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cpb222
02-23-2008, 12:06 PM
Evil hero Neos
*7 warrior/dark
2500/2000

when this card is on the field all elemental hero neos are destroyed.

evil neo-spacian terrible mole
*3 rock/dark
900/300

while this card is on the field destroy all neo-spacian grand moles. when this card battles with a monster before damage calculation return this card to the owners hand and return your opponents monster to the top of the deck.

evil neo-spacian chaotic panther
*3 beast/dark
1000/500

when this card is on destroy all face-up neo-spacian dark panthers. once per turn this card can take the name of one face-up effect monster and the effect for 3 of your turns.

evil neo-spacian inferno scarab
*3 insect/dark
500/500

when this card is on the field destroy all face-up neo-spacain flare scarabs. this card gains 400 attack points for each spell or trap on your opponents side of the field. once per turn you can put one spell/trap token in one of your opponents unused spell or trap zones. this card counts as a spell or trap card.

evil neo-spacian neon moss
*3 plant/dark
300/900

when this card is on the field destroy all face-up neo-spacian glow mosses. when this card attacks or is attacked your opponent draws one card and depending on the card apply one of the following effects.
spell. the attack becomes a direct.
trap. this card is switched to defense.ifthis card is switched to defense position during your opponents turn this card cannot be destroyed the first time in battle.
monster. end the battle phase. you can special summon the monster you just drew by paying the number of life points equal to the monster attack or defense points(which ever position you place it in).

evil neo-spacian aquatic dolphin
*3 warrior/dark
600/800

when this card is on the field destroy all face-up neo-spacian aqua dolphins. discard 2 cards in your hand and select one monster on your side of the field. look at your opponents hand and slect one card in his/her hand. if that card has less attack points than the selected monster and infilct 500 points of damage to your opponents life points(if the card in your opponents hand is a spell or trap its attack is treated as 0/0).

evil neo-spacian soaring hummingbird
*3 winged beast
800/600

when this card is on the field destroy all face-up neo-spacian air hummingbirds. once per turn you can gain 500 life points ofor every card in your opponents hand. if desolate neo space is on the field you can infilct 500 points of damage for each card in your opponents hand instead of gaining life points.

desolate neo space
field spell

when this card is activated check your opponents hand and deck for any neo spaces and discard any neo space if there is any. evil hero neos and all evil hero neos fusion monsters. evil hero neos fusion monster do not return to the fusion deck at the end phase.

evotalos
02-23-2008, 12:09 PM
these are some strange cards

Sak_Samurai_151
02-23-2008, 12:17 PM
these do look like some strange cards.you must despise the neo spacians and the e heros

cpb222
02-23-2008, 08:03 PM
heck no my deck is bsed off the neo-spacian my friend just brought it up and i thought it was a good idea.

CADCorps
02-23-2008, 09:56 PM
I like them. Seem pretty cool. Evil Neos needs an effect though.

PhantomCardMaker
02-24-2008, 01:39 AM
I think they're slightly broken, having better abilities then their counterparts and the fact that a Neo-Spacian deck wouldn't stand a chance against it. Also, Evil Hero Neos having an effect means he can't be used with cards such as Ancient Rules, and the fact that he's an Evil Hero means he can't be used with cards such as E - Emergency Call, O - Oversoul and Fake Hero. I'm sorry, I just don't see them as playable cards. Good Idea though.