View Full Version : Plants in the new Metagame. Where should we start?
one-with-the-bugs
10-28-2008, 04:14 PM
This thread is for the discussion of plants after crossroads of chaos. What kind of plant deck is best? A hybrid deck, full swarm, or control. What do you think will be the new cookie cutter plant deck? Will it win a Shonen Jump or will it just be a casual play deck? Now I don't want this thread to be everyone who likes plants vs everyone who doesn't. Only post here if you plan to help the fellow plant users. No "your plant deck sucks, mine is better." If it is why? How will you make their deck better? So, without further adieu, DISCUSS!
DarkTwilightFox
10-28-2008, 04:30 PM
This thread is for the discussion of plants after crossroads of chaos. What kind of plant deck is best? A hybrid deck, full swarm, or control. What do you think will be the new cookie cutter plant deck? Will it win a Shonen Jump or will it just be a casual play deck? Now I don't want this thread to be everyone who likes plants vs everyone who doesn't. Only post here if you plan to help the fellow plant users. No "your plant deck sucks, mine is better." If it is why? How will you make their deck better? So, without further adieu, DISCUSS!
Should this thread be after the Croc. but it doesn't matter. i wanted to ask you if we can post our decks up here and try to help each other. we can makes fixes to each others deck. besides the
" everyone who likes plants vs everyone who doesn't. " rule. is there anything else we needed to know, so we can get started with a Discussion thread for plants.?
MissingNo5
10-28-2008, 04:44 PM
Naturally, I'm fond of my Plant Monarchs deck, but I'm considering making a deck around Tytannial since it and Pollinosis counter stuff. Counter Fairy-Plants have been done already though. Trade-in?
bherrell2
10-28-2008, 04:49 PM
counter plants with vandagloyn, camiella and trade in
DarkTwilightFox
10-28-2008, 04:56 PM
Naturally, I'm fond of my Plant Monarchs deck, but I'm considering making a deck around Tytannial since it and Pollinosis counter stuff. Counter Fairy-Plants have been done already though. Trade-in?
counter plants with vandagloyn, camiella and trade in
Really, has this been done already. how have it been working? Tytannial Princess Counter deck.
one-with-the-bugs
10-28-2008, 04:56 PM
Sure you can post your own plant deck. And the rules are pretty muck don't flame each other and it should go over fine.
bherrell2
10-28-2008, 05:03 PM
i dont have a deck for it yet
but something like 3x camiella, 3x vandagloyn, 3x solemn, 3x polly, 3x trade in
then regular plant build
DarkTwilightFox
10-28-2008, 05:08 PM
♥ Chilling flames engulf the entire world pitch dark flower ...set into bloom ! ♥
.............. Synchro Shoken.................
Appear Now
♥ Black Rose Dragon ♥
Monsters=18
2x Tytannial Princess of Camellias
3x Lone Fire Blossom
3x Giga Plants
2x Lord Poison
2x Botanical Girl
2x Copy Plants
2x Botanical Lion
2x Nettles
Magic=13
1x Heavy storm
1x Brain control
2x Mark of the rose
1x Monster reborn
2x Card of safe return
2x Foolish burial
1x MST
1x Giant trunade
2x Miracle Fertilizer
1x Smashing ground.
Traps=8
1x Torrential tribute
2x Dust Tornado
3x Pollonisis
2x Limit reverse
Extra Deck
3x Black Rose Dragon
3x Queens of thorns
3x StarDust Dragon
3x Red Dragon Archfiend
Currently this is my plant deck. i have until this week to fix it up to the max. i will love any help for this deck.
JD_the_Snowman
10-28-2008, 05:16 PM
i like plants and all, and i think there great, but ultimatly i think that they will end up like lightsworn; by that i mean that at first people will fall in love with them , but the'll probably not win any big tournaments.I think that they'll fall short by just a bit.
bherrell2
10-28-2008, 05:27 PM
ya i could see that...........lightsworn havent been pronouncecd dead yet they still have hope
DarkTwilightFox
10-28-2008, 05:36 PM
ya i can see this happening, lot of people don't like plants.. and everyone would be playing Zombies.
LivingShadow
10-28-2008, 05:41 PM
I can see great potential in plants but they are going to need to be ready for Zombie World. I have a deck coming to mind in which you summon tokens to your opponent's side repeatedly and force them to attack using All Out Attacks.
bherrell2
10-28-2008, 05:43 PM
o ya that sounds cool, i been thinking of a nettles/DNA change/black garden control deck
Dark_World_Overlord
10-28-2008, 05:51 PM
Plants are pretty good, but they have a LOT of work cut out for them.
DarkTwilightFox
10-28-2008, 05:57 PM
i would like to see that happening.thats why i think ones with the bugs decide to open this thread.has anyone taught about any combos for Queen of thorns
bherrell2
10-28-2008, 06:20 PM
well there arent rly too many combos. You can keep special summoning it from the grave with cards like gigaplant and miracle fertilizer, which is nasty, but thats about it
one-with-the-bugs
10-28-2008, 06:58 PM
Thats great everyone. Oh, and btw does anybody know what seed of flames or cactus fighter do? I'm really hoping for a plant zombie master.
FlashGearz
10-28-2008, 07:00 PM
Simple Counter Plant Skeleton
2-3 Voltanis the Adjudicator/Tyrannical
3 Vandagloyn
2 Light and Darkness Dragon/D-Hero Plasma
3 GigaPlant
3 Lonefire Blossom
3 Lord Poison
3 Bountiful Artemis
0-2 Gellenduo/Harvest
2 Mark of the Rose
3 Trade-In
2 Card of Safe Return
1 Monster Reborn
1 Burial from a Different Demension
3 Possinosis
3 Solemn Judgement
3 Magic Drain
2 Black Horn of Heaven
zelink
10-28-2008, 07:08 PM
Really, has this been done already. how have it been working? Tytannial Princess Counter deck.
Lol Silver Fox XD
Remember i posted Van'Dalygon Plants on your deck thread as a request?
I also posted Counter Plants on the Mastermind thread that I pointed out to you :p
So yes counter plants has been done, but if you want to go with a trade-in style, you would need to combine the decks essentially to form a more solid compact version.
GenoBreaker758
10-28-2008, 07:09 PM
Wow, I've always wanted to make counter faries, but its just hard to get all those secrets.... But this looks pretty cool and affordable!
JD_the_Snowman
10-28-2008, 07:13 PM
i think that counter plants can be good if built very well, counter plants would own zombies.I think that zombies ould be plants main enemy, zombie world will destroy plants, because all the plant support would become useless. so counter plants might accually be a good way to go.
bherrell2
10-28-2008, 07:28 PM
um, zombies if built right will kill plants...........plaguespreader is beastly and they are pretty fast (faster then plants)
DarkTwilightFox
10-29-2008, 03:19 AM
um, zombies if built right will kill plants...........plaguespreader is beastly and they are pretty fast (faster then plants)
Yes we all know that due to PZ beasty effect when combine with those cards.
Lol Silver Fox XD
Remember i posted Van'Dalygon Plants on your deck thread as a request?
I also posted Counter Plants on the Mastermind thread that I pointed out to you :p
So yes counter plants has been done, but if you want to go with a trade-in style, you would need to combine the decks essentially to form a more solid compact version.
