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El_Moss
10-15-2007, 02:30 PM
I've got an idea for my next set but I'm finishing my Dream cards first but in the meantime I thought that it was about time Kuriboh got a chance to be in the spotlight so I've designed (or will design whilst making this post) a bunch of kuriboh monsters. Please tell me what you think.

Kuriboh cards already in existence----------------------------------------

Kuriboh (Obviously)
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponent's monster 0. This effect must be activated during your opponent's Battle Phase.

Winged Kuriboh
Light
Fairy/Effect
300/200
1*
When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.

Transcendant Wings
Quick Play Spell Card
Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.

Winged Kuriboh LV10
Light
Fairy/Effect
300/200
10*
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all Attack Position monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed monster(s). You can only activate this effect during your opponent's Battle Phase.

The Flute Of Summoning Kuriboh
Quick Play Spell Card
Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand, OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.
(If I could alter this card it would work much better, but then it would prbably be too powerful anyway)

Multiply
Quick Play Spell Card
Tribute 1 face-up "Kuriboh" on your side of the field. Special Summon 1 "Kuriboh Token" (DARK/Fiend/Level 1/ATK 300/DEF 200) in Defense Position in each of your unoccupied Monster Card Zones. These Tokens cannot be Tributed for a Tribute Summon.
(Again I wish I could edit it)

And I think that's it, tell me if you know any more.


And now (Drumroll Please) the brand new kuriboh cards--------------------

I'm gonna try and keep the effects for most if not all of the cards like the original kuriboh, so you can use it as a monster or discard it to use it's effect, already you can probably see how that would make kuriboh decks playable, you have access to all your effects from the very start of the duel. Although one card on it's own isn't impressive, together they would be very hard to defeat.

Homing Kuriboh
Quick Play Spell
Add one 'Kuriboh' monster from your graveyard to your hand.
(So you can use their effect again)

Kuriboh Bandit
Dark
Warrior/Effect
300/200
1*
Discard this card from your hand to the Graveyard to negate the activation of a trap card that designates a face-up 'Kuriboh' monster as a target and destroy it.

Kuriboh Magician
Dark
Spellcaster/Effect
300/200
1*
Discard this card from your hand to the Graveyard to negate the activation of a spell card that designates a face-up 'Kuriboh' monster as a target and destroy it.

Pyrotechnic Kuriboh
Fire
Machine/Effect
500/100
1*
Discard this card from your hand to the Graveyard to destroy one card on both sides of the field.

Contagious Kuriboh
Dark
Fiend/Effect
0/0
1*
Discard this card from your hand to the Graveyard to decrease the attack of all non-kuriboh monsters by 300 points until the end of the turn.

Kuriboh Knight
Earth
Warrior/Effect
1400/800
4*
Discard this card from your hand to the Graveyard to increase the attack of all 'Kuriboh' monsters by 400 points until the end of the turn.

Uniting Kuribohs
Normal Trap Card
Destroy one monster whose level equals or is less than the total of 'Kuriboh' monsters on the field.

Resurrection Kuriboh
Light
Spellcaster/Effect
300/200
1*
Discard this card from your hand to the Graveyard to special summon one level 4 or below 'Kuriboh' monster from your graveyard.

Kung-Fu Kuriboh
Earth
Warrior/Effect
1500/200
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.

Union Kuriboh
Dark
Fiend/Effect
300/200
1*
Once per turn, during your Main Phase, if you control this card on the field, you can equip it to a 'Kuriboh' monster as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, increase the ATK/DEF of the equipped monster by 700 points. When it attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

Kuriboh Archer
Wind
Warrior/Effect
1200/600
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: Tribute a 'Kuriboh' monster on your side of the field in order to inflict 600 damage to your opponent's life points.

Soul of Kuriboh
Equip Spell Card
A 'Kuriboh' Monster equipped with this card gains 200 attack points for every 'Kuriboh' monster in your graveyard. During each of your standby phases you must remove two 'Kuriboh' monsters in your graveyard from play. If you don't this card is destroyed.

