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DenTehMan
04-03-2005, 05:40 AM
Hey again.
Den Man here with the latest version of his Fire Beatdown/Burn deck.
Managed to change it a bit, since I've managed to get my hands on a Thestalos and two Raging Flame Sprite.
Okay, here we go...

Total: 40

Monsters (18):

SPECIAL SUMMON MONSTERS (1):
1x Spirit of Flames

TRIBUTE MONSTERS (1):
1x Thestalos the Firestorm Monarch

NORMAL SUMMON MONSTERS (16):
3x Ultimate Baseball Kid
2x Raging Flames Sprite
3x Solar Flare Dragon
2x UFO Turtle
2x The Thing in the Crater
1x Witch of the Black Forest
1x Cyber Jar
2x Magician of Faith

Spells (14):
1x Pot of Greed
1x Graceful Charity
2x Molten Destruction
1x Dark Hole
2x Nobleman of Crossout
1x Swords of Revealing Light
1x Change of Heart
1x Monster Reborn
1x Premature Burial
1x Heavy Storm
1x Mystical Space Typhoon
1x Giant Trunade


Traps (8):
2x Waboku
1x Magic Cylinder
2x Backfire
1x CeaseFire
1x Call of the Haunted
1x Ring of Destruction

Main strategies:

1: Power up Ultimate Baseball Kid, clear the field, and hit for the kill.
2: Keep attacking with Raging Flame Sprite.
3: Create an "attack lock" with 2-3 Solar Flare Dragon, burning 1000-1500 Life Points during each of my turns.
4: Use the infamous Cyber Jar/Backfire combo.

zage
04-03-2005, 10:43 AM
gravity binds? good stalling and helps to power up those sprites to nasty potentials.

DenTehMan
04-03-2005, 01:06 PM
Sorry, but G Bind is kinda outta the question in my deck, since I use some high-level offensive monsters as well... (even though THAT'S only two...)

zage
04-03-2005, 08:07 PM
but you have giant trunade, if u had another just to use to get back gravity bind you'd be in awesome shape

DenTehMan
04-04-2005, 04:16 AM
Nah, my Deck's perfectly fine as it is. I love it, and that's all that matters to me :)

Odsox
04-04-2005, 10:22 AM
Dood, I gotta say, I run a Direct Damage deck, and those Flame Sprites? They NEED that G-Bind. But then again, many's the time people have changed their decks to advised standards, and then gone duelling to get hwupped. Do as you feel, not what we tells you.

AndrewKismet
04-04-2005, 11:21 AM
I run a deck similar to this, but it doesn't use RFS - he's in the sidedeck, with a Gravity Bind and 3 Wall of Revealing Light (low-level is popular in my area, GBind doesn't cut it). I use 3 Command Knights, as 1 UBK and 1 Command Knight = 1900 ATK and a non-attackable monster.

Setosaito
04-04-2005, 10:30 PM
If you want to really power up baseball kid, you should put in "DNA Transplant". Change all of the monsters to fire and baseball kid will power up like crazy, i used to use that in my fire deck and it worked wonders and besides, the best part is that if your opponent has a stronger monster on the field than the baseball kid and he is affected by DNA transplant, just use his special ability and home-run it to the graveyard. It's perfectly legal because it allows you to send a fire monster from the FIELD to the graveyard, it doesnt specify saying "monsters on your side of the field to the graveyard" so its all good, besides if you want to, you can just burn them by doing that to finish them off and whatnot. Hope my suggestions came to be good.

DenTehMan
04-05-2005, 01:02 AM
Thanks Setosaito, but I've already tried using DNA Transplant. It DID power up my Baseball Kid, but look at this...

(Taken From UDE)

You can only send FIRE monsters on your side of the field to the Graveyard for "Ultimate Baseball Kid"’s second effect, not monsters in the hand, Deck, Side Deck, Fusion Deck, removed from play, or on your opponent’s side of the field.

Link for proof: http://www.upperdeckentertainment.com/yugioh/en/faq_card_rulings.aspx?first=U&last=Z

So in my eyes, DNA Transplant is just a waste of space...
Now, don't get me wrong; I do appreciate it. Just don't like the idea.

AndrewKismet
04-05-2005, 01:07 PM
Excuse me? DNA Transplant is still brilliant, he'll get 1000 ATK for every monster on their side of the field y'know. When they're swarming, that'll give him up to 6500 ATK. That's a brilliant lone defender, they drop 5 monsters and laugh, you drop UBK and DNA Transplant. That's 5500 ATK.

DenTehMan
04-06-2005, 12:55 AM
Okay, true... but what if I do have my DNA Transplant, but none of my UBK (which happens a lot...)?

And besides, I kinda fear Cylinders... lolz

Setosaito
04-06-2005, 11:16 AM
Well I still think DNA transplant is amazing. Besides it powers him up like crazy, another card i forgot is level limit area b if you want to keep your opponents in check if they plan to attack, just use that and all lv 4 monsters or higher have to stay in defense position, dont get me wrong ,thestalos and flame spirit may have to stay in defense position, thats why i dont run them in a deck like that. I usually put in a few command knights to reinforce the baseball kids atk power but anyways, raging flame sprite and baseball kid can pound on your opponent no problem and you can always add a shooting star bow-ceal to it. Put in on baseball kid and he will be able to attack directly just like his partner in crime raging flame sprite. He may lose 1000 atk points but nonetheless its a good card to use if you want to just pound away at your opponent.

DenTehMan
04-07-2005, 03:14 AM
Well I still think DNA transplant is amazing due to the fact that i sometimes combine baseball kids effect with a backfire or 2 which would usually do about 1000-1500 direct damage to the opponents lifepoints

That's illegal, since Backfire only goes off when one of the controller's Fire monsters is DESTROYED, and not TRIBUTED!

Setosaito
04-07-2005, 11:56 AM
Yes you are quite right, forgive me for that.

DenTehMan
04-08-2005, 03:57 AM
Ah, don't worry about it... nobody's perfect:)