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View Full Version : Daily Discussion - Holy Jitte Folks!


JStephens
04-05-2005, 12:34 PM
Holy Jitte seems to be about the only way to describe it. Umezawa's Jitte appears to be showing up all over the place. Is every aggressive deck in Philly going to start with...

4 Umezawa's Jitte

Just how dominant is this piece of equipment going to be? Could Jitte be headed to the home for abandoned Skullclamps before people outside of the pro ranks ever really get to play with it in Block Constructed?

shzlbmnpstik
04-05-2005, 01:56 PM
I would say the PT will define wether or not it gets banned.

Surging_Chaos
04-05-2005, 05:08 PM
I would say the PT will define wether or not it gets banned.

I agree with you. Aggro decks run 4 Jitte and some hate. Control will have to run answers to it in hate as well. Same thing with combo decks. This will probably be the exact same scenario with Skullclamp, with some varations. Though I'm very sure it will get banned, there are two things holding it back from Skullclamp:

-It costs 2 to play and 2 to equip

-It's legendary

BTW, when does PT Philly start? The ad banners keep saying March 11-15, but it's April already! C'mon! I want to see the pros break this so called "crappy" block. (maybe it really is though :rolleyes: )

Sirsoosage 234
04-05-2005, 06:06 PM
maybe it will get banned since all of the green decks play art kill, but only time will tell.

RancidEarth
04-05-2005, 10:09 PM
It's a fine, stable card for aggro decks, and maybe aggro/control. I'm going to pick up my play set before they go up in price.

ukato
04-06-2005, 12:42 AM
I've been playing chk block on magic online for awhile now...and from what I can see there's 2 kinda decks...decks with jitte and decks without....every creature based deck has jitte...the card can win games pretty much by itself... in some cases it's ability is better off being "equip creature and win game" I've seen jitte get players out of the worse situations imaginable...

in my humble oppinion it should be banned...it's a format defining card...much like skullclamp was...

FrankTheTank
04-06-2005, 12:53 AM
Skullclamp was very broken.
Jitte, on the other hand, isn't.
I am not saying it is not overpowered, but it is not that good. Skullclamp made you do sick things all by itself, killing off your weak creatures for card advantage; all Jitte does is pumping your creatures, killing your opponents creatures, or giving you life. All of which take time. Remember; you must play it, equip it, and deal damage.
It's a good weenie deck support, but not a format defining card, if you ask me.

peeps_champ
04-06-2005, 12:59 AM
Good? Definately. Broken? Probably. However, I would be amazed if this card goes on the chopping block. The CHK block hasn't even really started. I would hate to see one of the best cards printed in the block get the axe before it really gets to strut it's stuff. The biggest reason I don't see it going is because it is legendary. The new legend rule always gives you removal if you so happen to be playing the Jitte (and why not!). While the card is amazing, it is not going to win games all by its lonesome. If they print another troll in the next set, then we all need to worry, and pray for a banning.

Wuschelurmel
04-06-2005, 02:24 AM
I would really like to see Jitte banned because it is the worst card
for my combo deck to fight against,which wins against everything
else but Jitte.

SRmogg
04-06-2005, 04:27 AM
Every aggro deck runs the Jitte. It simply makes aggro better. However MBC still beats all aggro very consistently. However, if a super bomb Spirit or Samurai was printed in, say Saviors thne there might be a problem. Jitte is great but it is no Skullclamp.

cheethorne
04-06-2005, 05:06 AM
Jitte won't get banned. Yes it is a good card, but so is Vedalken Shackles, so is Tooth & Nail, so is Eternal Witness, and none of them were banned. The card will not be banned simply because it has nothing to do with card drawing. If its life gain ability was draw cards instead, then it might get banned, as it is, it won't. If Skullclamp cost this much to use (2 to play and 2 to equip) it might not have been banned either.

Wolf Ninja
04-06-2005, 08:05 AM
:D Well,even if it is banned i hope this card shines till it burns

ukato
04-06-2005, 08:35 AM
online the price of jitte has gone up to $11...now if it wasnt for the fact that it's in a theme deck....(which cost around $11) it probably wouldve been priced around 20$ that's the kinda of rapid price inflation that screams "BROKEN" :mad:

Mani Burn
04-06-2005, 10:47 AM
hiya to all fellow wizards.
IMHO the Jitte is a real broken card on the block format, every deck has to run it, or put in a card against it, and as we seen WotC politics against block overpowered cards the jittes is close to get banned, almost everyone at the place that i play use 4xJittes, and we have all kind of block decks, MBC, W/U Control, RB Aggro, WW, Spiritcraft etc. and the jittes fit perfect on any deck, a very powerful and broken card for the CHK Block.

