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afropunk
12-04-2007, 06:51 AM
This is my first Structure Deck, and its an Insect One.

13 New Cards

1 Ultra Rare Card
2 Super Rare Cards
37 Common Cards


SD16-EN01 *NEW*
Parasite Ruler - The Bug King
WIND/Level 8/Insect/ATK:2600/DEF:2000
Effect: When this card is Normal Summoned or Special Summoned, select 1 card with 'Parasite' in its card name from either players field or graveyard, and equip it to this card. While this card is equipped with a 'Parasite' card, all monsters on the field are treated as Insect-type. Also, if this card should be destroyed, destroy the equipped monster instead. This card gains 300 attack points for each insect monster on the field. When this card is destroyed, send it to your opponents deck, and your opponent must show you all the cards they draw until they draw this card, then it is sent to your graveyard and your opponent loses 1000 LP.
Ultra Rare

SD16-EN02 *NEW*
Parasite Knight - Royal Bug
WIND/Level 5/Insect/ATK:2000/DEF:1400
Effect: If this card battles with a monster, it is destroyed after damage calculations with this cards effect and the defense of the destroyed monster is taken from your opponents life points. This card gains 100 attack for each face-up Insect-type monster on the field. This card is sent to your opponents graveyard when it is destroyed. This can be the only monster targeted by card effects involving special summoning monster from the graveyard. If this card is special summoned, the player who side of the field it was special summoned to must discard 2 cards from their hand.
Common

SD16-EN03/04-EN03
Insect Knight x2

SD16-EN05/06
Insect Queen

SD16-EN07/08-
Parasite Paracide x2

SD16-EN09 *NEW*
Insect Blast Attack
Trap/Counter
Effect: When you opponent declares an attack and you have an Insect-type monster in your hand, graveyard or on the field, you may activate this card. Destroy all attack position monsters your opponent controls, then special summon 1 Insect monster from your deck with 1500 or less DEF.
Super Rare

SD16-EN10
Swords of Revealing Light

SD16-EN11
Mystical Space Typhoon

SD16-EN12/13
Skull-Marked Ladybug x2

SD16-EN14/15
Insect Imitation x2

SD16-EN16
Multiplication of Ants

SD16-EN17
Widespread Ruin

SD16-EN18 *NEW*
Parasite Protector
Spell/Continuous
Effect: During your Standby Phase you must either discard 1 card from your hand, or pay 1000 Life points, if you cannot, destroy this card. While this card is face-up on the field, cards with 'Parasite' in their name cannot be destroyed in battle, and are uneffected by Trap effects.
Common

SD16-EN19
Needle Worm

SD16-20 *NEW*
Insect Parasite Deity
WIND/Level 7/Insect/ATK:2400/DEF:1500
Effect: When this card is Special summoned, destroy all cards on the field that do not have 'Parasite' in their card names. When this card deals damage to your opponent, draw 1 card. If this card should be destroyed, it is turning into an equip spell card and equipped to one of your opponents monsters. The equipped monster cannot attack, change battle positions, or be used as a tribute. Also the controller of the equipped monster loses 500 LP during each players End Phase
Super Rare

SD16-21 *NEW*
Parasite Guard - King's Aid
WIND/Level 5/Insect/ATK:1500/DEF:1500
Effect:When this card attacks, at the end of the Damage Step, pick up 1 card from each you and your opponents deck. Select 1 of those cards and add it to you hand, place the other one at the bottom of the respective owners deck. When this card is destroyed, special summon it to your opponents side of the field, a player can pay 1000 LP to negate this effect and send it to the graveyard. During each players draw phase the player controlling this card must show their opponent their hand, after drawing.

SD16-EN22
Magical Merchant

SD16-EN23 *NEW*
Insect Colony
Magic/Normal
Effect: Select 2 Insect Monsters from your deck and add them to your hand.

SD16-EN24 *NEW*
Parasite Disposal
Trap/Normal
Effect: Destroy 1 Insect monster on the field. Select 1 Insect monster from your graveyard and special summon it to the field, then you may send 1 card in your hand to the graveyard to add 1 Parasite monster from your deck to your hand.

