KojinSagara
07-05-2007, 10:47 AM
When I made this set, i wanted to introduce some new mechanic of some sort, something that can easily by understood. The theme of the set is "Assimilation" and you'll see what I mean, as many of the cards in this set have effects that can vastly alter the synergy of duel, starting with the Cybertech Warriors! (as for rarity, feel free to decide)
Monsters:
Ojama Red
4 Stars
Light
Beast/Effect
1000/1000
This monster can be treated as "Ojama Green", "Ojama Yellow," or "Ojama Black" while it is face-up on the field.
Elemental Hero Silver
4 stars
Light
Warrior/Effect
2100/800
Discard this card from your hand to search your deck for a "Skyscraper 2-Hero City" card from your deck and add it too your hand. If this card is on the field and a "Skyscraper" card is not, destroy this card.
Elemental Hero Bronze
4 stars
Earth
Warrior/Effect
1300/1000
While this card is face up on the field, all "Elemental Hero" and "Destiny Hero" Monsters you control gain 300 ATK.
Cybertech Warrior
4 stars
Light
Warrior/Effect
1500/1200
This card is also treated as a Machine-type mosnter while is face-up on the field, in your hand, or in yor graveyard.
Cybertech Knight
4 stars
Earth
Warrior/Effect
1800/900
This card is treated as a Machine-type mosnter while is face-up on the field, in your hand, or in yor graveyard. All Machine type mosnters gain 300 ATK.
Iron Blacksmith Hitotsu
3 Stars
Earth
Beast-Warrior/Effect
500/800
Flip: FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
Atlas, Champion of Cybertech
10 stars
Light
Machine
2700/2400
Atlas is the name given to the strongest Warrior in all of Cybertech. It is said that he cannot be defeated in unarmed combat, and has been seen to have lifted over a ton.
Dark Gaurdian
5 stars
Dark
Thunder/Effect
1400/1400
If you tribute summon "Sanga of the Thunder", "Kazejin" or "Suijin", you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
RV Fighter
4 stars
Light
Machine/Effect
1200/1000
This card accumulates effects according to the number of monsters on the field that include "Batteryman" in their names At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Batteryman" in their card names At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.
RV Cannon
4 stars
Dark
Machine/Effect
1000/1000
You can Tribute one "Batteryman" monster on your side of the field to destroy one monster on the field.
Spells:
Lucky Shot!
Continuous Spell
Whenever a monster destroys a monster whose original ATK is lower than the original ATK of the monster it destroyed, draw a card.
Lucky Draw!
Normal Spell
Flip a coin; If heads, draw a card. If tails, Discard a card.
Reverse Engineering: The "A" Project
Field Spell
Whenever a monster is normal summoned or special summoned, Place one "A" counter on that monster.
Crystal Shards
Normal Spell
Pay 1000 life points. Search your deck for a "Crystal Beast" monster in your deck, and add it to your hand.
Batteryman Charging Station
Field Spell
All "Batteryman" gain 500 ATK and are treated as Machine-type monsters. Once per turn during your Main Phase, you can special summon one "Batteryman" monster from your graveyard that was destroyed by battle.
Gemini Blast
Quick-Play Spell
Tribute one monster on your side of the field with "Gemini" in it's name, and inflict damage to your opponent equal to half its ATK. then special summon a "Gemini" monster to the field from your graveyard.
Online Database
Normal Spell
Search your Deck for a level 4 or lower Machine-type monster, and add that card to your hand.
Battery Pack
Equip Spell
A monster Equiped with this card gains 1000 ATK. If the monster is not a "Batteryman" monster, destroy this card during your next standby phase after activation.
Rust Away
Equip Spell
A monster equipped with this card loses 300 ATK. If the monster equipped to this card is a Machine-type monster, destroy that monster. You can only return this card from the graveyard to your hand once during the entire Duel.
Cybertech Kingdom
Field Spell
All Machine-type monsters on your side of the field gain 500 ATK. While this card is face up the field, All monsters on your opponents side of the field are treated as Machine-type monsters. If this card is destroyed by an opponent's card effect, All machine type monsters are destroyed during the End Phase that this card is destroyed.
Traps:
Control Destiny
Normal Trap
You can only activate this card if there is a face-up "Destiny Hero" on the field. Select a monster on the field or in the graveyard. The ATK and DEF of that monster becomes zero until the end phase of this turn.