Yes i think i may build one because zombies i play test against and i lost a match against them. damn Z world >.>
one-with-the-bugs
10-29-2008, 03:28 AM
So everyone thinks that counter plants will be the dominating plant deck?
anduril38
10-29-2008, 11:24 AM
Hmmmm.... Im thinking that Plaguespreader might well be useful in Plants also.
bherrell2
10-29-2008, 11:36 AM
Oh ya, if his rarity is a super or below then you can count on him being the new krebons. People would just take a deck, throw in krebons and call it a blah blah synchro deck. Plague is gonna be taking over that roll pretty soon. Ill throw 1 one for tech and situational purposes. And i wouldnt be suprised if the next sjc winner doesnt use zombies but teches in plagues.
kurtika
10-29-2008, 01:11 PM
Counter Plants Will Be The New Meta
We Just Need To Find The Right Build
JD_the_Snowman
10-29-2008, 01:13 PM
i think counter plants are the way to go, because they can easily stop ZW,which destroys plants.
MissingNo5
10-29-2008, 01:16 PM
Welcome to the site, kurtika.
I'm seriously considering making a BRD semi-OTK deck. Summon BRD, remove a plant, equip Megamorph/tribute for Great Maju Garzette, MASSIVE DAMAGE. In fact, that sounds like a good idea....
bherrell2
10-29-2008, 01:17 PM
ok when did counter plants even become playable. The freaking cards arent even out yet and nobody has even proxied it. I can tell you that a decent general build of it would be
Monsters
3 lonfire
3 giga
3 vandagloyn
3 camiella
1 cyber
1 sangan
2 nettles
2 botanical lion
2 lord poison
SPells
3 trade in
3 miracle
3 mark
1 heavy
1 reborn
2 cosr
Traps
3 polly
3 solemn
2 magic drain??
zelink
10-29-2008, 02:22 PM
ok when did counter plants even become playable. The freaking cards arent even out yet and nobody has even proxied it. I can tell you that a decent general build of it would be
Monsters
3 lonfire
3 giga
3 vandagloyn
3 camiella
1 cyber
1 sangan
2 nettles
2 botanical lion
2 lord poison
SPells
3 trade in
3 miracle
3 mark
1 heavy
1 reborn
2 cosr
Traps
3 polly
3 solemn
2 magic drain??
Lol on DMU the cards are there to use, and yes the deck has been proxied before. Try not to make statements that are wrong ^^
and lol @ questionins magic drains and no dark bribes...
DarkTwilightFox
10-29-2008, 02:40 PM
i think that counter plants can be good if built very well, counter plants would own zombies.I think that zombies ould be plants main enemy, zombie world will destroy plants, because all the plant support would become useless. so counter plants might accually be a good way to go.
yes this is so true i duel against Zombies and i hate their Z world. god why they had to be so damn broken when PZ comes out. the worst thing about it, plants finally got an upgrade and zombies have too. now zombies got more power and it just makes everyone in my meta ( ny ) already playing with zombies
i think counter plants are the way to go, because they can easily stop ZW,which destroys plants.
do you think counters Plants would work?
Welcome to the site, kurtika.
I'm seriously considering making a BRD semi-OTK deck. Summon BRD, remove a plant, equip Megamorph/tribute for Great Maju Garzette, MASSIVE DAMAGE. In fact, that sounds like a good idea....
I was wondering wow that sounds like a great idea. but isn't there any other way to use her effect as great as it can be?
JD_the_Snowman
10-29-2008, 03:04 PM
certainly , it has the ability to stop ZW, and still have incredible speed.
Blitzkreig
10-29-2008, 03:22 PM
i like plants and all, and i think there great, but ultimatly i think that they will end up like lightsworn; by that i mean that at first people will fall in love with them , but the'll probably not win any big tournaments.I think that they'll fall short by just a bit.
ya i could see that...........lightsworn havent been pronouncecd dead yet they still have hope
I agree with both of you both. This is a very good point. They will most likely continue to make TCG only Plant cards for a few packs which will give them more strength like Charge of the Light Brigade and Lightsworn Sabre.
I think Lightsworns are currently doing better than Gladiator Beasts right?
But for the thread's purpose, I think a Plant Control deck or a Plant Swarm deck will be the best. Control more over because it will be able to constrict the opponent's moves ALOT.
Kane-333
10-29-2008, 03:41 PM
We need to find out what the plant tcg exclusives are.
crush_card_virus
10-29-2008, 03:53 PM
We already know that plants have great potential, but I wouldn't set my mind on a certain deck until the effects of cactus fighter and that burning seed card are revealed, and something tells me those cards are going to be really good.
MissingNo5
10-29-2008, 04:09 PM
I was wondering wow that sounds like a great idea. but isn't there any other way to use her effect as great as it can be?
RFTDD?
Actually, this is starting to sound like Demise Plants, but with BRD instead of Demise and yeah....
one-with-the-bugs
10-29-2008, 04:17 PM
We need to find out what the plant tcg exclusives are.
I agree. Does anybody know anything about them?
Blitzkreig
10-29-2008, 04:27 PM
They are probably support for the plants. I think there are only 2 coming out of Crossroads of Chaos, unless Rai-Jin or Rai-Mei are also.
anduril38
10-29-2008, 04:30 PM
Why are you peeps worrying about Zombie World, of all things?? Standard Zombies are much more fearsome.
DarkTwilightFox
10-29-2008, 04:39 PM
Why are you peeps worrying about Zombie World, of all things?? Standard Zombies are much more fearsome.
But it seems that Z world makes them stonger. i was thinking about this
Trade-in with Tytannia and lava golem etc with 3x mark of the rose. black garden.
tcwalter07
10-29-2008, 04:41 PM
I really want to know what cactus fighter and seed of flame do. Until we find out, we won't know how good plants are going to be aftrer CROC. If cactus fighter is a plant zombie master, then Plants>Almost Everything Else
DarkTwilightFox
10-29-2008, 04:45 PM
OMG i would so love that so much. ^.^ it would be so useful since you can bring out lonefire
bherrell2
10-29-2008, 06:16 PM
well yes that would be UBER broken in so many ways, plants basically get a auto sjc, but back to reality thats its probably something like cyber shark for plants. Anyways, I hope dandylion comes out soon because thats a auto 3 attacks wasted for stall. Its a almost broken card, and probably every deck would use it
DarkTwilightFox
10-30-2008, 03:19 AM
Does anyone know when the real effect. Seed of Flame from Croc would be coming out. i think it may involve a burn effect . what do people think about Plant burn.
bherrell2
10-30-2008, 10:24 AM
nothing, no rumors, shriek doesnt have anything, nowhere to be seen. Guess we have to wait 2 days before i kick konamis *** for not telling us earlier, thats extremely annoying. But i posted a counter plant deck.......
Blitzkreig
10-30-2008, 05:47 PM
Go to this link for their effects, it will not copy them.
Here (http://shriektcg.twoday.net/stories/5141760/)
bherrell2
10-30-2008, 07:56 PM
ya i was disapointed with seed and cactus fighter
FlashGearz
10-30-2008, 08:12 PM
I like the seed actually. It's useful as a beatstick, that can self replace it's self with a Blossom into a Gigaplant, or a Rose Warrior into something else. If only it was like 900 atk, then we could do so much more things with it and Limit Reverse.
The Cactus Fighter is ok. It's big, and if you have somthing like Remove Brainwashing, you can generate alot of monsters on your field, and have a bit of fun.
tcwalter07
10-30-2008, 08:22 PM
I'm very, very, VERY, disappointed about cactus fighter and seed of flame. I was hopeing for a destruction effect, but oh well.
bherrell2
10-30-2008, 08:28 PM
well seed of flame could be nice with black garden, but i dont really get all this token crap
Blitzkreig
10-30-2008, 08:29 PM
I seriously thought that those two TCG cards for the Plants were going to be just under broken for a Plant deck, or something more uesful with their new Token effects.
Something like, "You can remove one Plant Token from the field to destroy one card on the field," came to my mind.
