View Full Version : Tribes in Morningtide
MaelstromMonat
10-03-2007, 02:52 PM
So anyone have any information/speculation if this expansion will bring in a new tribe or two, or be mostly expanding on current ones?
Shargon14@yaho
10-03-2007, 06:41 PM
Rogues, Shamans, Warriors, Soldiers, Wizards
Not counting changelings, I'd estimate that 3/4 of the creatures in Lorwyn fit in one of these 5 classes
dead2me82
10-03-2007, 10:02 PM
uhm, thanks for not aswering the question at all?
Anyway, from what I understand, Morningtide is looking to expand on the current tribes, but we may see a new one enter. My guess is that since Wizards is making 2 two-set blocks instead 1 three-set block, they will introduce a few more tribes in at that point to use the other color combinations left. I could also see a few cards in Morningtide that fit new tribes, but just giving spoilers for what will come later.
solemn_86
10-06-2007, 12:10 PM
Human creature types........I'm pretty sure of it
solemn_86
10-06-2007, 12:12 PM
Human creature types...I'm sure of it
discodude
10-06-2007, 02:56 PM
i dd go for the new tribes using the left combinations. they may even bring some older tribes back. any ideas on what it can be ?
xJudicatorx
10-06-2007, 06:03 PM
Just taking a guess based on color combinations and what we've seen in the past.......
Blue-Green - Snakes?
Blue-Red - Wizards/Dragons/Djinn?
White-Black - Spirits?
Red-Green - Beasts? A new tribe?
Bane_Blazefury
10-06-2007, 06:17 PM
i hope they do a Blue-Red tribe with one of those. Being a fan of the Izzet guild I've always got a soft spot for anything blue-red can come up with.
I don't think they'll do a human tribe, it'll mess with there 'fairy-tail' like world. Humans would just seem out of place.
Alurbase
10-07-2007, 08:25 AM
I don't think there will be any "new" tribes in morning tide, they'll probably expand on the existing ones. The tribal mechanic still hasn't been given it's fullest power, and the some tribes in Lorwyn still need help to get competative.
Lorwyn is a mini-block consisting of Lorwyn and morningtide. I think NEW tribes and some new mechanic will appear in Shadowmoor, the next Mini-block after lorwyn.
Bane_Blazefury
10-08-2007, 03:37 AM
Agreed. There would be no more room for even more tribes in morningtide. They will most likely just be expanding on what they've already got.
Mind you though Mark Rosewater did say they have a couple more twists, so they're going to try and do something we might not see coming. Maybe they will bring in more tribes, or maybe they'll bled all the current tribes into a third color.
Would they do that?
Leyasu
10-12-2007, 08:36 PM
Regarding Morningtide, the most obvious expansions the usage of two things. The eternal summer is destroyed, lending to winter (snow permenants (ala block to block synergy)). The second most obvious thing is stretching the tribes into an extra colour. Merfolk for instance, into Red. Elfs into White. Treefolk would just have extra creatures. Goblins may or may not branch.
Regarding Shadowmoor, the mini-block after Lowryn. Both Mini-Blocks have to have a synergy, the theme of each block mechanically has to align. That means both blocks will be tribal, but the setting different. Now looking in Future Sight, many cards are depicted in a Gothic Town with an interconnecting Underground Layer. Ala, Shadowmoor. Further, where as Lorwyn is all sunshine and rainbows and vibrant colours, Shadowmoor is the opposite. Dark, drab, drained of colour and vibrancy, and generally gloomy. The two Mini-Blocks align mechanically, and are very much yin and yang flavour wise.
Now to clear up confusion, after reading and spending time on the Future Sight cards and Time Spiral block in general, i am inclined to believe that Shadowmoor will not a tribal block in the sense of creature types, but will be a tribal block in the sense of creature classes.
As seen in Time Spiral Block, the Rebel mechanic covers multiple colours, and creature types, allowing a variety of decks to be built around it. With Shadowmoor, the interlink mechanically is deepend in two ways with Lorwyn. In one sense, it provides cards that though creature type, will slide into the Lorwyn Tribes. However with Shadowmoor, there will be more emphasis (albight not Onslaught ''Cleric'' style) on creature classes, allowing creatures from all the Lorwyn Tribes, and Time Spiral block, to be melded together. This has been seen done before, and still in Standard, with the example of the Soldier and Rebel types.
Happy discussing, Ley x
Bane_Blazefury
10-13-2007, 07:19 PM
I was thinking along those lines as well.
they've given us several hints that Shadowmoor will be tribal classes.
After all why else would they have been so focussed on fixing up the 'Creature - Race Class' distinction?
Look at Imperious Perfect, why would it make Elf Warrior Creatures? Why not just Elves. I'm willing to bet any money the next mini block will be about Class.
Hopefully Morningtide bleeds the tribes into a third color (Excepting treefolk). I would like to see that it would give even more choice when making decks, when you see a merfolk deck, it definitely won't be a generic merfolk deck.
I reckon if they do go ahead with that, merfolk will get black.