Kuriboh Exchange
Normal Spell Card
Tribute a 'Kuriboh monster on your side of the field in order to special summon a 'Kuriboh' monster that's the 1 level more than the tributed monster or less from your hand. If the tributed Kuriboh monster had an effect that activated when you discarded it and the effect could activate under the current conditions, the tributed 'Kuriboh' monster's effect is then activated.

Kuriboh Puppet
Dark
Fiend/Effect
?/?
1*
If this card is played when there is another 'Kuriboh' monster on the field it's type, attribute, attack, defense, name, level and effect become the same as that card (If there are more than one 'Kuriboh' mosters on the field you may select one of them). Otherwise this card's attack and defense are 0.

Big Shield Kuriboh
Earth
Warrior/Effect
0/1800
4*
Discard this card from your hand to the Graveyard to increase the defense of all 'Kuriboh' monsters by 400 points.

Kuriboh Blacksmith
Earth
Warrior/Effect
300/200
1*
Discard this card from your hand to the Graveyard to add 1 equip card from your deck to your hand (The deck is then shuffled).

Kuriboh Dicemaster
Dark
Fiend/Effect
?/?
4*
When you play this card roll a die. This card's attack and defense equal 100 points times the result times the number of other 'Kuriboh' monsters on your side of the field.

Kuriboh Dome
Field Spell Card
At any point a player can select a 'Kuriboh' monster in their graveyard with an effect that activates when you discard it and that could be used under those conditions. By removing 4 other cards in their graveyard from play they can activate the effect.

Kuriboh Paladin
Light
Warrior/Effect
2100/800
4*
You can discard this card to the Graveyard to add 1 'Kuriboh Dome' from your Deck to your hand. If this card is on the field but 'Kuiboh Dome' is not on the field, destroy this card.

Big King Kuriboh
Dark
Fiend/Effect
2700/2100
7*
Everytime you discard a 'Kuriboh' monster from your hand to activate it's effect put a counter on this card. This card gains 100 attack points for each counter. Remove 2 counters to add a level 4 or lower 'Kuriboh' monster from your graveyard to your hand.

I'll add more but for now I gotta go. Bye.
2nd Batch---------------------------------------------------------------

Kuriboh Sidekick
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard to make the damage you take from one card effect zero.

Uprising of Kuriboh
Normal Spell Card
Show your hand to your opponent and then play every 'Kuriboh' card you can (if a monster requires tributes you must still play it if you have enough monsters to use as tributes, if a monster doesn't have enough tributes after playing all the 'kuriboh' cards from your hand that you can don't play it). You can't make any attacks this turn and at the end of the turn you take damage equal to half the total attack of the 'Kuriboh' mosters you played with this card.

Kuriboh Decoy
Dark
Fiend/Effect
300/200
1*
Discard this card from your hand to the Graveyard when your opponent attacks one of your 'Kuriboh' mosters to special summon another level 4 or lower 'Kuriboh' moster from your hand and make it the new attack target.

D. D. Kuriboh
Dark
Fiend/Effect
1300/1200
4*
Discard this card from your hand to the Graveyard to give one of your 'Kuriboh' monsters this effect until the end of your next turn: If this card battles both this card and the other monster are removed from play.

Ultimate Dino
10-18-2007, 08:33 PM
Awesome! Kuriboh is teh pwnage. :D

Big king is kinda weak tho.

El_Moss
10-22-2007, 09:00 AM
Awesome! Kuriboh is teh pwnage. :D

Big king is kinda weak tho.


Yeaah, I sort of agree, I've made his base strength a bit higher but I'm just worried that he could get too strong, do you think I should change his effect a bit?