Cactus Fighter I thought would have dealt Direct Damage, hints him being a CACTUS.
bherrell2
10-30-2008, 09:19 PM
well you cant really predict anything that konami and UD does, people thought that seed was a burn card, but with its effect out it let us down. O well, i still could side one, if u get one.
kurtika
10-30-2008, 10:24 PM
it is still not confirmed
bherrell2
10-30-2008, 10:28 PM
dude, they arent gonna change it. The sneak is in two days and never before has shriek givin me false info, especially two days before it was due! They had pics of the cards in like spanish or something, same rarities
MissingNo5
10-31-2008, 03:40 AM
dude, they arent gonna change it. The sneak is in two days and never before has shriek givin me false info, especially two days before it was due! They had pics of the cards in like spanish or something, same rarities
I looked a little closer, it's German I think.
I can't complain about the cactus thing. It's a 1900 plant beatstick. What more could you want?
kurtika
10-31-2008, 04:25 AM
well THE PLANTS ARE NOT TIER 1 NOW
Dammit
gamaljames
10-31-2008, 05:19 AM
I think seed of flames meant 2 abuse black rose dragon and black garden(destroy all plants on the field) and its a multiple of 800 so that and 1 token = gigaplant or black rose dragon, or u can tribute itself for botanical lion and then get lonefire blossom)
torpedo
10-31-2008, 05:38 AM
OK, guys check this out...
1. Summon Seed of Flame
2. Special Summon Goka, the Pyre of Malice
If you control a face-up FIRE monster, you may Special Summon this card from your hand. If this card is Special Summoned by this effect, destroy 1 FIRE monster you control. During each of your Standby Phases, Special Summon 1 "Fireball Token" (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster to have this card gain 500 ATK until the End Phase.
3. Goka effect, destroy Seed of Flame
4. Seed of Flame effect, special summon Lonefire/Copyplant (Gigaplant/Tytannial/Lord poison) to your side of the field and a token to the other side of the field.
5.Synchro BLACK ROSE DRAGON!!...nuke the field!
What do you think?...is it worth it?
RyoAzuro
10-31-2008, 05:50 AM
torpedo,
I believe it can be worth it if you can still summon something that turn. If not, then you lost quite a few cards there.
- Ryo
torpedo
10-31-2008, 06:02 AM
Swing of memories, Plant Food Chain (activates when destroyed), Miracle Fertilizer/s (to speciall Seed of Flame/s beforehad), Moster reborn, Ultimate offering or Double summon....come to mind
It is certainly very playable and only needs 2 cards in hand to nuke the field, which is always good, other suggestions?
DarkTwilightFox
10-31-2008, 06:35 AM
So your what right , but your missing what in the bigger picture. what if you don't get those cards. you lost so many resources that could have been done with other cards
Swing of memories, Plant Food Chain (activates when destroyed), Miracle Fertilizer/s (to speciall Seed of Flame/s beforehad), Moster reborn, Ultimate offering or Double summon....
that's 7 cards that can make your combo work, but it all depends on if you have a monster in the grave that's worth doing it. but besides that great combo. and you have to watch out from Z world. zombies are kind like our enemies.
torpedo
10-31-2008, 06:44 AM
I know, they are a pain in the arse, but it will be good!
DarkTwilightFox
10-31-2008, 07:02 AM
but i am disappointed in the cards that came out seed of flame, and catus fighter. i taught there we going to be better. and there not.but we have to deal with that, it may work. any more combos you taught about.
Thomryan5218
10-31-2008, 07:13 AM
I think with the new cross roads release plants will be getting alot alot of playtime i mean with all the new cards and possibilities it we could very possibly see a good plant deck make top 8 at a shoen jump. but thats just my opionon
RyoAzuro
10-31-2008, 07:20 AM
I think they will see an appearance in the meta. I don't know what variant though. As stated, Zombie's are the bane of Plants. We'll just have to see what type of Plant deck will work against it and the current meta.
- Ryo
DarkTwilightFox
10-31-2008, 07:24 AM
well, lot of people are saying run counter plants, due to zombies being to lock us down with one card. Z world.i haven't play test the Counter plant deck yet. also there is plant burn, swarm etc. someone is bound to come up with a good solid deck as a blue print for us to use as a guide.is just that lonefire is something all plant uses need badly. if we don't get that, the deck slows down lot. that is what i think we have to fix, a faster way to get lonefire. or a different way to get gigaplant on the field or something
torpedo
10-31-2008, 07:33 AM
what about DNA transplant and Fragance Storm as a response to Z world?
Which would be the effect? Does it depend when DNA/Z world are activated?
I you thought of Ceasefire and Spirit of Art Kurenai for some burn, since they/we gonna be swarming.
DarkTwilightFox
10-31-2008, 07:56 AM
here is the ruling
Vs. "DNA Surgery": Which ever card is activates last has its effect applied (although "Zombie World" will continue to affect the Graveyard and prevent Tribute Summons). Also, if "DNA Surgery" is activated after "Zombie World", then Tribute Summoning an originally Zombie-Type monster is still allowed (even though it is a non-Zombie-Type monster when it is on the field)
torpedo
10-31-2008, 08:14 AM
what!?
That is crazy!!...although that means Blackrose dragon is more important than ever, blow everything up and special summon. Also may have to main breaker,...apart from heavy and trunade (and maybe typhoon)...any ideas?
DarkTwilightFox
10-31-2008, 09:04 AM
what!?
That is crazy!!...although that means Blackrose dragon is more important than ever, blow everything up and special summon. Also may have to main breaker,...apart from heavy and trunade (and maybe typhoon)...any ideas?
Yes that is what makes Z world so dangerous. that ruling. thats why one should main S/T removal
bherrell2
10-31-2008, 12:56 PM
spell and trap removal should be mained no matter what
DarkTwilightFox
11-02-2008, 04:30 AM
Unless you have Solemn and Dark Bribe at 3x of each. your set. you don't even have to add in S/T removal.
Kane-333
11-02-2008, 05:11 AM
Unless you have Solemn and Dark Bribe at 3x of each. your set. you don't even have to add in S/T removal.
I usually always have the heavy storm mast pair in my decks.
DarkTwilightFox
11-02-2008, 05:16 AM
Yes just a heavy would be great in the deck. but some people prefer to run Giant trunade. they both have their pro and cons.
What About running Catus fighter with All out atk.
masterwoo0
11-02-2008, 06:41 AM
I have to say, after typing the complete Spoiler to add to the YVD9 Set, I'm impressed with the amount of Plants that have come out in CSOC (to add, I have MUCHO respect for whomever does the Set updates for YVD. Took me 6 hours to add just the 99 CSOC cards and catch the lines that needed to be corrected).
If people were complaining about Plants before, if this doesn't make you forget about Fiber Jar being Banned, I don't know what will. It's also a good sign that Konami hasn't forgotten the types that seem unsupported. The rest will eventually get their chance as well.
While I still do not think Plants are going to take over, I think they have a good chance to see some early competitive play before they get tanked like everything else has against DAS.
Necroface
11-02-2008, 06:51 AM
yep. I agree with woo. They got a ton of support, so at a local level maybe they'll do pretty well, but I just don't think they can cut it on a SJC level with Zombies and tele-dad.
FlashGearz
11-02-2008, 02:30 PM
I was actually really impressed at plants when I when to the preview. The World Tree is amazing, in a plant deck, The 1850 attacker is a huge beatstick, Miracle Fertilizer is more amazing then I thought. Even without using synchos, they still managed to keep field advantage, and take care of big monster. People around me, were saying that they are almost as good as zombies, and a plant zombie master would break them. It's hard to say how good they are, when no one has made a complete one yet, but I see then as a slower zombie deck, that has to destroy their own monsters, and keep throwing them out to win.
bherrell2
11-02-2008, 02:37 PM
well after the sneak i got my complete deck except for mark of the rose and its undefeated, but i played some medoicore dark world decks and glad beast. And with cactus fighter, there isnt much room in the deck for him, plus he gives your opponent more tribute fodder, he is not that good. Miracle fertilizer was amazing, broken with card of safe return. I played cosr, then two miracles, giant trunade, i drew 4 cards and swarmed with 4 monsters
Cyberactor
11-02-2008, 03:30 PM
Don't mistake broken with good. Fertilizer is good, not broken. DaD is broken.
