View Full Version : LBC - B/W Control Deck
Nolar
07-28-2008, 09:03 PM
Here's a Lorwyn Block Constructed deck I've been working on since the first good B/W Eventide Cards were spoiled.
14//Creatures
3 Divinity of Pride
1 Oona, Queen of the Fae
2 Kitchen Finks
3 Stillmoon Cavalier
2 Murderous Redcap
3 Shriekmaw
21// Non-Creature Spells
4 Thoughtseize
3 Nameless Inversion
4 Bitterblossom
2 Unmake
1 Makeshift Mannequin
3 Oblivion Ring
4 Hallowed Burial
25//Lands
4 Reflecting Pool
4 Fetid Heath
11 Swamps
7 Plains
15//Sideboard
2 Kitchen Finks
4 Fulminator Mage
1 Stillmoon Cavalier
2 Mind Shatter
1 Shriekmaw
2 Soul Snuffers
1 Oblivion Ring
2 Batwing Brune
It started off purely control, but due to my dislike of slow decks that don't run more than 3 colours, I decided to quicken it up a bit. I wanted to make it Aggro-Control, but I thought that took a lot away from the deck, so I just ended up focusing a lot on the lower cost spells. Also, the only mass removal I have is at 5cc, so speed is always nice.
I'm very scared of Chameleon Colossus (and now Stillmoon Cavalier I suppose), and thus I've put 3 Maindeck Oblivion Rings, as well as one in the sideboard. I'm considering Cribswaps in the side as well.
I haven't been able to test this deck in that many matchups, since my playtest group is partially disbanded for the summer. Feedback would be greatly appreciated.
:)
jordison007
07-28-2008, 09:13 PM
Main Deck
4 Deathbringer Liege
3 Divinity of Pride
1 Evershrike
4 Gwyllion Hedge-Mage
4 Nightsky Mimic
4 Nip Gwyllion
3 Stillmoon Cavalier
3 Voracious Hatchling
2 Batwing Brume
4 Edge of the Divinity
4 Nameless Inversion
4 Unmake
13 swamp
7 plains
Matt_Macris
07-28-2008, 10:00 PM
My variation of B/w for Eventide. It's a lot like yours Nolar, only it is much more creature heavy and relies on agro.
I'm worried that this deck might curve a little too high. Also I'm not sure about edge of the divinity, although I like the idea of swinging with a 7/7 flier on turn 3. Another thought was to switch out O-Rings of Thoughtseize main board, but as they make you lose life, it would slow down the divinity, which as it happens is another card I'm not sure about.
One idea is -2 O-Ring, -3 Divinity +3 Thoughtseize; +1 Knight of Meadowgrain, +1 Liege. I'm not sure, but will know more in the coming weeks of play testing.
Creatures (24)
4 Nip Gwyllion
4 Nightsky Mimic
4 Stillmoon Cavalier
3 Knight of Meadowgrain
3 Shriekmaw
3 Deathbringer Liege
3 Divinity of Pride
Spells (12)
4 Edge of the Divinity
4 Oblivion Ring
4 Unmake
Land (24)
4 Fetid Heath
2 Reflecting Pool
8 Swamp
10 Plains
SB:
3 Hallowed Burial (or perhaps Mass Calcify?)
3 Beckon Apparition
3 Wispmare
3 Fulminator Mage
3 Thoughtseize
Nolar
07-28-2008, 10:53 PM
Well, the 7/7 on turn 3 requires three cards to operate, and is pretty disruptable (creature, hand, and graveyard wise). Oona's Prowler isn't a bad card to add to pull off the combo, but the 1 toughness hurts. However, if you can pull it off, a 7/7 Evershrike is a force to be reckoned with.
For me, I like the Divinity even though I never expect it to become a 8/8 until they're already a 4 point life swing away. Either way, he's a 4/4 Flyer with Lifelink that saves me from my own Bitterblossoms and Thoughtseize. It's efficient, if you can pull it off in time.
And Mass Calcify in the sideboard would be pretty sweet to pull off...but 7 mana?
An aggro approach is a pretty decent idea, because the colour combination gets you very decent creatures. Still, black and white are pretty popular for their removal. I don't think it would be a bad idea to combine Aggro and Control together :P
wkf04a
07-29-2008, 08:10 AM
I've got b/w thats playing pretty well.
4 knight of meadowgrain
4 stillmoon cavalier
4 bitterblossom
4 unmake
4 dusk urchins
3 thoughtsieze
3 nameless inversion
3 hallowd burial
3 deathbringer liege
2 profane command
2 ajani goldmane
24 lands
I haven't got the mana base right just yet so I've withheld it. If you want to test the deck try to figure out how you like the mana. so far I've tested this mostly against faeries with pretty good results. early threats like knight, bitterblossom and stillmoon are trouble for them and you are backed up by really good removal for thier guys and some disruption. After sideboarding it gets even better, you get to bring more discard (raven's crime? as well as 4th Thoughtsieze) and wispmare, possibly even peppersmoke if you want it, and they don't really get to bring in anything usefull. I haven't really tried it against other decks but it seems good against kithkin if you hold an unmake to stop mirrorweave tricks. elementals might be good or bad I don't know, you have unmake which deals nicely with horde of notions and unless they pack firespout (some do, some don't) thier removal cant really deal with the stillmoon at all. g/w could be tough with oversoul and colossus.
ewallhagen
07-29-2008, 08:20 AM
Nolar, the 7/7 flyer on turn 3 he was referring to (I think) was the Nightsky Mimic.
