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Red-EyesBlackDragon
09-10-2007, 08:17 AM
I've recently taking a huge liking to fairies and their abilities with SD11, despite it not coming out. That aside, here are a few fairy suport cards I think would greatly change the meta. This set also includes some additional LP control cards.
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Zeramantras, Guardian of the Sanctuary
LIGHT
8 stars
2700 ATK
2300 DEF
Fairy/Effect
If you tribute summon this card, you must tribute 3 Fairy-type monsters. This card may be Special Summoned from your hand when "The Sanctuary in the Sky" has activated and resolved. As long as this card remains face-up on the field, "The Sanctuary in the Sky" cannot be destroyed as a result of a card effect. As long as "The Sanctuary in the Sky" is on the field, This card cannot be destroyed as a result of battle.

Zeraga, Herald of Judgement
LIGHT
5 stars
2300 ATK
1200 DEF
Fairy/Effect
This card may be Special Summoned from your hand if you have 0 monsters on the field, and if "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on the field, you may discard 1 card from your hand to destroy 1 card on your opponent's side of the field.

Sky Kingdom
Continuous Spell
If "The Sanctuary in the Sky" is not on the field, this card has no effect. As long as this card remains face-up on the field, Fairy-type monsters cannot be destroyed as a result of a card effect.

Graceful Aura
Equip Spell
Equip only to a Fairy-type monster. During your Standby Phase, increase your Life Points by the ATK of the equipped monster.

Celestial Reformation
Normal Spell
Select 1 Fairy-type monster in your graveyard. Special Summon the selected monster, halve its ATK, and it may attack directly this turn. Destroy the monster summoned by this effect at the end of the turn.

Celestial Rebirth
Quick-play Spell
Pay 800 Life Points. Special Summon from your graveyard 1 Fairy-type monster.

Jon Hayes
09-10-2007, 02:52 PM
These are some nice cards! Graceful Aura seems like one of the best LP gaining cards, good name too. Oh and just for re-wording purposes, both Celestial cards should say this...

"Special Summon 1 Fairy-Type monster from your Graveyard." on Rebirth,

and...

Celestial Reformation
Normal Spell
Special Summon 1 Fairy-Type monster from your Graveyard. Halve the ATK of that monster, and it may attack directly this turn. Destroy the monster summoned by this effect during the End Phase.

Really, it doesn't matter, that's how I think it would be typed if printed like how Celestial Transformation is worded.

Last fix...

Zeraga, Herald of Judgement
LIGHT
5 stars
2300 ATK
1200 DEF
Fairy/Effect
This card may be Special Summoned from your hand if you have no monsters on the field, and if "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on the field, you may discard 1 card from your hand to destroy 1 card on your opponent's side of the field.

Zeros are used to define/describe ATK or DEF values on cards. Anything else needs a "no", like where you had "0 monsters".

Red-EyesBlackDragon
09-11-2007, 06:09 AM
Well, considering the only fixes you had were wording fixes, I'm quite happy. It implies that my cards were not broken, and that except for the wording, they were fine. Thanks for the help on the wording. But hey, nobody's perfect.

Red-EyesBlackDragon
09-13-2007, 10:29 AM
Now for a few more cards from the set, this time relating to the Majestic Mechs.
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Majestic Aura
Equip Spell
Equip only to a monster with "Majestic Mech" in its card name. The equipped monster cannot be destroyed as a result of a card effect. A monster equipped with this card gains 1000 ATK during the damage step when it battles a monster.

Majestic Reconstruction
Continuous Trap
Activate when a "Majestic Mech" monster is destroyed by a card effect. After that, anytime a Majestic Mech monster is destroyed by a card effect, Special Summon that monster during the End Phase of the turn it was destroyed.

Majestic Force
Quick-Play Spell
Select 1 "Majestic Mech" monster on your side of the field to activate this card. Destroy the selected monster, and inflict direct damage equal to its ATK to both player's Life Points.

Majestic Mech - Dracolius
Light
7 stars
2200 ATK
2800 DEF
Fairy/Effect
This card may be Tribute Summoned with only 1 tribute. If you do this, this card is destroyed during the End Phase. When a "Majestic Mech" monster is destroyed by battle, you may summon it to the field at the end of the damage step as long as this card remains face-up on the field.

Majestic Mech - Gelial
Light
5 stars
2000 ATK
1000 DEF
Fairy/Effect
This card may be Normal Summoned without a tribute. If you do this, this card is destroyed during the End Phase. If this card attacks a defense position monster with an ATK that is higher than the DEF of the defending monster, inflict the difference as battle damage to your opponent's Life Points. When this card inflicts battle damage, the controller of this card draws 1 card.

Red-EyesBlackDragon
10-08-2007, 07:10 AM
Bump + Update!

Apprentice Parshath
Light
3 stars
1400 ATK
200 DEF
Fairy/Effect
When this card inflicts battle damage to your opponent's Life Points, draw 1 card from your deck. You may tribute this face-up card to Special Summon 1 "Airknight Parshath" from your hand.

Grand Parshath, the Sky Ruler
Light
9 stars
3200 ATK
2900 DEF
Fairy/Effect
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of Grand Ascension. If this card attacks a defense position monster with an ATK that is higher than the DEF of the defending monster, inflict the difference as battle damage to your opponent's Life Points. When this card inflicts battle damage, draw 2 cards from your deck. If "The Sanctuary in the Sky" is on the field, and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference. Once per turn, during your main phase, if "The Sanctuary in the Sky" is in play, you may Special Summon 1 level 4 or lower monster from your hand or graveyard to the field.

Grand Ascension
Normal Spell
Send 1 monster with "Parshath" in its card name to the graveyard. Special Summon from your hand, deck, or graveyard 1 monster with "Parshath" in its card name that is 2 levels higher than the sent monster.

Parshath's Judgement
Counter Trap
Activate only when a monster with "Parshath" in its card name is attacked. Destroy the attacking monster and inflict damage to your opponent's Life Points equal to the ATK of the destroyed monster.

Parshath's Shining War Sword
Equip Spell
Equip only to a "Parshath" monster. The equipped monster gains 1000 ATK, and any battle damage dealt by the equipped monster is doubled.

Parshath's Shining Celestial Shield
Equip Spell
Equip only to a "Parshath" monster. The equipped monster does not recieve battle damage and cannot be destroyed by a monster effect.