View Full Version : Day Care Glitch
Ok, I know probably some1 else has thought of this already, but, when you put a pokemon into the daycare, they dont gain EV's, which you can do seperatly. So, all you need is somewhere to keep doing steps, and ive found it, a mud slide! Just celetape the forward button and leave it for agaes. So far i have got my linoone up to lvl 79 via this and snorlax to lvl 69. It is very useful, i have found it great because of getting Linoones HP stat correct for the Sub Flailing he does.
Now what do you lot think about this apart from the electric bill? (i use the GBA player on my gamecube for doing this glitch, not my GBA)
Gary Oak
04-06-2005, 02:55 PM
Ancient glitch, has been known about widely since about 2003. Not reeeally a glitch either, just someone finding a way to exploit the game's programming to means that wern't thought of originally.
It's **** for your Pokemon too. If you don't gain EVs when you level up, you SERIOUSLY ruin your chances of ever truely building up some decent stats. It's no better than using rare candies to do the same, and that's a LOT quicker and easier.
ZAKtheGeek
04-06-2005, 03:22 PM
However, it might be useful if you're already done with EVs and are too lazy to train otherwise. And rare candy isn't something you'll probably have a large amount of, and their use (to me anyway) is to level up newly hatched pokemon to a doable level, test for IVs, and reset. So I can't afford to waste any just for experience.
But that's just me.
Stonewall
04-06-2005, 04:46 PM
also, you can still level your pokemon up to lv 80, 90 or whatever, and STIL gain EVs afterwards. In fact, you can gain ALL your EVs before gainign your next level, so in theory you could level your pokemon in dayvare up to level 99, then take them arounf to the various places to gain the appropriate EVs and then when it gains that last level, it has all the stats it would have had normally. And yeah, Gary is right, it's not a glitch.
Mawile
04-07-2005, 05:33 AM
You don't have to be at lv. 99 to gain your EVs; you could even get them all at lv. 100, since depositing a Pokemon into the PC gives it the stat points it would get from EVs it if had leveled up instead.
Exactly. Listen to mawile ^^ he knows his stuff. It doesnt ruin your pokemon at all, it just means u dont really have to do anything to train your pokemon, just to make sure that it doesnt overheat and catch on fire. simple 8P! When they reach lvl 100, then EV train. It means they can take on opponents themselfs, and they will have enough PP to do so. Its really good, exept for the evoling pokes trouble, which can be easily overcome by a few rare candys obtained by haveing 6 pick up pokes in your team. 8). I like it anyway, especially for getting the correct HP stat for my linoone. anyway, back to what I was doing with this gentleman over here, Mr. Anderson......
Gary Oak
04-07-2005, 07:31 AM
And, how, exactly, do you expect them to have any decent movesets? If you arn't worried about EVs being ruined, then you SHOULD worry about getting a Pokemon back from the Daycare Centre and having crap attacks on it.
AnimeStarr
04-07-2005, 07:36 AM
That is a problem. The Daycare Lady made my Charizard forget Blast Burn for Fire Spin. If you're going to actually use the Pokemon you're putting in DayCare you have to check it every so often.
Linkachu
04-07-2005, 08:28 AM
It's not really a problem at all. Just get (edit: whoops!) Heart scales/mushrooms and teach them the attacks again. The only way you'd hit a stump would be if the Pokemon could only learn certain attacks at a lower evo stage, but that could be easily solved by leveling them up in that stage. Teach 'em the moves you want, evolve it, and teach it any other moves you missed. Might seem like lot of work, but so is leveling up. Just make sure your Daycare Pokemon still has a few levels to go for evolution ;)
AnimeStarr
04-07-2005, 08:51 AM
Unfortunately, Blast Burn can't be taught again after it is forgotten. It was a disappointment for me but I realized that Blast Burn wasn't doing much for Charizard anyway.
Heart Scales and Mushrooms are two of the most useful things in the Advance games.
baratron
04-07-2005, 06:07 PM
It's not really a problem at all. Just get (edit: whoops!) Heart scales/mushrooms and teach them the attacks again.
I hate mushrooms. Just saying.
Heart scales are really easy to find in Ru/Sa - as well as maybe being on wild Luvdisc, they're all over the place on the ground. I think there are 11 you can find with the Itemfinder (and having found them in two consecutive games, I pretty much know exactly where to look). Mushrooms in LG/FR? Not finding any with the Itemfinder, and I keep looking. Not finding any on wild Paras, either. Humph.
Mawile
04-08-2005, 07:17 AM
I've think I've found 14 Heart Scales in Ruby, but maybe there's even more. It's bad enough that there are only 2 Mushrooms to find in FR/LG (as far as I know), but you only need one Heart Scale to get the move tutor to teach you a move in R/S/E, but TWO Tinymushrooms or one ultra-rare Big Mushroom in FR/LG... -_-
Stonewall
04-08-2005, 03:54 PM
yeah, but can't you just go on a Paras/Parasect hunt? I dont' know as I don't have the game, but when I used that "catch any pokemon" code in saphire, the Paras I caught was holding a mushroom (don't know whether it was big or tiny, it had no use, so I sold it) so don't the Paras/Parasects in Fire Red/Leaf Green hold mushrroms when you catch them? At least some of the time?
ZAKtheGeek
04-08-2005, 04:08 PM
Yes, the parasect family seems to be the primary mushroom source in fr/lg. I've only a few and it saddens me. Fortunately, I haven't tried all that hard to get em! YAY!
