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sunflower8752
08-19-2007, 09:44 AM
Here's My First Ever Published Card Set. For Those Who Read This, Please Comments If The Cards Are Too Strong Because I Often Do Broken Cards.. :D
I Tried To Do These Not So Powerful.. Lets See how You React :cool:


Unholy Desert Rebelion

Rarity Overview

Secret Rare (8):

- UDRL-EN000 Destryum, Rebels Army Leader
- UDRL-EN017 Fallen Angel Of Destruction
- UDRL-EN022 Ice Vortex Hellslayer
- UDRL-EN023 The Main Branch Six Samurai
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Ultra Rare (4):

- UDRL-EN014 Forgotten Archfiend
- UDRL-EN024 Hidden Six Samurai Of Despair
- UDRL-En028 Death Knight Of Doom
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Super Rare (7):

- UDRL-EN004 Guardiounious, Rebels Guardian
- UDRL-EN008 Jesus, The Rebels Prayer
- UDRL-EN011 Master Of Forbidden Magic
- UDRL-EN027 Silent Assassin, The Heart-String Cutter
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Rare (14)

- UDRL-EN001 Trophastus, The Rebels Strategist
- UDRL-EN010 Barnacus, The Rebels Spy
- UDRL-EN015 Elemental Hero Shapeshifter
- UDRL-EN019 Mindflayer Telepath
- UDRL-EN021 Mastermind, The Mindflayer Headchief
- URDL-EN028 The Unbalanced Ninja
- UDRL-EN029 Gladial Beast - Cyroneeus
- UDRL-EN030 The Wave Puppet
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-
-
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FULL SPOILER

UDRL-EN000
Secret Rare
Destryum, Rebels Army Leader
11 Stars / 3100-2500 / Dark-Rock / Effect Monster

This Card Can't Be Normal Summoned, This Card Can Only Be Special
Summoned By The Effect Of A Monster That Includes "Rebels" In His
Card Name While "Stand For The Liberty" Is On The Field.
You Can Reduce This Monster Defense To 0. If You Do, This
Monster Attack Points Becomes His Original Attack Combined To His
Original Defense Points. Then The Monster Is Destroyed At The End
Of Your Opponent End Phase. This Effect Can Be Used In Either
Players Turn. This Card Is Unaffected By Opponent Spell Cards.
Once Per Turn, Instead Of Drawing, You Can Add To Your Hand From
Your Graveyard Or Your Deck A Monster That Include "Rebels" In His
Card Name. Discard One Card From Your Hand. Your Opponent Can't
Activate Trap Cards Until The End Of This Turn.


UDRL-EN001
Rare
Trophastus, The Rebels Strategist
4 Stars / 1600-1000 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. Once Per Turn, You Can Pay 800 Life Points To
Special Summon From Your Hand Or Graveyard That Includes "Rebels"
In It's Card Name. Each Time You Activate This Last Effect, Add
400 To The Activating Cost Requirement.


UDRL-EN002
Common (Short Print)
Pangestrus, Rallior Of Rebels Troops
3 Stars / 1500-800 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. When This Card Leaves The Field, You Can
Activate One Of The Following Effects:

1: Special Summon A Monster From Your Hand That Includes "Rebels"
In His Card Name.

2: Add A Rock Monster Of 1700 Atk Points Or Less From Your Deck To
Your Hand. Then Shuffle Your Deck. If You Actiate This Effect, You Must
Show The Added Card To Your Opponent.

UDRL-EN003
Common
Herculus, Rebels Berserker
4 Stars / 1900-600 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase.


UDRL-EN004
Super Rare
Guardiounious, Rebels Guardian
5 Stars / 2150-1650 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. If You Have No Monster Cards On Your Side Of
The Field And Your Opponent Has At Least One, You Can Special
Summon This Monster From Your Hand. While This Card Is Face Up On
The Field, Field Cards Can't Be Destroyed. This Card Effect Can
Only Be Activated If Theres At Least 3 Monsters That Includes
"Rebels" In Their Card Name.


