View Full Version : RPP (Rapt0R's Premium Pack)
Rapt0R
08-04-2007, 01:40 AM
RPP-000
Secret Rare
Ferro, the Evil Monarch
Dark/5*
Fiend/Effect
2400/1000
When this card is Tribute Summoned successfully, select 1 face-up monster on your opponent’s side of the field.Gain control of that monster as long as this card remains face-up onthe field.
RPP-001
Common
An Evil Cat
Dark/1*
Beast
300/600
This cat wants to conquer the world.She’s looking quite evil.
RPP-002
Common
Sword Of Life Drain
Spell/Equip
When the equipped monster inflicts Battle Damage to your opponent’s LP, increase your LP by the same amount.
RPP-003
Rare
Verumuto
Wind/7*
Winged Beast/Effect
2500/1600
Send 1 S/T from your side of the field to remove this card from play until the End Phase.This card’s effect can be activated during either player’s turn.
RPP-004
Common
D.D. Force
Trap
Activate only when your opponent declares an attack.Remove from play the attacking monster.
MORE TO COME IN FUTURE!!!
Rapt0R
08-05-2007, 05:49 AM
RPP-005
Common
D.D. World
Spell/Field
All monsters sent to the Graveyard are removed from play instead.Once per turn,you can discard 1 card from your hand to Special Summon 1 D.D. monster that is currently removed from play,in Defense Position.The Special Summoned monster cannot be Tributed for a Tribute Summon.
RPP-006
Super Rare
Dragon of Great Power
Fire/4*
Dragon
2100/0
This monster’s ATK is insanely high for a level 4 monster!!!Also, it can kamikaze with a Cyber Dragon.
RPP-007
Common
Ocean’s Warrior
Water/4*
Fish
1800/1000
This fish attacks by smashing with its spiky tail.
RPP-008
Common
Ocean’s Guardian
Water/3*
Fish/Effect
300/1900
If “Umi” is face-up on the field, this card is not is not destroyed as a result of battle once per turn.
RPP-009
Rare
Ocean’s King
Water/7*
Fish/Effect
2600/2000
If “Umi” is face-up on the field, this card can be Special Summoned from your hand.If you do so,this card is returned to the owner’s hand at the End Phase.When this card is Tribute Summoned successfully, select 2 monsters with “Ocean” in its name and add them to your hand.
RPP-010
Common
Ocean’s Archer
Water/5*
Fish/Effect
2000/1050
If “Umi” is face-up on the field,this card is not destroyed as a result of battle during your turn,and any monster that battles with this card has its ATK and DEF decreased by 500 as long as the monster remains face-up on the field.
RPP-011
Common
Ocean’s Recruiter
Water/3*
Fish/Effect
1200/600
While “Umi” is face-up on the field,by paying 500 LP, select 1 monster with “Ocean” in its name from your Deck and add it to your hand.
RPP-012
Common
Ocean Strike
Spell/Quick-Play
Activate only when“Umi” is face-up on the field.Select 1 monster with “Ocean” in its name.Until the End Phase, the selected monster has its ATK increased by 1500.On next End Phase after this card’s activation, return the selected monster to your Deck, the shuffle the Deck.
RPP-013
Common
Ocean’s Dog
Water/2*
Beast/Effect
500/400
Discard this card from your hand to add 1 “A Legendary Ocean” from your Graveyard to your hand.
RPP-014
Ultra Rare
Ocean’s Elite Warrior
Water/4*
Fish/Effect
1800/1000
Remove this card from your Graveyard to Special Summon any monster with “Ocean” in its name from your Deck.You can’t Special Summon “Ocean’s King” with this card’s effect.
RPP-015
Common
Ocean’s Mad Shark
Water/4*
Fish/Effect
2600/0
After this card attacks, it is changed to Defense Position.This card’s Battle Position cannot be changed except by discarding 1 card from your hand.This card cannot attack if there is no face-up “Umi” on the field.
RPP-016
Common
Ocean’s Gladiator
Water/6*
Fish/Effect
2300/1500
If this card is attacked,and “Umi” is face-up on the field,increase the ATK of this card by 1000 only during the Damage Step.
RPP-017
Rare
Ocean’s Horn
Spell/Equip
Equip only to “Ocean” monster.If “Umi” is face-up on the field,once per turn, destroy any 1 face-up non-Water monster on the field.If you use this card’s effect,the equipped monster cannot attack during this turn.