But that sounds good. I'm going to look into the plants for my one friend. I'd like to play against a Plant deck after I get my Psychic cards for this. I couldn't go to the sneak...and all this talk of your awesome pulls is giving me a sad.
stinkypuffy
11-03-2008, 12:31 PM
i think we need 2 balance between swarm and control 2 keep the opponent guessing
BTW does anybody need plants i have 1 extra tyrannial and 1 extra mark of the rose
DarkTwilightFox
11-05-2008, 03:12 AM
i think we need 2 balance between swarm and control 2 keep the opponent guessing
BTW does anybody need plants i have 1 extra tyrannial and 1 extra mark of the rose
wouldn't that be lot harder combining the two is harder, i don't know if it can be done. but lets try.
and about your Tytannial and mark of the rose. what are you looking for?
tcwalter07
11-11-2008, 02:21 PM
How many Mark of the Roses should the average plant deck play? I run two, sometimes three.
tcwalter07
11-16-2008, 12:04 PM
bump it up.
unstablearchfiend42
11-16-2008, 04:08 PM
mark of the rose and queen of thorns to broken of cards for meta
DarkTwilightFox
11-16-2008, 04:15 PM
How many Mark of the Roses should the average plant deck play? I run two, sometimes three.
Well it depends on the deck for normal i will go for 2x mark of the rose
in some other decks if you have a huge plant grave 3x would be great. Ryko or Card trooper in there. you need 3x
tcwalter07
11-20-2008, 01:40 PM
Bump it up
crush_card_virus
11-23-2008, 04:33 PM
There was a plant/d-fissure/oppression build that was thrashing in the top tables at the regionals today (It even beat Ceasar G.) I don't think that was the plant deck you where expecting.
captain_spaulding
11-24-2008, 08:01 AM
There was a plant/d-fissure/oppression build that was thrashing in the top tables at the regionals today (It even beat Ceasar G.) I don't think that was the plant deck you where expecting.
Oppression in plants? That doesn't make a lot of sense to me. Dimensional Fissure in plants? That makes even less sense.
jdub33 and I have been tinkering with plant swarm for about a week on Team Invasion. I have won a lot with my Plant Swarm Synchro, but have found it to be really inconsistent. I can beat tele DAD with it and then lose to Samurai. I can beat LS with it and then lose to Glads. It can be really random. It's pretty much all about Lonefire and unfortunately UFO turtle just isn't enough. I still need to fool with the build more.
Kris6345
11-24-2008, 09:10 AM
Here is a really amazing plant deck... It's both control and massive swarm! On top of that, it's super original :p
http://forum.tcgplayer.com/showthread.php?t=152554
Feel free to leave a comment
SirFunch
11-24-2008, 10:53 AM
The best version of plants is by far a teleplant deck. It functions basically like a teleDAD deck that can more easily play level6 floaters for the synchros.
Monsters:20
2 Dark Armed Dragon
3 Lonefire Blosson
3 Gigaplant
3 Krebons
1 Dark Grepher
1 Psychic Commander
1 Elemental Hero Stratos
3 Destiny Hero - Malicious
1 Destiny Hero - Diamond Dude
1 Destiny Hero - Doom Lord
1 Sangan
Spells:18
3 Destiny Draw
3 Allure of Darkness
3 Emergency Teleport
3 Miracle Fertilizer
2 Reinforcement of the Army
1 Monster Reborn
1 Giant Trunade
1 Heavy Storm
1 Brain Control
Traps:4
1 Crush Card Virus
1 Torrential Tribute
2 Phoenix Wing Wind Blast
Extra:15
2 Stardust Dragon
2 Thought Ruler Archfiend
1 Colossal Fighter
1 Red Dragon Archfiend
1 Black Rose Dragon
1 Psychic Lifetrancer
2 Goyo Guardian
1 Tempest Magician
1 Doomkaiser Dragon
1 Revived King Ha Des
1 Iron Chain Dragon
1 Magical Android
one-with-the-bugs
11-27-2008, 08:21 PM
Bump it up.
ex-pojoer
11-28-2008, 04:40 AM
Monsters ~ 17
3 Gigaplant
3 Lonefire Blossom
2 Nettles
3 Lord Poison
1 Tytannial
1 Copy Plant
1 Sangan
1 Card Trooper
2 Ryko, Lightsworn Hunter
Spells ~ 14
2 Swing of Memories
2 Mark of the Rose
2 Miracle Fertilizer
2 Card of Safe Return
1 Giant Trunade
1 Heavy Storm
1 Monster Reborn
1 Future Fusion
1 Mind Control
1 Brain Control
2 Cold Wave
Traps ~ 9
3 Solemn Judgment
2 Raigeki Break
1 Torrential Tribute
1 Mirror Force
2 Dark Bribe
IMO i think cold wave are a good choice in plants give giga time to set up specially if u get cold wave and lonefire frist hand its pretty good... i threw in future to go for superalloy dragon but its really not the sole purpose of this deck just to get giga to grave faster for swing of memories can be more consistant or to even feed for Mark of Rose and i threw in 1 mind control just in case they want to play face down or something and plus mind control doesnt target so thats a good thing as well... i use 1 copy plant since u rarely use it for black rose unless u HAVE too but two nettles been working well as of now but yea this is the version i run ... o yea i chose raigeki over Pwwb becuz in this format i hate given bak their monsters which they gonna re use anyways and aspecially with DD survivor rose remove thing on the rise and that spellcaster village field card and many others continuous things
Touyokouzan
11-28-2008, 05:55 AM
Monsters ~ 17
3 Gigaplant
3 Lonefire Blossom
2 Nettles
3 Lord Poison
1 Tytannial
1 Copy Plant
1 Sangan
1 Card Trooper
2 Ryko, Lightsworn Hunter
Spells ~ 14
2 Swing of Memories
2 Mark of the Rose
2 Miracle Fertilizer
2 Card of Safe Return
1 Giant Trunade
1 Heavy Storm
1 Monster Reborn
1 Future Fusion
1 Mind Control
1 Brain Control
2 Cold Wave
Traps ~ 9
3 Solemn Judgment
2 Raigeki Break
1 Torrential Tribute
1 Mirror Force
2 Dark Bribe
IMO i think cold wave are a good choice in plants give giga time to set up specially if u get cold wave and lonefire frist hand its pretty good... i threw in future to go for superalloy dragon but its really not the sole purpose of this deck just to get giga to grave faster for swing of memories can be more consistant or to even feed for Mark of Rose and i threw in 1 mind control just in case they want to play face down or something and plus mind control doesnt target so thats a good thing as well... i use 1 copy plant since u rarely use it for black rose unless u HAVE too but two nettles been working well as of now but yea this is the version i run ... o yea i chose raigeki over Pwwb becuz in this format i hate given bak their monsters which they gonna re use anyways and aspecially with DD survivor rose remove thing on the rise and that spellcaster village field card and many others continuous things
Actually cold wave in plants is a terrible idea. The idea is to get gigaplant out and abuse him as much as possible. Considering there is no quickplay way to bring back gigaplant, Limiting yourself by using coldwave is a horrible idea. I would seriously consider dropping cold wave from your build.
-2 ryko(not needed)
+2 Botanical lion(much better beatsticks)
-2 Raigeki break
+2 PWWB(much better this format)
Also you dont need to use 3 lord poison unless you are also using creature swap, Which you are obviously not doing. So i would probably drop d own to 1 of those and do...
