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Silverdawn Banisher
10-08-2008, 11:35 PM
Dhigse of Silverdawn
:1: :w: :w: :w:
Planeswalker - Dhigse
+2 > Remove up to three target cards in a graveyard from the game.
-3 > Remove target nonland permanent from the game.
-7 > Return to play under your control all artifact, creature, enchantment, land, and planeswalker cards removed from the game with Dhigse of Silverdawn.
<3>

Drakonis Mage
10-08-2008, 11:45 PM
that increment ability is really really easy to trigger.

Monochrome_Lotus
10-08-2008, 11:49 PM
Dhigse of Silverdawn
:1: :w: :w: :w:
Planeswalker - Dhigse
+1 > Put a loyalty counter on Dhigse for each 1 life you've gained this turn.
-3 > Remove target nonland permanent from the game.
-7 > Choose a white card you own from outside the game and play it as though it was in your hand and without paying its mana cost.
<3>

I can think of quite a few white cards I have that I would love to play without paying their mana cost, but I think the -3 ability is almost more powerful than the ultimate.

Silverdawn Banisher
10-09-2008, 12:35 AM
I can think of quite a few white cards I have that I would love to play without paying their mana cost, but I think the -3 ability is almost more powerful than the ultimate.

That's probably because Dhigse was a banisher prior to becoming a planeswalker. :)

So he'll usually be off banishing stuff rather than casting any other spell to finish off your opponent.

Anyway, I'm changing the first ability to something flashier.

guyarney
10-09-2008, 06:22 AM
if we go by the current examples of planeswalkers, the last ability should set up a win condition, yet people continue to post planeswalkers with flavor but no power. don't get me wrong, i like this card's flavor and even its abilities, i just think the last one could be:

{-X}: Play X banished cards you own w/out paying mana costs. :cool:

keldon
10-09-2008, 09:37 AM
Dhigse of Silverdawn
:1: :w: :w: :w:
Planeswalker - Dhigse
+1 > Remove target permanent you control from the game, then return it to play under its owner's control.
-3 > Remove target nonland permanent from the game.
-5 > Choose a white card you own from outside the game and play it as though it was in your hand and without paying its mana cost.
<3>

You play this.
1. It comes into play, it flickers something. (Loyalty 4)
2. Next turn.
3. It removes something. (Loyalty 1)
4. Next turn.
5. It flickers itself. (Loyalty 3)
6. Goto step 1

This one is a removal every other turn, a solid removal if needed (by removing all Loyalty) and an activator for CIP-effect creatures.
IMO it should not be able to flicker itself or the second ability needs to cost more.

stupidleo
10-09-2008, 02:06 PM
how about return at the end of turn..??

Silverdawn Banisher
10-09-2008, 07:33 PM
Made some changes. How's he now?

guyarney
10-09-2008, 09:11 PM
awesome now

Silverdawn Banisher
10-15-2008, 08:31 PM
Ah, then all is well. This card's done.

keldon
10-16-2008, 03:32 AM
Ah, then all is well. This card's done.

You should do something to "mark" cards removed from the game by Dhigse.

guyarney
10-16-2008, 06:50 AM
You should do something to "mark" cards removed from the game by Dhigse.

That's why I just made Nihilis' (http://forum.tcgplayer.com/showthread.php?t=145982) ability just play all rfg cards. Made it more interesting anyways as he suddenly became combo-able with other rfg effects.

Uyo
10-16-2008, 08:26 AM
You should do something to "mark" cards removed from the game by Dhigse.

Are you suggesting removing it from the game with a "banisher" counter or something?

Cards automatically remember that stuff. Parallel thoughts, jester's scepter, etc.

keldon
10-16-2008, 08:55 AM
Are you suggesting removing it from the game with a "banisher" counter or something?

Cards automatically remember that stuff. Parallel thoughts, jester's scepter, etc.

Cards do. Players, most often, do not (at least bad players, which are not a few). I've played with multiple Parallax Waves in play (and often with Opalescence in play too, but that's another matter), and that most often leads to different-color counters for removed cards (the counters that you remove from the wave with counters of that color). Imprinted cards are usually stacked under (or near the artifact they are imprinted on) and that helps players reminding which permanent/effect they are related to.

Ill'just "imprint" those cards on the planeswalker. Though it's the same in game terms, players more easily link them to the effect that removed them.

That's all.

Uyo
10-16-2008, 09:37 AM
I think it adds unnecessary wording and complication. Imagine if Oblivion Ring said:

...remove target nonland permanent from the game and put an Oblivion counter on it.

... return the removed card with the Oblvion counter on it to play under its owners control.

I think it actually makes it MORE confusing because players may wonder, if they have 2 oblivion rings and one gets destroyed, do they get to choose which permanent comes back? do they all come back??

People just physically place the cards near each other to remember and I've never seen it be a problem.

keldon
10-16-2008, 09:49 AM
I think it adds unnecessary wording and complication. Imagine if Oblivion Ring said:

...remove target nonland permanent from the game and put an Oblivion counter on it.

... return the removed card with the Oblvion counter on it to play under its owners control.

Oblivion Ring does not have that problem because it removes a card, and does all at once.

However, i would have done this with Imprint, the way i would have done Oblivion Ring with Imprint. I would have used Imprint in all cards that require players to remember how a card got removed from the game. It's the same as saying "a card removed from the game with..." but it just looks cleaner and simpler to me.

Drakonis Mage
10-16-2008, 09:50 AM
I've never really had an issue with people remembering which cards they've RFG'd with a particular card if they know it's going to matter later. It's only with odd triggered effects and other things that issues arise.

keldon
10-16-2008, 10:07 AM
I've never really had an issue with people remembering which cards they've RFG'd with a particular card if they know it's going to matter later. It's only with odd triggered effects and other things that issues arise.

Still those effect exist. Planeswalkers usually have a short life on the table as they either get quickly killed or release a game-swinging effect, so the problem is not that big. But still, should a Planeswalker get Flickered (as this one did in the first release), some issues (for less experienced players) may arise.

I just said that, because the Imprint mechanic has been released, using Imprint will have helped players remind what has been done/where.

Silverdawn Banisher
10-16-2008, 11:25 PM
I don't think that's so much an issue, considering there will only be one copy of him in play at a given time. I don't think the wording needs any more clarification, considering cards like Skyship Weatherlight worked out fine without causing any rules problems.