El_Moss
10-15-2007, 02:30 PM
I've got an idea for my next set but I'm finishing my Dream cards first but in the meantime I thought that it was about time Kuriboh got a chance to be in the spotlight so I've designed (or will design whilst making this post) a bunch of kuriboh monsters. Please tell me what you think.
Kuriboh cards already in existence----------------------------------------
Kuriboh (Obviously)
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.
Winged Kuriboh
Light
Fairy/Effect
300/200
1*
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
Transcendant Wings
Quick Play Spell Card
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
Winged Kuriboh LV10
Light
Fairy/Effect
300/200
10*
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.
The Flute Of Summoning Kuriboh
Quick Play Spell Card
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
(If I could alter this card it would work much better, but then it would prbably be too powerful anyway)
Multiply
Quick Play Spell Card
Tribute 1 face-up "Kuriboh" on your side of the field. Special Summon 1 "Kuriboh Token" (DARK/Fiend/Level 1/ATK 300/DEF 200) in Defense Position in each of your unoccupied Monster Card Zones. These Tokens cannot be Tributed for a Tribute Summon.
(Again I wish I could edit it)
And I think that's it, tell me if you know any more.
And now (Drumroll Please) the brand new kuriboh cards--------------------
I'm gonna try and keep the effects for most if not all of the cards like the original kuriboh, so you can use it as a monster or discard it to use it's effect, already you can probably see how that would make kuriboh decks playable, you have access to all your effects from the very start of the duel. Although one card on it's own isn't impressive, together they would be very hard to defeat.
Homing Kuriboh
Quick Play Spell
Add one 'Kuriboh' monster from your graveyard to your hand.
(So you can use their effect again)
Kuriboh Bandit
Dark
Warrior/Effect
300/200
1*
Discard this card from your hand to the Graveyard to negate the activation of a trap card that designates a face-up 'Kuriboh' monster as a target and destroy it.
Kuriboh Magician
Dark
Spellcaster/Effect
300/200
1*
Discard this card from your hand to the Graveyard to negate the activation of a spell card that designates a face-up 'Kuriboh' monster as a target and destroy it.
Pyrotechnic Kuriboh
Fire
Machine/Effect
500/100
1*
Discard this card from your hand to the Graveyard to destroy one card on both sides of the field.
Contagious Kuriboh
Dark
Fiend/Effect
0/0
1*
Discard this card from your hand to the Graveyard to decrease the attack of all non-kuriboh monsters by 300 points until the end of the turn.
Kuriboh Knight
Earth
Warrior/Effect
1400/800
4*
Discard this card from your hand to the Graveyard to increase the attack of all 'Kuriboh' monsters by 400 points until the end of the turn.
Uniting Kuribohs
Normal Trap Card
Destroy one monster whose level equals or is less than the total of 'Kuriboh' monsters on the field.
Resurrection Kuriboh
Light
Spellcaster/Effect
300/200
1*
Discard this card from your hand to the Graveyard to special summon one level 4 or below 'Kuriboh' monster from your graveyard.
Kung-Fu Kuriboh
Earth
Warrior/Effect
1500/200
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Union Kuriboh
Dark
Fiend/Effect
300/200
1*
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a 'Kuriboh' monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 700 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Kuriboh Archer
Wind
Warrior/Effect
1200/600
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: Tribute a 'Kuriboh' monster on your side of the field in order to inflict 600 damage to your opponent's life points.
Soul of Kuriboh
Equip Spell Card
A 'Kuriboh' Monster equipped with this card gains 200 attack points for every 'Kuriboh' monster in your graveyard. During each of your standby phases you must remove two 'Kuriboh' monsters in your graveyard from play. If you don't this card is destroyed.
Kuriboh Exchange
Normal Spell Card
Tribute a 'Kuriboh monster on your side of the field in order to special summon a 'Kuriboh' monster that's the 1 level more than the tributed monster or less from your hand. If the tributed Kuriboh monster had an effect that activated when you discarded it and the effect could activate under the current conditions, the tributed 'Kuriboh' monster's effect is then activated.
Kuriboh Puppet
Dark
Fiend/Effect
?/?
1*
If this card is played when there is another 'Kuriboh' monster on the field it's type, attribute, attack, defense, name, level and effect become the same as that card (If there are more than one 'Kuriboh' mosters on the field you may select one of them). Otherwise this card's attack and defense are 0.
