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thelastdraw
10-16-2007, 06:34 AM
This card is for controlling opponent's hand, deck, field, graveyard, out of play cards.

Lost connection
Field card
Place 3 counters on this card when it is activated. Add 3 counter to this card when you discard "Loss connection" from your hand. Remove 1 counter from this card to negate a summon, destroy 1 card on the field, negate a spell or trap card, remove a card out of play. You can only use the effect twice per turn.

Controller #08
Spellcaster/Effect
8
2400/2400
When this card is summoned, place the number of counter on this card equals to half of the level of the monster(s) used to tribute this monster. Remove 1 counter from this card to skip your opponent's battle phrase, increase the ATK/DEF of 1 monster on the field by 1000 or decrease the ATK/DEF of 1 monster on the field by 1000.

Controller #6
Spellcaster/Effect
6
1800/1800
When this card is summoned, place the number of counter on this card equals to half of the level of the monster used to tribute this monster. Remove 1 counter from this card to make 1 monster on the field to treat as 2 tribute, double the level of 1 monster on the field or make 1 monster on the field ATK equas to another monster onthe field.

Controller #4
Spellcaster/Effect
4
1200/1200
When this card is summoned, place the number of counter on this card equals to the number of moster on the field. Remove 1 counter from this card to direct a targeted effect or attack of a card to another target or take use of a card effect opponent activated and activate it.

Mind Curse
Quick Play Card
Discard 1 card from your hand and pay 800 lifepoint to take control of 1 face-up monster on the opponent side of the field.

Frozen Time
Spell Card
Choose and execute one of the following effect:
-Opponent cannot activate spell cards until your 2nd standby phrase.
-Opponent cannot activate trap cards until your 2nd standby phrase.

Freezing Field
Spell card
Place 10 counter on the card when it is activated.This card remains face-up on the field until all the counters are used up.Remove 1 counter from this card to negate a monster's attack.

Forced Disconnection
Spell card
This card cannot be negated. Discard 5 cards from your hand and tribute 5 monster on the field to skip 5 of opponent's Main Phrase 1 and remove 2 random cards in your opponent's hand.

Time lapse
Counter Trap card
Remove 1 card activate by your opponent. Return the card to your opponent during your next standby phrase.

Field Erection
Continuous spell card
Select up till 3 unused zone on the field, those 3 zones cannot be used.

Mystical Space Tornado
Quick play spell card
Remove 1 Spell or trap card on the field out of play.

Concentrated Time Zone
Continuous Trap caard
This card can be used during opponent's turn. Each players remove 3 cards from their deck and 1 card from their hand out of play. Each players select a monster on the field. The monsters cannot be affected by spell and cannot be destroyed as a result of battle till the end phrase of when this card is activted.

Broken T-I-M-E
Trap card
Choose 4 cards on the field, activated the effect of all the selected cards, if the effect cannt be activated, the card is removed out of play.
Can some ideas on how to improve them..?

seatleite
10-19-2007, 04:38 PM
Some of my suggestions/questions:

-Only once per turn for lost connection would make it more fair
-for the controllers, do you get all of the listed effects for 1 counter removed?
-only until the end phase for mind control, or some other limited time/make the cost greater
-"mind control" is already the name of a spell card.
-specifically spell Or trap cards, not both would make it more fair on frozen time
-for forced disconnection, do they skip main phase 1 or 2, or both? If it is both, you should change that because they will have to skip their whole turn, by the rules.
- where does the card that was removed return to in time lapse?

IJster
10-19-2007, 08:34 PM
nice card set that would bring a whole new meaning
to spellcaster toolbox lol

thelastdraw
10-21-2007, 01:46 PM
Some of my suggestions/questions:

-Only once per turn for lost connection would make it more fair
-for the controllers, do you get all of the listed effects for 1 counter removed?
-edited..only can execute one of the effect..
-only until the end phase for mind control, or some other limited time/make the cost greater
-"mind control" is already the name of a spell card.
-specifically spell Or trap cards, not both would make it more fair on frozen time
-for forced disconnection, do they skip main phase 1 or 2, or both? If it is both, you should change that because they will have to skip their whole turn, by the rules.
- where does the card that was removed return to in time lapse?

- put twice per turn as to not make the field card so vunerable w/o the using of field barrier..anyway the counters will be used up very fast if i can be used 2x per turn.
-i will edit a little..
-he frozen time i will edit it thanks..
-for the forced disconnection i meant for the main ohrase 1 and 2 as the cost is quite hard to achive but since it cant be done i will edit it..
-the card removed is the activated card..