UDRL-EN005
Common
PlatonUS, The Rebels Monarch
6 Stars / 2450-1050 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. When This Card Is Tribute Summoned, Activate
The Effects Of All Cards That Includes "Rebels" In Their Card
Names. The Monsters That Are Targetted Are Destroyed Only In The
Second Opponent End Phase After This Card Second Effect
Activation.


UDRL-EN006
Common
Exilus, The Rebels Kamikaz
4 Stars / 1050-1075 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. You Can Tribute This Face-up Card To Destroy
One Monster On Your Opponent Side Of The Field. You Must Have At
Least 3 Monsters With "Rebels" In Their Card Names In Your Graveyard
To Activate This Last Effect.

UDRL-EN007
Common
Pyrodracus The Rebels Firemaker
5 Star / 2100-700 / Fire-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. Once Per Turn, You Can Roll A Dice. Inflict
Damage Equal To The Dice Result x100.


UDRL-EN008
Super Rare
Jesus, The Rebels Prayer
6 Stars / 100-2450 / Light-Rock / Effect Monster-Flip

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. If Your Opponent Has No Spell/Trap Cards On
The Field And Has At Least 3 Monsters On His Side Of The Field,
Destroy All Cards On Your Side Of The Field And Special Summon
As Many As Possible Monsters That Includes ‘’Rebels’’ In Their Card Name
From Your Graveyard Ignoring The Summoning Conditions.


UDRL-EN009
Common
Grastus, Rebels Builder
4 Stars / 1600-200 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. When This Card Is Summoned, Add "Stand For
Liberty" From You Deck To Your Hand.


UDRL-EN010
Rare
Barnacus, The Rebels Spy
4 Stars / 1050-800 / Dark-Rock / Effect Monster

You can Reduce This Monster Defense To 0. If You Do, This Monster
Attack Points Becomes His Original Attack Combined To His Original
Defense Points. Then The Monster Is Destroyed At The End Of Your
Opponent End Phase. You Can, Once Per Turn, Look At A Set Card
On Your Opponent Side Of The Field. If The Looked Card Is A Spell
Card, Destroy The Card.


UDRL-EN011
Super Rare
Master Of Forbidden Magic
2 Stars / 200-700 / Light-Spellcaster / Effect Monster

Destroy All Monsters On Your Side Of The Field. Inflict 300 Damage To
Your Opponent Life Points Per Card Destroyed By This Effect. Your
Opponent Can't Destroy Spell/Trap Cards Until The End Of His Second
Turn After This Card Effect Activation.


UDRL-EN012
Common
Voodoo Master
4 Stars / 1400-1500 / Wind-Fiend / Effect Monster

This Card Is Considered As An "Archfiend" Monster. Discard 1 Card
From Your Hand. Pay 1000 Life Points. Take The Control Of An Opponent
Monster. This Effect Can Only Be Used Once Per Turn. At Each Of Your
Standby Phase, You Must Pay 600 Life Points.


UDRL-EN013
Common
Crystal Beast Black Pearl Panther
4 Stars / 1500-1000 / Dark-Beast / Effect Monster

When This Card Is Summoned, Select A Monster On Your Opponent Side
Of The Field. The Selected Monster Can't Attack Until This Card Leaves
The Field. If This Card Is Destroyed While It Is In A Monster Card Zone,
You Can Place It Face-Up In Your Spell/Trap Card Zone As A Continuous
Spell Card, Instead Of Sending It To The Graveyard.


UDRL-EN014
Ultra Rare
Forgotten Archfiend
7 Stars / 2700-600 / Dark-Fiend / Effect Monster

This Card Is Unaffected By Trap Cards. When This Card Is Sent To The
Graveyard, Special Summon As Many "Archfiend" From Your Graveyard As
Possible.


UDRL-EN015
Rare
Elemental Hero Shapeshifter
4 Stars / 1500-300 / Light-Warrior / Effect Monster

This Card Can Be Used As A Substitute To Any Elemental Hero Fusion.
When This Card Is Used For A Fusion Summon, Draw Two Cards.


