MukaMuka-lvl7
10-16-2007, 09:02 AM
The biggest thing about team dueling is that (currently) team members share lifepoints and that total is ONLY 8000. This just screams "double burn" to me.
For example, most burn spells can deal an average of 800 points of damage easily. With both players playing burn that comes out to 800 dmg x 6 cards for player A and 800 x 6 for player b - Total average = 9600 damage. so with burn, your opponents get only one or two turn to prepare, and no opportuniy to attack.
What does everyone else think of this strategy? This deck (run in pairs) should be quite disgusting in it's winning speed.
Monsters - 5
3 Bubbleman
2 Lava Golem
Spells - 25
1 Chain Strike
3 Card of Sanctity
3 Dark Room of Nightmare
3 Soul of Fire
3 Meteor of Destruction
3 Tremendous Fire
3 Poison of the Old Man
3 Oozaki
3 Restructer Revolution
Traps - 10
3 Secret Barrel
1 Ceasefire
3 Ojama Trio
3 Just Desserts
So will we need to be running either burn or heavy anti-burn in team dueling to be competitive?
For example, most burn spells can deal an average of 800 points of damage easily. With both players playing burn that comes out to 800 dmg x 6 cards for player A and 800 x 6 for player b - Total average = 9600 damage. so with burn, your opponents get only one or two turn to prepare, and no opportuniy to attack.
What does everyone else think of this strategy? This deck (run in pairs) should be quite disgusting in it's winning speed.
Monsters - 5
3 Bubbleman
2 Lava Golem
Spells - 25
1 Chain Strike
3 Card of Sanctity
3 Dark Room of Nightmare
3 Soul of Fire
3 Meteor of Destruction
3 Tremendous Fire
3 Poison of the Old Man
3 Oozaki
3 Restructer Revolution
Traps - 10
3 Secret Barrel
1 Ceasefire
3 Ojama Trio
3 Just Desserts
So will we need to be running either burn or heavy anti-burn in team dueling to be competitive?