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King_of_Snakes
09-25-2007, 08:13 PM
Mutant Tiger
4 Star/ Beast/ Dark/ Normal
ATK 1800/DEF 300
A tiger cub who was taken from his mother for genetic experiments. He now seeks revenge on those who did this to him.

Mutant Shark
4 Star/ Aqua/ Water/ Normal
ATK 1900/DEF 1200
He was a young baby when he was taken in by the maniacal scientists who used him for genetic experiments. He has considered following the path of Mutant Tiger, but has decided to help humanity rather than destroy it.

Mutant Eagle
4 Star/ Winged-Beast/ Wind/ Effect
ATK 1700/DEF 2000
When this monster is Normal Summoned, Flip Summoned or Special Summoned, place 1 M-Counter on 1 monster your opponent controls. (Monsters with M-Counters that battle with Mutant monsters lose 300 ATK and DEF for each M-Counter on them. Also, any Battle Damage is inflicted on your opponent instead.)

Mutant Coyote
4 Star/ Beast/ Fire/ Effect
ATK 2000/DEF 0
When this monster is destroyed, place 3 M-Counter on 1 monster your opponent controls.
(Monsters with M-Counters that battle with Mutant monsters lose 300 ATK and DEF for each M-Counter on them. Also, any Battle Damage is inflicted on your opponent instead.)

Mutant Skunk
6 Star/ Beast-Warrior/ Light/ Effect
ATK 2300/DEF1500
When this monster is Normal Summoned, your opponent draws a card. Reveal the card drawn. Apply the proper effect depending on the card type drawn: Monster: all monsters with M-Counters are returned to the owners’ deck(s). Spell: All monsters with M-Counters are destroyed. Trap: All monsters with M-Counters are removed from play.
(Monsters with M-Counters that battle with Mutant monsters lose 300 ATK and DEF for each M-Counter on them. Also, any Battle Damage is inflicted on your opponent instead.)

Mutant Snake
8 Star/ Reptile/ Earth/ Normal
ATK 3200/DEF 2500
After being exposed to the M-Gene, this ordinary rattler became very hostile and deadly. He will destroy all who oppose him with his Acid Stream attack. Beware his glare as well!

Mutant Coyote-Shark
8 Star/ Fiend/ Dark/ Fusion/ Effect
ATK 2900/DEF 3000
Mutant Coyote + Mutant Shark
This card cannot be Fusion Summoned except with the above Fusion Material monsters.
This monster cannot be targeted and is unaffected by the effects of Spell cards. This card cannot be Fusion Summoned except with Genetic Fusion. If all your opponents’ monsters have at least 1 M-Counter on them, this card can attack twice during the Battle Phase. If it does using this effect, the counter-effect of M-Counters is negated.

Mutant Tiger-Skunk
8 Star/ Beast-Warrior/ Light/ Fusion/ Effect
ATK 2500/DEF2600
Mutant Tiger + Mutant Skunk
This card cannot be Fusion Summoned except with the above Fusion Material monsters. This monster cannot be targeted and is unaffected by the effects of Trap cards. This card cannot be Fusion Summoned except with Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, this card cannot be destroyed in battle. Also, the counter-effect of M-Counters is negated.

Mutant Snake-Eagle
8 Star/ Winged-Beast/ Wind/ Fusion/ Effect
ATK 2400/DEF 2500
Mutant Snake + Mutant Eagle
This card cannot be Fusion Summoned except with the above Fusion Material monsters. This monster cannot be targeted and is unaffected by the effects of Monster cards. This card cannot be Fusion Summoned except with Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, you take no Effect Damage. Also, the counter-effect of M-Counters is negated.

Mutant Tiger-Eagle
8 Star/ Beast/ Earth/ Fusion/ Effect
ATK 2600/DEF 2700
Mutant Tiger + Mutant Eagle
This card cannot be Fusion Summoned except with the above Fusion Material monsters. This card can attack all of your opponents’ monsters once each. This card cannot be Fusion Summoned except with Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, you take no Battle Damage. Also, the counter-effect of M-Counters is negated.

Mutant Skunk-Coyote
8 Star/ Warrior/ Fire/ Fusion/ Effect
ATK 2700/DEF 2800
Mutant Skunk + Mutant Coyote
This card cannot be Fusion Summoned except with the above Fusion Material monsters. This monster can attack your opponent directly. If it does, halve the ATK of this card during damage calculation. This card cannot be Fusion Summoned except with Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, this card cannot be targeted or affected by Spells or Monster effects. Also, the counter-effect of M-Counters is negated.

Mutant Shark-Snake
8 Star/ Aqua/ Water/ Fusion/ Effect
ATK 2800/DEF 2900
Mutant Shark + Mutant Snake
This card cannot be Fusion Summoned except with the above Fusion Material monsters. If this monster is destroyed, you can Special Summon it from the Graveyard by removing one of the Fusion Material monster used for its Fusion Summon from play. This card cannot be Fusion Summoned except with Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, this card cannot be destroyed in battle and is unaffected and cannot be targeted and is unaffected by the effects of Trap cards. Also, the counter-effect of M-Counters is negated.