UDRL-EN016
Common
The Loyal Knight
4 Stars / 1400-1000 / Light-Warrior / Effect Monster

When This Card Is Destroyed, Flip A Coin. If You Called Right, Destroy
A Monster On Your Opponent Side Of The Field.


UDRL-EN017
Secret Rare
Fallen Angel Of Destruction
6 Stars / 3100-1900 / Dark-Fairy / Effect Monster

This Card Can’t Be Special Summoned. At The End Of Each Turn, You
May Pay 1500 LP. If You Don't, Switch The Control Of This Card To Your
Opponent. Once Per Turn, You Can Destroy A Face-up Monster On Your
Opponent Side Of The Field To Inflict 1000 Damage to Your Opponent LP.


UDRL-EN018
Common
Mindflayer Bacteria
1 Star / 0-300 / Earth-Insect / Effect Monster

Equip This Card To An Opponent Face-Up Monster. Take The Control Of
That Monster. You Lose 1000 LP At Each Of Your Standby Phase.


UDRL-EN019
Rare
Mindflayer Telepath
4 Stars / 300-0 / Wind-Fiend / Effect Monster

You Can Remove From Play 5 Monsters In Your Opponent Graveyard To
Special Summon A ‘’Mindflayer Bacteria’’ From Your Hand Or Graveyard.


UDRL-EN020
Common
Alien Mindflayer
5 Stars / 2000-0 / Water-Reptile / Effect Monster

This Monster Can’t Be Destroyed By Battle. When There Is 3 Or More
A-Counters On Your Opponent Side Of The Field, Every Monster That Is
Attacking This Monster Is Destroyed At The End Of The Damage Step.


UDRL-EN021
Rare
Mastermind, The Mindflayer Headchief
9 Stars / 2500-2000 / Dark-Spellcaster / Effect Monster

As Long As This Card Remains Face-Up On The Field, Every Monsters
That Includes ‘’Mindflayer’’ In It’s Card Name Can’t Be Destroyed As A
Result Of Battle. Each Time Your Opponent Sets A Monster, He Must Show
It To You. This Monster Is Unaffected By Opponent Effect Monsters. Theses Effects Can Only Be Activated While There Is At Least A Monster That Includes ‘’Mindflayer’’ In His Card Name On Your Side Of The Field.


UDRL-EN022
Secret Rare
Ice Vortex Hellslayer
5 Stars / 2400-0 / Dark-Aqua / Effect Monster

Once Per Turn, Select Randomly A Card In Your Opponent Hand. Remove
That Card From Play. If It’s A Monster, Inflict 600 Damage To Your Opponent LP.


UDRL-EN023
Secret Rare
The Main Branch Six Samurai
9 Stars / 3200-3500 / Dark-Warrior / Effect Monster

This Card Can't Attack Until At Least 2 Six Samurai Monsters On Your Side Of The Field Has Been Sent To The Graveyard While This Card Was Face-Up On The Field. This Card Is Unaffected By Trap Cards. Everytime A Monster On Your Side Of The Field Is Sent To The Graveyard, Increase This Monster Atk And Def Points By 500.


UDRL-EN024
Ultra Rare
Hidden Six Samurai Of Despair
5 Stars / 1000-1600 / Dark-Warrior / Effect Monster

Send Every Card In You Hand To The Graveyard And Destroy Every Monster On Your Side Of The Field. They're Must Be At Least 4 Cards Including This Card On Your Side Of The Field To Activate This Effect. Destroy All Cards On Your Opponent Side Of The Field, Remove This Card From Play And Summon Any Six Samurai Monster From Your Deck To Your Side Of The Field. Draw One Card. Your Opponent Gains 2000 Life Points At His Next Standby Phase.


UDRL-EN025
Common
Sneeky Rogue
3 Stars / 900-0 / Dark-Warrior / Effect Monster

When This Card Is Summoned, Switch It To Your Opponent Side Of The Field. Reduce The Atk Of All The Controller's Monsters By 300 During Each Of The Controller's Standby Phases.


