View Full Version : G/R Mana Ramp for LBC?
hellkite91
06-14-2008, 03:38 PM
Okay, so I was thinking about playing R/G warriors for block but after i thought about it for a while, the only pure red cards to splash for seemed to be burn and I felt like kithkin still did better. So then I was thinking hey, G/R mana ramp is doing pretty well in standard, so why not block? So here is a rough list I've made so far without really any testing. I need serious suggestions and if there's already a post for this please give me the link
G/R Mana Ramp:
creatures:
4x Chameleon Colossus
3x Deus of Calamity
4x Cloudthresher
3x Masked Admirers
4x Devoted Druid
4x Kitchen Finks
non-creatures:
4x firespout
4x lash out
3x fertile ground
3x Puncture Bolt
2x Primal Command
Sideboard:
3x Snakeform
3x Spitebellows
2x Incendiary Command
1x Cloudthresher
3x Faerie Macabre
3x Springcleaning
Still not quite sure whether to go with farhaven or scuttlemutt. Like how the elf thins my deck,but also like how the scuttlemutt screws with my opponent's shriekmaw and shield of the oversoul targets. Any suggestions would be welcome. Thanks
EDIT: made some changes since
hellkite91
06-16-2008, 02:57 PM
seriously, is it because I'm a newbie on the forums or something, or is it because the deck is really that bad? Come on! someone respond to my post! Please? Even if it's to say my deck sucks
Mindslavor
06-16-2008, 11:47 PM
My bad, I thought it was Heritage Druid...... Disregard my reply.....
niprutwerdna
06-17-2008, 12:05 AM
Obviosly you're replacing Wall of Roots with Devoted Druid...I don't like Fertile Ground...But I can't think of a replacement off the top of my head...
I'd play farhaven elf instead of scuttlemutt...but hey...scuttlemutt could replace Fertile Ground...
You should play more than 2 Cloudthreshers...prolly 4...
Chandra is ok...But not worth 3 spots IMO...Maybe cut her to two...
Just some ideas...
LibraPoet
07-16-2008, 12:56 PM
I play an ext. version of this deck, with Kumano, Master Yamabushi, and it slaughter's aggro without exception, especially if they lack removal.
Here is a sample list of how I would run it in Std.:
12 Forest
2 Swamp
10 Mountain
Non-Creature:
4 Edge of Autumn
4 Firespout
4 Incendiary Command
4 Harmonize
4 Nameless Inversion
2 Chandra
Creature:
4 Wall of Roots
4 Shriekmaw
2 - 4 Clouthresher, depending on the Meta
2 - 4 Dues Depending on the meta
SB:
4 Krosan Grip
4 Primal Command
That's the basic blueprint for standard. Harmonize will be missed when its gone, as it helps keep card advantage rolling in. As do Firespout and Commands. And if Chandra gets to 10, well, you know how that goes.
If you play it ext, try Carven Caryatid and Tribe Elders.
Hope this helps.
OxrocK
07-16-2008, 08:41 PM
wall of roots is not block legal neither ir krosan grip, harmonize, edge of autumn, sakura tribe elder isin't even standard legal, as well as carven caryatid...
archerydude
07-16-2008, 08:52 PM
play puncture blast. kills off annoying finks and makes horde, thresher, and CC small enough to deal with. Also, Incendiary Command is really good against kithkin and the fae.
hellkite91
07-17-2008, 08:32 AM
k, replace flame javelin with puncture blast once eventide is legal. no idea what to replace for incendiary command. What do you think is the better sideboard card, spitebellows or lignify? they both help deal with doran, oona, and horde of notions, but the lignify helps deal with oversoul of dusk, and I feel like I'll have a lot of trouble against g/w little kid
hellkite91
07-20-2008, 06:56 PM
all right, went to a ptq with the deck yesterday. Went 2-3 with it. first round, five color control, sower of temptation really messed me up. round 2, played elementals, got really close third game, but I played my cards wrong and lost, should have lash out on his horde of notions and then play a firespout. turn 3, played MBC, the chameleon colossus were a real edge, well that and the cloudthresher, won. round 4, played faeries, it was a bit hard, but my deck managed to win. fifth round, I played my unwinnable match up, g/w little kid. i got creamed in game one, the springcleaning i sided in game two kinda helped, but double cloudthresher from him killed me. yeah so I updated my list for what it'll be after eventide. snakeform replacing guttural response (which was pretty useless) and farhaven elf for puncture blasts (the elf weren't that great anyways, and the blast will give me more removal).
Falkor
07-20-2008, 11:27 PM
I think this deck has a chance, mainly since I feel like this deck and BG are the best places to fit the Quillspike/Devoted Druid combo.
You already run Devoted Druid, and I would cut Deus of Calamity for Quillspike.
Also, the new Indrik Stomphowler should find some main deck space, since it allows you to take down troublesome artifacts or enchantments, and still beat face: Wickerbough Elder.
So, new list:
4x Devoted Druid
4x Fertile Ground
4x Quillspike
4x Kitchen Finks
4x Chameleon Colossus
4x Cloudthresher
2x Wickerbough Elder
4x Firespout
4x Lash Out
3x Puncture Blast
23 land
4x Fire-lit Thicket
6x Forest
9x Mountain
4x Vivid Grove
Sideboard
4x Snakeform
1x Wickerbough Elder
4x Mercy Killing
3x Tarfire
3x Faerie Macabre
I really want to find room in the main deck for Mercy Killing, since Evoke Cloudthresher/Mercy Killing 'Thresher seems interesting as an instant speed attack force.
I addressed some of your concerns about bad early beats. Perhaps I neglected the control matchup a little too much, and it may require some type of land destruction in the board to be more effective. I tried to build the main deck against Faeries and Kithkin, then worry about the rest later (GW Little Kid in particular).
Perhaps I will need to cut a few main deck creatures for a couple of Mercy Killings.
hellkite91
07-21-2008, 06:44 AM
holdup are you serious? that's the only reason this deck may actually be good? because it can use quillspike?!?!?!?!! Whatever. I like the idea of using the elder for enchantment and artifact removal, plus giving me another beater. mercy killing may be nice as in the kithkin matchup it let's me kill their forge-tender and let me go ahead and wrath their board. cut out deus for quillspike....well i kinda liked the deus since i could get it out on turn three (which i did a lot during the ptq), plus its LD effect, but then again it does just get shriekmawed or eyeblight's ending, so maybe. but for the masked admirers, not so sure, they were really good this weekend, they drew me cards and kept coming back, trading with x/3's and chump blocking. whatever, I'll think about it.
Joshuralize
07-21-2008, 08:19 AM
I used a deck almost exactly like your one in the first post at a PTQ last month. In testing it seemed okay, but it kind of stumbled at the tournament. Although I was using Fertilid instead of the Druid at the time (I know, I know...). Overall, I really think the G/W version is better. You can play much better removal and don't have as big a weakness to Burrenton Forge-Tender. If you were to play either version with Quillspike though, especially considering the absurdly versatile manabase you can make, you should splash black for Rite of Consumption. Not only can it end the game outright with Druid/Quillspike, but swinging with a fatty, and playing Rite second main is a nice finisher and, in an emergency, can gain you enough life to last until you can topdeck a key spell.
Falkor
07-21-2008, 09:10 AM
@hellkite
I did not mean to insult the deck, but the main reason I am interested in GR Ramp is to incorporate the Quillspike combo with the basic outlines of the deck you listed. I think the deck has potential, and you should definitely adapt to the new cards coming from Eventide. You already have Devoted Druid, so why not?
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