragon Breath)
Recover
Luster Purge
Thunderbolt
(I have both games, and an EON ticket, therefore have access to both the Lati@s with a Soul Dew from both games, HOWEVER, there's no point in doing so because in Colosseum, Battle Tower, probably Battle Frontier and probably every real Pokemon Competition they have this stupid rule about no two of the same items, so I went with Lum Berry in those cases. It's a stupid rule, because two same items on different pokemon isn't THAT big of a deal for people, so I dont' know why they made that rule. Whenever I play Colosseum with friends I ALWAYS turn that stupid rule off)
Also, Shell Bell is a good item, although Personally I would put on either Lum Berry or LEftovers (actually, I tend to usually go with Lum Berry) but all in all your move set is fine. Nothing wrong with it and you should be able to handle a wide variety of problems that come your way, so if you don't have the TMS to give it other moves, not a problem because what you have is more than enough to handle lots of situations. But if you do have access to the other TMS, it probably wouldn't hurt to get rid of psychic on these two (becuase two attacks of the same type aren't good to have, becuase if one pyschic type move isn't very effective against an enemy, the other one won't be either)
Mawile
04-15-2005, 07:12 AM
Calm Mind would be nice if you want to boost your stats (though it's pretty cheap to have both CM and Soul Dew).
Groudon80
04-15-2005, 01:28 PM
Lati@s@soul dew
I forgot my EV spreads, but just enough for 600 Satk, I believe...'
timid(not modest, timid>modest)
calm mind
thunderbolt
ice beam
psychic
Psychic> mist ball/luster purge, due to more PP, and damage. The effect of ball/purge are cool, but they're really not that special. Dragon claw doesn't cover much. This thing kills anything. I took this over mewtwo for my uber NB team.
Stonewall
04-15-2005, 05:38 PM
Um, groudon, Latias has lower Sp At then Latios, (but higher Sp Def) so while increasing it's speed is important, Giving it a timid nature is actually bad because yes it has to be faster than it's opponent, but if it's Sp At is terrible, it doesn't really matter how fast it is because if Latias needs TWO turns to KO an opponent because of it's lower SP At, and it's opponent only needs one (and frankly, i've never fought against a Lati@s that doesnt' go down in one hit, both in colosseum AND on Netbattle oddly enoguh) your Lati@s is going down and it doesnt' matter how fast it was. Latios, sure go with Timid Nature, but Latias needs Modest because it's Sp At is lower. And Dragon Claw (which you are forgetting) is stronger than Ice Beam and Thunderbolt (120 with Stab, whereas Thunderbolt and Ice BEam are only 95) so that's why I put them each with Dragon claw. And as for Luster Purge/Mist Ball, how can you say their effects aren't that special? Luster Purge has a 50% chance of lowering Sp Def and Mist Ball has a 50% chance of lowering SP At versus Psychic's measly 10% chance of lowering Sp Def. Those percentages alone are enough for me to choose them over psychic. Sure it's more powerful, but if ( IF ) every other turn you were lowering your foe's SP Def, that's WAY better than Psychic. So really, if Luster Purge worked just once, you're already a LOT more powerful than Psychic, and if it works twice, then even more, and so on and as Mist Ball isn't quite as useful in the same way, given Latias' DOUBLE weakness to Ice, I think lowering your foes SP At is much more important because you lower it enough, and it doesn't matter how many times yotur enemy attacks you, because it'll hardly be doing any SP At damage, and if you kept recover, you can heal yourself to further keep your enemy from KOing you. IMO also mush better than Calm mind because rather than using a turn to boost your stats, you're lowering your enemy's stats AS WELL AS damaging them, thus making it more efficient than boosting just boosting your own stats.
CaptainDragoon
04-15-2005, 08:24 PM
Um, groudon, Latias has lower Sp At then Latios, (but higher Sp Def) so while increasing it's speed is important, Giving it a timid nature is actually bad because yes it has to be faster than it's opponent, but if it's Sp At is terrible, it doesn't really matter how fast it is because if Latias needs TWO turns to KO an opponent because of it's lower SP At, and it's opponent only needs one (and frankly, i've never fought against a Lati@s that doesnt' go down in one hit, both in colosseum AND on Netbattle oddly enoguh) your Lati@s is going down and it doesnt' matter how fast it was.
478 special attack and 444 special defense usually means that if you get the first strike you're going to kill them... and if they smack you first they won't... and those are Latias' Soul Dewed Stats. Latios' are... 538 special attack and 384 special defense. Regardless, they're both going to OHKO nearly anything that steps in front of them- basically anything that isn't named Regice or Blissey.
Latios, sure go with Timid Nature, but Latias needs Modest because it's Sp At is lower. And Dragon Claw (which you are forgetting) is stronger than Ice Beam and Thunderbolt (120 with Stab, whereas Thunderbolt and Ice BEam are only 95) so that's why I put them each with Dragon claw. And as for Luster Purge/Mist Ball, how can you say their effects aren't that special? Luster Purge has a 50% chance of lowering Sp Def and Mist Ball has a 50% chance of lowering SP At versus Psychic's measly 10% chance of lowering Sp Def.
Yeah, but neither Mist Ball nor Luster Purge are as prone to OHKOs as Psychic is, and special stats aren't too much to worry about when we consider we can pump ourselves full of specials via Calm Mind... and 478 Special attack? That's not going to OHKO anything? Hmm... last time I checked it did...
Those percentages alone are enough for me to choose them over psychic.
Go ahead. We'll stick to the OHKOs.
Sure it's more powerful, but if ( IF ) every other turn you were lowering your foe's SP Def, that's WAY better than Psychic. So really, if Luster Purge worked just once, you're already a LOT more powerful than Psychic, and if it works twice, then even more, and so on and as Mist Ball isn't quite as useful in the same way, given Latias' DOUBLE weakness to Ice,
Since when was Latias a Dragon Flying pokemon? :confused: And what about 444 special defense... Milotic can survive a Thunderbolt with 394 special defense with 67% HP. Granted, Latias' HP isn't as high, but it does have Calm Mind and whatnot... heck, even if Soul Dew is unavailable, it still has roughly 300 with no sp defense EVs, meaning 1 Calm Mind (going first) gives it 444 special defense, and 478 sp attack, meaning it would be quite easy to OHKO something.
I think lowering your foes SP At is much more important because you lower it enough, and it doesn't matter how many times yotur enemy attacks you, because it'll hardly be doing any SP At damage, and if you kept recover, you can heal yourself to further keep your enemy from KOing you.
Or we can Calm Mind, then OHKO them.
IMO also mush better than Calm mind because rather than using a turn to boost your stats, you're lowering your enemy's stats AS WELL AS damaging them, thus making it more efficient than boosting just boosting your own stats.
Yeah, only we can't sweep full teams if we just lower their stats. If we boost ours, are fast, can heal ourselves, and can OHKO every one of their pokemon after 1 Calm Mind, then it's more efficient then to pray that their whole team is just special sweepers we can Mist Ball away... physical attackers and anything with Sleep Powder and a half decent special defense, or something strong with Calm Mind, would sadly rape you if you did that.
Groudon80: Cool set, but without Recover you need to basically pray they don't use a Shedinja... or Blissey.
Hydro Typhoon
05-03-2005, 10:51 AM
Please don't double post :)
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