Mani Burn.

Rocky
04-06-2005, 11:07 AM
Eh, it's pretty good. It's by far the best card in a mediocre set like Betrayers (I hate to be talking bad about it, in fact, I like the set, but it didn't change the tournament environment much). It is rather hard to deal with post affinity, and if it's out for a few turns you win (or lose as the case may be). However, control has no problem with it, it's a little slower on the set up, and the more people that do play it the worse it gets. Odds are there will be a several Jitte/Jitte matchups where one person drops it, then the other drops it to legend rule it out...great, so what else are you going to win the game with? So no, I don't think ti will be banned.

capep
04-06-2005, 11:15 AM
jitte is only broken on troll ascetic. i have lost matches, even in extended, off of that.

alecleamas
04-06-2005, 02:19 PM
The Jitte is good--the best card in the set--but as it yields none of the crazy card advantage of the clamp, usually does not get counters until turn three, and falls to the myriad of artifact hate still available from Mirrodin Block, I don't think it will or should be banned. It is a great card, but as others have mentioned, so is shackles. So is Isochron Scepter for that matter. Not all good cards need to be banned.

WayneGacy
04-06-2005, 02:40 PM
Too early to say if jitte can be banned or restricted... ok next PT will show us.. but anyway.. also theres anothers artifact dealing a lot of trouble in games around the word.. sword of fire and ice..

We need to wait.. but for block constructed games.. wear away and tendrasils grasp also exist...

steghouse
04-06-2005, 05:23 PM
Hi. Im from the PATJF. (Parents against the Jitte Foundation) I would like to say a few things. 1) Jitte is overpowered
2) In a horrible set, you need a Jitte
3) My cats breath smells like cat food.
That being said, I should grab a play set before they go up more.:eek:

VSU The_Hangedman
04-06-2005, 06:22 PM
online the price of jitte has gone up to $11...now if it wasnt for the fact that it's in a theme deck....(which cost around $11) it probably wouldve been priced around 20$ that's the kinda of rapid price inflation that screams "BROKEN" :mad:

avator of woe was in a precon too, and it's high in price!



*****And the Jitte will never get banned! Never! Its a good card but can be easily destroyed and you have to pay 4 to play-equip on same turn!

Its far away from Skullclamp!!! Believe me!

jrm1
04-06-2005, 07:24 PM
it will never get banned..unlike skullclamp, it's a legendary card which means u may not have it in play for more than 1 piece..

skullclamp and jitte have different diversity ...and broken is different from good.

NuOnDaNet
04-06-2005, 08:20 PM
i seriously feel itz a little too strong. mebbe if it only added 1 counter as opposed to 2 then it wouldn't be so overpowered. and yes, just about every deck will be running this piece of Equipment (not necessarily aggro). basically whoever gets this into play first (and manages to keep it for even 1-2 turns) has a great chance of winning.

Hookhand
04-06-2005, 08:42 PM
Yeah, I felt the need to get 6 of them. I don't think I will end up using them, but maybe if they hit 20 bucks I can make some money back.

I agree with a lot of what people have been saying.

1) It won't be banned. Comparing jitte to skullclamp is like comparing Dream Halls to dragon's gate. Plus, as it was said above, it's legendary. You can deal some damage, but you don't draw two cards for one mana.

2) It should go up in price. I am banking on it.

3) The only good creatures for it are troll ascetic and the skirmisher. The skirmisher begs to be killed even before it gets equipped. It's only a 1/1 even with the jitte (before the first time it attacks) and can easily be shackled, shocked, magma jetted, echoing truthed and a host of other easy fixes that most decks run 4 of anyway. The troll is a good creature on its own, and is easily blocked by nearly every creature whether equipped or not.

4) Although reduced maindeck, artifact hate is still around, especially in the sideboard. Vedalken shackles and Isochron scepter are still appealing targets for those oxidizes, and people are going to be prepared to deal with the jitte as well.

5) I am a man of few words.

Cyanide
04-06-2005, 09:31 PM
Jitte isn't broken or even worth considering banning because of one thing.

Frogmite.

