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the_gambler9
07-24-2007, 01:03 AM
Fusion Spell cards would have Black Color instead of Green.Trap Cards would have White Color instead of Violet.

Spajalica

Normal Spell

Fuse 2 or more Spell/Trap cards from your hand to form a new Spell/Trap Card and put it in your hand.

Picture: The same as Polymerization but only with Black&White

Harpies Raigeki

Hapries Feather Duster + Raigeki

Normal Spell

Destroy all cards on your oponents field.

Bribe

Normal Spell

Confiscation + Card Destruction

Pay 1000 Life Points.Your oponent discards all his cards in his hand to the graveyard.

Picture: A man in black(like the dudes from Harry Potter) is counting Dollars while 5 Cards are falling from the sky.

More to come soon!

Konami06
07-24-2007, 12:48 PM
White and black are colors that wouldn't go well in Yu-Gi-Oh! Red maybe, but not b/w. Where would I put the fusion cards? The Fusion deck is only for monsters

S.B.Ninja
07-24-2007, 08:13 PM
White and black are colors that wouldn't go well in Yu-Gi-Oh! Red maybe, but not b/w. Where would I put the fusion cards? The Fusion deck is only for monsters
I'm asumming that the Fusion Spell and Trap cards are in the deck. Wow, a four card combo.
How about instead of "fusing" 2 cards together you discard the 2 material cards from your hand to activate the new Spell and Trap Fusions.

VALKYRIAN_MAGE
07-24-2007, 08:27 PM
i have more:
greedy charity:
normal spell
declare a card type, your opponent discards all of the declared type from his/her hand. then draw as many cards as your opponent discarded.

pic: the guy from the card of safe return in the same position he is in with pot of greed hovering over him

CADCorps
07-24-2007, 09:41 PM
OMG, I already had a thread about this, except it was monster and S/T fusion.

Anyway, here are some S/T only fusions

Thousand Dark Magic Blasts
Fusion/Quick-play Spell
Thousand Knives + Dark Magic attack
Destroy one monster your opponent Controls and all there spell and trap card on there side of the field.


Phoenix Swords of Soul Eating Light
Fusion/Equip Spell
Divine Sword Phoenix Blade + Swords of revealing light + Sword of the soul eater
When this card equipped to a monster, you may remove from play cards in your graveyard. For every 5 card you remove, you get one of the following effects of your choice.
0-a monster equipped with this card cannot be destroyed by spell card.
0-this card cannot be destroyed
0-a monster equipped with this card cannot be destroyed by trap cards.
0-for every normal monster removed for this cards first effect, a monster equipped with this card gains 300 atk.

Ojama's Special Ground collapse
Fusion/Continuous Spell
Ojama Trio + Ground Collapse
Your opponent may not normal nor special summon ( they may still set)on any space that was unused during the last standby phase.

Sonokin
07-25-2007, 08:12 AM
I like the concept, but I don't think Black & White is necessary; not even the Fusion card is necessary. I think each Fusion Magic/Trap should just have an effect like, by sending "these two cards" in your hand to the graveyard, put this card from your deck into your hand. Or something like that... I have my own cards that could go like this:

Des Fusion

MAGIC
Normal Magic

By sending "Polymerization" and "Fusion Recovery" in your hand to the graveyard, add this card from your deck to your hand. Pay 1200 life points to remove from play Fusion-Material Monsters in your graveyard to summon a Fusion Monster from your Fusion Deck. If this card was placed in your hand by this card's effect, you do not have to pay any life points.

kaibacantduel
07-25-2007, 08:31 AM
Rapid Fire Spells
Quick-Play Spell

Serial Spell+1 or more spell cards

Play this after you play a spell card. This card gets the spells effect X the number of spell cards used in this fusion.

Possible OTK BROKEN!

Ultimate Dino
07-26-2007, 08:59 PM
Magical Oja-Hats
Ojama Trio+Magical Hats
Normal Fusion Trap
Only activate this card when your opponent attacks your life points directly and neither player has more than 2 monsters on the field. Special summon any number of "Support Tokens" (Light, Warrior, 0 atk 1000 def) to your side of the field in defense position and summon any number of "Stupid Tokens" (Dark, Beast, 0 atk 0 def) to your opponent's side of the field in attack position. None of the tokens summoned by this card's effect can be offered as a tribute.

tigerwoods
07-26-2007, 09:05 PM
my own card.

pot of exodia

if there any pieces of exodia. shuffle them back in your deck. then draw the pieces that you picked up to your hand. then for every exodia limb in your hand draw 1 extra card.

Tornado-Storm
07-27-2007, 12:49 PM
here are a couple of my s/t fusions:


Swords of grey light
normal spell
Swords of revealing light + Swords of concealing light
All monsters on your opponent's side of the field and that they summon are automatically switched into face-up defence position (no flip effects activated) and cannot be switched until the 3rd end phase of your opponent's turn after the activation of this card.

nuclear cannon
normal spell
wave-motion cannon + satalite cannon
During your stand by phase put 1 token on this card.During the battle phase of either player's turn you may put this card into a monster card zone on your side of the field (it is treated as a spell card still).This card gains 1000 attack and defence for each token on this card.Tribute this card at the end of the battle phase to inflict damage to your opponent equal to the amount of tokens x1000.