UDRL-EN026
Super Rare
Silent Assassin, The Heartstring Cutter
6 Stars / 1000-0 / Dark-Warrior / Effect Monster

When This Card Is Summoned, Place It Into Your Opponent Spell/Trap Card Zone. Reduce The Atk And Def Of All The Controller's Monsters By 300 During Each Of The Controller's Standby Phases.


UDRL-EN027
Ultra Rare
Death Knight Of Doom
11 Stars / 8000-0 / Dark-Warrior / Effect Monster

This Card Is Unaffected By The Effects Of Monster, Spell, And Trap Cards. When This Monster Is Engaged In Battle, It Is Destroyed And Sent To The Graveyard At The End Of The Damage Step. This Monster Is Treated As A Normal Monster As Long As There Is More Than 2 Card In The Opponent Hand.


UDRL-EN026
Common
Cataclesm
5 Stars / 2000-900 / Water-Sea Serpent / Effect Monster

When This Card Is Removed From The Graveyard At The Same Time An Other Monster Is Removed By The Effect Of A Water Monster Monster, Destroy Every Spell And Trap Cards On Your Opponent Side Of The Field.


UDRL-EN027
Common
The Sand Ninja
5 Stars / 1000-1000 / Earth-Rock / Effect Monster

The First Time This Card Is Attacked, This Card Isn’t Destroyed By Battle. Each Turn After, This Card Increases His Defense By 1000 Until It Acheives 4000. When It Reaches 4000, This Card Attack Becomes 5000 And His Defense 0. By Then, Each Time This Card Is Engadged In Battle, At The End Of The Damage Step, It Is Turned To Defense Position.

UDRL-EN028
Rare
The Unbalanced Ninja
7 Stars / 400-3100 / Light-Warrior / Effect Monster

This Card Is Unaffected By The Effect Of Monsters And Spell Cards. When Two Monsters On Your Side Of The Field Are Destroyed, This Card Defense Becomes 400 And It’s Attack Becomes 3100. When This Second Effect Occurs, This Card Becomes Affected By Spell Cards.

UDRL-EN029
Rare
Gladial Beast - Cyroneeus
3 Stars / 800-1500 / Water-Beast / Effect Monster

This Effect Can Only Be Activated While You Have 2000 LP Or Less. For The Three Following Turns, You And You Opponent’s Turns End At The Standby Phase. This Effect Can Only Be Used Once. After This Card Effect Activation, Send This Card To The Graveyard. This Card Can Only Be Special Summoned By The Effect Of A Gladial Beast Monster Or Test Tiger.

UDRL-EN030
Rare
The Wave Puppet
8 Stars / 2600-3 / Sea Serpent-Water / Effect Monster

When This Card Is Sent Directly From The Deck To The Graveyard, Draw One Card. When This Card Is In Defense Position, It Can’t Be Destroyed By Battle. You Can Discard Your Whole Hand In Either Player’s Turn To Special Summon This Card From Your Graveyard Or Special Summon A Card Of The Same Name From Your Deck.


More Cards Coming Later!

sunflower8752
09-02-2007, 11:55 AM
To The Top! New Cards, Rarity Overview, Please Answer!

Midnight_Hero
09-02-2007, 01:42 PM
*Clap clap clap* ve-hery nice. :)

although i do reckon the first cards a bit broken - bdw bout to release the final installment of midnight hero monsters, il try not to make them broken, also, if posted images of them lol :D see if you can recognise any of them:cool:

sunflower8752
09-03-2007, 10:00 AM
To The Top! New Cards! Leave Comz, I Need Help! Ill Maybe Try To Print Them So I Need Help To make The Pictures!

sunflower8752
09-15-2007, 04:28 PM
Up? Please Someone Answer!

kitttt3
09-15-2007, 08:48 PM
well before i leave a comment,your set is so cool!But do try to fill the blank spaces (may I suggest crystal support?)

BurnForGame
09-16-2007, 01:24 AM
First let me say that this is the most creative fantasy set I've seen up to this point. There are just a couple of small issues with these cards. Herculus is broken because it has way too much defense. Forgotten Archfiend is also broken; as it's written here, anything that sends it to the graveyard (even from the hand) would activate an explosive ultra-swarm effect.