RPP-018
Common
Monarch Counter
Trap
Destroy 1 face-up “Monarch” monster on the field.
RPP-019
Common
Crystal Excavation
Spell
Discard 1 card from your hand.Select 1 “Crystal” card from your Graveyard and add it to your hand.
RPP-020
Common
Dragon of Knowledge
Wind/4*
Dragon/Effect
1500/0
Once per turn, you can remove from play 3 cards from your Graveyard.
RPP-021
Common
Red Dragon
Fire/8*
Dragon/Effect
2500/1900
Remove this card from your Graveyard from play to Special Summon 1 Dragon-Type monster from either’s player Graveyard.
RPP-022
Ultra Rare
Ignorant Draw
Spell
Draw 5 cards, then your opponent sees your hand and discards any 3 cards.
kaibacantduel
08-05-2007, 06:21 AM
its a cool premium pack idea I WANT FERRO! It is so broken and you made an amazing variety of cards with ocean that your could probably make a deck of!
CADCorps
08-05-2007, 03:05 PM
ferro should say "until the end phase."
hehe... e-hero ocean has ocean in his name too.
Ignorant draw is very good, but not terably broken except with dark world monsters.
D.d world would quickly be banned for it's ability to summon D.d. warriorlady, assailant, and warrior, who would continuously remove monsters from play.
I find it funny that you made 11 ocean cards.
Can we say Ocean's Eleven
All in all nice job.
Rapt0R
08-06-2007, 04:47 AM
RPP-023
Ultra/Holographic/Ghost Rare
Hunter Rapt0R
Earth/4*
Dinosaur/Effect
1500/1200
When this card attacks or it is attacked, switch the control of this card to your opponent.When control of this card switches to your opponent,destroy 1 other card on your opponent’s side of the field.During the End Phase, the control of this card returns to its original owner.
RPP-024
Common
Rapt0R’s Rage
Spell/Quick-Play
Select 1 “Hunter Rapt0R” on the field.Until the End Phase,negate its effect and increase its ATK by 1000.
RPP-025
Common
Spaceship Type QD
Wind/3*
Machine/Effect
800/1200
This card is not destroyed as a result of battle with monster of level 5 and above.Increase the ATK of this card by 200 for each card in your hand.
RPP-026
Common
Spaceship Type GE
Dark/6*
Machine/Effect
2400/800
By paying 1000 LP, destroy 1 card on the field.
RPP-027
Common
Spaceship Type UT
Light/5*
Machine/Effect
2200/1000
Once per turn, by paying 700 LP, draw 1 card from your Deck.
RPP-028
Common
Spaceship Type MA
Fire/4*
Fire/Effect
1600/1000
Once per turn,you can flip a coin.If you call it Heads,destroy 1 card on your opponent’s side of the field.If you call it Tails,destroy 1 card on your side of the field.
RPP-029
Common
Space Station
Spell/Field
Increase the ATK and DEF off all monsters with “Spaceship Type” in its name by 400. If any of monster with “Spaceship Type” in its name would be destroyed by a card effect,you can discard 2 cards from your hand to negate the effect of this card. If any of monster with “Spaceship Type” in its name battles with a monster that has a higher ATK, you can discard 1 card from your hand to increase the ATK of your monster by 800.
RPP-030
Common
Spaceship Combine
Spell
Send to the Graveyard Fusion-Material monsters from your hand or field that are listed on a “Spaceship Type” Fusion monster card, and Special Summon that Fusion monster from your Fusion Deck(Special Summonis treated as a Fusion Summon).The Fusion-Material monsters used for this Fusion cannot be Special Summoned from the Graveyard.Draw 1 card from your Deck.
RPP-031
Rare
Spaceship Type QMD
Wind/6*
Machine/Effect/Fusion
1850/1300
Spaceship Type QD + Spaceship Type MA
This card can only be Special Summoned by the effect of “Spaceship Combine”.Once per turn,you can toss a coin.If you call it Heads, destroy 1 card on the field.If you call it Tails,decrease the ATK of this card by 500 until the End Phase.Increase the ATK of this card by 300 for each card in your hand.
RPP-032
Common
Spaceship Type ZY
Earth/8*
Machine/Effect
2400/2200
If you have 15 or more cards in your Graveyard,this card is unaffected by the effects of Trap cards.If you have 25 or more cards in your Graveyard, this card is unaffected by the effects of Spell and Trap cards.This card cannot be Special Summoned.
