View Full Version : Poker set
seatleite
12-19-2007, 07:31 PM
The purpose of this "theme" deck of fantasy cards is to mill through your deck , and activate effects in your graveyard. You can probably see some effects similar to those in poker, hearts, etc.
I made all the types rock, spellcaster, fiend and fairy to spades, clubs, diamonds and hearts, respectively.
Most of them cannot be special summoned from the grave.
Ace of :spade:
LIGHT/Rock/Lv1/0/50
This card cannot be special summoned from the graveyard.While this card is in your hand, you can discard it to shuffle all cards with ":spade:" in their name in your graveyard into your deck. By discarding this card along with any number ":spade::club::daim:", and ":heart:", draw the same number of cards you discarded(not including this card)
Ace of :club:
LIGHT/spellcaster/Lv1/0/100
This card cannot be special summoned from the graveyard. You can discard this card to shuffle all cards with ":club:" in their name in your graveyard into your deck. By discarding this card to the graveyard, negate the attack of an opponents monster and end the battle phase.
I couldnt put any more images, it limits you to 10 per post.
So, I will post some more later. Tell me if you like them!
hedbeerg
12-20-2007, 03:57 AM
I think it sounds pretty cool, and then spells like, Royal straight flush and stuff like that ;D
seatleite
12-20-2007, 01:05 PM
glad you like them! Its a pity, but i cant put more than 10 images in a post. So ill just post each one seperate.
Ace of :daim:
LIGHT/fiend/Lv1/0/150
This card cannot be special summoned from the graveyard.While this card is in your hand, you can discard it to draw 3 cards. If any card(s) drawn is not an ace or :daim: card, immediately send the respective ones to the graveyard.
You can discard this card to shuffle all cards with ":daim:" in their name in your graveyard into your deck.
Ace of :heart:
LIGHT/fairy/lv1/0/200
This card cannot be special summoned from the graveyard. When you summon this card, your opponent must reveal 1 monster in his/her hand. If it has a greater level than this card, shift control of this card to your opponent, destroy your opponents revealed monster, and your opponent takes 300 damage.You can discard this card to shuffle all cards with ":heart:" in their name in your graveyard into your deck
seatleite
12-22-2007, 05:11 PM
2 of :spade:
LIGHT/rock/lv2/0/250
This card cannot be special summoned from the graveyard.When all 4 ":2:" cards are in your hand, including this one, you can discard them to draw 6 cards. When all 13 ":spade:" cards are in the graveyard, including this card, return all of them to your hand. By discarding this card along with any number ":spade::club::daim::heart:", draw the same number of cards you discarded(not including this card)
2 of :club:
LIGHT/spellcaster/lv2/0/300
This card cannot be special summoned from the graveyard.When all 4 ":2:" cards are in your hand, including this one, you can discard them to draw 6 cards. When all 13 ":club:" cards are in the graveyard, including this card, return all of them to your hand. By discarding this card to the graveyard, negate an opponents attack and end the battle phase.
seatleite
12-23-2007, 07:33 PM
:2: of :daim:
LIGHT/fiend/lv2/0/350
This card cannot be special summoned from the graveyard.When all 4 ":2:" cards are in your hand, including this one, you can discard them to draw 6 cards. When all 13 ":daim:" cards are in the graveyard, including this card, return all of them to your hand. While this card is in your hand, you can discard it to draw 3 cards. If any card(s) drawn is not a :2: or :club: card, immediately send the respective ones to the graveyard.
:2: of :heart:
LIGHT/fairy/lv2/0/400
This card cannot be special summoned from the graveyard.When all 4 ":2:" cards are in your hand, including this one, you can discard them to draw 6 cards. When all 13 ":heart:" cards are in the graveyard, including this card, return all of them to your hand. When you summon this card, your opponent must reveal 1 monster in his/her hand. If it has a greater level than this card, shift control of this card to your opponent, destroy your opponents revealed monster, and your opponent takes 600 damage.