Boggots might get green...maybe.
The elementals are everywhere anyway.
The faeries i wouldn't have a clue, but since they don't have a theme deck i reckon they'll have one next set.
elocinanna
10-14-2007, 04:00 AM
Boggots might get green...maybe.
Green goblins?? I hope they make red spiders then...
And hey treefolk are the only tribe in lorwyn (if you only look at lorwyn cards) that have 3 colours to their name. See Doran, Thorntooth Witch and Sentry Oak.
It would be cool to see treefolk being worthwhile, although timber protector probably puts them off making decent treefolk cards. Maybe they could have shrubs or shrublings though, treefolk type, but smaller.
Leyasu
10-14-2007, 05:11 AM
Good call on the smaller treefolk being shrub based, like Saprolings.
For the tribes, based on abilitys of the tribes, and what makes sense mechanically and flavourfully, these are the colours i would guess at each tribe getting.
Goblins - green
Merfolk - red/black - depending which way others go...
Faeries - red/green - see above
Elves - white
Kithkin - green/red - ^^
Giants - red/black
Elementals (flamekin) - blue/green
Treefolk - no bleed
I also have a feeling they might throw in a couple of cards to make Planeswalkers matter more than to just Tarmogyf
Tariq
10-25-2007, 11:34 PM
Good call on the smaller treefolk being shrub based, like Saprolings.
And yet they would have to be "not-saprolings," because R&D likes the idea of a creature type that only appears in token form.
...unless all of their "creatures" were instants/sorceries that made tokens....
joshvc
10-26-2007, 03:02 PM
And yet they would have to be "not-saprolings," because R&D likes the idea of a creature type that only appears in token form.
...unless all of their "creatures" were instants/sorceries that made tokens....
haha, yeah exactly.
archaix
10-29-2007, 03:18 AM
Well, I don't think we'll see any new tribe on Morningtide. Better if they just expend the existing one instead. Two set is too small to add more tribe into the block, and adding new tribes might screw up the existing tribe? But, if they want to add some, I like to see the beasts of Lorwyn. Like the beasts from Onslaught block, perhaps?
joshvc
10-29-2007, 03:38 AM
yeah, def possible that morningtide will just expand on tribes instead of creating new ones. beasts would be cool, but keen on seeing more expansions of the elementals, it's gonna be siq.
Bane_Blazefury
11-09-2007, 05:37 PM
Just finished the book a while back.
No beasts anywhere.
From what I've read, flavor wise i reckon.
Elves will get red.
Treefolk will get that 'shrublings' idea. Just small treefolk creatures.
Kithkin could get black.
Fairies might get white.
Giants will stay Red/White i reckon, if anything though, they'll get blue.
Definitely sticking with the idea of green boggarts.
No idea about the merfolk, since the only one in the book is Sygg. SO maybe they just stay blue/white
joshvc
11-10-2007, 03:45 PM
shrublings woul be siq.
elves eing red would make really sweet gr aggro decks.
Zeus331
11-10-2007, 07:40 PM
i just hope that they make giants cooler. i was pumped when i heard about giants, i mean, they are awesome! but i was disappointed massively and hope they get better. plus, i've pulled a set of amphitheaters just from packs and i can't bring myself to get rid of a set of DUALS for under 20 bucks, people want 13-15 for those. they will go up. i want to promise...
joshvc
11-11-2007, 12:50 AM
oh yeah they'll definatly go up.
Aleph_
11-18-2007, 04:04 PM
I was looking at Vedalken AEthermage and realized... the Wizardcycling ability says search for a Wizard card. Not just a Wizard creature card, a Wizard card. Morningtide tribe question mark?
Same with Homing Sliver for Slivercycling... but if they made slivers a tribe I'd probably cry.
It only makes sense they would pre-print them the correct way, like how they put Planeswalker on Tarmogoyf and everyone was like "holay craps!"
joshvc
11-18-2007, 07:45 PM
haha yeah definatly. wouldn't surprise me if slivers were a tribe.
Shargon14@yaho
11-18-2007, 10:48 PM
So Lorwyn had no class to intersect with its race. This, of course, begs the question "Why not?" Why doesn't class matter in Lorwyn? Excellent question. So good, in fact, that it deserves its own column. One I will write. Just not yet. (Hello, rumor sites. How are you guys doing?)
- Mark Rosewater
Gives some evidence for my stance, eh?
Srose2k7
11-30-2007, 09:29 AM
What about...Kobolds?
I read the book, and I think there may be more saprolings because of the actions that took place (thanks to Colfenor). I think saproling might actually have a tribe. I think that would be cool.
Umm...I doubt there will be a human tribe, but Wizards has suprised us all before, so...
I dont think they would "blend" the tribes...I think thats a little too far out of the box. But what I do think MIGHT happen is the and/or mana costings again. Like Rakdos Guildmage cost R/b and R/b.