Mawile
04-08-2005, 11:53 PM
Pokefor says that wild Paras and Parasect have a 50% chance of holding a Tinymushroom and a 5% chance of holding a Big Musroom. Luvidisc on the other hand, have a 50% chance of holding a Heart Scale. So for some crazy reason the programmers decided you should have the same chance of getting Tinymusrooms as Heart Scales, even though the latter are much better. >_<"
Gary Oak
04-09-2005, 05:43 AM
Luvdisc are much rarer than Paras though. You can walk into Mt Moon and find hundreds of them easily. Afterall, the small passages only contain Paras, Zubat and Geodude with Paras being the dominant Pokemon there.
AnimeStarr
04-09-2005, 07:23 AM
I just Covet and Theif my Heart Scales and Mushrooms. I don't want to keep catching and releasing these Pokemon.
Pikachu
04-12-2005, 04:47 AM
I have yet to obtain a single mushroom on LG lol it sucks but I don't mind heart scales so easy to get in Ruby that if I need a move relearned I just trade the pokemon over :P.
I used covet to get 25 heart scales on Sapphire, mosly for raising my Colloseum Pokés with moves they had previously learnt that I wanted, Oh and I caught 1 paras and parasect in LG both of which had big mushrooms, how cool is that!
baratron
04-13-2005, 04:17 PM
Pokefor says that wild Paras and Parasect have a 50% chance of holding a Tinymushroom and a 5% chance of holding a Big Musroom.
50%? Huh. I've caught about 10 Paras/ect, and didn't get a single mushroom. Is it possible that maybe you HAVE to use Thief/Covet to get the item - you can't pick it up from the pkmn's inventory after you've caught it? :confused:
Have I mentioned yet that there are two Tinymushrooms in Ru/Sa? Route 104, Petalburg Woods. Both in the part of the forest that you need Cut to get to. I am SO ANNOYED that I sold them. Fortunately, I'm starting Ruby for the third time. More usefully, that also means I have access to a whole bunch of Heart Scales, which I can use for the moves which the Ru/Sa Move Tutor can teach.
pokefan
04-14-2005, 12:23 PM
Why do you want to cheat anyway.
Stonewall
04-14-2005, 04:29 PM
Pokefan, how is any of this cheating? the game gives you the mushrooms in order to learn moves that the pokemon has either forgotten, didn't know when you found it, or moves that only certain move tutors can teach. Explain how that is cheating.
Also, if you mean trading it to Ruby/Saphire to use Heart Scales to teach moves, again, explain hwo THAT is cheating. The games were created to pas pokemon from one game to the other, so why shouldn't people use that to teach moves to their pokemon? I mean, there's several moves that pokemon (ONLY found in Ruby/Saphire) can only learn by being traded to Fire Red/LEaf Green, and certain pokemon while possible to be bred in Fire red/ Leaf Green (like Eevee to change into an Umbreon or Espeon, or a Feebas) must be traded to Ruby/Saphire to evolve, so how on earth is any of that cheating? The game is made to re-teach pokemon old moves and specific moves, that's why the game HAS move tutors and the items in order to let your pokemon be taught moves, why do you call that cheating?
ZAKtheGeek
04-14-2005, 04:45 PM
Chill, man. Some people just don't know what they're talking abuot sometimes.
Edit: Oh, it seems like pokefan was refering to the original subject at hand. Not our fault though, it is really hard to tell.
50%? Huh. I've caught about 10 Paras/ect, and didn't get a single mushroom. Is it possible that maybe you HAVE to use Thief/Covet to get the item - you can't pick it up from the pkmn's inventory after you've caught it? :confused:
No, you're just unlucky. It happens, 50% isn't a very good chance. It doesn't mean that every other paras/ect you catch will be holding a mushroom so don't depend on it.
Stealing it off them is a good idea. But it's not necessary.
Stonewall
04-14-2005, 05:21 PM
Chill, man. Some people just don't know what they're talking abuot sometimes.
Edit: Oh, it seems like pokefan was refering to the original subject at hand. Not our fault though, it is really hard to tell.
Ah I see it too! Sorry about that Pokefan! My bad! Didn't realise that you were talking about the mud slide thing. I thought you were talking about the move tutor stuff like everyone else was! Sorry about that.
EDIT: Also, theif and Covet don't ALWAYS work. The actual way they work is that when you use them to attack, you have a percent chance of getting the item the Pokemon is holding (IE, you MAY get the item) but sometimes you can attack the pokemon, and it will get KOed and even though it was holding an item, you never got it. Theif/Covet arent' sure things, AND your pokemon MUST not be holding an item for theif/covet to work. If your pokemon IS holding an item, then you still dont' get the item even if you use covet/Theif. That's why I personally use Trick, because you've still got to have a pokemon that isn't holding anything, but trick ALWAYS works without fail (as long as at least one of the two pokemon are holding an item and that Trick didn't Miss) so for Covet/Theif/Trick you have to make sure the pokemon using it isn't holding an item (well not for trick, but you lose the item you were holding, so you might as well make sure it's nto holding anything) plus with trick you can simply switch items and run. Don't need to bother with catching OR KOing pokemon.
AnimeStarr
04-17-2005, 10:15 AM
It 's different with R/S and FR/LG. If you KO a pokemon you still get the item.
PKS LeeTupper
04-22-2005, 03:58 PM
I prefer the gamble. You don't have to take another round to run/KO.
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