If you've noticed, theres a pattern in each of the cards.
All cards have a level equal to their "number" (ex: ace is lv1, 5 is lv5, and jack, queen and king are lv11.)
The DEF increases by 50 for every card by number and suit (ex: ace of spades has 50, ace of clubs has 100, ace of diamonds has 150. 2 of spades has 250, and so on)
The ATK of the cards is all 0.
They all cant be special summoned from the graveyard.
Heres the effects all of the cards with the same suit/number have in common:
SPADES:
LIGHT attribute, rock type.
General effect: by discarding this card along with any other of the suits, draw the same number of cards, not including the spade.
CLUBS:
LIGHT attribute, spellcaster type
General effect: discard it to negate an attack and end the battle phase
DIAMONDS:
LIGHT attribute, fiend type
General effect: discard it to draw 3 cards. Then, you can only keep the cards with the same number as it, and a certain suit : it cycles through spades, clubs diamonds and hearts amoung ace, 2,3,4,5,6,7,8,9 and 10(ace is spades, 2 is clubs, 3 is diamonds, 4 is hearts, etc, for 9 and 10 you can only draw spells and traps which involve "suits", the face cards have a different effect.)
HEARTS:
LIGHT attribute, fairy type
General effect: when you summon it, your opponent must show a monster in their hand (if they have none, the effect is cancelled), and if it has a level that is higher then the summoned heart, their monster is destroyed, the heart's control is shifted to your opponent, and they take damage equal to the hearts level x300.
Ace: Discard it to shuffle all cards with their suit in your graveyard to your deck.
2: Discard all 4 "2" cards to draw 6 cards. While you have all 13 cards with the card's suit in your graveyard, return them all to your hand.
3: Discard it to add to your hand the top card of your graveyard, provided it has a "suit".
4: Discard it to add 1 card with the card's suit from your deck to your hand
5: Doesn't need a tribute to be normal summoned or set. You can discard this card to special summon 1 suit card from your hand, after that suit card battles, both monsters return to their owners hand, from the field or grave.
6: Doesn't need a tribute to be normal summoned or set. You can discard it along with 1 other suit card, to make your opponent discard a card.
7: Needs at least 1 tribute to be normal summoned or set. As long as it remains face up, once per turn you can return 1 suit card discarded by its own effect to your deck. You take no battle damage involving this card.
8: Needs at least 1 tribute to be normal summoned or set. As long as it remains face-up, during your main phase, see the top card on your deck, and if its a "suit" card, you can add it to your hand(including spells/traps). You take no battle damage involving this card.
9: Cannot be normal summoned or set. You must remove 2 suit monsters with this card's suit from your graveyard from play to special summon it. A monster which battles this card is destroyed at the end of the damage step. You take no battle damage involving this card. When this is sent to the graveyard, return the 2 suit monsters to your deck and shuffle it.
10. Cannot be normal summoned or set. You must remove 2 suit monsters with this card's suit from your graveyard from play to special summon it. You take no battle damage involving this card. Once per turn you can destroy 1 spell or trap on the field. When this is sent to the graveyard, return the 2 suit monsters to your deck and shuffle it.
I'll post the jack/queen/king/joker cards soon. They have different effects.
seatleite
01-03-2008, 05:18 PM
Jack of :spade:
LIGHT/warrior/lv11/0/2050
This card cannot be special summoned from the graveyard. This card can be special summoned from the hand by tributing 1 LIGHT monster, but you cannot tribute this card or special summon any more this turn. When this card is summoned call a card type (monster,spell,trap), and you and your opponent reveal the top card on each players deck. If a player's revealed card is correct, that player takes control over as many opponent's monsters as possible (except this card), as long as this card remains face up on the field.