Skullclamp was banned because for the cost of playing & equipping a Jitte, you could have FOUR cards and two Skullclamps to stick anywhere you wish. That was my favorite hand when playing affinity. Frogmite, Two Clamps, Three Lands, and an Ornithopter. Turn 2 Mite & Clamp, turn 3 draw 4 more cards and usually go off if you already haven't.

Fortunately, Wizards made Jitte legendary, or I'd be complaining about that rather than Skullclamp. Or if it costed 1 to play & equip.

Craprare
04-07-2005, 09:24 AM
Lol, the Jitte is decent, but it is not the broken card that everyone thinks it is. Granted, it is a powerhouse in limited, but in constructed it is just not very good. I would much rather see a turn two Jitte than a turn three Sword of fire and ice! If a sword hits you the card advantage is redonkulous. A jitte maybe kills one of your weaker creatures, or gains your opponent a few life. It is nowhere near a 4 of- maybe, MAYBE run 2. But I don't think it is powerful enough for type 2 right now.

Da3vid
04-07-2005, 12:58 PM
Finally, at least some people agree with me. Umezawa's Jitte is solid, but it is not broken. It makes an aggro deck better against another aggro deck, but it doesn't help aggro against control at all. In a format defined by tempo, this screams slow, and it also screams "make me pay an equip cost so you can kill my creature and let me forfeit my mana this turn"

Sure, it'll randomly win games... sometimes. I've won a couple games off of Llanowar Elf beatdown. (OKay, the Llanowar Elf is pretty damn good) But the point is this: the Sword of Fire and Ice was much more powerful. Granted, it was in a block where its artifact status made it easily handled, I will give you that. But the Jitte isn't format defining. It's solid. Expect people to over rate. Let them think its at a crazy high price, and trade it to them. Then beat them. Repeatedly. Then, feel good about yourself.

The world *is* a happy place.

-Da3vid-

Synergy_Man
04-07-2005, 02:43 PM
Ya it definetly isn't broken but if enough people do well with it at PT then maybe something will happen. But im expecting that every deck that runs jhitte could just as easily run sword of F/I and do well, not as well in some cases but well.

questnguy
04-08-2005, 09:48 AM
Just because it's easy to get rid of and it costs 4 to play and equip does not mean that it will not be banned. If 80-90% of decks at the PT play 3-4 Jitte, then wizards will probably ban it, because they don't want every deck to play 3-4 copies of the exact same card.

Haemoglobin
04-09-2005, 09:42 AM
jitte is only broken on troll ascetic. i have lost matches, even in extended, off of that.

Jitte can't be equipped to troll ascetic, as it can't be targeted, so the person you played CHEATED!

Wild Card
04-09-2005, 10:50 AM
You should read the card (Troll Ascetic) again... It is not the same as Kodama of the North Tree...

Haemoglobin
04-10-2005, 03:33 AM
Sorry, didn't read it right, sorry capep!

keyblade
04-10-2005, 05:25 PM
Umezawa's Jitte is the definig card of the KBC metagame. If you play aggro you run 4 and cards to stop it. If you play control you need to either play 4 and hate or have atleast 8 slots devoted to cards that hate it. In the end there just isn't enough versitile hate. It's unbelieviblely broken in the block format and will be banned unless Saviors has enough good answers to it. If you don't think so then you've obviously never seen any KBC playtesting.

Mishra-
04-12-2005, 04:08 PM
maybe we should wait til third set comes out to see what that brings.

Quetzalcoatl49
04-17-2005, 07:37 PM
Something is wrong with a card that can be included successfully in every single deck in this format. One of the major points of this game is deck diversity; if everyone was playing the same deck, it would be boring, and its not fun to try to play the "get around the jitte" deck. I fully support the jitte getting the axe in Kamigawa block only.

BrandOfHell
04-18-2005, 11:15 AM
Jitte can't be equipped to troll ascetic, as it can't be targeted, so the person you played CHEATED!

Do you play enough Magic my friend The beauty of the Troll Ascetic is that as its controller you may target it with all kinds of goodies, but your opponent can't touch it.



Jitte is very solid, and i love it. I hated affinity because it created and environment that was very boring (affinity or Affinity hate) The jitte is far more versatile and therefore has not created a format where either you play one deck type or one of three specifically tailored to deal with it. So please don't cry out for the banning of Jitte sometimes good cards should be left alone.