Super-Mutant Genome
10 Star/ Fairy/ Light/ Fusion/ Effect
ATK 3000/DEF3100
Mutant Shark + Mutant Skunk + Mutant Snake
This card cannot be Fusion Summoned except with the above Fusion Material monsters. This monster cannot be destroyed in battle or by the effects of Monster cards. This card cannot be Fusion Summoned except with Super Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, this card cannot be targeted and is unaffected by the effects of Spell and Trap cards.

Super-Mutant Atomus
10 Star/ Fiend/ Dark/ Fusion/ Effect
ATK 3200/DEF 3300
Mutant Eagle + Mutant Coyote + Mutant Tiger
This card cannot be Fusion Summoned except with the above Fusion Material monsters. This monster cannot be destroyed in battle or by the effect of Spell and Trap cards. This card cannot be Fusion Summoned except with Super Genetic Fusion. If all your opponents’ monsters have at least one M-Counter on them, this card cannot be targeted and is unaffected by the effects of Monster cards.

Genetic Fusion
Spell/ Normal
This card is used to Fusion Summon Mutant Fusion Monsters.

Super Genetic Fusion
Spell/ Quick-Play
This card is used to Fusion Summon Super Mutant Fusion Monsters.

M-Vaccine
Spell/ Continuous
As long as this card remains face-up on your side of the field, place one M-Counter on 1 face-up monster your opponent controls. This effect can be used only during the Standby Phase. Also, you can activate this effect during either turn.

M-Virus
Spell/ Quick-Play
Select 1 Mutant monster you control. Remove it from play until the End Phase. Then, put M-Counters on monster you opponent controls equal to the level of the removed monster. The removed monster returns to your Deck during the End Phase. Also, if you activate this effect, you cannot attack this turn.

M-Quarantine
Spell/ Field
As long as this card remains face-up on your side of the field, you can Special Summon one Mutant monster that is either removed from play or in your Graveyard to your side of the field. Any monster Special Summoned this way gains 500 ATK and DEF.

M-Syringe
Spell/ Equip
The equipped monster gains 900 ATK and DEF. Also, it cannot attack unless your opponent controls at least one face-up monster with a M-Counter(s). This card can be returned to the Deck by paying 500 Life Points.

M-Destruction
Trap/ Continuous
As long as this cards is active, neither player can tribute any monsters, except for Mutant monsters. Also, any monster destroyed by a Mutant monster is removed from play.

M-Defense
Trap/ Counter
Active only during your opponent’s Battle Phase. Negate an attack made by one of your opponent’s monsters. Then end the Battle Phase. Also, place 2 M-Counters on the monster that attacked.

M-Offense
Trap/ Counter
Activate only during your opponent’s Battle Phase. Negate an attack made by one of your opponent’s monsters. It is now considered the End Phase. Your opponent also chooses one of the following effects: 1. They gain 1000 Life Points for every face-up Mutant you control. 2. They draw card(s) equal to the number of face-up Mutant monsters you control.

M-Contact
Trap/ Continuous
Each time one of your opponent’s monsters destroys a Mutant monster you control, that monster has 1 M-Counter x the level halved of the destroyed monster.

stilldoinmythang
09-25-2007, 08:26 PM
nice set but i must add... they steal alot of thunder from the aliens and their a-counters.....

King_of_Snakes
09-25-2007, 08:31 PM
As an Alien user, I agree. But they have their own unique style, much like the aliens. the fusion are my favorite part, the uniqueness of each fusion is nice feature.

stilldoinmythang
09-25-2007, 08:33 PM
i like the skunk

King_of_Snakes
09-25-2007, 09:14 PM
Thanks, here's my newest one:

Mutant Deity
12 Stars/ Sea Serpent/ Light/ Fusion/ Effect
ATK ?/DEF ?
This card cannot be Fusion Summoned except with Overload Mutation. This card gains 800 ATK and DEF for every card in your Graveyard that has "Mutant" or "M-?????" in it's card name. This card is unnaffected and cannot be targeted by Spell, Trap, and Monster effects. When destroyed in battle, you can Special Summon this card by removing 2 cards from your Graveyard that include "Mutant" or "M-?????" in their card names. When this card attacks, it loses 300 ATK and DEF for every M-Counter on the field.

Overload Mutation
Spell/ Normal
This card is used to Fusion Summon Mutant Deity. You must either 1. remove all 6 Mutant monster cards on your field, in your hand, or in your Graveyard from play. 2. Send all 6 Mutant monsters from your deck to the Graveyard and pay 1000 Life Points. This card's activation and effect cannot be affected by any other card.