Jack of :club:
LIGHT/warrior/lv11/0/2100
This card cannot be special summoned from the graveyard. This card can be special summoned from the hand by tributing 1 LIGHT monster, but you cannot tribute this card or special summon any more this turn. When this card is summoned call a card type (monster,spell,trap), and both players select and reveal a card in their opponents hand. If a players revealed card is correct, any damage that player recieves (including effect damage) is reduced to 0 as long as this card remains face-up on the field.
Jack of :daim:
LIGHT/warrior/lv11/0/2150
This card cannot be special summoned from the graveyard. This card can be special summoned from the hand by tributing 1 LIGHT monster, but you cannot tribute this card or special summon any more this turn. When this card is summoned call a card type (monster,spell,trap), and each player reveals the bottom card on their deck. If a players revealed card is correct, that player draws 2 cards during their draw phase, as long as this card remains face-up on the field.
Jack of :heart:
LIGHT/warrior/lv11/0/2200
This card cannot be special summoned from the graveyard. This card can be special summoned from the hand by tributing 1 LIGHT monster, but you cannot tribute this card or special summon any more this turn. When this card is summoned call a card type (monster,spell,trap), and both players turn their graveyards upside-down, shuffle them, and reveal the top card. If a players revealed card is correct, their life points are doubled. When this card leaves the field, those players life points are halved.
D.Paladin
01-04-2008, 02:42 AM
sounds like buffs for an exodia deck...
seatleite
01-18-2008, 10:00 PM
sounds like buffs for an exodia deck
Well, sorta yes, sorta no. Some of these could go well in exodia, but i try to make these cards work only for the theme.
Some more :
Queen of :spade:
LIGHT/warrior/lv12/0/2250
When this card is discarded by the effect of a ":spade:" monster, you can discard 1 card from your hand and special summon this card from your graveyard. When special summoned in this way, show your opponent a ":heart:" in your hand, and shift control of this card to your opponent. When under your opponents control, your opponent takes 1300 damage during each of their end phases.
Queen of :club:
LIGHT/warrior/lv12/0/2300
When you activate the effect of a ":club:" monster, you can discard 1 card from your hand and special summon this card from your hand. You can discard 1 :club: in your hand to negate the activation of a spell card that targets you, your monsters or your hand and destroy it.
And heres 2 support cards:
Shooting the moon
Quickplay spell
Activate only when there are all 13 :heart: in your graveyard along with "Queen of :spade:". Your lifepoints become 8000.
[Do you think this one might be too cheap?]
Crazy eights
normal trap
Special summon 1 :8: from your deck, and select the effect of 1 monster in your opponents graveyard. The effect of the summoned card becomes the effect of the selected monster until the end of the turn.
x5ericx5
01-19-2008, 09:20 AM
I think that this a really neat set, after ur done with the monster cards, u definitley need to make more cool traps like "Crazy Eights"
x5ericx5
01-19-2008, 09:22 AM
please look at my monster card, "Witch of the White Forest"
seatleite
01-28-2008, 04:44 PM
x5ericx5, I know i don't have any authority over what you post, but please don't ask me to view your cards, I consider that spam.
(besides, I viewed your card and replied on it anyway)
some more:
Queen of :daim:
LIGHT/warrior/lv12/0/2300
When this card is drawn by the effect of a ":daim:" monster, you can discard 1 card from your hand and special summon this card from your hand. When special summoned in this way, reveal the top 3 cards on your deck once per turn, and you can send any revealed ":daim:" cards to the graveyard, and activate their effects.
Queen of :heart:
LIGHT/warrior/lv12/0/2350
When you sucsessfully switch control of a :heart: monster to your opponent, by using it's own effect, special summon this card from your hand. WHen special summoned in this way, increase the level of all monsters in your opponents hand by 3 during your turn only.
and a trap card:
Blackjack
normal trap
activate only when the combined levels of all monsters in your graveyard are less than 21. Increase your life points by the difference of the combined levels in both players graveyards X300. If your opponent has a total of more than 21, they take 1000 damage.
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