ChaosCaster88
09-09-2007, 04:48 PM
Here's my attempt at a set. More cards will come in later posts. I'll do about 10 cards per post, and let you mull 'em over. The set will be roughly based on 6 "Overlords" One for each attribute:
Dark: Hellbent
Light: Mystique
Fire: Infernal
Water: Aquatic
Earth: Natural
Wind: Gale
Rush of the Overlords (RotO)
RTO - 000
Rexil - Hellbent Overlord
Secret Rare
************/Dark
Fiend/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by sacrificing 3 monsters on your side of the field that have "Hellbent" in their card name. Your life points are also reduced to 100. While this card is on the
field, all Non-Dark monsters' attack and defense become 0, and all of
their effects are negated. If this card is in the graveyard, you can
special summon it back to your side of the field by removing 5 monsters
in your graveyard from play and paying half of your life points. During
each of your standby phases, send to the graveyard from your side of
the field all monsters except this monster.
6000/6000
RTO - 001CommonTimerusher
Common
****/Earth
Spellcaster/Effect
Once per turn, during your main phase, you may draw one card from your deck. If so, skip your next draw phase.1200/1500
RTO - 002
Rare
Relative Emblem
Spell/Equip
Increase the attack of the equipped monster by 500 points for each monster on the field that shares an attribute with it.
RTO - 003
Super Rare
Mystique Emblem
Spell/Equip
This card may only be equipped to a card that has "Mystique" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Mystique" in its name.
RTO - 004
Super Rare
Hellbent Emblem
Spell/Equip
This card may only be equipped to a card that has "Hellbent" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Hellbent" in its name.
RTO - 005
Super Rare
Infernal Emblem
Spell/Equip
This card may only be equipped to a card that has "Infernal" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Infernal" in its name.
RTO - 006
Super Rare
Aquatic Emblem
Spell/Equip
This card may only be equipped to a card that has "Aquatic" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Aquatic" in its name.
RTO - 007
Super Rare
Natural Emblem
Spell/Equip
This card may only be equipped to a card that has "Natural" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Natural" in its name.
RTO - 008
Super Rare
Gale Emblem
Spell/Equip
This card may only be equipped to a card that has "Gale" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Gale" in its name.
More to come, soon.
Dark: Hellbent
Light: Mystique
Fire: Infernal
Water: Aquatic
Earth: Natural
Wind: Gale
Rush of the Overlords (RotO)
RTO - 000
Rexil - Hellbent Overlord
Secret Rare
************/Dark
Fiend/Effect
This card cannot be normal summoned or set. This card cannot be special summoned except by sacrificing 3 monsters on your side of the field that have "Hellbent" in their card name. Your life points are also reduced to 100. While this card is on the
field, all Non-Dark monsters' attack and defense become 0, and all of
their effects are negated. If this card is in the graveyard, you can
special summon it back to your side of the field by removing 5 monsters
in your graveyard from play and paying half of your life points. During
each of your standby phases, send to the graveyard from your side of
the field all monsters except this monster.
6000/6000
RTO - 001CommonTimerusher
Common
****/Earth
Spellcaster/Effect
Once per turn, during your main phase, you may draw one card from your deck. If so, skip your next draw phase.1200/1500
RTO - 002
Rare
Relative Emblem
Spell/Equip
Increase the attack of the equipped monster by 500 points for each monster on the field that shares an attribute with it.
RTO - 003
Super Rare
Mystique Emblem
Spell/Equip
This card may only be equipped to a card that has "Mystique" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Mystique" in its name.
RTO - 004
Super Rare
Hellbent Emblem
Spell/Equip
This card may only be equipped to a card that has "Hellbent" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Hellbent" in its name.
RTO - 005
Super Rare
Infernal Emblem
Spell/Equip
This card may only be equipped to a card that has "Infernal" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Infernal" in its name.
RTO - 006
Super Rare
Aquatic Emblem
Spell/Equip
This card may only be equipped to a card that has "Aquatic" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Aquatic" in its name.
RTO - 007
Super Rare
Natural Emblem
Spell/Equip
This card may only be equipped to a card that has "Natural" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Natural" in its name.
RTO - 008
Super Rare
Gale Emblem
Spell/Equip
This card may only be equipped to a card that has "Gale" in its name. Increase the attack and defense of this card by 1000 points for each card on your side of the field that has "Gale" in its name.
More to come, soon.