D- Counterattack
Continuous Trap
Select a number of "Destiny Hero" monsters in your graveyard up to the number of cards in your hand. Special Summon the selected monsters during the next standby phase after you activate this card. If this card is removed from the field, remove from play all monsters special summoned by this effect.
Treason
Counter Trap
Activate if your opponent activates a card effect that takes control of a monster on your side of the field. Negate that effect and destroy the card.
Interdimensional Space Station
Normal Trap
Active this card when you take battle damage to your life points. Special Summon one monster card from your deck that includes "B.E.S" in it's name, or one "Satellite Cannon."
Fusions:
Elemental Hero Ironhyde
8 Stars
Earth
Elemental Hero WildHeart + Elemental Hero Silver
Fusion/Warrior/Effect
2100/2000
This monster can only be Special Summoned by Fusion Summon.As long as this monster remains face-up on the field, all other monsters that have "Elemental Hero" or "Destiny Hero" in thier names have "Once per turn, this monster cannot be destroyed by battle."
Elemental Hero Cyber
8 Stars
Light
Elemental Hero Sparkman + Elemental Hero Silver
Fusion/Warrior/Effect
2100/1500
This Monster can only be special summoned by Fusion Summon. This card can be Special Summoned by the effect of "Power Bond."This card is also treated as a Machine-type monster while face-up on the field, in the Fusion deck, or in the graveyard.
Cybertech Overlord Dragon
10 Stars
Light
Cyber Dragon + any 3 Machine-type monsters with "Dragon" in thier names
Fusion/Machine/Effect
4500/4000
When this monster is Special Summoned, all non-machine type monsters are destroyed. You can return this monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. You can activate this effect during either player's turn.
The Alchemist
9 Stars
Dark
Spellcaster/Fusion/Effect
?/?
The fusion material monsters are any four monsters, each with a unique attribute. This monster gains ATK equal to the combined total ATK of the fusion material monsters. by discarding a card, this monster gains the folloing effects:
Spell: This card can once more during this turn.
Trap: this card can attack directly this turn.
Wind-Attribute Monster: Return one card on the field to the owners hand.
Fire-Attribute Monster: Inflict damage to your opponent's Life Points equal to the ATK of the sent monster.
Water-Attribute: Destroy one Spell or trap card on the field.
Earth: Destroy one monster on your opponent's side of the field.
Light: Special Summon one Light monster from the graveyard.
Dark: Remove one card in either player's graveyard from play.
will update later...
Monsters:
Ojama Red
4 Stars
Light
Beast/Effect
1000/1000
This monster can be treated as "Ojama Green", "Ojama Yellow," or "Ojama Black" while it is face-up on the field.
Elemental Hero Silver
4 stars
Light
Warrior/Effect
2100/800
Discard this card from your hand to search your deck for a "Skyscraper 2-Hero City" card from your deck and add it too your hand. If this card is on the field and a "Skyscraper" card is not, destroy this card.
Elemental Hero Bronze
4 stars
Earth
Warrior/Effect
1300/1000
While this card is face up on the field, all "Elemental Hero" and "Destiny Hero" Monsters you control gain 300 ATK.
Cybertech Warrior
4 stars
Light
Warrior/Effect
1500/1200
This card is also treated as a Machine-type mosnter while is face-up on the field, in your hand, or in yor graveyard.
Cybertech Knight
4 stars
Earth
Warrior/Effect
1800/900
This card is treated as a Machine-type mosnter while is face-up on the field, in your hand, or in yor graveyard. All Machine type mosnters gain 300 ATK.
Iron Blacksmith Hitotsu
3 Stars
Earth
Beast-Warrior/Effect
500/800
Flip: FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.
Atlas, Champion of Cybertech
10 stars
Light
Machine
2700/2400
Atlas is the name given to the strongest Warrior in all of Cybertech. It is said that he cannot be defeated in unarmed combat, and has been seen to have lifted over a ton.
Dark Gaurdian
5 stars
Dark
Thunder/Effect
1400/1400
If you tribute summon "Sanga of the Thunder", "Kazejin" or "Suijin", you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.
RV Fighter
4 stars
Light
Machine/Effect
1200/1000
This card accumulates effects according to the number of monsters on the field that include "Batteryman" in their names At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Batteryman" in their card names At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.
RV Cannon
4 stars
Dark
Machine/Effect
1000/1000
You can Tribute one "Batteryman" monster on your side of the field to destroy one monster on the field.
Spells:
Lucky Shot!