Nolar
07-29-2008, 08:56 PM
Oh, I guess that's a 7/7 flyer too :P. But Evershrike is a permanent 7/7 Flyer :D
Matt_Macris
07-30-2008, 01:17 AM
I'm not a fan of Evershrike
ewallhagen
07-30-2008, 05:42 AM
I dunno, Evershrike + Spirit Loop is a pretty solid combo that's very tough to deal with. Aspect of the Mongoose works very nicely as well. About the only answers to it are Unmake, Crib Swap, and Hallowed Burial.
Matt_Macris
07-30-2008, 11:27 AM
Yeah that is a nice combo, but not one for Block.
Sadly not one for the next season of standard either.
Matt_Macris
07-30-2008, 09:41 PM
Oooook, well after a disappointing draft tourney today I picked up the cards I needed to assemble this B/W beauty. My bruised ego after losing every match in today's draft was quickly mended when this deck went undefeated against every deck I tested against. The decks I played were: G/W Kids, Elementals, and Mirror Match. I really want to know how it will do against faeries tho, as I have my doubts. The one problem this deck had however was having Knight of Meadowgrain, rarely was I able to drop it on turn 2 due to the 2 white mana cost. I might cut it in place of more control, possibly Nameless, which is a missing card in my list. Overall I am very happy with how B/W agro/control is playing!
Nolar
07-31-2008, 12:44 AM
I too have nearly finished my B/W version as well (Just missing 3 Hallowed Burials). And it was also after a disappointing day of Limited. Well two, actually. I managed to test it against (non-block) Faeries, but it was a really messed up match so I don't think it was that informative. Both of us were stuck on 2 lands for the longest time, though I managed to play both Thoughtseize and Bitterblossom which won me the game. The second game I kept a one land hand for kicks, and that failed horribly. Third game I decided to actually mull to 6 into a very decent hand, which curved well. Thoughtseize, to Bitterblossom, to Stillmoon Cavalier. Bitterblossom advantage won me that game as well. Pretty much, being able to capitalize on Bitterblossom helped me beat Faeries. All the other decks I played were pretty rougish, including B/U Wizard Control, R/G Warriors, R/W Eventide Block Aggro, G/B/R Shadowmoor Block Wither, and LBC G/W Midrange. I swept all of those (though I assume its to either bad deck design and the fact that they're all creature based and didn't manage to pull out Chameleon Colossus.)
Matt_Macris
08-02-2008, 04:46 PM
After some tweaking and further play testing against warriors and faeries, I've revised the deck list a bit and it is much more effective overall. It is now more control oriented but can still pack a punch, especially with those mimics... boy they can be nasty.
-1 Plains
-3 Knight of Meadowgrain
+1 Thoughtseize
+3 Nameless
Creatures (18)
4 Nip Gwyllion
4 Nightsky Mimic
4 Stillmoon Cavalier
3 Shriekmaw
3 Deathbringer Liege
Spells (19)
4 Thoughtseize
4 Edge of the Divinity
4 Unmake
4 O-Ring
3 Nameless
Land (23)
4 Fetid Heath
2 Reflecting Pool
9 Swamp
8 Plains
SB
3 Hallowed Burial
4 Fulminator Mage
4 Beckon Apparition
4 Wispmare
Still working on the sideboard.
jordison007
08-02-2008, 07:04 PM
hey matt marcis, i think you shouls run 2 voracious hatchlings. They saved me a lot and removing the counters is very easy with your deck.
jordison007
08-02-2008, 07:07 PM
I would take out the shriekmaws for the hatchlings as you already have a good number of removals. That's just my opinion, don't listen if you don't like.
fistinface
08-03-2008, 12:28 AM
why dont you throw in divinity of pride in instead of hatchlings and maws? having the 1/1 lifelike and attaching the edge to it will get you to over 25 quickly. ihave a BW deck that i will post for you guys later. so far i can beat the fae becuase of the cavilier and o ring. i have some trouble with rock tho...i am really confident in this deck. it should be fun taking this to PTQ
cmlancas
08-03-2008, 07:18 AM
Have you thought about running Mistmeadow Skulk in the sideboard as a CC/Oversoul/Doran/insert3cccreaturehere answer?
Nolar
08-04-2008, 02:10 AM
Hmm, it is an interesting card for fighting Chameleon Colossus and Oversoul of Dusk, which are both very scary for my build anyway. But I think spot removal would work better, since its more versatile than 1 2cc 1/1 Lifelinker that shares a slot with Bitterblossom and Nameless Inversion.
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