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Drafterdot56
04-09-2008, 07:36 PM
Up on MTG Salvation today.

Deus of Calamity
Creautre - Spirit Avatar - :rg::rg::rg::rg::rg:
Trample
Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls.
"He bears the marks of ages upon his skin, memories of dreams long dead and best left buried."
-The Seer's Parables
6/6

jodokast34
04-09-2008, 07:43 PM
Eh. Compared (as we have been doing) to the Godhead and the Demigod, this thing isn't that impressive. Its ability is combat triggered, and as we've seen that makes it much less powerful than static abilities or the ridiculousness that is the Demigod's trigger-on-play ability.

I mean, yeah 6/6 trample with a good ability for 5 colored, but I'd just as soon take Numot and not have to worry about little ground-bound chump blockers stopping my LD.

atmx1990
04-09-2008, 08:21 PM
It isn't too shabby. I think it'll see play in a competitive deck.

tony28
04-09-2008, 09:17 PM
Have to agree with jodo that this card looks very average, especially in comparison to the other gods. For 1cc more that Dragon looks more tasty. However the critical difference is this doesn't have to be combat damage. With a sac outlet (http://ww2.wizards.com/gatherer/index.aspx?term=brion%20stoutarm&Field_Name=on&Field_Rules=on&Field_Type=on&setfilter=Lorwyn%20Block&output=Spoiler) he looks sweet, and don't forget he doesn't have shabby stats; 5cc for 6/6 Trample isn't something to sneeze at.

Zeus34
04-09-2008, 09:19 PM
why are you saying numot is better? you can't just generally say that, because of numot's CC. three colors compared to hybrid? yeah its got evasion but it is much harder IMO to get out in the meta right now.

atmx1990
04-09-2008, 09:22 PM
Numot needs 3 colours. You can't compare it to Numot. Dragons aren't played competitively for a reason.

Yeah, but give it a warhammer and you'll be killing a creature and gaining life. Haven't seen any equipments yet though. G/R Manaramp card? with a warhamer of course.

justactcasual
04-09-2008, 09:45 PM
huge undercosted and easy to cast non-legendary trample creature is pretty awesome. (http://forums.mtgsalvation.com/attachment.php?attachmentid=69267&d=1207765114) having it kill lands occasionally is just gravy.

seriously - if he destroys any decent number of lands, the opponent is already dead.

just so we're clear - trample is a lot better than flying evasion especially when one of the most popular cards produces infinite flying chump blockers.

atmx1990
04-09-2008, 09:50 PM
Thats why the Warhammer. You force the opponent to sacrifice 4 of those puny faeries to protect their land. Once its out, your gonna force the opponent to do something about it when this guy comes out. He is a threat left alone, IMO.

tony28
04-09-2008, 09:51 PM
I've done a bit of thinking and this card looks like an absolute house. It was silly to think that he was comparable to an evasive dragon because this guy's stats warrant competitive constructed play unlike his Land Eating dragon friend.

First of all the trigger for LD is 6-damage. Now think about what creatures he faces in Type-2. Doran, Borderguard, Vanquisher, Faeries, Reveillark. Lark normally doesn't hit the ground until turn-5 whereas this guy can be powered out turn 4 easily in R/G. Faeries can counter him but there are reinforcements for that especially what can be found sideboarding post-Shadowmoor: A Tarmogoyf follow-up (yes being threat heavy counts as back up), Eyes of the Wisent, Vexing Shusher, Guttural Response or Cloudthresher. A turn-two Doran hurts anybody but this guy has been quiet for a while now. The only guy currently top 8'ing that hurts is Vanquisher but a Maindeck Skred, Incinerate or Sulfurous Blast should take care of him.

If he didn't have trample he'd obviously be chump-blocked, but his trample ability gives your opponent a lot of headaches. Can they afford to lose a land? And if they were to chump-block him what's stopping you from playing a janky Giant Growth? Should they send their team in to kill him? Again, what if you incinerate one of the blockers in response and wreck their entire board? Or better yet, in a proactive approach what if you could follow him up with a boardsweeper? Take 6 lose a land. This guy is a house and demands removal asap otherwise he'll win games on his lonesome.

RoninX
04-09-2008, 09:54 PM
Numot needs 3 colours. You can't compare it to Numot. Dragons aren't played competitively for a reason.


What are you talking about? Numot was played competitively in many versions of Angelfire. Numot is an excellent comparison and Numot does just about everything better than this guy. :rg::rg::rg::rg::rg: is probably a MORE restrictive casting cost in some senses than :3::r::w::u:.

atmx1990
04-09-2008, 09:54 PM
Its either lose a land or lose a creature, IMO. But there are other creature removals Eyeblight, Shriekmaw.

justactcasual
04-09-2008, 10:48 PM
actually take damage and lose a land, or take slightly less damage and lose a creature.

or drop a stonewood on him. and laugh. preferably maniacly.

man I love the new :rg: cards...