Big Shield Kuriboh
Earth
Warrior/Effect
0/1800
4*
Discard this card from your hand to the Graveyard to increase the defense of all 'Kuriboh' monsters by 400 points.
Kuriboh Blacksmith
Earth
Warrior/Effect
300/200
1*
Discard this card from your hand to the Graveyard to add 1 equip card from your deck to your hand (The deck is then shuffled).
Kuriboh Dicemaster
Dark
Fiend/Effect
?/?
4*
When you play this card roll a die. This card's attack and defense equal 100 points times the result times the number of other 'Kuriboh' monsters on your side of the field.
Kuriboh Dome
Field Spell Card
At any point a player can select a 'Kuriboh' monster in their graveyard with an effect that activates when you discard it and that could be used under those conditions. By removing 4 other cards in their graveyard from play they can activate the effect.
Kuriboh Paladin
Light
Warrior/Effect
2100/800
4*
You can discard this card to the Graveyard to add 1 'Kuriboh Dome' from your Deck to your hand. If this card is on the field but 'Kuiboh Dome' is not on the field, destroy this card.
Big King Kuriboh
Dark
Fiend/Effect
2700/2100
7*
Everytime you discard a 'Kuriboh' monster from your hand to activate it's effect put a counter on this card. This card gains 100 attack points for each counter. Remove 2 counters to add a level 4 or lower 'Kuriboh' monster from your graveyard to your hand.
I'll add more but for now I gotta go. Bye.
2nd Batch---------------------------------------------------------------
Kuriboh Sidekick
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard to make the damage you take from one card effect zero.
Uprising of Kuriboh
Normal Spell Card
Show your hand to your opponent and then play every 'Kuriboh' card you can (if a monster requires tributes you must still play it if you have enough monsters to use as tributes, if a monster doesn't have enough tributes after playing all the 'kuriboh' cards from your hand that you can don't play it). You can't make any attacks this turn and at the end of the turn you take damage equal to half the total attack of the 'Kuriboh' mosters you played with this card.
Kuriboh Decoy
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard when your opponent attacks one of your 'Kuriboh' mosters to special summon another level 4 or lower 'Kuriboh' moster from your hand and make it the new attack target.
D. D. Kuriboh
Dark
Fiend/Effect
1300/1200
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: If this card battles both this card and the other monster are removed from play.
Kuriboh cards already in existence----------------------------------------
Kuriboh (Obviously)
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.
Winged Kuriboh
Light
Fairy/Effect
300/200
1*
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.
Transcendant Wings
Quick Play Spell Card
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.
Winged Kuriboh LV10
Light
Fairy/Effect
300/200
10*
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.
The Flute Of Summoning Kuriboh
Quick Play Spell Card
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
(If I could alter this card it would work much better, but then it would prbably be too powerful anyway)
Multiply
Quick Play Spell Card
Tribute 1 face-up "Kuriboh" on your side of the field. Special Summon 1 "Kuriboh Token" (DARK/Fiend/Level 1/ATK 300/DEF 200) in Defense Position in each of your unoccupied Monster Card Zones. These Tokens cannot be Tributed for a Tribute Summon.
(Again I wish I could edit it)
And I think that's it, tell me if you know any more.
And now (Drumroll Please) the brand new kuriboh cards--------------------
I'm gonna try and keep the effects for most if not all of the cards like the original kuriboh, so you can use it as a monster or discard it to use it's effect, already you can probably see how that would make kuriboh decks playable, you have access to all your effects from the very start of the duel. Although one card on it's own isn't impressive, together they would be very hard to defeat.
Homing Kuriboh
Quick Play Spell
Add one 'Kuriboh' monster from your graveyard to your hand.
(So you can use their effect again)
Kuriboh Bandit
Dark
Warrior/Effect
300/200
1*
Discard this card from your hand to the Graveyard to negate the activation of a trap card that designates a face-up 'Kuriboh' monster as a target and destroy it.
Kuriboh Magician
Dark
Spellcaster/Effect
300/200
1*
Discard this card from your hand to the Graveyard to negate the activation of a spell card that designates a face-up 'Kuriboh' monster as a target and destroy it.
Pyrotechnic Kuriboh
Fire
Machine/Effect
500/100
1*
Discard this card from your hand to the Graveyard to destroy one card on both sides of the field.