Also I'm still trying to think of more cards, especially spell and trap, if anyone has any suggestions please post them

KingWaffle
10-29-2007, 09:32 AM
Ultimate King Kuriboh
Dark
Fiend/Effect/Fusion
3000/2500
12*
1 'Kuriboh' Monster + Big King Kuriboh + Kuriboh Paladin
This card can only be fusion summoned by 'Kuriboh's Heart'. This cards summon and effect cannot be negated by any other card. Once per turn, you may destroy 1 Spell or Trap on the field, and one monster. Increase the attack of this card by 500 points for each 'Kuriboh' monster in your graveyard. When this card attacks with an attack that is higher then the defense of your opponent's defense position monster, inflict the difference as battle damage to your opponent's monster.

----

Kuriboh's Heart
Quick-Play Spell card
This card may only be activated when you have a Big King Kuriboh, 1 'Kuriboh' monster, and a Kuriboh Paladin in your hand or on your field. Discard them all to the graveyard to special summon 1 'Ultimate King Kuriboh' from your Fusion Deck. Then discard your hand to the graveyard and draw 5 cards.

---

Thought they could use a bit of a power boost.
=]

KingWaffle
10-29-2007, 09:41 AM
Kuriboh's Trickery
Counter Trap Card
You may activate this card when your opponent draws. Send 'Kuriboh' Monsters from your hand to the graveyard. For each 'Kuriboh' Monster you sent, draw 2 cards.

The Betrayal of the Kuriboh
Trap Card
Send 1 'Kuriboh' Monster on your side of the field to your opponent's side of the field. Your opponent then discards his entire hand to the graveyard. Increase your life points by 500 for each card sent. The sent 'Kuriboh' Monster may not attack or be tributed, and is destroyed at the end of the turn.

Kuriboh Uppercut
Normal Spell Card
Send 3 Kuriboh monsters from your deck to the graveyard. Inflict 1000 points of damage to your opponent's life points for each card sent.

Pot of Kuriboh
Normal Spell Card
Place 3 'Kuriboh' Monsters from your graveyard to your hand. Send 2 cards from your hand to the graveyard.

Kuriboh's Hope [limited]
Continuous Trap Card
When this card is activated, special summon one 'Kuriboh' monster from your graveyard. When this card is destroyed, destroy the monster.

Kuriboh Security Guard
Dark
Fiend/Effect
1900/1000
When this card is summoned, add 1 Kuriboh Monster from your deck or graveyard to your hand. You may then show your opponent your hand. For each Kuriboh monster in your hand, destroy one card on the field.

El_Moss
11-01-2007, 12:38 PM
[QUOTE=KingWaffle;1082495]Ultimate King Kuriboh
Dark
Fiend/Effect/Fusion
3000/2500
12*
1 'Kuriboh' Monster + Big King Kuriboh + Kuriboh Paladin
This card can only be fusion summoned by 'Kuriboh's Heart'. This cards summon and effect cannot be negated by any other card. Once per turn, you may destroy 1 Spell or Trap on the field, and one monster. Increase the attack of this card by 500 points for each 'Kuriboh' monster in your graveyard. When this card attacks with an attack that is higher then the defense of your opponent's defense position monster, inflict the difference as battle damage to your opponent's monster.

----

Kuriboh's Heart
Quick-Play Spell card
This card may only be activated when you have a Big King Kuriboh, 1 'Kuriboh' monster, and a Kuriboh Paladin in your hand or on your field. Discard them all to the graveyard to special summon 1 'Ultimate King Kuriboh' from your Fusion Deck. Then discard your hand to the graveyard and draw 5 cards.

---

Kuriboh's Trickery
Counter Trap Card
You may activate this card when your opponent draws. Send 'Kuriboh' Monsters from your hand to the graveyard. For each 'Kuriboh' Monster you sent, draw 2 cards.

The Betrayal of the Kuriboh
Trap Card
Send 1 'Kuriboh' Monster on your side of the field to your opponent's side of the field. Your opponent then discards his entire hand to the graveyard. Increase your life points by 500 for each card sent. The sent 'Kuriboh' Monster may not attack or be tributed, and is destroyed at the end of the turn.