Continuous Spell
Whenever a monster destroys a monster whose original ATK is lower than the original ATK of the monster it destroyed, draw a card.
Lucky Draw!
Normal Spell
Flip a coin; If heads, draw a card. If tails, Discard a card.
Reverse Engineering: The "A" Project
Field Spell
Whenever a monster is normal summoned or special summoned, Place one "A" counter on that monster.
Crystal Shards
Normal Spell
Pay 1000 life points. Search your deck for a "Crystal Beast" monster in your deck, and add it to your hand.
Batteryman Charging Station
Field Spell
All "Batteryman" gain 500 ATK and are treated as Machine-type monsters. Once per turn during your Main Phase, you can special summon one "Batteryman" monster from your graveyard that was destroyed by battle.
Gemini Blast
Quick-Play Spell
Tribute one monster on your side of the field with "Gemini" in it's name, and inflict damage to your opponent equal to half its ATK. then special summon a "Gemini" monster to the field from your graveyard.
Online Database
Normal Spell
Search your Deck for a level 4 or lower Machine-type monster, and add that card to your hand.
Battery Pack
Equip Spell
A monster Equiped with this card gains 1000 ATK. If the monster is not a "Batteryman" monster, destroy this card during your next standby phase after activation.
Rust Away
Equip Spell
A monster equipped with this card loses 300 ATK. If the monster equipped to this card is a Machine-type monster, destroy that monster. You can only return this card from the graveyard to your hand once during the entire Duel.
Cybertech Kingdom
Field Spell
All Machine-type monsters on your side of the field gain 500 ATK. While this card is face up the field, All monsters on your opponents side of the field are treated as Machine-type monsters. If this card is destroyed by an opponent's card effect, All machine type monsters are destroyed during the End Phase that this card is destroyed.
Traps:
Control Destiny
Normal Trap
You can only activate this card if there is a face-up "Destiny Hero" on the field. Select a monster on the field or in the graveyard. The ATK and DEF of that monster becomes zero until the end phase of this turn.
D- Counterattack
Continuous Trap
Select a number of "Destiny Hero" monsters in your graveyard up to the number of cards in your hand. Special Summon the selected monsters during the next standby phase after you activate this card. If this card is removed from the field, remove from play all monsters special summoned by this effect.
Treason
Counter Trap
Activate if your opponent activates a card effect that takes control of a monster on your side of the field. Negate that effect and destroy the card.
Interdimensional Space Station
Normal Trap
Active this card when you take battle damage to your life points. Special Summon one monster card from your deck that includes "B.E.S" in it's name, or one "Satellite Cannon."
Fusions:
Elemental Hero Ironhyde
8 Stars
Earth
Elemental Hero WildHeart + Elemental Hero Silver
Fusion/Warrior/Effect
2100/2000
This monster can only be Special Summoned by Fusion Summon.As long as this monster remains face-up on the field, all other monsters that have "Elemental Hero" or "Destiny Hero" in thier names have "Once per turn, this monster cannot be destroyed by battle."
Elemental Hero Cyber
8 Stars
Light
Elemental Hero Sparkman + Elemental Hero Silver
Fusion/Warrior/Effect
2100/1500
This Monster can only be special summoned by Fusion Summon. This card can be Special Summoned by the effect of "Power Bond."This card is also treated as a Machine-type monster while face-up on the field, in the Fusion deck, or in the graveyard.
Cybertech Overlord Dragon
10 Stars
Light
Cyber Dragon + any 3 Machine-type monsters with "Dragon" in thier names
Fusion/Machine/Effect
4500/4000
When this monster is Special Summoned, all non-machine type monsters are destroyed. You can return this monster on the field to the Fusion Deck. If all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them. You can activate this effect during either player's turn.
The Alchemist
9 Stars
Dark
Spellcaster/Fusion/Effect
?/?
The fusion material monsters are any four monsters, each with a unique attribute. This monster gains ATK equal to the combined total ATK of the fusion material monsters. by discarding a card, this monster gains the folloing effects:
Spell: This card can once more during this turn.
Trap: this card can attack directly this turn.
Wind-Attribute Monster: Return one card on the field to the owners hand.
Fire-Attribute Monster: Inflict damage to your opponent's Life Points equal to the ATK of the sent monster.
Water-Attribute: Destroy one Spell or trap card on the field.
Earth: Destroy one monster on your opponent's side of the field.
Light: Special Summon one Light monster from the graveyard.
Dark: Remove one card in either player's graveyard from play.
will update later...