RPP-033
Rare
Spaceship Type GUTE
Light/9*
Machine/Effect/Fusion
3100/2300
Spaceship Type GE + Spaceship Type UT
This card can only be Special Summoned by the effect of “Spaceship Combine”.Once per turn, by paying 1500 LP, draw 2 cards from your Deck.Once per turn, by paying another 1500 LP, destroy up to 2 cards on the field.
RPP-034
Super Rare
Spaceship Type QZYMGUTED
Water/12*
Machine/Effect/Fusion
3000/3200
Spaceship Type GE + Spaceship Type UT + Spaceship Type ZY + Spaceship Type QD + Spaceship Type MA or any combination of those letters
This card can only be Special Summoned by the effect of “Spaceship Combine”.This card is unaffected by any effects,except by this card.Increase the ATK of this card by 500 for each card in your hand.Once per turn,draw 2 cards from your Deck.Once per turn, destroy 1 card on the field.During each End Phase,decrease the ATK of this card by 1000.
ALSO, EDITED D.D. WORLD and FERRO THE EVIL MONARCH
Rapt0R
08-07-2007, 08:19 AM
RPP-043
Rare
Rapt0R’s Rampage
Spell/Quick-Play
Select 1 face-up “Hunter Rapt0R” on your side of the field.Negate “Hunter Rapt0R”s effect until End Phase.Also, it is unaffected by any effects,until this card’s.Destroy all face-up monsters on your opponent’s side of the field.Until the End Phase,any battle damage your opponent receives is halved.
RPP-044
Common
Archfiend’s Lightning
Spell
Activate only when you have a face-up “Pandemonium”.Destroy up to 2 cards on the field.
RPP-045
Common
Fairy’s Spell Of Rebirth
Spell
Activate only when you have a face-up “Sanctuary In the Sky”.Special Summon 1 monster from your Graveyard with ATK 2000 or less.
RPP-046
Rare
Last Words Warrior
Dark/5*
Warrior/Effect
2000/900
Once per turn,destroy 1 monster on the field.This card cannot attack during the turn you use this effect.
RPP-047
Common
Elite Exiled Force
Earth/4*
Warrior/Effect
1600/1400
This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by Tributing 1 “Exiled Force”.Once per turn,you can destroy 1 monster on the field.After you use this effect 2 times, if “Exiled Force” is in your Graveyard,you must Tribute this card to Special Summon “Exiled Force” from your Graveyard.
RPP-048
Secret Rare
Enpowered Cyber Dragon
Light/6*
Machine/Effect
2400/1100
This card’s name is treated as “Cyber Dragon”.You can Special Summon this card from your hand if your opponent controls a monster and you dont.After this card attacks, it is changed to Defense Position.
RPP-049
Common
Advantage Card
Spell
Pay 3000 LP.Draw 2 cards.
RPP-050
Common
No Advantage Card
Spell
Discard 1 card from your hand.Inflict 2000 points of Direct Damage to your opponent’s LP.
RPP-051
Rare
Gift Coupon
Spell/Quick-Play
Activate only when you increase your LP.Increase your LP by 10% of the increased amount.
RPP-052
Common
Coupon Jackpot
Spell
Activate by removing 3 “Gift Coupons” from your hand from play.Select and activate 1 of the following effects:
O Increase your LP by 5000.
O By removing from play any number of cards from your hand from play,increase your LP x1500 number of removed cards +5000.
This card’s activation and effect cannot be negated by other card.
RPP-053
Rare
Gift Coupon #2
Spell/Quick-Play
Activate only when your opponent’s LP decrease.Decrease your opponent’s LP by 20% of the decreased amount.
RPP-053
Common
Coupon Super-Mega Jackpot
Spell
Activate by removing from play any 5 “Gift Coupon” cards from your hand.You win the Duel.This card’s activation and effect cannot be negated by other card.
RPP-054
Common
“Win a Big Prize!”
Trap
By paying 500 LP, search your Deck or Graveyard for a “Gift Coupon” card and add it to your hand.
RPP-055
Super Rare
Cyber Hunter
Earth/4*
Machine/Effect
1400/1700
If this card battles with a Machine-Type monster, increase the ATK of this card by 2000 only during the Damage Step.
Rapt0R
08-07-2007, 10:17 AM
RPP-056
Rare
End of this Set
Dark/1*
Dinosaur
0/0
Argh, this set is too big.Sorry for that, but I wanna do some cards from a different set!
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