-2 lord poison
+1 Breaker the magicial warrior
+1 Blazewing butterfly/Lyla Lightsworn sorceress
ex-pojoer
11-28-2008, 02:20 PM
have u ever tried using cold wave in plants???? if not you should try it out .. its just like having 3 draws and 4 targets for its use that sounds terrible but it still works out pretty well right?? but yea i do agree wit ya bout Pwwb vs Raigeki break both have their pros and cons .. im still deciding on which one should i run right now im playin RB for the moment.. having 3 lord poison is really not that bad as it seems just cuz i play 3 doesnt mean i have to play creature swap and if i did play swap ill just play 1 at the max i think im keeping ryko the ONLY thing that screws really is STardust and mole or DAD , well that screws over anything...and Lion hes not that good this format at all , and he is a beat stick thats it with a subpar effect u rarely get that many plants on the field to keep him boosted synchro would just take him down easily... Im not sayin my build is the best plant build ever just letting u know my 2 cents on those and i do appreciate your 2 cents on certain things .. the things i would change is probably the raigeki breaks if it becomes a hassle i know blasting a malicious or whatever back to top of deck is good and all
CollectITaLL
11-28-2008, 02:55 PM
Yes in my experience with botanical lion, he is a very timely card. I just use 1 per deck.
ex-pojoer
11-28-2008, 03:27 PM
I say just use lion when Dandylion comes out cuz 2 lion hunt together so yea good combo
CollectITaLL
11-28-2008, 03:43 PM
When dandylion comes out, the world will go crazy.
I cant wait for those crimson crisis spoilers
crush_card_virus
11-28-2008, 04:48 PM
Actually cold wave in plants is a terrible idea. The idea is to get gigaplant out and abuse him as much as possible. Considering there is no quickplay way to bring back gigaplant, Limiting yourself by using coldwave is a horrible idea. I would seriously consider dropping cold wave from your build.
So having a big creature out when you opponent can't do snap is a bad idea? I would think that would be an excellent idea. I run my own version of plants, and they abuse that card more than revival, and it works well. Cold Wave hurts both teleDAD and LS in a gay way, trust me.
CollectITaLL
11-28-2008, 05:00 PM
Cold Wave is a bad idea because you cant use swing, cosr, reborn, foolish, fertilizer. Everything that gets more plants on the field.
crush_card_virus
11-28-2008, 05:36 PM
Cold Wave is a bad idea because you cant use swing, cosr, reborn, foolish, fertilizer. Everything that gets more plants on the field.
Yes, but not lonefire blossom, gigaplant and tytanial. Yes, you might not be able to do a lot while cold wave is active, but your opponent will most likely be able to do a lot less than you are able to. Think about it. It is your turn and you play cold wave against teleDAD and then use lonefire to get out tytanial/gigaplant. That there just slowed your opponent down and most likely, they wont get rid of your creature.
ex-pojoer
11-29-2008, 04:23 AM
Yes, but not lonefire blossom, gigaplant and tytanial. Yes, you might not be able to do a lot while cold wave is active, but your opponent will most likely be able to do a lot less than you are able to. Think about it. It is your turn and you play cold wave against teleDAD and then use lonefire to get out tytanial/gigaplant. That there just slowed your opponent down and most likely, they wont get rid of your creature.
thank you crush on agreeing with me lol cold wave in plants is really good ppl just have to try it out i know it sounds crazy and all but yea it works hella good specially with lonefire and gigaplant... where here to make plants better right so ppl just have to try new things instead of just throwing in 3 krebons and 3 teleports or the ddraw engine or whatnot and call it a plant deck and that is to me is like buyin a Plant from a store and never watering it lol i dunno but yea Cold wAve is good once more
Ice-eyes
11-29-2008, 05:13 AM
I can see how it would allow you to apply the freeze to allow you to keep a Giga around. Might be too low-utility, though.
Touyokouzan
11-29-2008, 06:07 AM
I think cold wave hurts you more than helps you when it comes to using plants but meh, Do as you please i guess
tcwalter07
11-30-2008, 04:17 PM
Cold wave is alright in plants. I don't like it that much, but whenever I play a big beatdown plant deck and need some more protection, I play it.
bb3000ae
12-15-2008, 05:25 PM
Bump for the bettering of plants
tcwalter07
12-15-2008, 06:13 PM
Well now that the blackest garden did well at detroit, we should focus on the bettering of that deck. here is the link: http://metagame.com/yugioh.aspx?tabid=33&ArticleId=10462.
one-with-the-bugs
12-15-2008, 06:17 PM
After Jerome's showing with Black Garden, do you think control is the way to go when it comes to plant builds?
EDIT:tcwalter07 beat me to it.
phantom2250
12-15-2008, 06:26 PM
Well I had the misfortune of playing against a Blackgraden deck and I must say that its quite a pain. The version I played against tech'd in Rivalry of Warlords. It worked really well since it first off wiped away more than 1/2 my field and then it deterred me from keeping the tokens.
tcwalter07
12-15-2008, 06:50 PM
very intresting concept. Rivalry of the warlords, hmmm. I'll try that in mine. Mine also plays 2 Psychic commanders. They can kamakazie 2400 attakcers when they are both under the effects of black garden. They can also overpower monsters with up to 3700 points when he isn't under garden's influence and the other monsters are. Commander can also be used to get out black rose dragon if you lose control in the duel.
bb3000ae
12-15-2008, 08:35 PM
After Jerome's showing with Black Garden, do you think control is the way to go when it comes to plant builds?
EDIT:tcwalter07 beat me to it.
Personally, I'm leaning towards contorl. I found the swarm to be more incosistant then the control ones.
Dharcliet
12-16-2008, 07:19 AM
I personally like the swarm, especially after the upcoming set. The only way I see a swarm being inconsistent is if you have no access to Lonefire Blossom, which will be easier to reach for with the release of Crimson Crisis and Super Nourished Sun.
tcwalter07
12-17-2008, 09:57 AM
I posted my Black Garden deck and people don't seem to get that it is a CONTROL deck.
If anyone wants to help, here is the link: http://forum.tcgplayer.com/showthread.php?p=1578153&posted=1#post1578153
Touyokouzan
12-17-2008, 10:00 AM
Im a Control fanatic. I love control and TBH plants do a very good job of that.
DrunkenPrayer
12-18-2008, 05:18 AM
It's probably just my local meta but a control deck seems far more effective than swarm.
I tend to find that unless I can swarm within the first two to three turns then I get shafted. Plus since it's more casual around here than tourny oriented a lot of people run cards that aren't SJC staples or even played much at all.
Black Garden control with Stardust and Black Rose on the other hand has more ways to respond to anything your opponent throws at you. Also I'd just like to say that Cursed Fig is extremely under rated in plant control.
captain_spaulding
12-18-2008, 07:48 AM
Super Nourished Sun (mentioned last by Darcliet) -
Tribute 1 Level 2 or lower Plant-Type monster. Special Summon 1 Plant-Type monster from your hand or Deck whose Level is equal to or lower than the Level of the Tributed monster + 3. When that monster is destroyed or removed from field, this card is destroyed. When this card is removed from the field, destroy that monster.
That card is gonna be crazy good with Black Garden Tokens netted by your opponent's summons or people are just gonna run more Nettles and Copy Plant and tribute those like crazy.
____________________________________
The best version of plants is by far a teleplant deck. It functions basically like a teleDAD deck that can more easily play level6 floaters for the synchros.
Even better than the Gokaplant build?