SD16-EN25 *NEW*
Larva Breeder Parasite
Earth/Level 4/Insect/ATK:1200/DEF:800
Effect:Once per turn, select 1 card with 'Parasite' in its name from either players deck or graveyard and special summon it to their side of the field. When this card is destroyer, send it to your opponents graveyard. While this card is in your opponents graveyard, they must send 1 monster, on their side field, to the graveyard during their End Phase.

SD16-EN26/27
Howling Insect x2

SD16-EN28
Doom Dozer

SD16-EN29
Jade Whistle

SD16-EN30
Gokipon

SD16-EN31 *NEW*
Parasite Gokipon Knight
Wind/Level 4/Insect/ATK:1200/Def:1600
Effect: When this card is destroyed, select 1 WIND Insect-Type monster in your deck with 2000 or less Defense and special summon it to your side of the field.
Common

SD16-EN32 *NEW*
Colony's Nest - Parasite Invasion Forest
Magic/Field
Effect: All Insect-type monsters on the field gain 300 Attack Points. If an Insect is destroyed and sent to the graveyard, you may special summon 1 monster with 'Parasite' in its card name from either players deck or graveyard to their side of the field.
Common

SD16-EN33
Pinch Hopper

SD16-EN34
Call of the Haunted

SD16-EN35
Premature Burial

SD16-EN36
Heavy Storm

SD16-EN37
Brain Control

SD16-EN38 *NEW*
Parasite Passage
Spell/Quick-Play
Effect: Send 1 card with 'Parasite' in its card name from your hand or deck. Look at your opponents hand and select 1 card from it to add to your hand, then discard the top card of your opponents deck.

SD16-EN39 *NEW*
Insect Smash
Trap/Counter
Effect: If their is a face-up insect on the field, you can negate 1 magic/trap/monster summon/monster effect and destroy that card. Then send 1 Insect from your hand, deck or field to the graveyard.

SD16-EN40
Pot of Avarice




Well thats the Insect Deck, post your thoughts on it, and maybe some suggestions to the structure of it.

Thank you for your time.

Dexer008
12-05-2007, 11:50 PM
This is a awsome sd! It could actually be one. think you can make a plant one?

afropunk
12-06-2007, 09:06 AM
i could give it a shot...just let me research alittle on what few plants we have and ill try to have one up in a few days.

seatleite
12-08-2007, 10:14 PM
Dont get me wrong i like them alot, but i dont think you can combine the "Royal" idea (king, queen, knight, etc.) with parasites. It seems kind of unfitting, IMO.

7hgeorge
12-17-2007, 08:39 AM
I like the idea off an insect deck I would kill to see the finished result.

hideki35
12-21-2007, 05:33 PM
All you need now is "Insect Barrier" and "DNA Surgery" and you'll have a deck better than Weevil. Also, I would have to suggest adding cards that destroy insect type monsters (mainly a "Pinch Hopper" that you control) so that you're able to Special Summon "Insect Queen" and be unstoppable. To be honest, in all the Yu-Gi-Oh! V.G.'s they have, every time Weevil summons "Insect Queen" I somehow end up losing.

CyberRaiza-EN026
12-21-2007, 06:16 PM
lost of the cards in there are completely broken and destroy ur oppoent without u losing much. if u make the cards a bit less one-sided it would be a really good deck. :)

ragda
12-21-2007, 06:34 PM
what the flip?! i was actually getting excited about this! aww, cmon i really thought this was real until i read the fantasy set subtitle up there =(

ccachpa
12-23-2007, 12:13 PM
nice ideas for "parasite" cards!!!!!!!

111111
12-26-2007, 07:22 AM
I want this 2 be made into a real deck. This rocks!!
Merry Christmas!
Doh, Ho, Ho!!

DoctorD
12-16-2008, 03:38 PM
cool cards i hope they make a psychic 1

Kane-333
12-29-2008, 11:26 AM
Wow I remember paracite paracide lol. Cool stuff.