Kuriboh Uppercut
Normal Spell Card
Send 3 Kuriboh monsters from your deck to the graveyard. Inflict 1000 points of damage to your opponent's life points for each card sent.

Pot of Kuriboh
Normal Spell Card
Place 3 'Kuriboh' Monsters from your graveyard to your hand. Send 2 cards from your hand to the graveyard.

Kuriboh's Hope [limited]
Continuous Trap Card
When this card is activated, special summon one 'Kuriboh' monster from your graveyard. When this card is destroyed, destroy the monster.

Kuriboh Security Guard
Dark
Fiend/Effect
1900/1000
When this card is summoned, add 1 Kuriboh Monster from your deck or graveyard to your hand. You may then show your opponent your hand. For each Kuriboh monster in your hand, destroy one card on the field.

I like the ideas but some/most of them are a bit over powered and they would probably be restricted straight away, Ultimate King is hard to play so hes probably about okay but... You know... Either way I'll add some of them to the list (with possible editing) but first, is security guard 4 stars or 5 or of course some other number :D

CADCorps
11-03-2007, 09:50 PM
lol as it stands, kuriboh dicemaster can have a total of 30 atk and 30 def.

Anyways, nice card sets. It's cool to see more kuribohs.

El_Moss
11-04-2007, 09:36 AM
lol as it stands, kuriboh dicemaster can have a total of 30 atk and 30 def.

Anyways, nice card sets. It's cool to see more kuribohs.

Actually its 2400 seen as it says 'OTHER' kuriboh monsters, but the chances of having 4 other kuribohs AND rolling a six are extremely low.

EDIT

oh right... yeah i should change that sorry it took me so long to realize you said 30 and not 3000 :)

El_Moss
11-08-2007, 02:37 PM
Kuriboh Lancer
Dark
Fiend
1900/700
4*
This kuriboh gave up his natural powers for great strength. He is often mistaken for a weakling but not for long.

Kuriboh's Secret Entrance
Normal Trap Card
Discard 2 cards. Select a kuriboh card in your deck and send it to the graveyard, if it had an effect that could activate at this time it is activated.

Kuriboh's Hope
Continuous Trap
Special summon 1 level 4 or lower 'Kuriboh' monster from your graveyard. When the monster is destroyed if it had an effect that could activate at that time you can activate it. If this card is destroyed, destroy the monster. If the monster is destroyed destroy this card.

Kuriboh Spy
Dark
Fiend
700/100
Discard this card from your hand to the graveyard to swap control of one monster you control to your opponent, as long as the monster stays face up on the field your opponent must play with their hand revealed.

Infinity Kuriboh
Continuous Trap Card
When you discard a 'Kuriboh' monster to activate it's effect draw a card. At the end of a turn you used this effect you take 200 points of damage to your life points for every time you used the effect.

Gotta go now... Bye

p.s. i want to make a fan fic of these cards at some point so keep ur eyes peeled:)

El_Moss
11-09-2007, 11:01 AM
Bountiful Kuriboh
Normal Spell Card
Discard 1 kuriboh card in your hand and then draw 2 cards.

Hidden Kuriboh
Dark
Fiend/Effect
1200/300
4*
When this card is destroyed you may pick one 'Kuriboh' moster in your deck show it your opponent and add it to your hand (The deck is then shuffled).

Jinz-Kuriboh
Dark
Machine/Effect
2400/1500
6*
Discard this card from your hand to the graveyard to give one your kuriboh monsters this effect until the end of your next turn: As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

Kuriboh Launcher
Normal Spell Card
Send up to 4 'kuriboh' monsters from your deck to your graveyard. Your opponenet then takes 300 points of damage for each card sent to the graveyard by this effect.

Sorry about no ultimate king but i dont want to add him just yet.

cpb222
09-06-2008, 03:56 PM
dang im a fan winged kuriboh but you brought it to a whole new lv. there tisight