____________________________________
Speaking of the Goka. Kris and SirFunch both have interesting builds focused on Goka, Pyre of Malice and Seed of Flame. Make sure you check them out if you haven't already. Kris' is a bit different with Volcanic Counter, Necro Gardna and a lot of dump effects. Either way I think they are both pretty effective. I'm probably gonna get a playset of each since they are fairly inexpensive. Now I just need Black Garden, Fragrance Storm, more Fertilizer, more Lonefire, and more Mark so I can make a second Plant Deck...
Dharcliet
12-18-2008, 08:44 AM
Nice mention of the Card lore Cap'n.
I was worried about what targets to use for the card, since I only like Copy Plant at 2, and I really don't want more than 1 nettles in my deck, but I guess that's something one would have to playtest to work out.
I myself want to splash in Goka into my plants. I don't want to change the theme of my deck and center it around Goka and seed of flame, but working them in wouldn't hurt.
As for dump effects, which card do you guys favor. Foolish Burial, Card Destruction, or Future Fusion? Card Destruction Helps me reach farther into the deck, while foolish and Future Fusion can dump specific monsters. FF also brings out Raptinus, which already has an interesting track record.
FadeToBlack123
12-18-2008, 11:35 AM
I prefer to use Plants as a control deck (with Black Garden). If I wanted to play straight-up swarm, Zombies are much better at it.
captain_spaulding
12-18-2008, 11:41 AM
I prefer to use Plants as a control deck (with Black Garden). If I wanted to play straight-up swarm, Zombies are much better at it.
I don't know. Goka, Seed is pretty fast, and Super Nourished Sun will make it faster.
I swear I've seen that same post somewhere before :rolleyes:
FadeToBlack123
12-18-2008, 11:48 AM
I don't know. Goka, Seed is pretty fast, and Super Nourished Sun will make it faster.
I swear I've seen that same post somewhere before :rolleyes:
Hmm? I haven't read the whole topic yet...
And yeah, I know that Plants can swarm fast, but from my experience it can be best to use that with Tytannial and Pollinosis instead of going all beatdown like Zombies.
I haven't actually seen Super Nourished Sun before, it looks pretty crazy though.
Dharcliet
12-18-2008, 12:09 PM
Hmm? I haven't read the whole topic yet...
And yeah, I know that Plants can swarm fast, but from my experience it can be best to use that with Tytannial and Pollinosis instead of going all beatdown like Zombies.
I haven't actually seen Super Nourished Sun before, it looks pretty crazy though.
I disagree, it depends on how its played. From my experience, I can say that when it comes to filling the field with beatsticks, Plants are faster. However if you want to flood the opponent with synchro monsters, Zombies have that in their arsenal. But I'd rather have a Gigaplant out first turn, than a Zombie master.
Sparda9000
12-18-2008, 12:09 PM
I hope this isn't a stupid question, but Can u use Super Nourished sun to summon Lonefire Blossom? I think so, but I just want to make sure.....
Dharcliet
12-18-2008, 12:19 PM
Yes you can.
The ridiculous part about super nourished sun, is that if you special summon lonefire blossom, it hits the field with priority, so there can be no response, then you release it for whatever you need. (since lonefire is the ultimate searcher, IMO)
FadeToBlack123
12-18-2008, 12:28 PM
I disagree, it depends on how its played. From my experience, I can say that when it comes to filling the field with beatsticks, Plants are faster. However if you want to flood the opponent with synchro monsters, Zombies have that in their arsenal. But I'd rather have a Gigaplant out first turn, than a Zombie master.
And I'd rather have a first turn Il Blud than Zombie Master, don't know about you, though ;)
Anyway, in a Black Garden Plant deck (or any Plant deck for that matter), is one Tytannial enough, or is two better?
Dharcliet
12-18-2008, 02:51 PM
And I'd rather have a first turn Il Blud than Zombie Master, don't know about you, though ;)
Hey, I'd rather Giga than both of them :rolleyes:
Anyway, in a Black Garden Plant deck (or any Plant deck for that matter), is one Tytannial enough, or is two better?
If you're running a Black Garden build, and you don't have 2 or 3 Tytannial in it, you're weird. It's what makes the deck dangerous, Tytannial laughs at lots of cards that target, and the meta is filled with cards that target. Two is definitely better than 1, and 3 is great too.
In a swarm however, you should have one maybe two. I like Tytannial at one, at least until the oh-so-incredible SNS comes out. then I'd consider two.
captain_spaulding
12-18-2008, 03:05 PM
I think it also depends on how much
A) Discard your packing (PWWB, Vortex etc., Hand Destruction, Card Destruction, Morphing etc.)
B) How much recursion you are running (Miracle Fertilizer mostly but Monster Reborn is included and Limit Reverse can be as well)
I would say if you run a bit more recursion you can run 2 Tytannial. She's probably the best target for Miracle Fertilizer as she is the only one you wont either want to immediately double summon (which you wont be able to do on same turn as Fert use), trib off (lonefire), or synch up...and thus you might actually get to reuse your Fert again next turn.
FadeToBlack123
12-19-2008, 01:05 AM
It's because I really want to build a Plant deck (using Black Garden, as it's run of my favourite cards), and at the moment Tytannial is kind of expensive, so I may wait and see if the price goes down. MofR being Ultra and Botanical Lion being a Super is really annoying, though... Plants could've been a pretty cheap deck :P
tcwalter07
12-31-2008, 10:08 AM
fadetoblack, just read my guide. two tytannials is best in BG. giga is not needed.
AntiMeta
12-31-2008, 10:15 AM
I think black gaden can go places personaly, but we will see
ss4chris
12-31-2008, 10:20 AM
Is the plant control with the black garden? Its so effective right now where I live. Add in some creature swaps and that's what you call control.
First turn tytannical is Godly lol.
I want to make a plant deck.
I knew I shouldn't have gave all my plant stuff to my friend. Now hes roaming around with that deck I could have made before him lol.
How much do you think the whole deck would cost?
I think Plants can be in this meta and will continued to be used more. We'll probably see some in day 2 shonens, perhaps San Francisco.
Blitzkreig
12-31-2008, 10:35 AM
Can you use Tytannial's effect to stop Judgment Dragon?
Plants have some beasten' abilities to swarm the oppponent with beatsticks like stated earlier. I was wandering if Night Rose Knight will be ran in the Plant decks as a Tuner since it is Level 3, making it easy to get a Black Rose Dragon, kind of.
ss4chris
12-31-2008, 11:28 AM
No Judgement doesn't target.
Tyannical negates and destroy cards that target.
tcwalter07
12-31-2008, 11:51 AM
balck garden is a mid-range price deck. tytannial cannot stop JD, but it can stop DAD.
tcwalter07
01-15-2009, 08:04 PM
Time for a long overdue bump for the epicness of plants.
tcwalter07
01-21-2009, 08:59 PM
Why is this thread being ignored? Dandylion is now out. I have my copy so lets discuss combos with it.
Play Spirtual Earth art, offer Dandylion to get Botanical and with the two fluff tokens Botanical Lion has a minimum of 2500 atk.
savnit2
01-21-2009, 09:19 PM
Can Plants be spashed with LS? I always thought the can be good but never tried to make it happen. Any Thoughts?
JD_the_Snowman
01-21-2009, 09:41 PM
savnit; yes i think so, plants deal w/ the grave alot and LS put them in the grave.
tytannial helps te lightswonr and the lightsworn help gigaplant, fertilzer, mark of rose, lord poison, etc.
bb3000ae
01-21-2009, 10:06 PM
From my collection. Hasnt been updated. but this a nice jumper point.