Galvatron
04-18-2005, 12:54 PM
id dsoe com close thogh aat least it is not as broken as skullclamp. hopfully the meta gasme wont be as divided in to tocames thosw how have jitte and those who don't have it and h4te against it

elpeople
04-18-2005, 02:08 PM
1. jitte is no doubt the key equipment in the block...that is if they are gonna print something more powerful.

2. jitte is colorless, so any aggro deck that can access to it, shd have 4 in main deck. kill opposing jitte...

3. jitte rewards the player for attacking....it does not need to hit the player to get a counters.... so in a deck full of creatures... getting counters is too easy.

4. only 3 color has the ability to remove artifact, red white and green. terashi's grasp, wear away, splinter, and heart kami. it's low costing cost get pass counters easily, and black while it has good removal... has to keep up with the swarm of creatures, where by one gets thru equiped, usually is very bad.

5. the earlier the jitte comes out, no matter u have removal after a few turns later... it would have done much damages.

6.the -1/-1 ability is just too darn good... it helps to kill the chump blockers.. . or wait till it has alot of tokens for a alpha strike...

7. jitte is no very interactive in deck design, becos if u cannot deal with it, you just lose to it. jitte rewards the lucky player and promotes poor play. :(

lastly, i hope jitte gets the ban in block, but will be playable in t2.

PlatinumAngel2
04-18-2005, 02:41 PM
Oviously jitte as of right now will get absolutely killed in standard, as long as mirridon exists in any format artifact kill is a must or you just lose. Even after bannings. As soon as mirrodin is out rotates the quality of the artifact kill will go down and the need for it will also, thats when jitte will become really nasty.

I doubt it will get banned in block, as it was said jitte is its own hate, you want to control it play it. It might get a little crazy if it does get going but it isn't game over last time I played it takes like 3-5 combat damage steps before its even near being lethal. If you like playing little weenies with only 1-2 toughness, stop complaining and start playing bigger creatures its your own fault if they keep dieing to jitte after just 1-2 swings. Besides Jitte isn't really that broken, aside from the +2/+2 ability it has absolutely no effect on the opposing player, it amplifies the combat part of the deck. If it has no direct effect on the player, the opposing player has every opportunity in the world to deal with it. If you don't have a way to deal with it thats the luck of the draw, you can build your deck anyway you want, if you need more artifact control MB than thats what your can do. In point after jitte is played you have about 1-2 turns before it gets out of control, that kind of time delay make jitte completely fair game to be played, its your own fault if you can't handle 1 artifact, build a better deck:rolleyes: .

LaserGunJesus
04-19-2005, 01:19 PM
Oviously jitte as of right now will get absolutely killed in standard, as long as mirridon exists in any format artifact kill is a must or you just lose. Even after bannings. As soon as mirrodin is out rotates the quality of the artifact kill will go down and the need for it will also, thats when jitte will become really nasty.

I doubt it will get banned in block, as it was said jitte is its own hate, you want to control it play it. It might get a little crazy if it does get going but it isn't game over last time I played it takes like 3-5 combat damage steps before its even near being lethal. If you like playing little weenies with only 1-2 toughness, stop complaining and start playing bigger creatures its your own fault if they keep dieing to jitte after just 1-2 swings. Besides Jitte isn't really that broken, aside from the +2/+2 ability it has absolutely no effect on the opposing player, it amplifies the combat part of the deck. If it has no direct effect on the player, the opposing player has every opportunity in the world to deal with it. If you don't have a way to deal with it thats the luck of the draw, you can build your deck anyway you want, if you need more artifact control MB than thats what your can do. In point after jitte is played you have about 1-2 turns before it gets out of control, that kind of time delay make jitte completely fair game to be played, its your own fault if you can't handle 1 artifact, build a better deck:rolleyes: .

You haven't done much Block testing, have you?

So far this format is shaping up to be nothing but aggro decks and MBC. The fact that every deck has access to a card that's a one-sided abyss means that a match against two aggro decks comes down, more often than not, to who gets Jitte in play and working first. You seem too enthralled with the fact that you can get rid of counters to give a guy +2/+2...yeah, that ability is great, but the -1/-1 effect is what truly makes this card too good.

"...aside from the +2/+2 ability it has absolutely no effect on the opposing player..."

Erm...you do understand that there's more aspects of this game than life totals, right? Stuff like board position and card advantage?

Splatt
04-21-2005, 06:43 PM
online the price of jitte has gone up to $11...now if it wasnt for the fact that it's in a theme deck....(which cost around $11) it probably wouldve been priced around 20$ that's the kinda of rapid price inflation that screams "BROKEN" :mad:

I find it funny that...