The Loyal Knight is just cool...wow. Mindflayer Bacteria has a fair effect (and a truly awesome name) but Telepath is super-broken; remove 5 of your opponent's monsters AND summon an alternate-universe Snatch Steal? It's too powerful but I still love it.

Mastermind is great but it would have to be at least Super Rare, right? It's a nice card but I know I wouldn't want to see these running around as Normal Rares. And the effect of IVH is too strong for it not to have a cost (maybe 600 points?) because you can use it every turn.

I am really impressed by this fantasy set idea. It would add a whole new type of monster effect to the game like the Gladiator Beasts that are coming next. Plus, a few of the Rebels and other good cards are even searchable by popular recruiters. Excellent job...I can't wait to see the rest of this.

sunflower8752
09-18-2007, 06:10 AM
Well Thanks A Lot For That Comment! Add This To Your Favorite! ;) I'll Be Coming With Many Cards Soon Since You Gave Me The Courage To Make Some Again :p And For Mindflayer There Is A Major Error In The Last Sentence, Going To Edit Right Now :P For The Archfiend, I THink He's Not Really A Problem Since This Is The Only Card That Could Make An Archfiend Deck Viable, Otherwise Their Kind Of Weak! Same THing For Shapshifter, Elemental Hero Are Not Strong With Fusions Since It's At Least A -2 At Each Polymerisation or fusion.. The Only Thing They Need Is To Draw, And That's What Shapeshifter Does, So It Makes Weaker Type Become Stronger, And Playable. Crystal Beast Will Get Support Then, And Gladiator Beast A Little Help Over Here ;)

sunflower8752
10-12-2007, 04:41 PM
Ok So After A Long Break, New Cards Upcoming This Week-End. Post Your Feelings About The Set!

sunflower8752
11-03-2007, 04:23 PM
Added 5 Cards!

BurnForGame
11-07-2007, 12:01 AM
Sorry for the gap between comments, but I see there have been changes. This keeps getting better.

No real issues with broken cards, only rarities. I think Forgotten Archfiend would have to be Secret Rare. Shapeshifter has a Super Rare effect, at least. One question...for Death Knight, if it becomes a Normal Monster, it will be affected by effects again, but it won't be destroyed after battle. That won't work, will it?

Cards 025 and 026 can be made even clearer. The second sentence of the effect could read something like, "Reduce the ATK and DEF of all the controller's monsters by 300 during each of the controller's Standby Phases." As it's written now, the person who plays these cards would weaken their own monsters.

Main Branch is an interesting one. It wouldn't be able to attack with less than 4200 ATK but it would be the target of all opposing removal except for traps. It seems to be balanced enough; after all, even if it's brought back from the grave, the attacking restrictions would still apply. The scary part is that it can be summoned with Reasoning and then act as a defensive wall until it can attack.

Awesome stuff...I wonder what's next?

sunflower8752
12-02-2007, 09:35 AM
Well, Thanks For The Comment. I Got Some Cards Coming,Just Need To Take The Time To Post Them. Otherwise Lets Make It Clear: The Main Goal Of This Set Is To Help Archetype To Get Stronger, Able To Compete With Tier 1 Decks. Shapeshifter Is What E-Heroes Needs To Get Better, And Every Fusion Are Hard To Get So A Good Card Rare Is Really Welcomed Over Here. Forgotten Archfiend Works The Same For Archfiends That Are Like Far Away To Only Be Playable Without Someone Laughing At You. When Death Knight Becomes A Normal Monster, He Is Destroyable And Affected By Every Effect. I Don't See Wheres The Problem.. I Will Edit The Text Of The 025 And 026 In A Second, You Are Right The Text Isn't Clear. Thanks For The Comment!

EDIT: At The End, I Will Be Posting Pictures Of Them, Anyone Interested In Helping Me With The One Already Posted? It's A Rough And Long Job... Already Found The Picture For Fallen Angel Of Destruction.

EDIT 2: Added 5 Cards

BackToSquareOne
12-23-2007, 09:18 AM
Really Nice Thread. Hope For New Cards Coming. Gratz.