Deck Name: Holy Plants Batman
Deck Type: Plantsworn
Deck Count: 40
Monsters: 19
3x Gigaplant
1x Tytannial, Princess of Camellias
3x Lonefire Blossom
2x Wulf, Lightsworn Beast
2x Lumina, Lightsworn Summoner
2x Ryko, Lightsworn Hunter
2x Lyla, Lightsworn Sorceress
2x Nettle
1x Copy Plant
1x Sangan
Spells: 16
3x Swing of Memories
2x Solar Recharge
2x Card of Safe Return
2x Foolish Burial
2x Mark of Rose
2x Miracle Fertilizer
1x Heavy Storm
1x Monster Reborn
1x Brain Control
Traps 5
3x Royal Decree
1x Ultimate Offering
1x Torrential Tribute
JD_the_Snowman
01-21-2009, 10:55 PM
nice deck ,i just wouldnt run swing due to giga is the only target.
but anyways, this is how u can splash LS in plants.
graet example, nice job bb3000ae
Tenor
01-22-2009, 03:59 PM
:g: I honestly don't prefer Lightsworn in plant decks.
I know it's a matter of luck and a little bit of deckbuilding, but fragile archetypes like plants that are just coming into their own competitively can't really afford bad mills with things like Lightsworn monster effects. Plants need a lot of their cards in hand--the graveyard, I think, only lends to a portion of their overall strategy.
Lightsworn can get away with this for two reasons: first, their summoning capabilities are far beyond that of plants and most other decks...between Lumina and Wulf, they have no real problems with bouncing back from an empty field; finally, they have a trump card in the most literal sense that is Judgment Dragon...I'm not trying to overhype it, but plants just don't have something like that to throw on the field and win.
I don't know...I can see using a card trooper or something if you're feeling lucky, but sending cards to the graveyard regularly in a plant deck just doesn't seem terribly amazing to me.
JD_the_Snowman
01-22-2009, 04:51 PM
plants and LS are an excellent hybrid
plants use the grave soooooooo much and LS put them in the grave.
u say plants need a hand; CoSR and garoth will help u draw alot.
they both enhance each other, plants provide LS w/ more field presence, better protection, and synchros. LS give plants speed, power, and explosiveness.
bb3000ae
01-23-2009, 03:07 PM
nice deck ,i just wouldnt run swing due to giga is the only target.
but anyways, this is how u can splash LS in plants.
graet example, nice job bb3000ae
Well I am the Plant Mastermind, its my job to figure this out lol. Oh and I ran this and the way this thing mills, I usualy have giga in grave on turn 1. Cause I run 3 giga and 3 swing in my normal plant deck and never have problems.This is my budget build though. Here is the real one. Plus a few others I threw in to give people Idea. Hope it helps.
Deck Name: Only You Can Prevent Forest Fires
Deck Type: Black Garden Burn
Deck Count: 40
Monsters: 14
2x Lava Golem
3x Lonefire Blossom
3x Mystic Tomato
3x UFO Turtle
3x Stealth Bird
Spells: 15
3x BlackGarden
3x Terraforming
3x Messenger of Peace
3x Wave Motion Cannon
1x Monster Reborn
1x Level Limit Area B
1x Swords of Revealing Light
Traps: 11
3x Solemn Judgment
3x Pollinosis
3x Dark Bribe
1x Magic Cylinder
1x Gravity Bind
------------------------------------------------------------------------------------------------------------
Deck Name: The Garden of Eden
Deck Type: Counter-Plant
Deck Count: 40
Monsters: 18
2x Tytannial, Princess of Camellias
3x Lonefire Blossom
3x Botanical Lion
3x Thunder King Rai-Oh
3x Harvest Angel of Wisdom
2x Bountiful Artemis
2x Copy Plant
Spells: 12
3x Black Garden
3x Fragrance Storm
3x Burden of The Mighty
2x Terraforming
1x Monster Reborn
Traps: 10
3x Solemn Judgment
3x Pollinosis
2x Divine Wrath
2x Horn of Heaven
------------------------------------------------------------------------------------------------------------
Deck Name: Holy Plants Batman
Deck Type: PlantSworn
Deck Count: 40
Monsters: 20
3x Gigaplant
1x Tytannial, Princess of Camellias
1x Gorz, Emissary of Darkness
3x Lonefire Blossom
3x Ryko, Lightsworn Hunter
3x Lyla, Lightsworn Sorcererss
2x Botanical Lion
2x Nettles
1x Copy Plant
1x Sangan
Spells: 13
3x Mark of the Rose
3x Miracle Fertilizer
2x Solar Recharge
2x Card of Safe Return
1x Giant Trunade
1x Monster Reborn
1x Foolish Burial
Traps: 7
3x Solemn Judgment
2x Phoenix Wing Wind Blast
1x Torrential Tribute
1x Mirror Force
bb3000ae
01-26-2009, 07:38 PM
bump to the top
hamon
01-26-2009, 08:37 PM
the decks look great
archfiend_master_13
01-26-2009, 09:20 PM
Wow I see a lot of cracks in the plant burn deck it's better to use the mass driver/ raptinus/ gigaplant loop for instant win
Ditch the counter plants since u honestly dont need the divine wrath and horn of heaven
With the princess and garden and polli on the field
Here is my variant it uses all three decks(swarm control burn) in one and is quite consistent
Gave me 8th at regionals
3 lonefire
3 gigaplant
2 princess
3 lion
2 lord poison
2 dd crow
2 copy
1 nettles
1 seed of flame
3 garden
2 terra
2 fertilizer
2 card of safe return
2 swing of m
1 reborn
1 giant trunade
1 mst
3 pollinosis
2 reckless greed
1 ultimate offering
Extra
2 queen
3 black rose
2 stardust
3 superalloy beast raptinus
2 colossa fighter
1 magical android
1 goyo
1 thought ruler
Side
3 poly
3 mass driver
2 fusion sage
3 cannon soldier
2 king of swamps
2 royal opression
Okay, you can side onto the burn if u want too
But I do it when I know im going to win the match for **** and giggles
hamon
01-26-2009, 09:52 PM
i feel burn plants wont be good till crimson crises when they get thier own wave motion cannon
archfiend_master_13
01-26-2009, 10:02 PM
Actually with my deck with the burn sided in
With a good hand you beat them in 1st or 3rd turn
hamon
01-26-2009, 10:09 PM
thats cool but u would add solar flar dragons or so i use them in my plant burn deck built around wave motion,chain energy,and queen of thorns aND IT WORKS GREAT 2
johnyjoe2k
01-26-2009, 11:05 PM
My idea would be for some kind of Turbo Plantspreader deck type.
Here I made this deck in 5 minutes... I'm getting a headache just thinking about what to take off, what to add, etc..
Plantspreader
Monsters: 20
3x Gigaplant
3x Tytannial
3x Lonefire Blossom
3x Plaguespreader Zombie
3x Goblin Zombie
2x Zombie Master
2x Mezuki
1x Dandylion
Spells: 15
3x Allure of Darkness
3x Hand Destruction
2x Miracle Fertilizer
2x Card of Safe Return
1x Burial from the D.D.
1x Brain Control
1x Heavy Storm
1x Mystical Space Typhoon
1x Monster Reborn
Traps: 6
3x Solemn Judgement
3x Dark Bribe
Extra Deck:???
???
???
???
???
???
I was thinking in some how splashing in Book of Life and Zombie World, but then Tytannial would become useless. Any ideas?
Zero_Final
01-26-2009, 11:21 PM
i believe plants are getting stronger but still has a long way to go and for those worried about zombie world, i find it that its weak, plain zombie is better and fastor, for all i know i been running black garden control and its been killing tele dad, and with the new cards comming plants got their own mirror force and wave motion???? i find it that plants are going to be hard to beat if i may say so.
SicWiidit
01-27-2009, 01:10 AM
anyone made a counter plant yet??? i have some cards just need the dark bribes but if anyone has a decklist or something it would be great..
prosaic
01-27-2009, 03:49 AM
Counter Plant? Well Black Garden is a counter plant deck. There's lots of them around, so I don't think it'll be a problem for you to find one.