Destroyer51
04-09-2008, 11:07 PM
he's a 6/6 for 5. that's pretty good.
he has trample. that's pretty good.
he messes with your opponent's plan, one way or the other. that's pretty good.
he demands an answer. that's pretty good.

overall, this guy's pretty good.
definitely playable... i don't know if i like this guy or the demigod better as a finisher for a red deck... probably depends on the deck.

RoninX
04-09-2008, 11:22 PM
The main thing I'm disappointed with is that this simply isn't nearly as innovative as the :br: and :wu: ones. Those avatars really set the bar high for the rest of the cycle, and I don't think the others have manage to reach that level.

tony28
04-10-2008, 05:36 AM
actually take damage and lose a land, or take slightly less damage and lose a creature.

or drop a stonewood on him. and laugh. preferably maniacly.

man I love the new :rg: cards...

Yeah it is time to brush the dust off of those Stonewoods. Only thing I ask is for some moar trampolini targets. R/G aggro looks like the way to go right now with Jackal Pup's second coming.

.... but wait.... a predator lurks in the woods (http://img166.imageshack.us/img166/3553/deathmarkuu8.png)

javier_2007_2009
04-10-2008, 05:52 AM
I don't like it. The end.

tony28
04-10-2008, 06:02 AM
The main thing I'm disappointed with is that this simply isn't nearly as innovative as the :br: and :wu: ones. Those avatars really set the bar high for the rest of the cycle, and I don't think the others have manage to reach that level.

I got to admit Demigod and Awe were gobsmacking and this unveiling seemed so anticlimactic given the first two but it's abilities are perfectly suited for it's colors. What else could you have really incorporated into a :rg: hybrid?

Anyways we've got :gw: and :ub: to go (I think?) and they could be bombshells as well. Personally excited about :ub:

Godhead of Demimoore

:ub::ub::ub::ub:ub

Flash, Fear

4/4

When Demimoore comes into play return all creatures target player controls to it's owner's hand.

Ok so I'm not very good at guessing things.

tony28
04-10-2008, 06:20 AM
Oh my gosh I think I've already seen this before (http://forums.mtgsalvation.com/attachment.php?attachmentid=68912&d=1207365224). Man I'm slow. Well I for one am incredibly disappointed. That is by far the most disappointing... man I'm disappointed. If your opponent somehow let's that resolve than he deserves to die but seriously that guy is probably the worst of the gods. If I'm wrong shoot me, but I seriously don't see that guy being playable in any deck except for maybe some janky Sonic Boomesque deck with Pact Of Negation for the resolution.

RoninX
04-10-2008, 08:11 AM
I got to admit Demigod and Awe were gobsmacking and this unveiling seemed so anticlimactic given the first two but it's abilities are perfectly suited for it's colors. What else could you have really incorporated into a :rg: hybrid?

For GR? If it was just Trample and Hasty that would be better. All kinds of things would have been cool though, he could have triggered a mini earthquake/Hurricane everytime he connected. OR had trample and "reverse trample" allowing you to redirect damage to any creatures for each damage it would have done to your opponent.


Anyways we've got :gw: and :ub: to go (I think?) and they could be bombshells as well. Personally excited about :ub:

Godhead of Demimoore

:ub::ub::ub::ub:ub

Flash, Fear

4/4

When Demimoore comes into play return all creatures target player controls to it's owner's hand.

Ok so I'm not very good at guessing things.

The :gw: one is supposed to be 6/6 with pro black, red, and blue - i think the first instance of triple protection - which should actually be even more powerful than it sounds in a hyrid block. As I said on the WotC forums: I would probably play the GW one over the GR one even in a GR deck.

Destroyer51
04-10-2008, 09:30 AM
The :gw: one is supposed to be 6/6 with pro black, red, and blue - i think the first instance of triple protection - which should actually be even more powerful than it sounds in a hyrid block. As I said on the WotC forums: I would probably play the GW one over the GR one even in a GR deck.

wow if that's the case, gw is going to be a force soon... that's REALLY good.

maxq2080
04-10-2008, 03:30 PM
I think that the UB is pretty good. As soon as you can attack with him you can pick apart your opponents hand and a 4/4 unblockable is really quite good.

justactcasual
04-10-2008, 03:36 PM
my magic 8-ball says we'll be seeing more UW control...

how has nobody made any jokes about 'Deus ex Machina' yet?