Skullclamp = Artifact//Equipment in a theme deck totally broken format built around this one card banned in all formats other than type 1..

Jitte = Artifact//Equipment in a theme deck very very very good format is starting to revolve around this one card... talks about possible bannings

Childthief101
04-23-2005, 09:51 AM
Jitte won't get banned. Yes it is a good card, but so is Vedalken Shackles, so is Tooth & Nail, so is Eternal Witness, and none of them were banned. The card will not be banned simply because it has nothing to do with card drawing. If its life gain ability was draw cards instead, then it might get banned, as it is, it won't. If Skullclamp cost this much to use (2 to play and 2 to equip) it might not have been banned either.


Pointing out--- vedalken shackles, tooth and nail are both used in specific decks. Eternal witness doesn't mean yuo WIN the game! it will be in lots of different decks.

I hate Jitte but i need 4

i want it too get banned

MartinK
05-03-2005, 08:23 AM
I say Jitte is too good in block. As mentioned before there are only 3 colors that can deal with it and none of the spells that do so are versitile or efficient (Wear Away is the exception, but you have to be dedicated to green). Everyone keeps comparng this card to skull clamp, and I agree there's no comparison, but clamp was the most proken card they've printed since revised (masticore MAYBE). Jitte is by far the most powerful and easiest to add card in the context of Kami block. There are too few spells that deal with it to balance it out. I might have to put 4 in my SB just to keep them off the board, that is stupid. No decisiond until saviors, but as of now... I'd say it should be out of the block.

Snack
05-09-2005, 10:50 AM
PT philly pretty much destroyed the argument for the banning of jitte in block. So many people assumed an environment of aggro mirrors, and it turned out that hideous laughter and final judgment were ultimately too much for these decks, since they had to try to outrace these effects (black also had sickening shoal) before the control deck inevitably cleared the board (or locked it with recurring ethereal haze) and dropped a game-ending threat. That brings me to another point. Apparently there was a general lack of Kumano in snake decks.. the recurring haze combo essentially wins the game against kumano-less decks. Furthermore, kumano is a shaman who can never be allowed to hit the lone hana kami in the deck, as well as it being an excellent mirror card. That said, leafcaller was easy pickings for most of these decks.

These decks really didn't have to concern itself with jitte as originally purported because they had trump cards in laughter, judgment, and the haze-lock combo.

klingon_master
05-09-2005, 12:44 PM
The Jitte is good--the best card in the set--but as it yields none of the crazy card advantage of the clamp, usually does not get counters until turn three, and falls to the myriad of artifact hate still available from Mirrodin Block, I don't think it will or should be banned. It is a great card, but as others have mentioned, so is shackles. So is Isochron Scepter for that matter. Not all good cards need to be banned. I think it does need to be banned I'm not sure about this but it should be just banned in block format. It seems to me most block decks will be running this unless you look at pro tour philly If I could see the top 64 or so decks or at least the top 32 then maybe I would get a different opinion. If you look at the top 8 decks at Pro Tour Philly you will notice 4 out of the top 8 decks used jitte but there are cards out there that shouldn't be banned but used more so. 7 out of the 8 decks ran 2 cranial extraction and 1 in sideboard. 4 out of 8, 6 if you enclude the sideboard used Kodama of the North Tree. 7 out of the 8 deck used green for Kodama's reach, Sakura Tribe Elder and used the the divining top. 6 out of the 8 used at least 1 red, blue or black myojinn and one other just had one in the sideboard. 6 out of the 8 decks used Meloku and one ran 1 in the sideboard. 5 out of the 8 decks used at least 3 final judgements so its not Like jitte was used so much. The Blak Snake deck used Jitte along with the 8th place deck that didnt have any green, cranial, meloku, myojinn or any of the other cards that most of the other decks were running.

fooligan
05-12-2005, 06:26 PM
i have to say it is a bit nutty in everyones hands.

Rhino408
05-12-2005, 07:07 PM
Jitte will not be banned.

Seeing as PT Philly all Jitte decks in T8 lost(Ryan Cimera should have won, but w/e)

So Jitte isn't as game breaking as everyone thought it was.

Sibtiger
05-12-2005, 07:22 PM
Judging from Philly, Sensei's Divining Top is more likely to be banned than Jitte. At least Jitte makes games end quicker, whereas the Top stretches them into infinity.