If you were saying Artemis Plants, then no, I haven't seen a build yet, but I'd be hard for it to work, even though Pollinois is quite cool... If there was a ZOmbie World for plants, I would definitely try doing one. :):)
SicWiidit
01-27-2009, 06:47 AM
ya i know and that val'something card ?? "i have a million of them and cant pronounce" lol
but plasma build with thunder king is running too good for me so im sticking with it with my secret tech!!! shhhh
hamon
01-27-2009, 07:02 PM
that sounds like an awsome build
hamon
01-27-2009, 09:19 PM
how do u guy feel about black horn of heaven and chain dissaperance in plants ive tried it in black garden controll and its great robing glads of test tiger ,laquaris and beastris after being hit by garden and its also helpfull against teledad and plants worst enemy lightsworns vrobing them of lumina and lylas so what do u guys think
D_DASHER
01-27-2009, 09:36 PM
how do u guy feel about black horn of heaven and chain dissaperance in plants ive tried it in black garden controll and its great robing glads of test tiger ,laquaris and beastris after being hit by garden and its also helpfull against teledad and plants worst enemy lightsworns vrobing them of lumina and lylas so what do u guys think
I think chain disappearance is great. Using it in garden can wreck glads, potentially slow down zombies, wreck teledad by nailing either krebons or malicious and removing all remaining copies leaving many dead cards in its wake or even demolish an opposing plant build by removing lonefire.
BHOH is a spell speed 3 counter trap, not many cards are capable of negating it. It also works great on SS only monsters rendering them unable to reappear for the rest of the game.
Ive currently been toying with karma cut in conjunction with chain disappearance against teledad and lightsworn. I cant say i've any complaints.
SicWiidit
01-27-2009, 10:18 PM
chain disappearance sounds great!!! haha dang thats so mean im running that card forsure
ieatsuka
01-28-2009, 11:24 AM
thank you crush on agreeing with me lol cold wave in plants is really good ppl just have to try it out i know it sounds crazy and all but yea it works hella good specially with lonefire and gigaplant... where here to make plants better right so ppl just have to try new things instead of just throwing in 3 krebons and 3 teleports or the ddraw engine or whatnot and call it a plant deck and that is to me is like buyin a Plant from a store and never watering it lol i dunno but yea Cold wAve is good once more
i'm thinking if u run 3 cold wave, then play it on the first turn, then summon raiou or lion, or lonefire into gigaplant/tytannial, it really screws over anyone, especially teledad. since they can't set, u get a clear attack next turn. the only thing u'd really need to worry about is ryko, but then he worries u any time.
hamon
01-28-2009, 03:34 PM
I think chain disappearance is great. Using it in garden can wreck glads, potentially slow down zombies, wreck teledad by nailing either krebons or malicious and removing all remaining copies leaving many dead cards in its wake or even demolish an opposing plant build by removing lonefire.
BHOH is a spell speed 3 counter trap, not many cards are capable of negating it. It also works great on SS only monsters rendering them unable to reappear for the rest of the game.
Ive currently been toying with karma cut in conjunction with chain disappearance against teledad and lightsworn. I cant say i've any complaints.yea bro and since most garden decks run burden now chain dissapernce has more uses and even take out stardust of judgment dragon and dad
and after reading metagame im testing karma cut 2
chain disappearance sounds great!!! haha dang thats so mean im running that card forsurethats great have fun i sure do
i'm thinking if u run 3 cold wave, then play it on the first turn, then summon raiou or lion, or lonefire into gigaplant/tytannial, it really screws over anyone, especially teledad. since they can't set, u get a clear attack next turn. the only thing u'd really need to worry about is ryko, but then he worries u any time.i use divin wrath 4 rykos in my deck and cold wave works pretty good but it started to slow me down so i use null and void and other great anti cards to fill the spot also covering fire is good 4 garden controll cause u always have atleast 2 monsters so thier plenty of replacements 4 cold wave cause i fell it wont be good till knight rose knight is out
keroshima
06-17-2009, 11:30 AM
I just recently got back into the game from a long hyatis, When I got back into it I had no idea what to build. I got a BLack Rose Dragon, and a BLack garden so I through this together. It's pretty bad, but I don't have a whole lot of cards.
Monsters-17
Tytanniul x1
Botanical girl x2
Gigantic Cephalotus x2
Caius, The shadow Monarch x2
Lord Poison x2
Wall of Ivy x 2
Copy Plant x2
Nettles x 2
cactus fighter x 1
mystic tomato x2
sangan x1
Spell-12
The World Tree x 2
FRagrance storm x3
BLack Garden x 1
Heavy Storm x 1
Smashing Ground x1
Miracle Fertilizer x2
MST x1
MOnster Reborn x1
Traps-9
DNA Surgery x2
Waboku x2
Pollinosis x2
Bottomless Trap Hole x1
Mirror Force x1
Torrential Tribute x1
Extra Deck-2
Black Rose
Red Dragon Archfiend
Thats What I got so far. I have no idea about a lot of the newer cards basically everything after 5ds has me at a loss.
Killer2401
06-18-2009, 06:16 AM
I see...
Dragon Plants (Debris, REDMD, LADD, Van'Dyalgon The Dark Dragon Lord, ect...)
Monk-Cat engine in plants
Debris Princess (dibu hime)
Skill Drain Plants (Beastking and all that)
Dark Plants (with or without blackwings)
Lightsworn Plants (mill for extra grave revival)
GearGarden
Really, really deticated plant decks.
I've been testing a whole bunch of stuff, but I lack the cards to do it correctly. I think we are closing in on some good builds though, people are learning what works and what doesn't.
Dark Scythe
06-19-2009, 04:51 AM
I see...
Debris Princess (dibu hime)
Skill Drain Plants (Beastking and all that)
This. Combine the two and Plants are Tier 1.
I prefer the Skill Plants with Debris in the side.
Trade In with BKB/Tytannial give the deck a consistent draw engine.
wingzero3024
06-22-2009, 11:38 AM
Plants are very under-rated, you have to make a plant deck thats designed to be nasty enough to get around lightsworns and glads. Miracle fertalizer is very underrated as well, awesome card.
Killer2401
06-22-2009, 02:03 PM
This. Combine the two and Plants are Tier 1.
I prefer the Skill Plants with Debris in the side.
Trade In with BKB/Tytannial give the deck a consistent draw engine.
Unfortunately....Debris will get negated (I know you know that!). And that's half the deck, and trying to side into an different deck is just asking for trouble.
archfiend_master_13
06-22-2009, 02:09 PM
actually sycthe has a point, it is easy to side skill plants into debris princess or vice-versa... The two decks are very similar
gangstamac45
06-22-2009, 02:57 PM
garden control is wat plants were ment to do as tier 2/1
archfiend_master_13
06-22-2009, 03:07 PM
garden control is wat plants were ment to do as tier 2/1
actually plants were first made to swarm not garden control
tcwalter07
06-22-2009, 03:26 PM
I would like people to post on the Official Plant Discussion Thread rather then this thread.
Here is the link: http://forum.tcgplayer.com/showthread.php?t=159841
I would also like a mod to close this thread.
Krauser wolf
06-24-2009, 01:39 PM
I've dueled alot against plant decks of varying types and honestly just from my experience the Black garden builds that run off lonefire, giga, and tytannial was the most consistant and hard to break honestly I don't understand why people skill drain them honestly it seems like you'ld lose alot of their most powerful lockdown abilities, I've seen a black garden build lockdown lightsworn, over a long proonged duel and beat them in the end with sure feild advantage and power, with the right spell and trap support I think that BG plants are actually one of the most powerful controls I've ever seen.
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