Fat__Specter
11-30-2007, 01:22 PM
I dont know if anyone said this but it DEF be zombies and some more elves =] and maybe kobolds...? maybe a specific type of wizards like how they have KITHKIN* soldiers.
and maybe horror creatures and other stuff idk. but i'm pretty sure zombies will be coming!!!!!!!!!!!!!!!!!!!!!!!!!1
Sidney_Rotten
11-30-2007, 01:44 PM
I want to see Oona, faerie legend.
Also, Vedalken Aethermage has always rocked, especially if you build merfolk/faeries. And of course...all changelings.
joshvc
12-02-2007, 06:56 PM
as a whit weenie player i can't wait to see more kithkin i am amped if they bring back and/or mana costing abilities etc. that would rule.
knavescurvy
12-02-2007, 11:43 PM
Morningtide will continue with the same races but it will be the creatures classes that matter. This has been confirmed in a magazine that goes out to suppliers. Go to here (http://forums.mtgsalvation.com/showthread.php?t=96256) for a thread on mtgsalvation, and
here (http://forums.mtgsalvation.com/showthread.php?t=96256&page=8) for the page on which scans of the add appear.
The scene is set for classes to join the races in their tribal shenanigans.
Tetraman174
12-07-2007, 10:54 AM
Rogues, Shamans, Warriors, Soldiers, Wizards
Thats most likely Shadowmor block.
I think they will continue the tribes of Lorwyn. It only makes sense.
Shargon14@yaho
12-07-2007, 01:21 PM
http://forums.mtgsalvation.com/attachment.php?attachmentid=61077&d=1195683948
No, I was right on October 2. Morningtide will be class matters.
Bane_Blazefury
12-10-2007, 05:24 AM
Oh yer Class will count. But i reckon they will bring it in with Shadowmoor. That will be one of the twist that keep the set's the same, yet different. As MaRo suggested.
They might bring wizards back, but i doubt it. They were never a high powered, nor popular tribe. Mind you neither were merfolk i guess.
But as for the Wizard and Sliver cycling, they could just be there to play around with Changelings, after all they are each a Sliver Wizard
Sorry for asking such a question as this. When is Morningtide gonna be released?
Shargon14@yaho
12-11-2007, 03:59 PM
Sorry for asking such a question as this. When is Morningtide gonna be released?
Feb 1st. And I was right! Stop thinking that classes will be Shadowmoor! Maro said it!
Rakavolver
12-11-2007, 09:38 PM
Feb 1st. And I was right! Stop thinking that classes will be Shadowmoor! Maro said it!
I think you're right too. A question I have, and I don't care to know it dang near 2 months before the set comes out, is whether or not it will have the 5 missing tribal duals, and specifically, if Kithkin will get one. If not, Soldiers will, perhaps. Which is neither good nor bad, I guess. Kithkin could sure use something, but most don't want to play with something as unmanly as "Kithkin." Would "Unicorns" be better? Tough one to answer.
Oraymw
12-16-2007, 11:56 AM
Okay, looking at the preview site at Wizards, it seems that Morningtide is focused on class, not on race. So, yes, we are probably looking at Rogues, Shamans, Warriors, Soldiers, and Wizards.
Oraymw
12-16-2007, 12:20 PM
Further, i think that we have some clues as to the tribes names.
Boldwyr is apparently a Warrior Guild.
StunLocke
12-16-2007, 12:42 PM
Personally I think Voidmage Prodigy is gonna get popular if Merfolk/Wizards are going to be able to pump out a bunch of wizard tokens for his counter.
JinxM
12-16-2007, 01:03 PM
Merfolk already can.
Summon the School makes Merfolk Wizards, not just Merfolk.
Oraymw
12-16-2007, 02:35 PM
I think it will be great to see Rogues, Shamans, and Warriors start to get some respect as Guilds. Those are classic fantasy classes, but they just never get any limelight in magic, so it is exciting to see something to help them out.
rhcp20
12-19-2007, 06:23 PM
i dont necessarily think that each tribe will be assigned its own class, but rather each of the classes will be in all the tribes
I think so too rhcp20. Its more like choosing between your tribe or mix tribes in favor of class.
RoninX
12-20-2007, 01:07 PM
i dont necessarily think that each tribe will be assigned its own class, but rather each of the classes will be in all the tribes
You're probably right, but Kithkin will be "soldier" heavy, while Merfolk will be "wizard" heavy, Elementals "shaman" heavy etc. etc. as we've seen from the current card pool and the token card in the Lorwyn packs.
robm426
12-22-2007, 02:04 PM
Morningtide is going to focus on the second creature type....Merfolk Wizards....Elemental Shaman... and so on. There won't be any new tribes
I think their intentions are to try to get the fokus away from the current tribes, but rather their "profession". Multiracial decks, who share the same interest.
StunLocke
12-22-2007, 08:08 PM
Ya, I doubt we're going to see a movement away from the races, just adding another dimension to the tribal theme we see now. It is pretty clear that the races specialize anyway. We'll probably see decks that feature largely Wizards with a secondary emphasis on Merfolk or Faeries with a secondary emphasis on rogues or w/e.
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