Contagious Kuriboh
Dark
Fiend/Effect
0/0
1*
Discard this card from your hand to the Graveyard to decrease the attack of all non-kuriboh monsters by 300 points until the end of the turn.
Kuriboh Knight
Earth
Warrior/Effect
1400/800
4*
Discard this card from your hand to the Graveyard to increase the attack of all 'Kuriboh' monsters by 400 points until the end of the turn.
Uniting Kuribohs
Normal Trap Card
Destroy one monster whose level equals or is less than the total of 'Kuriboh' monsters on the field.
Resurrection Kuriboh
Light
Spellcaster/Effect
300/200
1*
Discard this card from your hand to the Graveyard to special summon one level 4 or below 'Kuriboh' monster from your graveyard.
Kung-Fu Kuriboh
Earth
Warrior/Effect
1500/200
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
Union Kuriboh
Dark
Fiend/Effect
300/200
1*
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a 'Kuriboh' monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 700 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)
Kuriboh Archer
Wind
Warrior/Effect
1200/600
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: Tribute a 'Kuriboh' monster on your side of the field in order to inflict 600 damage to your opponent's life points.
Soul of Kuriboh
Equip Spell Card
A 'Kuriboh' Monster equipped with this card gains 200 attack points for every 'Kuriboh' monster in your graveyard. During each of your standby phases you must remove two 'Kuriboh' monsters in your graveyard from play. If you don't this card is destroyed.
Kuriboh Exchange
Normal Spell Card
Tribute a 'Kuriboh monster on your side of the field in order to special summon a 'Kuriboh' monster that's the 1 level more than the tributed monster or less from your hand. If the tributed Kuriboh monster had an effect that activated when you discarded it and the effect could activate under the current conditions, the tributed 'Kuriboh' monster's effect is then activated.
Kuriboh Puppet
Dark
Fiend/Effect
?/?
1*
If this card is played when there is another 'Kuriboh' monster on the field it's type, attribute, attack, defense, name, level and effect become the same as that card (If there are more than one 'Kuriboh' mosters on the field you may select one of them). Otherwise this card's attack and defense are 0.
Big Shield Kuriboh
Earth
Warrior/Effect
0/1800
4*
Discard this card from your hand to the Graveyard to increase the defense of all 'Kuriboh' monsters by 400 points.
Kuriboh Blacksmith
Earth
Warrior/Effect
300/200
1*
Discard this card from your hand to the Graveyard to add 1 equip card from your deck to your hand (The deck is then shuffled).
Kuriboh Dicemaster
Dark
Fiend/Effect
?/?
4*
When you play this card roll a die. This card's attack and defense equal 100 points times the result times the number of other 'Kuriboh' monsters on your side of the field.
Kuriboh Dome
Field Spell Card
At any point a player can select a 'Kuriboh' monster in their graveyard with an effect that activates when you discard it and that could be used under those conditions. By removing 4 other cards in their graveyard from play they can activate the effect.
Kuriboh Paladin
Light
Warrior/Effect
2100/800
4*
You can discard this card to the Graveyard to add 1 'Kuriboh Dome' from your Deck to your hand. If this card is on the field but 'Kuiboh Dome' is not on the field, destroy this card.
Big King Kuriboh
Dark
Fiend/Effect
2700/2100
7*
Everytime you discard a 'Kuriboh' monster from your hand to activate it's effect put a counter on this card. This card gains 100 attack points for each counter. Remove 2 counters to add a level 4 or lower 'Kuriboh' monster from your graveyard to your hand.
I'll add more but for now I gotta go. Bye.
2nd Batch---------------------------------------------------------------
Kuriboh Sidekick
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard to make the damage you take from one card effect zero.
Uprising of Kuriboh
Normal Spell Card
Show your hand to your opponent and then play every 'Kuriboh' card you can (if a monster requires tributes you must still play it if you have enough monsters to use as tributes, if a monster doesn't have enough tributes after playing all the 'kuriboh' cards from your hand that you can don't play it). You can't make any attacks this turn and at the end of the turn you take damage equal to half the total attack of the 'Kuriboh' mosters you played with this card.
Kuriboh Decoy
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard when your opponent attacks one of your 'Kuriboh' mosters to special summon another level 4 or lower 'Kuriboh' moster from your hand and make it the new attack target.
D. D. Kuriboh
Dark
Fiend/Effect
1300/1200
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: If this card battles both this card and the other monster are removed from play.