View Full Version : ancient rebellion by dinocrush and valar
dinocrush
08-20-2007, 11:11 AM
we are about to introduce you to a time when the planet was ruled by jungles and barbarians so pack light attack heavy
dinocrush
08-20-2007, 11:21 AM
well start things of with barbarius the defendent lv4 atk 800 def 2000 effect increas the defense of this monster by 200 for any barbarius monster on the feild with a different name
dinocrush
08-20-2007, 11:27 AM
barbarius the weak lv 3 atk 400 def 400 effect flip take control of1 of your opponents spell or traps for 3 turns
dinocrush
08-20-2007, 09:47 PM
barbarius tribe monster lv 4 atk 1900 def 1500 effect: your opponent cant atack any barbarius monsters except this one valar the next couple are yours
TimeKaiser
08-21-2007, 01:29 AM
Make alot and put em in one post <.<
Valar
08-21-2007, 10:20 AM
Duo General
Lv4
atk 1700/def1300
Warrior Earth
When this card is destroyed special summon 1 Barbarius or plant monster from your deck with 2000 atk or less
Jungle Eyes Trap
This card can only be activated when your oppoent sets a face down spell or trap remove the set card from the game
Humid Fog Spell Continuos
As long this card is on the field all of your oppoents face up monsters switch to def postion and cannot change there postions until this card is destroyed it cannot be removed from the field.
Jungle General
lv5
atk2200/def2100
Warrior
When this card is normal summoned sucessfully increase the attack of all Barbarius and jungle monsters on your side of the field by 500 points including this card. This card cannot attack the turn it is summoned.
dinocrush
08-21-2007, 10:04 PM
barbarius the herb collecter atk200 def100 lv1 this owner of this card takes no battle damage that involves this card. when this card is sent to the graveyard you can special summon a lv4 or lower jungle from your deck
barbarius the spy lv4 atk 1400 def effect u can summon this card to your spell zone that one slot will be considerd as an extra monster zone
barbarbarius prince lv5 atk 2100 def 1500 effect flip: steal one of your oponents spell or traps that are on the feild
dinocrush
08-24-2007, 08:29 PM
the great barbarius clan spell declare a card type (warrior, feind ect.) and neither player can summon that 1 type of monster
barbarian shield trap continues pay 500 lp each of your standby phases to negate a monsters effect
the camp in the jungle spell feild once per turn you can special summon 1 Jungle or barbarius monster from your grave yard or that has been removed from play
Valar
08-25-2007, 03:02 PM
Tainted Waters
Trap
when an oppoents monsters are about declare an attack decrease there atk by 700 points
Snare
Trap
Destroy oppoents summoned monster and remove it from the game
Jungle Dofile Ganger
Lv8
atk 3000/def2900
When this card destroys a monster as a result of battle if it had an effect transfer that monsters effect to this card. This card is also not effected by flip effect monsters at any time.
dinocrush
08-27-2007, 10:39 PM
barbarius jungle master effect fusion: 2 jungle monsters and 2 barbarius monsters atk 5000 def 4000 when this card is fusion summoned return all cards on your opponents side of the feild their hand you cant atack with this monster for 2 turns
dinocrush
08-29-2007, 10:13 PM
fall of the barbarius clan trap when a barbarius monster is destroyed special summon 1 jungle monster whith an equal lv and destroy the atacking monster
dinocrush
08-31-2007, 05:18 AM
barbarius's last will. spell feild. when a barbarius or jungle monster is sent to the grave at the same time as a spell or trap return them to the owner of the destroyed monsters hand
barbarius typhoon. spell. qp. activate when a barbarius or jungle monster is destroyed destroy all spells and traps except feild spells
CADCorps
08-31-2007, 07:06 PM
Nice set. But I do have 2 requests:
1) get all of them together on the first post
2) checkout the ssbb links in my siggy.
dinocrush
09-02-2007, 03:53 PM
first of all i have to say i am sorry i do not own a pc but i am working from my psp
2nd i am coming up with the cards as i go i just get a couple of ideas and post them also i was wondering how trading works on this site ive never traded via internet
dinocrush
09-02-2007, 04:05 PM
next up
barbarians ax
spell: epuip
epuip only to a normal (does not work for gemin) monster lv 4 or lower. Increase the epuiped monster by 300 for each monster whith the same name in your deck hand or graveyard. each time the epuiped monster destroys a monster you can send a monster from your deck to the grave to bring an epuip card from your deck to your hand
dinocrush
09-03-2007, 10:18 PM
barbarius's dino
monster
LV 5
atk 2200
def 2300
beast effect when this card Is summoned destroy all lv 4 or lower monsters on the feild except barbarius monsters you can not atack this turn
Valar
09-10-2007, 02:30 PM
Camoflauge Spell Equip
This card can only be equipped to a Barbarius or Jungle monster you control. The monster equipped with this card cannot be the target of spell or trap cards your oppoent controls or activates.
Mirror Vines
Lv6
atk1500/def2200
When this card is targeted by a spell or trap your oppoent activates the target becomes one of your oppoents monsters insted
Rare Rose of the Jungle
Lv9
atk1500/def0
When this card is destroyed gain lp equal to the monsters level that destroyed this card x1000 If this card is destroyed by a spell or trap inflict 1500 points of damage to your oppoents lifepoints
Black Rose of The Jungle
lv9
atk1500/def0
When this card is destroyed your pay 1000 Life points to remove your oppoents graveyard from the game and inflict 700 points of damage for each card removed.
dinocrush
09-11-2007, 04:55 PM
black axe of despair
spell epuip
increase the atk of the epuiped monster a by 2000 that monster cant atk for 3 turns
zombie_master
09-11-2007, 05:15 PM
deadly barbarius
spell equip
only equip to barbarius's dino increase the atk of the epuiped monster a by 3000 for 2 turns.
zombie_master
09-11-2007, 05:32 PM
I like the effect of black axe of despair
zombie_master
09-11-2007, 05:38 PM
my bad dinocrush, Im just new at this website!
Red-EyesBlackDragon
09-12-2007, 07:28 AM
I think most of these cards are ok. Not overly good, not overly bad. However, I do not enjoy the fact that you just make post after post without just simply editing the cards into the first one. It'd not only make it easier to read, but also prevents a lot of clutter/double posts.
dinocrush
09-12-2007, 08:19 PM
zombie who the hell are you and please get the zombies out of here
dinocrush
09-13-2007, 07:32 PM
that would work if my psp allowed it sorry
stilldoinmythang
09-13-2007, 07:39 PM
they look pretty good i like the black rose... pretty broken tho. please check out the fantasy cards link in my sig...
dinocrush
10-01-2007, 06:22 PM
sorry guys my psp broke had 2 get it replaced my posts will be returning soon
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